Merge pull request #8314 from liamwhite/gl-flip-2
OpenGL: interpret face flips according to GL NDC
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		| @@ -563,12 +563,11 @@ void RasterizerOpenGL::SyncViewport() { | ||||
|         flags[Dirty::FrontFace] = false; | ||||
|  | ||||
|         GLenum mode = MaxwellToGL::FrontFace(regs.front_face); | ||||
|         bool flip_faces = false; | ||||
|         if (regs.screen_y_control.triangle_rast_flip != 0 && | ||||
|             regs.viewport_transform[0].scale_y < 0.0f) { | ||||
|         bool flip_faces = true; | ||||
|         if (regs.screen_y_control.triangle_rast_flip != 0) { | ||||
|             flip_faces = !flip_faces; | ||||
|         } | ||||
|         if (regs.viewport_transform[0].scale_z < 0.0f) { | ||||
|         if (regs.viewport_transform[0].scale_y < 0.0f) { | ||||
|             flip_faces = !flip_faces; | ||||
|         } | ||||
|         if (flip_faces) { | ||||
|   | ||||
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