Merge pull request #1292 from ogniK5377/renderdoc-fix
Fixed renderdoc input/output textures not working due to multiple render targets
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		| @@ -1023,7 +1023,7 @@ private: | ||||
|             // TODO(Subv): Figure out how dual-source blending is configured in the Switch. | ||||
|             for (u32 component = 0; component < 4; ++component) { | ||||
|                 if (header.IsColorComponentOutputEnabled(render_target, component)) { | ||||
|                     shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component, | ||||
|                     shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component, | ||||
|                                                regs.GetRegisterAsFloat(current_reg))); | ||||
|                     ++current_reg; | ||||
|                 } | ||||
|   | ||||
| @@ -88,7 +88,14 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { | ||||
|             .get_value_or({}); | ||||
|     out += R"( | ||||
| in vec4 position; | ||||
| layout(location = 0) out vec4 color[8]; | ||||
| layout(location = 0) out vec4 FragColor0; | ||||
| layout(location = 1) out vec4 FragColor1; | ||||
| layout(location = 2) out vec4 FragColor2; | ||||
| layout(location = 3) out vec4 FragColor3; | ||||
| layout(location = 4) out vec4 FragColor4; | ||||
| layout(location = 5) out vec4 FragColor5; | ||||
| layout(location = 6) out vec4 FragColor6; | ||||
| layout(location = 7) out vec4 FragColor7; | ||||
|  | ||||
| layout (std140) uniform fs_config { | ||||
|     vec4 viewport_flip; | ||||
|   | ||||
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