Shader Cahe: Fix Phi Nodes on GLASM.
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		| @@ -18,7 +18,7 @@ namespace Shader::Backend::GLASM { | ||||
| #define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__) | ||||
|  | ||||
| static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { | ||||
|     switch (phi.Arg(0).Type()) { | ||||
|     switch (phi.Type()) { | ||||
|     case IR::Type::U1: | ||||
|     case IR::Type::U32: | ||||
|     case IR::Type::F32: | ||||
|   | ||||
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