shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
Signed integer addition overflow might be undefined behavior. It's free to change operations to UAdd and use unsigned integers to avoid potential bugs.
This commit is contained in:
parent
c788f9c0bd
commit
2a96bea6a7
|
@ -40,12 +40,12 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
|
||||||
op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true);
|
op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true);
|
||||||
op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true);
|
op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true);
|
||||||
|
|
||||||
Node value = Operation(OperationCode::IAdd, op_a, op_b);
|
Node value = Operation(OperationCode::UAdd, op_a, op_b);
|
||||||
|
|
||||||
if (instr.iadd.x) {
|
if (instr.iadd.x) {
|
||||||
Node carry = GetInternalFlag(InternalFlag::Carry);
|
Node carry = GetInternalFlag(InternalFlag::Carry);
|
||||||
Node x = Operation(OperationCode::Select, std::move(carry), Immediate(1), Immediate(0));
|
Node x = Operation(OperationCode::Select, std::move(carry), Immediate(1), Immediate(0));
|
||||||
value = Operation(OperationCode::IAdd, std::move(value), std::move(x));
|
value = Operation(OperationCode::UAdd, std::move(value), std::move(x));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (instr.generates_cc) {
|
if (instr.generates_cc) {
|
||||||
|
|
Loading…
Reference in New Issue