gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers.
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		| @@ -211,7 +211,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { | |||||||
|  |  | ||||||
|     // Next available bindpoints to use when uploading the const buffers and textures to the GLSL |     // Next available bindpoints to use when uploading the const buffers and textures to the GLSL | ||||||
|     // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. |     // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. | ||||||
|     u32 current_constbuffer_bindpoint = uniform_buffers.size(); |     u32 current_constbuffer_bindpoint = static_cast<u32>(uniform_buffers.size()); | ||||||
|     u32 current_texture_bindpoint = 0; |     u32 current_texture_bindpoint = 0; | ||||||
|  |  | ||||||
|     for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { |     for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { | ||||||
|   | |||||||
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