Merge pull request #1316 from lioncash/shadow
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
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		| @@ -1510,8 +1510,6 @@ private: | |||||||
|             case OpCode::Id::LEA_IMM: |             case OpCode::Id::LEA_IMM: | ||||||
|             case OpCode::Id::LEA_RZ: |             case OpCode::Id::LEA_RZ: | ||||||
|             case OpCode::Id::LEA_HI: { |             case OpCode::Id::LEA_HI: { | ||||||
|                 std::string op_a; |  | ||||||
|                 std::string op_b; |  | ||||||
|                 std::string op_c; |                 std::string op_c; | ||||||
|  |  | ||||||
|                 switch (opcode->GetId()) { |                 switch (opcode->GetId()) { | ||||||
|   | |||||||
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