android: Fix inline keyboard input
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		| @@ -147,17 +147,19 @@ open class EmulationActivity : AppCompatActivity(), SensorEventListener { | ||||
|     } | ||||
|  | ||||
|     override fun dispatchKeyEvent(event: KeyEvent): Boolean { | ||||
|         // Handling the case where the back button is pressed. | ||||
|         if (event.keyCode == KeyEvent.KEYCODE_BACK) { | ||||
|             onBackPressedDispatcher.onBackPressed() | ||||
|             return true | ||||
|         if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK && | ||||
|             event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD | ||||
|         ) { | ||||
|             return super.dispatchKeyEvent(event) | ||||
|         } | ||||
|  | ||||
|         return inputHandler.dispatchKeyEvent(event) | ||||
|     } | ||||
|  | ||||
|     override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean { | ||||
|         if (event.source and InputDevice.SOURCE_CLASS_JOYSTICK === 0) { | ||||
|         if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK && | ||||
|             event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD | ||||
|         ) { | ||||
|             return super.dispatchGenericMotionEvent(event) | ||||
|         } | ||||
|  | ||||
|   | ||||
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