Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
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		| @@ -78,6 +78,8 @@ union Attribute { | ||||
|         // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval | ||||
|         // shader. | ||||
|         TessCoordInstanceIDVertexID = 47, | ||||
|         // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this. | ||||
|         Unknown_63 = 63, | ||||
|     }; | ||||
|  | ||||
|     union { | ||||
|   | ||||
| @@ -523,6 +523,11 @@ private: | ||||
|             // shader. | ||||
|             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); | ||||
|             return "vec4(0, 0, uintBitsToFloat(gl_InstanceID), uintBitsToFloat(gl_VertexID))"; | ||||
|         case Attribute::Index::Unknown_63: | ||||
|             // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this. | ||||
|             LOG_CRITICAL(HW_GPU, "Unhandled input attribute Unknown_63"); | ||||
|             UNREACHABLE(); | ||||
|             break; | ||||
|         default: | ||||
|             const u32 index{static_cast<u32>(attribute) - | ||||
|                             static_cast<u32>(Attribute::Index::Attribute_0)}; | ||||
| @@ -534,6 +539,8 @@ private: | ||||
|             LOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", index); | ||||
|             UNREACHABLE(); | ||||
|         } | ||||
|  | ||||
|         return "vec4(0, 0, 0, 0)"; | ||||
|     } | ||||
|  | ||||
|     /// Generates code representing an output attribute register. | ||||
|   | ||||
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