texture_cache uncompress-compress is untopological.

This makes conflicts between non compress and compress textures to be 
auto recycled. It also limits the amount of mipmaps a texture can have 
if it goes above it's limit.
This commit is contained in:
Fernando Sahmkow
2019-05-24 15:34:31 -04:00
committed by ReinUsesLisp
parent 9251354152
commit 228f516bb4
5 changed files with 53 additions and 19 deletions

View File

@@ -85,6 +85,7 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
}
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
params.num_levels = config.tic.max_mip_level + 1;
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
params.is_layered = params.IsLayered();
return params;
}
@@ -109,6 +110,7 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
params.depth = 1;
params.pitch = 0;
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = false;
return params;
}
@@ -139,6 +141,7 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.depth = 1;
params.target = SurfaceTarget::Texture2D;
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = false;
return params;
}
@@ -163,6 +166,7 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;
params.emulated_levels = 1;
params.is_layered = params.IsLayered();
return params;
}