gl_state: Remove texture target tracking
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		| @@ -1022,11 +1022,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s | |||||||
|         if (surface != nullptr) { |         if (surface != nullptr) { | ||||||
|             unit.texture = |             unit.texture = | ||||||
|                 entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle; |                 entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle; | ||||||
|             const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target(); |  | ||||||
|             surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, |             surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, | ||||||
|                                    texture.tic.w_source); |                                    texture.tic.w_source); | ||||||
|             unit.texture = handle; |  | ||||||
|             unit.target = target; |  | ||||||
|         } else { |         } else { | ||||||
|             // Can occur when texture addr is null or its memory is unmapped/invalid |             // Can occur when texture addr is null or its memory is unmapped/invalid | ||||||
|             unit.texture = 0; |             unit.texture = 0; | ||||||
|   | |||||||
| @@ -126,7 +126,6 @@ public: | |||||||
|     struct TextureUnit { |     struct TextureUnit { | ||||||
|         GLuint texture; // GL_TEXTURE_BINDING_2D |         GLuint texture; // GL_TEXTURE_BINDING_2D | ||||||
|         GLuint sampler; // GL_SAMPLER_BINDING |         GLuint sampler; // GL_SAMPLER_BINDING | ||||||
|         GLenum target; |  | ||||||
|  |  | ||||||
|         void Unbind() { |         void Unbind() { | ||||||
|             texture = 0; |             texture = 0; | ||||||
| @@ -135,7 +134,6 @@ public: | |||||||
|         void Reset() { |         void Reset() { | ||||||
|             Unbind(); |             Unbind(); | ||||||
|             sampler = 0; |             sampler = 0; | ||||||
|             target = GL_TEXTURE_2D; |  | ||||||
|         } |         } | ||||||
|     }; |     }; | ||||||
|     std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units; |     std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units; | ||||||
|   | |||||||
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