Merge pull request #2098 from FreddyFunk/disk-cache-zstd
gl_shader_disk_cache: Use Zstandard for compression
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							| @@ -40,3 +40,6 @@ | ||||
| [submodule "Vulkan-Headers"] | ||||
|     path = externals/Vulkan-Headers | ||||
|     url = https://github.com/KhronosGroup/Vulkan-Headers.git | ||||
| [submodule "externals/zstd"] | ||||
|     path = externals/zstd | ||||
|     url = https://github.com/facebook/zstd | ||||
|   | ||||
							
								
								
									
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							| @@ -49,6 +49,10 @@ add_subdirectory(open_source_archives EXCLUDE_FROM_ALL) | ||||
| add_library(unicorn-headers INTERFACE) | ||||
| target_include_directories(unicorn-headers INTERFACE ./unicorn/include) | ||||
|  | ||||
| # Zstandard | ||||
| add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL) | ||||
| target_include_directories(libzstd_static INTERFACE ./zstd/lib) | ||||
|  | ||||
| # SoundTouch | ||||
| add_subdirectory(soundtouch) | ||||
|  | ||||
|   | ||||
							
								
								
									
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							 Submodule externals/zstd added at 470344d33e
									
								
							| @@ -125,6 +125,8 @@ add_library(common STATIC | ||||
|     uint128.h | ||||
|     vector_math.h | ||||
|     web_result.h | ||||
|     zstd_compression.cpp | ||||
|     zstd_compression.h | ||||
| ) | ||||
|  | ||||
| if(ARCHITECTURE_x86_64) | ||||
| @@ -138,4 +140,4 @@ endif() | ||||
| create_target_directory_groups(common) | ||||
|  | ||||
| target_link_libraries(common PUBLIC Boost::boost fmt microprofile) | ||||
| target_link_libraries(common PRIVATE lz4_static) | ||||
| target_link_libraries(common PRIVATE lz4_static libzstd_static) | ||||
|   | ||||
							
								
								
									
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								src/common/zstd_compression.cpp
									
									
									
									
									
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								src/common/zstd_compression.cpp
									
									
									
									
									
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							| @@ -0,0 +1,53 @@ | ||||
| // Copyright 2019 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <zstd.h> | ||||
|  | ||||
| #include "common/assert.h" | ||||
| #include "common/zstd_compression.h" | ||||
|  | ||||
| namespace Common::Compression { | ||||
|  | ||||
| std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) { | ||||
|     compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel()); | ||||
|  | ||||
|     const std::size_t max_compressed_size = ZSTD_compressBound(source_size); | ||||
|     std::vector<u8> compressed(max_compressed_size); | ||||
|  | ||||
|     const std::size_t compressed_size = | ||||
|         ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level); | ||||
|  | ||||
|     if (ZSTD_isError(compressed_size)) { | ||||
|         // Compression failed | ||||
|         return {}; | ||||
|     } | ||||
|  | ||||
|     compressed.resize(compressed_size); | ||||
|  | ||||
|     return compressed; | ||||
| } | ||||
|  | ||||
| std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) { | ||||
|     return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT); | ||||
| } | ||||
|  | ||||
| std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) { | ||||
|     const std::size_t decompressed_size = | ||||
|         ZSTD_getDecompressedSize(compressed.data(), compressed.size()); | ||||
|     std::vector<u8> decompressed(decompressed_size); | ||||
|  | ||||
|     const std::size_t uncompressed_result_size = ZSTD_decompress( | ||||
|         decompressed.data(), decompressed.size(), compressed.data(), compressed.size()); | ||||
|  | ||||
|     if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) { | ||||
|         // Decompression failed | ||||
|         return {}; | ||||
|     } | ||||
|     return decompressed; | ||||
| } | ||||
|  | ||||
| } // namespace Common::Compression | ||||
							
								
								
									
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								src/common/zstd_compression.h
									
									
									
									
									
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							| @@ -0,0 +1,42 @@ | ||||
| // Copyright 2019 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #include <vector> | ||||
|  | ||||
| #include "common/common_types.h" | ||||
|  | ||||
| namespace Common::Compression { | ||||
|  | ||||
| /** | ||||
|  * Compresses a source memory region with Zstandard and returns the compressed data in a vector. | ||||
|  * | ||||
|  * @param source the uncompressed source memory region. | ||||
|  * @param source_size the size in bytes of the uncompressed source memory region. | ||||
|  * @param compression_level the used compression level. Should be between 1 and 22. | ||||
|  * | ||||
|  * @return the compressed data. | ||||
|  */ | ||||
| std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level); | ||||
|  | ||||
| /** | ||||
|  * Compresses a source memory region with Zstandard with the default compression level and returns | ||||
|  * the compressed data in a vector. | ||||
|  * | ||||
|  * @param source the uncompressed source memory region. | ||||
|  * @param source_size the size in bytes of the uncompressed source memory region. | ||||
|  * | ||||
|  * @return the compressed data. | ||||
|  */ | ||||
| std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size); | ||||
|  | ||||
| /** | ||||
|  * Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector. | ||||
|  * | ||||
|  * @param compressed the compressed source memory region. | ||||
|  * | ||||
|  * @return the decompressed data. | ||||
|  */ | ||||
| std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed); | ||||
|  | ||||
| } // namespace Common::Compression | ||||
| @@ -10,8 +10,8 @@ | ||||
| #include "common/common_types.h" | ||||
| #include "common/file_util.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/lz4_compression.h" | ||||
| #include "common/scm_rev.h" | ||||
| #include "common/zstd_compression.h" | ||||
|  | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/process.h" | ||||
| @@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { | ||||
|                 return {}; | ||||
|             } | ||||
|  | ||||
|             dump.binary = Common::Compression::DecompressDataLZ4(compressed_binary, binary_length); | ||||
|             dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary); | ||||
|             if (dump.binary.empty()) { | ||||
|                 return {}; | ||||
|             } | ||||
| @@ -288,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn | ||||
|         return {}; | ||||
|     } | ||||
|  | ||||
|     const std::vector<u8> code = Common::Compression::DecompressDataLZ4(compressed_code, code_size); | ||||
|     const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code); | ||||
|     if (code.empty()) { | ||||
|         return {}; | ||||
|     } | ||||
| @@ -474,8 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str | ||||
|     if (!IsUsable()) | ||||
|         return; | ||||
|  | ||||
|     const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HC( | ||||
|         reinterpret_cast<const u8*>(code.data()), code.size(), 9)}; | ||||
|     const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault( | ||||
|         reinterpret_cast<const u8*>(code.data()), code.size())}; | ||||
|     if (compressed_code.empty()) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", | ||||
|                   unique_identifier); | ||||
| @@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p | ||||
|     glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); | ||||
|  | ||||
|     const std::vector<u8> compressed_binary = | ||||
|         Common::Compression::CompressDataLZ4HC(binary.data(), binary.size(), 9); | ||||
|         Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size()); | ||||
|  | ||||
|     if (compressed_binary.empty()) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", | ||||
|   | ||||
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