glasm: Implement some graphics instructions on GLASM
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		| @@ -54,7 +54,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|     if (IR::IsGeneric(attr)) { | ||||
|         const u32 index{IR::GenericAttributeIndex(attr)}; | ||||
|         const u32 element{IR::GenericAttributeElement(attr)}; | ||||
|         ctx.Add("MOV.F {}.x,in_attr{}.{};", inst, index, "xyzw"[element]); | ||||
|         ctx.Add("MOV.F {}.x,in_attr{}[0].{};", inst, index, "xyzw"[element]); | ||||
|         return; | ||||
|     } | ||||
|     throw NotImplementedException("Get attribute {}", attr); | ||||
| @@ -66,7 +66,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value, | ||||
|     const char swizzle{"xyzw"[element]}; | ||||
|     if (IR::IsGeneric(attr)) { | ||||
|         const u32 index{IR::GenericAttributeIndex(attr)}; | ||||
|         ctx.Add("MOV.F out_attr{}.{},{};", index, swizzle, value); | ||||
|         ctx.Add("MOV.F out_attr{}[0].{},{};", index, swizzle, value); | ||||
|         return; | ||||
|     } | ||||
|     switch (attr) { | ||||
| @@ -100,9 +100,8 @@ void EmitSetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| } | ||||
|  | ||||
| void EmitSetFragColor([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] u32 index, | ||||
|                       [[maybe_unused]] u32 component, [[maybe_unused]] ScalarF32 value) { | ||||
|     throw NotImplementedException("GLASM instruction"); | ||||
| void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value) { | ||||
|     ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value); | ||||
| } | ||||
|  | ||||
| void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) { | ||||
|   | ||||
| @@ -49,7 +49,7 @@ void EmitJoin(EmitContext& ctx) { | ||||
| } | ||||
|  | ||||
| void EmitDemoteToHelperInvocation(EmitContext& ctx) { | ||||
|     NotImplemented(); | ||||
|     ctx.Add("KIL TR.x;"); | ||||
| } | ||||
|  | ||||
| void EmitBarrier(EmitContext& ctx) { | ||||
|   | ||||
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