Implement Arrays on Tex Instruction
This commit is contained in:
parent
1584fb6b38
commit
1d6559fbd3
|
@ -2038,9 +2038,9 @@ private:
|
|||
break;
|
||||
}
|
||||
case OpCode::Id::TEX: {
|
||||
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
|
||||
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
|
||||
std::string coord;
|
||||
const bool is_array = instr.tex.array != 0;
|
||||
|
||||
ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
|
||||
"NODEP is not implemented");
|
||||
|
@ -2055,21 +2055,59 @@ private:
|
|||
|
||||
switch (num_coordinates) {
|
||||
case 1: {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
coord = "float coords = " + x + ';';
|
||||
if (is_array) {
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + index + ");";
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
coord = "float coords = " + x + ';';
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
if (is_array) {
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
if (depth_compare) {
|
||||
if (is_array) {
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
|
||||
");";
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
}
|
||||
} else {
|
||||
if (is_array) {
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
|
||||
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
|
||||
");";
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -2088,7 +2126,7 @@ private:
|
|||
std::string op_c;
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, texture_type, false, depth_compare);
|
||||
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
|
||||
|
@ -2108,10 +2146,13 @@ private:
|
|||
}
|
||||
case Tegra::Shader::TextureProcessMode::LB:
|
||||
case Tegra::Shader::TextureProcessMode::LBA: {
|
||||
if (num_coordinates <= 2) {
|
||||
op_c = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
if (depth_compare) {
|
||||
if (is_array)
|
||||
op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
|
||||
else
|
||||
op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
} else {
|
||||
op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
op_c = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
}
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
texture = "texture(" + sampler + ", coords, " + op_c + ')';
|
||||
|
|
Loading…
Reference in New Issue