Implement Arrays on Tex Instruction
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		| @@ -2038,9 +2038,9 @@ private: | ||||
|                 break; | ||||
|             } | ||||
|             case OpCode::Id::TEX: { | ||||
|                 ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented"); | ||||
|                 Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; | ||||
|                 std::string coord; | ||||
|                 const bool is_array = instr.tex.array != 0; | ||||
|  | ||||
|                 ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), | ||||
|                            "NODEP is not implemented"); | ||||
| @@ -2055,21 +2055,59 @@ private: | ||||
|  | ||||
|                 switch (num_coordinates) { | ||||
|                 case 1: { | ||||
|                     if (is_array) { | ||||
|                         const std::string index = regs.GetRegisterAsInteger(instr.gpr8); | ||||
|                         const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                         coord = "vec2 coords = vec2(" + x + ", " + index + ");"; | ||||
|                     } else { | ||||
|                         const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                         coord = "float coords = " + x + ';'; | ||||
|                     } | ||||
|                     break; | ||||
|                 } | ||||
|                 case 2: { | ||||
|                     if (is_array) { | ||||
|                         const std::string index = regs.GetRegisterAsInteger(instr.gpr8); | ||||
|                         const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                         const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); | ||||
|                         coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");"; | ||||
|                     } else { | ||||
|                         const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                         const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                         coord = "vec2 coords = vec2(" + x + ", " + y + ");"; | ||||
|                     } | ||||
|                     break; | ||||
|                 } | ||||
|                 case 3: { | ||||
|                     if (depth_compare) { | ||||
|                         if (is_array) { | ||||
|                             const std::string index = regs.GetRegisterAsInteger(instr.gpr8); | ||||
|                             const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                             const std::string y = regs.GetRegisterAsFloat(instr.gpr20); | ||||
|                             const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); | ||||
|                             coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + | ||||
|                                     ");"; | ||||
|                         } else { | ||||
|                             const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                             const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                             const std::string z = regs.GetRegisterAsFloat(instr.gpr20); | ||||
|                             coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; | ||||
|                         } | ||||
|                     } else { | ||||
|                         if (is_array) { | ||||
|                             const std::string index = regs.GetRegisterAsInteger(instr.gpr8); | ||||
|                             const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                             const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); | ||||
|                             const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3); | ||||
|                             coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + | ||||
|                                     ");"; | ||||
|                         } else { | ||||
|                             const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||
|                             const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||
|                             const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); | ||||
|                             coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; | ||||
|                         } | ||||
|                     } | ||||
|                     break; | ||||
|                 } | ||||
|                 default: | ||||
| @@ -2088,7 +2126,7 @@ private: | ||||
|                 std::string op_c; | ||||
|  | ||||
|                 const std::string sampler = | ||||
|                     GetSampler(instr.sampler, texture_type, false, depth_compare); | ||||
|                     GetSampler(instr.sampler, texture_type, is_array, depth_compare); | ||||
|                 // Add an extra scope and declare the texture coords inside to prevent | ||||
|                 // overwriting them in case they are used as outputs of the texs instruction. | ||||
|  | ||||
| @@ -2108,10 +2146,13 @@ private: | ||||
|                 } | ||||
|                 case Tegra::Shader::TextureProcessMode::LB: | ||||
|                 case Tegra::Shader::TextureProcessMode::LBA: { | ||||
|                     if (num_coordinates <= 2) { | ||||
|                         op_c = regs.GetRegisterAsFloat(instr.gpr20); | ||||
|                     } else { | ||||
|                     if (depth_compare) { | ||||
|                         if (is_array) | ||||
|                             op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 2); | ||||
|                         else | ||||
|                             op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); | ||||
|                     } else { | ||||
|                         op_c = regs.GetRegisterAsFloat(instr.gpr20); | ||||
|                     } | ||||
|                     // TODO: Figure if A suffix changes the equation at all. | ||||
|                     texture = "texture(" + sampler + ", coords, " + op_c + ')'; | ||||
|   | ||||
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