Implement Arrays on Tex Instruction
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		| @@ -2038,9 +2038,9 @@ private: | |||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
|             case OpCode::Id::TEX: { |             case OpCode::Id::TEX: { | ||||||
|                 ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented"); |  | ||||||
|                 Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; |                 Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; | ||||||
|                 std::string coord; |                 std::string coord; | ||||||
|  |                 const bool is_array = instr.tex.array != 0; | ||||||
|  |  | ||||||
|                 ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), |                 ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), | ||||||
|                            "NODEP is not implemented"); |                            "NODEP is not implemented"); | ||||||
| @@ -2055,21 +2055,59 @@ private: | |||||||
|  |  | ||||||
|                 switch (num_coordinates) { |                 switch (num_coordinates) { | ||||||
|                 case 1: { |                 case 1: { | ||||||
|                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |                     if (is_array) { | ||||||
|                     coord = "float coords = " + x + ';'; |                         const std::string index = regs.GetRegisterAsInteger(instr.gpr8); | ||||||
|  |                         const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||||
|  |                         coord = "vec2 coords = vec2(" + x + ", " + index + ");"; | ||||||
|  |                     } else { | ||||||
|  |                         const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||||
|  |                         coord = "float coords = " + x + ';'; | ||||||
|  |                     } | ||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
|                 case 2: { |                 case 2: { | ||||||
|                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |                     if (is_array) { | ||||||
|                     const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |                         const std::string index = regs.GetRegisterAsInteger(instr.gpr8); | ||||||
|                     coord = "vec2 coords = vec2(" + x + ", " + y + ");"; |                         const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||||
|  |                         const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); | ||||||
|  |                         coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");"; | ||||||
|  |                     } else { | ||||||
|  |                         const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||||
|  |                         const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||||
|  |                         coord = "vec2 coords = vec2(" + x + ", " + y + ");"; | ||||||
|  |                     } | ||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
|                 case 3: { |                 case 3: { | ||||||
|                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8); |                     if (depth_compare) { | ||||||
|                     const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); |                         if (is_array) { | ||||||
|                     const std::string z = regs.GetRegisterAsFloat(instr.gpr20); |                             const std::string index = regs.GetRegisterAsInteger(instr.gpr8); | ||||||
|                     coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; |                             const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||||
|  |                             const std::string y = regs.GetRegisterAsFloat(instr.gpr20); | ||||||
|  |                             const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); | ||||||
|  |                             coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + | ||||||
|  |                                     ");"; | ||||||
|  |                         } else { | ||||||
|  |                             const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||||
|  |                             const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||||
|  |                             const std::string z = regs.GetRegisterAsFloat(instr.gpr20); | ||||||
|  |                             coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; | ||||||
|  |                         } | ||||||
|  |                     } else { | ||||||
|  |                         if (is_array) { | ||||||
|  |                             const std::string index = regs.GetRegisterAsInteger(instr.gpr8); | ||||||
|  |                             const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||||
|  |                             const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); | ||||||
|  |                             const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3); | ||||||
|  |                             coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + | ||||||
|  |                                     ");"; | ||||||
|  |                         } else { | ||||||
|  |                             const std::string x = regs.GetRegisterAsFloat(instr.gpr8); | ||||||
|  |                             const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); | ||||||
|  |                             const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2); | ||||||
|  |                             coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; | ||||||
|  |                         } | ||||||
|  |                     } | ||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
|                 default: |                 default: | ||||||
| @@ -2088,7 +2126,7 @@ private: | |||||||
|                 std::string op_c; |                 std::string op_c; | ||||||
|  |  | ||||||
|                 const std::string sampler = |                 const std::string sampler = | ||||||
|                     GetSampler(instr.sampler, texture_type, false, depth_compare); |                     GetSampler(instr.sampler, texture_type, is_array, depth_compare); | ||||||
|                 // Add an extra scope and declare the texture coords inside to prevent |                 // Add an extra scope and declare the texture coords inside to prevent | ||||||
|                 // overwriting them in case they are used as outputs of the texs instruction. |                 // overwriting them in case they are used as outputs of the texs instruction. | ||||||
|  |  | ||||||
| @@ -2108,10 +2146,13 @@ private: | |||||||
|                 } |                 } | ||||||
|                 case Tegra::Shader::TextureProcessMode::LB: |                 case Tegra::Shader::TextureProcessMode::LB: | ||||||
|                 case Tegra::Shader::TextureProcessMode::LBA: { |                 case Tegra::Shader::TextureProcessMode::LBA: { | ||||||
|                     if (num_coordinates <= 2) { |                     if (depth_compare) { | ||||||
|                         op_c = regs.GetRegisterAsFloat(instr.gpr20); |                         if (is_array) | ||||||
|  |                             op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 2); | ||||||
|  |                         else | ||||||
|  |                             op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); | ||||||
|                     } else { |                     } else { | ||||||
|                         op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); |                         op_c = regs.GetRegisterAsFloat(instr.gpr20); | ||||||
|                     } |                     } | ||||||
|                     // TODO: Figure if A suffix changes the equation at all. |                     // TODO: Figure if A suffix changes the equation at all. | ||||||
|                     texture = "texture(" + sampler + ", coords, " + op_c + ')'; |                     texture = "texture(" + sampler + ", coords, " + op_c + ')'; | ||||||
|   | |||||||
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