Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
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		| @@ -325,7 +325,8 @@ protected: | ||||
|     void SerializeData() override { | ||||
|         // TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try | ||||
|         // to read an IGBPBuffer object from the parcel. | ||||
|         Write<u32_le>(0); | ||||
|         Write<u32_le>(1); | ||||
|         WriteObject(buffer); | ||||
|         Write<u32_le>(0); | ||||
|     } | ||||
|  | ||||
|   | ||||
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