gl_rasterizer/lighting: more accurate CP formula
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		| @@ -594,8 +594,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||||
|                 // Note: even if the normal vector is modified by normal map, which is not the | ||||
|                 // normal of the tangent plane anymore, the half angle vector is still projected | ||||
|                 // using the modified normal vector. | ||||
|                 std::string half_angle_proj = "normalize(half_vector) - normal / dot(normal, " | ||||
|                                               "normal) * dot(normal, normalize(half_vector))"; | ||||
|                 std::string half_angle_proj = | ||||
|                     "normalize(half_vector) - normal * dot(normal, normalize(half_vector))"; | ||||
|                 // Note: the half angle vector projection is confirmed not normalized before the dot | ||||
|                 // product. The result is in fact not cos(phi) as the name suggested. | ||||
|                 index = "dot(" + half_angle_proj + ", tangent)"; | ||||
|   | ||||
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