input_common: Split mouse input into individual devices
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@ -23,7 +23,8 @@ void EmulatedConsole::SetTouchParams() {
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// We can't use mouse as touch if native mouse is enabled
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if (!Settings::values.mouse_enabled) {
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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touch_params[index++] =
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Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"};
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}
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touch_params[index++] =
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