Merge pull request #8863 from german77/triggers
core: hid: Fix GC triggers overwriting ZL and ZR buttons
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		| @@ -562,6 +562,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback | |||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     // GC controllers have triggers not buttons | ||||||
|  |     if (npad_type == NpadStyleIndex::GameCube) { | ||||||
|  |         if (index == Settings::NativeButton::ZR) { | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |         if (index == Settings::NativeButton::ZL) { | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|     switch (index) { |     switch (index) { | ||||||
|     case Settings::NativeButton::A: |     case Settings::NativeButton::A: | ||||||
|         controller.npad_button_state.a.Assign(current_status.value); |         controller.npad_button_state.a.Assign(current_status.value); | ||||||
| @@ -738,6 +748,11 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac | |||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     // Only GC controllers have analog triggers | ||||||
|  |     if (npad_type != NpadStyleIndex::GameCube) { | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     const auto& trigger = controller.trigger_values[index]; |     const auto& trigger = controller.trigger_values[index]; | ||||||
|  |  | ||||||
|     switch (index) { |     switch (index) { | ||||||
|   | |||||||
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