video_core/shader/ast: Make Indent() private
It's never used outside of this class, so we can narrow its scope down.
This commit is contained in:
		| @@ -326,15 +326,6 @@ public: | |||||||
|         inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult()); |         inner += fmt::format("{}({}) -> break;\n", Indent(), expr_parser.GetResult()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     std::string& Indent() { |  | ||||||
|         if (memo_scope == scope) { |  | ||||||
|             return tabs_memo; |  | ||||||
|         } |  | ||||||
|         tabs_memo = tabs.substr(0, scope * 2); |  | ||||||
|         memo_scope = scope; |  | ||||||
|         return tabs_memo; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void Visit(ASTNode& node) { |     void Visit(ASTNode& node) { | ||||||
|         std::visit(*this, *node->GetInnerData()); |         std::visit(*this, *node->GetInnerData()); | ||||||
|     } |     } | ||||||
| @@ -344,6 +335,15 @@ public: | |||||||
|     } |     } | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  |     std::string& Indent() { | ||||||
|  |         if (memo_scope == scope) { | ||||||
|  |             return tabs_memo; | ||||||
|  |         } | ||||||
|  |         tabs_memo = tabs.substr(0, scope * 2); | ||||||
|  |         memo_scope = scope; | ||||||
|  |         return tabs_memo; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     std::string inner{}; |     std::string inner{}; | ||||||
|     u32 scope{}; |     u32 scope{}; | ||||||
|  |  | ||||||
|   | |||||||
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