shader: Implement FLO
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		| @@ -229,7 +229,9 @@ Id EmitBitFieldSExtract(EmitContext& ctx, Id base, Id offset, Id count); | ||||
| Id EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count); | ||||
| Id EmitBitReverse32(EmitContext& ctx, Id value); | ||||
| Id EmitBitCount32(EmitContext& ctx, Id value); | ||||
| Id EmitBitwiseNot32(EmitContext& ctx, Id a); | ||||
| Id EmitBitwiseNot32(EmitContext& ctx, Id value); | ||||
| Id EmitFindSMsb32(EmitContext& ctx, Id value); | ||||
| Id EmitFindUMsb32(EmitContext& ctx, Id value); | ||||
| Id EmitSMin32(EmitContext& ctx, Id a, Id b); | ||||
| Id EmitUMin32(EmitContext& ctx, Id a, Id b); | ||||
| Id EmitSMax32(EmitContext& ctx, Id a, Id b); | ||||
|   | ||||
| @@ -110,8 +110,16 @@ Id EmitBitCount32(EmitContext& ctx, Id value) { | ||||
|     return ctx.OpBitCount(ctx.U32[1], value); | ||||
| } | ||||
|  | ||||
| Id EmitBitwiseNot32(EmitContext& ctx, Id a) { | ||||
|     return ctx.OpNot(ctx.U32[1], a); | ||||
| Id EmitBitwiseNot32(EmitContext& ctx, Id value) { | ||||
|     return ctx.OpNot(ctx.U32[1], value); | ||||
| } | ||||
|  | ||||
| Id EmitFindSMsb32(EmitContext& ctx, Id value) { | ||||
|     return ctx.OpFindSMsb(ctx.U32[1], value); | ||||
| } | ||||
|  | ||||
| Id EmitFindUMsb32(EmitContext& ctx, Id value) { | ||||
|     return ctx.OpFindUMsb(ctx.U32[1], value); | ||||
| } | ||||
|  | ||||
| Id EmitSMin32(EmitContext& ctx, Id a, Id b) { | ||||
|   | ||||
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