Merge branch 'master' into fix-cmake-sdl2
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commit
0d85b6bfe1
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@ -474,7 +474,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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return;
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}
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auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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auto& scheduler = kernel.GlobalScheduler();
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if (processor_id >= 0) {
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scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
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}
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@ -506,7 +506,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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}
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void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
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auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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auto& scheduler = kernel.GlobalScheduler();
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
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current_priority >= THREADPRIO_COUNT) {
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return;
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@ -117,7 +117,7 @@ bool NullBackend::SynchronizeDirectory(TitleIDVersion title, std::string name,
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}
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bool NullBackend::Clear(u64 title_id) {
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LOG_DEBUG(Service_BCAT, "called, title_id={:016X}");
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LOG_DEBUG(Service_BCAT, "called, title_id={:016X}", title_id);
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return true;
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}
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@ -862,7 +862,11 @@ public:
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float point_size;
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INSERT_UNION_PADDING_WORDS(0x7);
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INSERT_UNION_PADDING_WORDS(0x1);
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u32 point_sprite_enable;
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INSERT_UNION_PADDING_WORDS(0x5);
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u32 zeta_enable;
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@ -1494,6 +1498,7 @@ ASSERT_REG_POSITION(vb_element_base, 0x50D);
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ASSERT_REG_POSITION(vb_base_instance, 0x50E);
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ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
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ASSERT_REG_POSITION(point_size, 0x546);
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ASSERT_REG_POSITION(point_sprite_enable, 0x548);
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ASSERT_REG_POSITION(zeta_enable, 0x54E);
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ASSERT_REG_POSITION(multisample_control, 0x54F);
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ASSERT_REG_POSITION(condition, 0x554);
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@ -1220,6 +1220,7 @@ void RasterizerOpenGL::SyncPointState() {
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// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
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// in OpenGL).
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state.point.program_control = regs.vp_point_size.enable != 0;
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state.point.sprite = regs.point_sprite_enable != 0;
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state.point.size = std::max(1.0f, regs.point_size);
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}
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@ -128,6 +128,7 @@ void OpenGLState::ApplyClipDistances() {
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void OpenGLState::ApplyPointSize() {
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Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control);
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Enable(GL_POINT_SPRITE, cur_state.point.sprite, point.sprite);
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if (UpdateValue(cur_state.point.size, point.size)) {
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glPointSize(point.size);
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}
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@ -132,6 +132,7 @@ public:
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struct {
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bool program_control = false; // GL_PROGRAM_POINT_SIZE
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bool sprite = false; // GL_POINT_SPRITE
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GLfloat size = 1.0f; // GL_POINT_SIZE
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} point;
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