Merge pull request #2907 from Subv/warnings3
Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.
This commit is contained in:
		| @@ -31,6 +31,7 @@ | |||||||
| #pragma once | #pragma once | ||||||
|  |  | ||||||
| #include <cmath> | #include <cmath> | ||||||
|  | #include <type_traits> | ||||||
|  |  | ||||||
| namespace Math { | namespace Math { | ||||||
|  |  | ||||||
| @@ -90,7 +91,8 @@ public: | |||||||
|         y -= other.y; |         y -= other.y; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     Vec2<decltype(-T{})> operator-() const { |     template <typename U = T> | ||||||
|  |     Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { | ||||||
|         return MakeVec(-x, -y); |         return MakeVec(-x, -y); | ||||||
|     } |     } | ||||||
|     Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { |     Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { | ||||||
| @@ -247,7 +249,8 @@ public: | |||||||
|         z -= other.z; |         z -= other.z; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     Vec3<decltype(-T{})> operator-() const { |     template <typename U = T> | ||||||
|  |     Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { | ||||||
|         return MakeVec(-x, -y, -z); |         return MakeVec(-x, -y, -z); | ||||||
|     } |     } | ||||||
|     Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { |     Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { | ||||||
| @@ -462,7 +465,8 @@ public: | |||||||
|         w -= other.w; |         w -= other.w; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     Vec4<decltype(-T{})> operator-() const { |     template <typename U = T> | ||||||
|  |     Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const { | ||||||
|         return MakeVec(-x, -y, -z, -w); |         return MakeVec(-x, -y, -z, -w); | ||||||
|     } |     } | ||||||
|     Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { |     Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { | ||||||
| @@ -720,4 +724,4 @@ static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { | |||||||
|     return MakeVec(x, yzw[0], yzw[1], yzw[2]); |     return MakeVec(x, yzw[0], yzw[1], yzw[2]); | ||||||
| } | } | ||||||
|  |  | ||||||
| } // namespace | } // namespace Math | ||||||
|   | |||||||
| @@ -98,7 +98,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu | |||||||
|  |  | ||||||
|     auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) { |     auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) { | ||||||
|         if (Math::Dot(a, b) < float24::Zero()) |         if (Math::Dot(a, b) < float24::Zero()) | ||||||
|             a = -a; |             a = a * float24::FromFloat32(-1.0f); | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     // Flip the quaternions if they are opposite to prevent interpolating them over the wrong |     // Flip the quaternions if they are opposite to prevent interpolating them over the wrong | ||||||
|   | |||||||
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