Use default values for unknown framebuffer pixel format
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		| @@ -17,6 +17,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) { | |||||||
|     switch (format) { |     switch (format) { | ||||||
|     case PixelFormat::ABGR8: |     case PixelFormat::ABGR8: | ||||||
|         return 4; |         return 4; | ||||||
|  |     default: | ||||||
|  |         return 4; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     UNREACHABLE(); |     UNREACHABLE(); | ||||||
|   | |||||||
| @@ -304,6 +304,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, | |||||||
|         gl_framebuffer_data.resize(texture.width * texture.height * 4); |         gl_framebuffer_data.resize(texture.width * texture.height * 4); | ||||||
|         break; |         break; | ||||||
|     default: |     default: | ||||||
|  |         internal_format = GL_RGBA; | ||||||
|  |         texture.gl_format = GL_RGBA; | ||||||
|  |         texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; | ||||||
|  |         gl_framebuffer_data.resize(texture.width * texture.height * 4); | ||||||
|  |         LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}", | ||||||
|  |                      static_cast<u32>(framebuffer.pixel_format)); | ||||||
|         UNREACHABLE(); |         UNREACHABLE(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
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