renderer_opengl: Logging, etc. cleanup.
This commit is contained in:
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7504df52fc
commit
0a5832798a
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@ -20,6 +20,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -124,14 +125,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
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glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
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glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
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} else {
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} else {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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accelerate_draw = AccelDraw::Disabled;
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accelerate_draw = AccelDraw::Disabled;
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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LOG_WARNING(HW_GPU, "Sync fixed function OpenGL state here when ready");
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LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
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}
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}
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RasterizerOpenGL::~RasterizerOpenGL() {
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RasterizerOpenGL::~RasterizerOpenGL() {
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@ -200,12 +201,12 @@ void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_
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void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
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void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
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MICROPROFILE_SCOPE(OpenGL_FS);
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MICROPROFILE_SCOPE(OpenGL_FS);
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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if (!has_ARB_separate_shader_objects) {
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if (!has_ARB_separate_shader_objects) {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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return false;
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return false;
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}
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}
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@ -438,17 +439,17 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
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bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
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MICROPROFILE_SCOPE(OpenGL_Blits);
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MICROPROFILE_SCOPE(OpenGL_Blits);
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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return true;
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return true;
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}
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}
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bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
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bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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return true;
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return true;
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}
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}
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bool RasterizerOpenGL::AccelerateFill(const void* config) {
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bool RasterizerOpenGL::AccelerateFill(const void* config) {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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return true;
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return true;
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}
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}
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@ -529,14 +530,14 @@ void main() {
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return;
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return;
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}
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}
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LOG_ERROR(HW_GPU, "Emulated shaders are not supported! Using a passthrough shader.");
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LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
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current_shader = &test_shader;
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current_shader = &test_shader;
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if (has_ARB_separate_shader_objects) {
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if (has_ARB_separate_shader_objects) {
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test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
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test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
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glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
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glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
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} else {
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} else {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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state.draw.shader_program = test_shader.shader.handle;
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state.draw.shader_program = test_shader.shader.handle;
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@ -549,33 +550,33 @@ void main() {
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}
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}
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void RasterizerOpenGL::SyncClipEnabled() {
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void RasterizerOpenGL::SyncClipEnabled() {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncClipCoef() {
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void RasterizerOpenGL::SyncClipCoef() {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncCullMode() {
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void RasterizerOpenGL::SyncCullMode() {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncDepthScale() {
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void RasterizerOpenGL::SyncDepthScale() {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncDepthOffset() {
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void RasterizerOpenGL::SyncDepthOffset() {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncBlendEnabled() {
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void RasterizerOpenGL::SyncBlendEnabled() {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncBlendFuncs() {
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void RasterizerOpenGL::SyncBlendFuncs() {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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void RasterizerOpenGL::SyncBlendColor() {
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void RasterizerOpenGL::SyncBlendColor() {
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ASSERT_MSG(false, "Unimplemented");
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UNREACHABLE();
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}
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}
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@ -26,7 +26,7 @@ public:
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sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {}
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sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {}
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std::string Decompile() {
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std::string Decompile() {
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UNIMPLEMENTED();
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UNREACHABLE();
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return {};
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return {};
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}
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}
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@ -8,12 +8,12 @@
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namespace GLShader {
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namespace GLShader {
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std::string GenerateVertexShader(const MaxwellVSConfig& config) {
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std::string GenerateVertexShader(const MaxwellVSConfig& config) {
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UNIMPLEMENTED();
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UNREACHABLE();
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return {};
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return {};
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}
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}
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std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
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std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
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UNIMPLEMENTED();
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UNREACHABLE();
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return {};
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return {};
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}
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}
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@ -38,8 +38,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
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if (result == GL_TRUE) {
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if (result == GL_TRUE) {
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LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
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LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
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} else {
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} else {
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LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s",
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LOG_CRITICAL(Render_OpenGL, "Error compiling vertex shader:\n%s",
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&vertex_shader_error[0]);
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&vertex_shader_error[0]);
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}
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}
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}
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}
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}
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}
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@ -62,8 +62,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
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if (result == GL_TRUE) {
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if (result == GL_TRUE) {
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LOG_DEBUG(Render_OpenGL, "%s", &geometry_shader_error[0]);
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LOG_DEBUG(Render_OpenGL, "%s", &geometry_shader_error[0]);
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} else {
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} else {
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LOG_ERROR(Render_OpenGL, "Error compiling geometry shader:\n%s",
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LOG_CRITICAL(Render_OpenGL, "Error compiling geometry shader:\n%s",
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&geometry_shader_error[0]);
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&geometry_shader_error[0]);
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}
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}
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}
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}
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}
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}
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@ -86,8 +86,8 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
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if (result == GL_TRUE) {
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if (result == GL_TRUE) {
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LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
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LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
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} else {
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} else {
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LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
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LOG_CRITICAL(Render_OpenGL, "Error compiling fragment shader:\n%s",
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&fragment_shader_error[0]);
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&fragment_shader_error[0]);
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}
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}
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}
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}
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}
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}
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@ -128,20 +128,20 @@ GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
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if (result == GL_TRUE) {
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if (result == GL_TRUE) {
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LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
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LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
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} else {
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} else {
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LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
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LOG_CRITICAL(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
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}
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}
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}
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}
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// If the program linking failed at least one of the shaders was probably bad
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// If the program linking failed at least one of the shaders was probably bad
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if (result == GL_FALSE) {
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if (result == GL_FALSE) {
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if (vertex_shader) {
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if (vertex_shader) {
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LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
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LOG_CRITICAL(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
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}
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}
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if (geometry_shader) {
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if (geometry_shader) {
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LOG_ERROR(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
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LOG_CRITICAL(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
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}
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}
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if (fragment_shader) {
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if (fragment_shader) {
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LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
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LOG_CRITICAL(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
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}
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}
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}
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}
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ASSERT_MSG(result == GL_TRUE, "Shader not linked");
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ASSERT_MSG(result == GL_TRUE, "Shader not linked");
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@ -279,7 +279,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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gl_framebuffer_data.resize(texture.width * texture.height * 4);
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gl_framebuffer_data.resize(texture.width * texture.height * 4);
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break;
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break;
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default:
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default:
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UNIMPLEMENTED();
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UNREACHABLE();
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}
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}
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state.texture_units[0].texture_2d = texture.resource.handle;
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state.texture_units[0].texture_2d = texture.resource.handle;
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@ -305,7 +305,7 @@ void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, fl
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right = texcoords.left;
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right = texcoords.left;
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} else {
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} else {
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// Other transformations are unsupported
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// Other transformations are unsupported
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LOG_CRITICAL(HW_GPU, "unsupported framebuffer_transform_flags=%d",
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LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags=%d",
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framebuffer_transform_flags);
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framebuffer_transform_flags);
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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}
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}
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@ -26,7 +26,7 @@ bool Init(EmuWindow* emu_window) {
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if (g_renderer->Init()) {
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if (g_renderer->Init()) {
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LOG_DEBUG(Render, "initialized OK");
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LOG_DEBUG(Render, "initialized OK");
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} else {
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} else {
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LOG_ERROR(Render, "initialization failed !");
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LOG_CRITICAL(Render, "initialization failed !");
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return false;
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return false;
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}
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}
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return true;
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return true;
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