added symbol map load function to Qt GUI
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		| @@ -23,6 +23,7 @@ | ||||
| #include "core/system.h" | ||||
| #include "core/loader.h" | ||||
| #include "core/core.h" | ||||
| #include "core/arm/disassembler/load_symbol_map.h" | ||||
| #include "version.h" | ||||
|  | ||||
|  | ||||
| @@ -74,6 +75,7 @@ GMainWindow::GMainWindow() | ||||
|  | ||||
|     // Setup connections | ||||
|     connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); | ||||
|     connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); | ||||
|     connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); | ||||
|     connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); | ||||
|     connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); | ||||
| @@ -140,11 +142,17 @@ void GMainWindow::BootGame(const char* filename) | ||||
|  | ||||
| void GMainWindow::OnMenuLoadFile() | ||||
| { | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)")); | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)")); | ||||
|     if (filename.size()) | ||||
|        BootGame(filename.toLatin1().data()); | ||||
| } | ||||
|  | ||||
| void GMainWindow::OnMenuLoadSymbolMap() { | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); | ||||
|     if (filename.size()) | ||||
|         LoadSymbolMap(filename.toLatin1().data()); | ||||
| } | ||||
|  | ||||
| void GMainWindow::OnStartGame() | ||||
| { | ||||
|     render_window->GetEmuThread().SetCpuRunning(true); | ||||
|   | ||||
| @@ -33,10 +33,11 @@ private: | ||||
|     void closeEvent(QCloseEvent* event); | ||||
|  | ||||
| private slots: | ||||
| 	void OnStartGame(); | ||||
| 	void OnPauseGame(); | ||||
| 	void OnStopGame(); | ||||
| 	void OnMenuLoadFile(); | ||||
|     void OnStartGame(); | ||||
|     void OnPauseGame(); | ||||
|     void OnStopGame(); | ||||
|     void OnMenuLoadFile(); | ||||
|     void OnMenuLoadSymbolMap(); | ||||
|     void OnOpenHotkeysDialog(); | ||||
|     void OnConfigure(); | ||||
|     void ToggleWindowMode(); | ||||
|   | ||||
| @@ -40,6 +40,7 @@ | ||||
|      <string>&File</string> | ||||
|     </property> | ||||
|     <addaction name="action_Load_File"/> | ||||
|     <addaction name="action_Load_Symbol_Map"/> | ||||
|     <addaction name="separator"/> | ||||
|     <addaction name="action_Exit"/> | ||||
|    </widget> | ||||
| @@ -72,12 +73,17 @@ | ||||
|    <addaction name="menu_Help"/> | ||||
|   </widget> | ||||
|   <widget class="QStatusBar" name="statusbar"/> | ||||
|   <action name="action_Load_File"> | ||||
|    <property name="text"> | ||||
|     <string>Load file...</string> | ||||
|    </property> | ||||
|   </action> | ||||
|   <action name="action_Exit"> | ||||
|    <action name="action_Load_File"> | ||||
|      <property name="text"> | ||||
|        <string>Load file...</string> | ||||
|      </property> | ||||
|    </action> | ||||
|    <action name="action_Load_Symbol_Map"> | ||||
|      <property name="text"> | ||||
|        <string>Load symbol map...</string> | ||||
|      </property> | ||||
|    </action> | ||||
|    <action name="action_Exit"> | ||||
|    <property name="text"> | ||||
|     <string>E&xit</string> | ||||
|    </property> | ||||
|   | ||||
| @@ -27,6 +27,7 @@ class Ui_MainWindow | ||||
| { | ||||
| public: | ||||
|     QAction *action_Load_File; | ||||
|     QAction *action_Load_Symbol_Map; | ||||
|     QAction *action_Exit; | ||||
|     QAction *action_Start; | ||||
|     QAction *action_Pause; | ||||
| @@ -56,6 +57,8 @@ public: | ||||
|         MainWindow->setDockNestingEnabled(true); | ||||
|         action_Load_File = new QAction(MainWindow); | ||||
|         action_Load_File->setObjectName(QString::fromUtf8("action_Load_File")); | ||||
|         action_Load_Symbol_Map = new QAction(MainWindow); | ||||
|         action_Load_Symbol_Map->setObjectName(QString::fromUtf8("action_Load_Symbol_Map")); | ||||
|         action_Exit = new QAction(MainWindow); | ||||
|         action_Exit->setObjectName(QString::fromUtf8("action_Exit")); | ||||
|         action_Start = new QAction(MainWindow); | ||||
| @@ -101,6 +104,7 @@ public: | ||||
|         menubar->addAction(menu_View->menuAction()); | ||||
|         menubar->addAction(menu_Help->menuAction()); | ||||
|         menu_File->addAction(action_Load_File); | ||||
|         menu_File->addAction(action_Load_Symbol_Map); | ||||
|         menu_File->addSeparator(); | ||||
|         menu_File->addAction(action_Exit); | ||||
|         menu_Emulation->addAction(action_Start); | ||||
| @@ -123,6 +127,7 @@ public: | ||||
|     { | ||||
|         MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Citra", 0, QApplication::UnicodeUTF8)); | ||||
|         action_Load_File->setText(QApplication::translate("MainWindow", "Load file...", 0, QApplication::UnicodeUTF8)); | ||||
|         action_Load_Symbol_Map->setText(QApplication::translate("MainWindow", "Load symbol map...", 0, QApplication::UnicodeUTF8)); | ||||
|         action_Exit->setText(QApplication::translate("MainWindow", "E&xit", 0, QApplication::UnicodeUTF8)); | ||||
|         action_Start->setText(QApplication::translate("MainWindow", "&Start", 0, QApplication::UnicodeUTF8)); | ||||
|         action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8)); | ||||
|   | ||||
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