video_code: Fix implicit switch fallthrough.
Since yesterday, this breaks the build on linux. So let's fix it.
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		| @@ -191,6 +191,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, | ||||
|         case Tegra::Texture::TextureMipmapFilter::Linear: | ||||
|             return GL_LINEAR_MIPMAP_LINEAR; | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|     case Tegra::Texture::TextureFilter::Nearest: { | ||||
|         switch (mip_filter_mode) { | ||||
| @@ -201,6 +202,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, | ||||
|         case Tegra::Texture::TextureMipmapFilter::Linear: | ||||
|             return GL_NEAREST_MIPMAP_LINEAR; | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
|     LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode)); | ||||
|   | ||||
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