video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
These can also trivially be made const member functions, with the addition of a few consts.
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@ -560,13 +560,13 @@ bool ASTManager::DirectlyRelated(const ASTNode& first, const ASTNode& second) co
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return min->GetParent() == max->GetParent();
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return min->GetParent() == max->GetParent();
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}
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}
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void ASTManager::ShowCurrentState(std::string_view state) {
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void ASTManager::ShowCurrentState(std::string_view state) const {
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LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print());
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LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print());
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SanityCheck();
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SanityCheck();
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}
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}
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void ASTManager::SanityCheck() {
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void ASTManager::SanityCheck() const {
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for (auto& label : labels) {
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for (const auto& label : labels) {
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if (!label->GetParent()) {
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if (!label->GetParent()) {
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LOG_CRITICAL(HW_GPU, "Sanity Check Failed");
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LOG_CRITICAL(HW_GPU, "Sanity Check Failed");
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}
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}
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@ -332,9 +332,9 @@ public:
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void Decompile();
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void Decompile();
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void ShowCurrentState(std::string_view state);
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void ShowCurrentState(std::string_view state) const;
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void SanityCheck();
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void SanityCheck() const;
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void Clear();
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void Clear();
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