Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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		| @@ -507,6 +507,8 @@ private: | |||||||
|  |  | ||||||
|     /// Build the GLSL register list. |     /// Build the GLSL register list. | ||||||
|     void BuildRegisterList() { |     void BuildRegisterList() { | ||||||
|  |         regs.reserve(Register::NumRegisters); | ||||||
|  |  | ||||||
|         for (size_t index = 0; index < Register::NumRegisters; ++index) { |         for (size_t index = 0; index < Register::NumRegisters; ++index) { | ||||||
|             regs.emplace_back(index, suffix); |             regs.emplace_back(index, suffix); | ||||||
|         } |         } | ||||||
|   | |||||||
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