gl_shader_gen: View should be normalized.
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		| @@ -341,11 +341,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case Regs::LightingLutInput::VH: |         case Regs::LightingLutInput::VH: | ||||||
|             index = std::string("dot(view, " + half_angle + ")"); |             index = std::string("dot(normalize(view), " + half_angle + ")"); | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case Regs::LightingLutInput::NV: |         case Regs::LightingLutInput::NV: | ||||||
|             index = std::string("dot(normal, view)"); |             index = std::string("dot(normal, normalize(view))"); | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case Regs::LightingLutInput::LN: |         case Regs::LightingLutInput::LN: | ||||||
|   | |||||||
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