Merge pull request #3809 from ReinUsesLisp/empty-index
vk_rasterizer: Skip index buffer setup when vertices are zero
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		| @@ -895,6 +895,9 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex | ||||
|  | ||||
| void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, | ||||
|                                         bool is_indexed) { | ||||
|     if (params.num_vertices == 0) { | ||||
|         return; | ||||
|     } | ||||
|     const auto& regs = system.GPU().Maxwell3D().regs; | ||||
|     switch (regs.draw.topology) { | ||||
|     case Maxwell::PrimitiveTopology::Quads: { | ||||
|   | ||||
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