Merge pull request #3809 from ReinUsesLisp/empty-index
vk_rasterizer: Skip index buffer setup when vertices are zero
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		| @@ -895,6 +895,9 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex | |||||||
|  |  | ||||||
| void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, | void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, | ||||||
|                                         bool is_indexed) { |                                         bool is_indexed) { | ||||||
|  |     if (params.num_vertices == 0) { | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|     const auto& regs = system.GPU().Maxwell3D().regs; |     const auto& regs = system.GPU().Maxwell3D().regs; | ||||||
|     switch (regs.draw.topology) { |     switch (regs.draw.topology) { | ||||||
|     case Maxwell::PrimitiveTopology::Quads: { |     case Maxwell::PrimitiveTopology::Quads: { | ||||||
|   | |||||||
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