Merge pull request #519 from bunnei/pred-not-equal
gl_shader_decompiler: Implement PredCondition::NotEqual.
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		| @@ -647,7 +647,7 @@ private: | |||||||
|         static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = { |         static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = { | ||||||
|             {PredCondition::LessThan, "<"},   {PredCondition::Equal, "=="}, |             {PredCondition::LessThan, "<"},   {PredCondition::Equal, "=="}, | ||||||
|             {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"}, |             {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"}, | ||||||
|             {PredCondition::GreaterEqual, ">="}, |             {PredCondition::NotEqual, "!="},  {PredCondition::GreaterEqual, ">="}, | ||||||
|         }; |         }; | ||||||
|  |  | ||||||
|         auto comparison = PredicateComparisonStrings.find(condition); |         auto comparison = PredicateComparisonStrings.find(condition); | ||||||
|   | |||||||
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