* Integrate format convertion to the morton copy function, removing the need for an intermediate copy and convertion pass. This should be beneficial for performance especially since most games use tiled textures
* Also bump vertex buffer size to avoid crashes with hardware shaders and provide correct offset on normal draws which fixes glitches in pokemon Y
* Reduce the local group size to 8 in the D24S8 compute shader which fixes graphical issues in the afformentioned pokemon games at native resolution
* Set LOD to 0 instead of 0.25 to fix another glitch in pokemon y