citra/src/video_core/renderer_vulkan/renderer_vulkan.h

137 lines
4.4 KiB
C++

// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <condition_variable>
#include <mutex>
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/hw/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_present_window.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
namespace Core {
class System;
}
namespace Memory {
class MemorySystem;
}
namespace Layout {
struct FramebufferLayout;
}
namespace Vulkan {
struct TextureInfo {
u32 width;
u32 height;
GPU::Regs::PixelFormat format;
vk::Image image;
vk::ImageView image_view;
VmaAllocation allocation;
};
struct ScreenInfo {
TextureInfo texture;
Common::Rectangle<f32> texcoords;
vk::ImageView image_view;
};
struct PresentUniformData {
std::array<f32, 4 * 4> modelview;
Common::Vec4f i_resolution;
Common::Vec4f o_resolution;
int screen_id_l = 0;
int screen_id_r = 0;
int layer = 0;
int reverse_interlaced = 0;
};
static_assert(sizeof(PresentUniformData) == 112,
"PresentUniformData does not structure in shader!");
class RendererVulkan : public VideoCore::RendererBase {
static constexpr std::size_t PRESENT_PIPELINES = 3;
public:
explicit RendererVulkan(Core::System& system, Frontend::EmuWindow& window,
Frontend::EmuWindow* secondary_window);
~RendererVulkan() override;
[[nodiscard]] VideoCore::RasterizerInterface* Rasterizer() override {
return &rasterizer;
}
void NotifySurfaceChanged() override {
main_window.NotifySurfaceChanged();
}
void SwapBuffers() override;
void TryPresent(int timeout_ms, bool is_secondary) override {}
void Sync() override;
private:
void ReloadPipeline();
void CompileShaders();
void BuildLayouts();
void BuildPipelines();
void ConfigureFramebufferTexture(TextureInfo& texture,
const GPU::Regs::FramebufferConfig& framebuffer);
void ConfigureRenderPipeline();
void PrepareRendertarget();
void RenderScreenshot();
void PrepareDraw(Frame* frame, const Layout::FramebufferLayout& layout);
void RenderToWindow(PresentWindow& window, const Layout::FramebufferLayout& layout,
bool flipped);
void DrawScreens(Frame* frame, const Layout::FramebufferLayout& layout, bool flipped);
void DrawBottomScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& bottom_screen);
void DrawTopScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& top_screen);
void DrawSingleScreen(u32 screen_id, float x, float y, float w, float h,
Layout::DisplayOrientation orientation);
void DrawSingleScreenStereo(u32 screen_id_l, u32 screen_id_r, float x, float y, float w,
float h, Layout::DisplayOrientation orientation);
void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
ScreenInfo& screen_info, bool right_eye);
void LoadColorToActiveVkTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
private:
Memory::MemorySystem& memory;
Instance instance;
Scheduler scheduler;
RenderpassCache renderpass_cache;
DescriptorPool pool;
PresentWindow main_window;
StreamBuffer vertex_buffer;
RasterizerVulkan rasterizer;
std::unique_ptr<PresentWindow> second_window;
vk::UniquePipelineLayout present_pipeline_layout;
DescriptorSetProvider present_set_provider;
std::array<vk::Pipeline, PRESENT_PIPELINES> present_pipelines;
std::array<vk::ShaderModule, PRESENT_PIPELINES> present_shaders;
std::array<vk::Sampler, 2> present_samplers;
vk::ShaderModule present_vertex_shader;
u32 current_pipeline = 0;
std::array<ScreenInfo, 3> screen_infos{};
std::array<DescriptorData, 3> present_textures{};
PresentUniformData draw_info{};
vk::ClearColorValue clear_color{};
};
} // namespace Vulkan