* renderer_gl: Make rasterizer normal class member * It doesn't need to be heap allocated anymore * gl_rasterizer: Remove default_texture * It's unused * gl_rasterizer: General cleanup * gl_rasterizer: Lower case lambdas * Match style with review comments from vulkan backend * rasterizer_cache: Prevent memory leak * Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends * rasterizer_cache: Make temp copy of old surface * The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly * citra_qt: Manually create dialog tabs * Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration * citra_qt: Eliminate global system usage * core: Remove global system usage in memory and HIO * citra_qt: Use qOverload * tests: Run clang format * gl_texture_runtime: Fix surface scaling
30 lines
587 B
C++
30 lines
587 B
C++
// Copyright 2016 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <QWidget>
|
|
|
|
namespace Ui {
|
|
class ConfigureDebug;
|
|
}
|
|
|
|
class ConfigureDebug : public QWidget {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit ConfigureDebug(bool is_powered_on, QWidget* parent = nullptr);
|
|
~ConfigureDebug() override;
|
|
|
|
void ApplyConfiguration();
|
|
void RetranslateUI();
|
|
void SetConfiguration();
|
|
void SetupPerGameUI();
|
|
|
|
private:
|
|
std::unique_ptr<Ui::ConfigureDebug> ui;
|
|
bool is_powered_on;
|
|
};
|