Files
citra/src/core/cheats/cheats.cpp
Steveice10 7dd9174d31 cheats: Use global cheat engine (#7291)
* cheats: Use global cheat engine

* cheats: Prevent wasted double-load of cheat file.

* android: Fix for cheat engine updates.

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2024-01-01 12:49:08 -08:00

118 lines
3.5 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fstream>
#include <functional>
#include <fmt/format.h>
#include "common/file_util.h"
#include "core/cheats/cheats.h"
#include "core/cheats/gateway_cheat.h"
#include "core/core.h"
#include "core/core_timing.h"
namespace Cheats {
// Luma3DS uses this interval for applying cheats, so to keep consistent behavior
// we use the same value
constexpr u64 run_interval_ticks = 50'000'000;
CheatEngine::CheatEngine(Core::System& system_) : system{system_} {}
CheatEngine::~CheatEngine() {
if (system.IsPoweredOn()) {
system.CoreTiming().UnscheduleEvent(event, 0);
}
}
void CheatEngine::Connect() {
event = system.CoreTiming().RegisterEvent(
"CheatCore::run_event",
[this](u64 thread_id, s64 cycle_late) { RunCallback(thread_id, cycle_late); });
system.CoreTiming().ScheduleEvent(run_interval_ticks, event);
}
std::span<const std::shared_ptr<CheatBase>> CheatEngine::GetCheats() const {
std::shared_lock lock{cheats_list_mutex};
return cheats_list;
}
void CheatEngine::AddCheat(std::shared_ptr<CheatBase>&& cheat) {
std::unique_lock lock{cheats_list_mutex};
cheats_list.push_back(std::move(cheat));
}
void CheatEngine::RemoveCheat(std::size_t index) {
std::unique_lock lock{cheats_list_mutex};
if (index < 0 || index >= cheats_list.size()) {
LOG_ERROR(Core_Cheats, "Invalid index {}", index);
return;
}
cheats_list.erase(cheats_list.begin() + index);
}
void CheatEngine::UpdateCheat(std::size_t index, std::shared_ptr<CheatBase>&& new_cheat) {
std::unique_lock lock{cheats_list_mutex};
if (index < 0 || index >= cheats_list.size()) {
LOG_ERROR(Core_Cheats, "Invalid index {}", index);
return;
}
cheats_list[index] = std::move(new_cheat);
}
void CheatEngine::SaveCheatFile(u64 title_id) const {
const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir);
const std::string filepath = fmt::format("{}{:016X}.txt", cheat_dir, title_id);
if (!FileUtil::IsDirectory(cheat_dir)) {
FileUtil::CreateDir(cheat_dir);
}
FileUtil::IOFile file(filepath, "w");
auto cheats = GetCheats();
for (const auto& cheat : cheats) {
file.WriteString(cheat->ToString());
}
}
void CheatEngine::LoadCheatFile(u64 title_id) {
{
std::unique_lock lock{cheats_list_mutex};
if (loaded_title_id.has_value() && loaded_title_id == title_id) {
return;
}
}
const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir);
const std::string filepath = fmt::format("{}{:016X}.txt", cheat_dir, title_id);
if (!FileUtil::IsDirectory(cheat_dir)) {
FileUtil::CreateDir(cheat_dir);
}
if (!FileUtil::Exists(filepath)) {
return;
}
auto gateway_cheats = GatewayCheat::LoadFile(filepath);
{
std::unique_lock lock{cheats_list_mutex};
loaded_title_id = title_id;
cheats_list = std::move(gateway_cheats);
}
}
void CheatEngine::RunCallback([[maybe_unused]] std::uintptr_t user_data, s64 cycles_late) {
{
std::shared_lock lock{cheats_list_mutex};
for (const auto& cheat : cheats_list) {
if (cheat->IsEnabled()) {
cheat->Execute(system);
}
}
}
system.CoreTiming().ScheduleEvent(run_interval_ticks - cycles_late, event);
}
} // namespace Cheats