* externals: Update dynarmic * settings: Introduce GraphicsAPI enum * For now it's OpenGL only but will be expanded upon later * citra_qt: Introduce backend agnostic context management * Mostly a direct port from yuzu * core: Simplify context acquire * settings: Add option to create debug contexts * renderer_opengl: Abstract initialization to Driver * This commit also updates glad and adds some useful extensions which we will use in part 2 * Rasterizer construction is moved to the specific renderer instead of RendererBase. Software rendering has been disable to achieve this but will be brought back in the next commit. * video_core: Remove Init/Shutdown methods from renderer * The constructor and destructor can do the same job * In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached * citra_qt: Decouple software renderer from opengl part 1 * citra: Decouple software renderer from opengl part 2 * android: Decouple software renderer from opengl part 3 * swrasterizer: Decouple software renderer from opengl part 4 * This commit simply enforces the renderer naming conventions in the software renderer * video_core: Move RendererBase to VideoCore * video_core: De-globalize screenshot state * video_core: Pass system to the renderers * video_core: Commonize shader uniform data * video_core: Abstract backend agnostic rasterizer operations * bootmanager: Remove references to OpenGL for macOS OpenGL macOS headers definitions clash heavily with each other * citra_qt: Proper title for api settings * video_core: Reduce boost usage * bootmanager: Fix hide mouse option Remove event handlers from RenderWidget for events that are already handled by the parent GRenderWindow. Also enable mouse tracking on the RenderWidget. * android: Remove software from graphics api list * code: Address review comments * citra: Port per-game settings read * Having to update the default value for all backends is a pain so lets centralize it * android: Rename to OpenGLES --------- Co-authored-by: MerryMage <MerryMage@users.noreply.github.com> Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/tracer/recorder.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_base.h"
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namespace VideoCore {
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RendererBase::RendererBase(Core::System& system_, Frontend::EmuWindow& window,
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Frontend::EmuWindow* secondary_window_)
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: system{system_}, render_window{window}, secondary_window{secondary_window_} {}
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RendererBase::~RendererBase() = default;
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void RendererBase::UpdateCurrentFramebufferLayout(bool is_portrait_mode) {
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const auto update_layout = [is_portrait_mode](Frontend::EmuWindow& window) {
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const Layout::FramebufferLayout& layout = window.GetFramebufferLayout();
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window.UpdateCurrentFramebufferLayout(layout.width, layout.height, is_portrait_mode);
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};
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update_layout(render_window);
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if (secondary_window) {
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update_layout(*secondary_window);
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}
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}
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void RendererBase::EndFrame() {
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current_frame++;
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system.perf_stats->EndSystemFrame();
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render_window.PollEvents();
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system.frame_limiter.DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
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system.perf_stats->BeginSystemFrame();
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if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
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Pica::g_debug_context->recorder->FrameFinished();
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}
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}
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bool RendererBase::IsScreenshotPending() const {
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return renderer_settings.screenshot_requested;
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
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const Layout::FramebufferLayout& layout) {
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if (renderer_settings.screenshot_requested) {
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LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
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return;
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}
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renderer_settings.screenshot_bits = data;
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renderer_settings.screenshot_complete_callback = callback;
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renderer_settings.screenshot_framebuffer_layout = layout;
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renderer_settings.screenshot_requested = true;
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}
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} // namespace VideoCore
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