citra/src/core/file_sys/archive_systemsavedata.h

57 lines
2.0 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/disk_archive.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
/// File system interface to the SystemSaveData archive
class ArchiveFactory_SystemSaveData final : public ArchiveFactory {
public:
ArchiveFactory_SystemSaveData(const std::string& mount_point);
ResultVal<std::unique_ptr<ArchiveBackend>> Open(const Path& path) override;
ResultCode Format(const Path& path) override;
std::string GetName() const override { return "SystemSaveData"; }
private:
std::string base_path;
};
/**
* Constructs a path to the concrete SystemSaveData archive in the host filesystem based on the
* input Path and base mount point.
* @param mount_point The base mount point of the SystemSaveData archives.
* @param path The path that identifies the requested concrete SystemSaveData archive.
* @returns The complete path to the specified SystemSaveData archive in the host filesystem
*/
std::string GetSystemSaveDataPath(const std::string& mount_point, const Path& path);
/**
* Constructs a path to the base folder to hold concrete SystemSaveData archives in the host file system.
* @param mount_point The base folder where this folder resides, ie. SDMC or NAND.
* @returns The path to the base SystemSaveData archives' folder in the host file system
*/
std::string GetSystemSaveDataContainerPath(const std::string& mount_point);
/**
* Constructs a FileSys::Path object that refers to the SystemSaveData archive identified by
* the specified high save id and low save id.
* @param high The high word of the save id for the archive
* @param low The low word of the save id for the archive
* @returns A FileSys::Path to the wanted archive
*/
Path ConstructSystemSaveDataBinaryPath(u32 high, u32 low);
} // namespace FileSys