Files
citra/src/citra_qt/configuration/configure_system.h
GPUCode 88ea66053e Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00

68 lines
1.3 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
#include "common/common_types.h"
namespace Ui {
class ConfigureSystem;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Core {
class System;
}
namespace Service {
namespace CFG {
class Module;
} // namespace CFG
} // namespace Service
class ConfigureSystem : public QWidget {
Q_OBJECT
public:
explicit ConfigureSystem(Core::System& system, QWidget* parent = nullptr);
~ConfigureSystem() override;
void ApplyConfiguration();
void SetConfiguration();
void RetranslateUI();
private:
void ReadSystemSettings();
void ConfigureTime();
void UpdateBirthdayComboBox(int birthmonth_index);
void UpdateInitTime(int init_clock);
void RefreshConsoleID();
void SetupPerGameUI();
void DownloadFromNUS();
private:
std::unique_ptr<Ui::ConfigureSystem> ui;
Core::System& system;
ConfigurationShared::CheckState is_new_3ds;
bool enabled = false;
std::shared_ptr<Service::CFG::Module> cfg;
std::u16string username;
int birthmonth = 0;
int birthday = 0;
int language_index = 0;
int sound_index = 0;
u8 country_code;
u16 play_coin;
bool system_setup;
};