// Copyright 2023 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/arch.h" #if CITRA_ARCH(x86_64) || CITRA_ARCH(arm64) #include #include #include #include #include #include #include #include #include "video_core/shader/shader_interpreter.h" #if CITRA_ARCH(x86_64) #include "video_core/shader/shader_jit_x64_compiler.h" #elif CITRA_ARCH(arm64) #include "video_core/shader/shader_jit_a64_compiler.h" #endif using JitShader = Pica::Shader::JitShader; using ShaderInterpreter = Pica::Shader::InterpreterEngine; using DestRegister = nihstro::DestRegister; using OpCode = nihstro::OpCode; using SourceRegister = nihstro::SourceRegister; using Type = nihstro::InlineAsm::Type; static constexpr Common::Vec4f vec4_inf = Common::Vec4f::AssignToAll(INFINITY); static constexpr Common::Vec4f vec4_nan = Common::Vec4f::AssignToAll(NAN); static constexpr Common::Vec4f vec4_one = Common::Vec4f::AssignToAll(1.0f); static constexpr Common::Vec4f vec4_zero = Common::Vec4f::AssignToAll(0.0f); namespace Catch { template <> struct StringMaker { static std::string convert(Common::Vec2f value) { return fmt::format("({}, {})", value.x, value.y); } }; template <> struct StringMaker { static std::string convert(Common::Vec3f value) { return fmt::format("({}, {}, {})", value.r(), value.g(), value.b()); } }; template <> struct StringMaker { static std::string convert(Common::Vec4f value) { return fmt::format("({}, {}, {}, {})", value.r(), value.g(), value.b(), value.a()); } }; } // namespace Catch static std::unique_ptr CompileShaderSetup( std::initializer_list code) { const auto shbin = nihstro::InlineAsm::CompileToRawBinary(code); auto shader = std::make_unique(); std::transform(shbin.program.begin(), shbin.program.end(), shader->program_code.begin(), [](const auto& x) { return x.hex; }); std::transform(shbin.swizzle_table.begin(), shbin.swizzle_table.end(), shader->swizzle_data.begin(), [](const auto& x) { return x.hex; }); return shader; } class ShaderTest { public: explicit ShaderTest(std::initializer_list code) : shader_setup(CompileShaderSetup(code)) { shader_jit.Compile(&shader_setup->program_code, &shader_setup->swizzle_data); } explicit ShaderTest(std::unique_ptr input_shader_setup) : shader_setup(std::move(input_shader_setup)) { shader_jit.Compile(&shader_setup->program_code, &shader_setup->swizzle_data); } Common::Vec4f Run(std::span inputs) { Pica::Shader::UnitState shader_unit; RunJit(shader_unit, inputs); return {shader_unit.registers.output[0].x.ToFloat32(), shader_unit.registers.output[0].y.ToFloat32(), shader_unit.registers.output[0].z.ToFloat32(), shader_unit.registers.output[0].w.ToFloat32()}; } Common::Vec4f Run(std::initializer_list inputs) { std::vector input_vecs; for (const float& input : inputs) { input_vecs.emplace_back(input, 0.0f, 0.0f, 0.0f); } return Run(input_vecs); } Common::Vec4f Run(float input) { return Run({input}); } Common::Vec4f Run(std::initializer_list inputs) { return Run(std::vector{inputs}); } void RunJit(Pica::Shader::UnitState& shader_unit, std::span inputs) { for (std::size_t i = 0; i < inputs.size(); ++i) { const Common::Vec4f& input = inputs[i]; shader_unit.registers.input[i].x = Pica::f24::FromFloat32(input.x); shader_unit.registers.input[i].y = Pica::f24::FromFloat32(input.y); shader_unit.registers.input[i].z = Pica::f24::FromFloat32(input.z); shader_unit.registers.input[i].w = Pica::f24::FromFloat32(input.w); } shader_unit.registers.temporary.fill( Common::Vec4::AssignToAll(Pica::f24::Zero())); shader_jit.Run(*shader_setup, shader_unit, 0); } void RunJit(Pica::Shader::UnitState& shader_unit, float input) { const Common::Vec4f input_vec(input, 0, 0, 0); RunJit(shader_unit, {&input_vec, 1}); } void RunInterpreter(Pica::Shader::UnitState& shader_unit, std::span inputs) { for (std::size_t i = 0; i < inputs.size(); ++i) { const Common::Vec4f& input = inputs[i]; shader_unit.registers.input[i].x = Pica::f24::FromFloat32(input.x); shader_unit.registers.input[i].y = Pica::f24::FromFloat32(input.y); shader_unit.registers.input[i].z = Pica::f24::FromFloat32(input.z); shader_unit.registers.input[i].w = Pica::f24::FromFloat32(input.w); } shader_unit.registers.temporary.fill( Common::Vec4::AssignToAll(Pica::f24::Zero())); shader_interpreter.Run(*shader_setup, shader_unit); } void RunInterpreter(Pica::Shader::UnitState& shader_unit, float input) { const Common::Vec4f input_vec(input, 0, 0, 0); RunInterpreter(shader_unit, {&input_vec, 1}); } public: JitShader shader_jit; ShaderInterpreter shader_interpreter; std::unique_ptr shader_setup; }; TEST_CASE("ADD", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::ADD, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({+1.0f, -1.0f}).x == +0.0f); REQUIRE(shader.Run({+0.0f, -0.0f}).x == -0.0f); REQUIRE(std::isnan(shader.Run({+INFINITY, -INFINITY}).x)); REQUIRE(std::isinf(shader.Run({INFINITY, +1.0f}).x)); REQUIRE(std::isinf(shader.Run({INFINITY, -1.0f}).x)); } TEST_CASE("CALL", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_output = DestRegister::MakeOutput(0); auto shader_setup = CompileShaderSetup({ {OpCode::Id::NOP}, // call foo {OpCode::Id::END}, // .proc foo {OpCode::Id::NOP}, // call ex2 {OpCode::Id::END}, // .proc ex2 {OpCode::Id::EX2, sh_output, sh_input}, {OpCode::Id::END}, }); // nihstro does not support the CALL* instructions, so the instruction-binary must be manually // inserted here: nihstro::Instruction CALL = {}; CALL.opcode = nihstro::OpCode(nihstro::OpCode::Id::CALL); // call foo CALL.flow_control.dest_offset = 2; CALL.flow_control.num_instructions = 1; shader_setup->program_code[0] = CALL.hex; // call ex2 CALL.flow_control.dest_offset = 4; CALL.flow_control.num_instructions = 1; shader_setup->program_code[2] = CALL.hex; auto shader = ShaderTest(std::move(shader_setup)); REQUIRE(shader.Run(0.f).x == Catch::Approx(1.f)); } TEST_CASE("DP3", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::DP3, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({vec4_inf, vec4_zero}).x == 0.0f); REQUIRE(std::isnan(shader.Run({vec4_nan, vec4_zero}).x)); REQUIRE(shader.Run({vec4_one, vec4_one}).x == 3.0f); } TEST_CASE("DP4", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::DP4, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({vec4_inf, vec4_zero}).x == 0.0f); REQUIRE(std::isnan(shader.Run({vec4_nan, vec4_zero}).x)); REQUIRE(shader.Run({vec4_one, vec4_one}).x == 4.0f); } TEST_CASE("DPH", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::DPH, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({vec4_inf, vec4_zero}).x == 0.0f); REQUIRE(std::isnan(shader.Run({vec4_nan, vec4_zero}).x)); REQUIRE(shader.Run({vec4_one, vec4_one}).x == 4.0f); REQUIRE(shader.Run({vec4_zero, vec4_one}).x == 1.0f); } TEST_CASE("LG2", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::LG2, sh_output, sh_input}, {OpCode::Id::END}, }); REQUIRE(std::isnan(shader.Run(NAN).x)); REQUIRE(std::isnan(shader.Run(-1.f).x)); REQUIRE(std::isinf(shader.Run(0.f).x)); REQUIRE(shader.Run(4.f).x == Catch::Approx(2.f)); REQUIRE(shader.Run(64.f).x == Catch::Approx(6.f)); REQUIRE(shader.Run(1.e24f).x == Catch::Approx(79.7262742773f)); } TEST_CASE("EX2", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::EX2, sh_output, sh_input}, {OpCode::Id::END}, }); REQUIRE(std::isnan(shader.Run(NAN).x)); REQUIRE(shader.Run(-800.f).x == Catch::Approx(0.f)); REQUIRE(shader.Run(0.f).x == Catch::Approx(1.f)); REQUIRE(shader.Run(2.f).x == Catch::Approx(4.f)); REQUIRE(shader.Run(6.f).x == Catch::Approx(64.f)); REQUIRE(shader.Run(79.7262742773f).x == Catch::Approx(1.e24f)); REQUIRE(std::isinf(shader.Run(800.f).x)); } TEST_CASE("MUL", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::MUL, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({+1.0f, -1.0f}).x == -1.0f); REQUIRE(shader.Run({-1.0f, +1.0f}).x == -1.0f); REQUIRE(shader.Run({INFINITY, 0.0f}).x == 0.0f); REQUIRE(std::isnan(shader.Run({NAN, 0.0f}).x)); REQUIRE(shader.Run({+INFINITY, +INFINITY}).x == INFINITY); REQUIRE(shader.Run({+INFINITY, -INFINITY}).x == -INFINITY); } TEST_CASE("SGE", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::SGE, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({INFINITY, 0.0f}).x == 1.0f); REQUIRE(shader.Run({0.0f, INFINITY}).x == 0.0f); REQUIRE(shader.Run({NAN, 0.0f}).x == 0.0f); REQUIRE(shader.Run({0.0f, NAN}).x == 0.0f); REQUIRE(shader.Run({+INFINITY, +INFINITY}).x == 1.0f); REQUIRE(shader.Run({+INFINITY, -INFINITY}).x == 1.0f); REQUIRE(shader.Run({-INFINITY, +INFINITY}).x == 0.0f); REQUIRE(shader.Run({+1.0f, -1.0f}).x == 1.0f); REQUIRE(shader.Run({-1.0f, +1.0f}).x == 0.0f); } TEST_CASE("SLT", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::SLT, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({INFINITY, 0.0f}).x == 0.0f); REQUIRE(shader.Run({0.0f, INFINITY}).x == 1.0f); REQUIRE(shader.Run({NAN, 0.0f}).x == 0.0f); REQUIRE(shader.Run({0.0f, NAN}).x == 0.0f); REQUIRE(shader.Run({+INFINITY, +INFINITY}).x == 0.0f); REQUIRE(shader.Run({+INFINITY, -INFINITY}).x == 0.0f); REQUIRE(shader.Run({-INFINITY, +INFINITY}).x == 1.0f); REQUIRE(shader.Run({+1.0f, -1.0f}).x == 0.0f); REQUIRE(shader.Run({-1.0f, +1.0f}).x == 1.0f); } TEST_CASE("FLR", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::FLR, sh_output, sh_input1}, {OpCode::Id::END}, }); REQUIRE(shader.Run({0.5}).x == 0.0f); REQUIRE(shader.Run({-0.5}).x == -1.0f); REQUIRE(shader.Run({1.5}).x == 1.0f); REQUIRE(shader.Run({-1.5}).x == -2.0f); REQUIRE(std::isnan(shader.Run({NAN}).x)); REQUIRE(std::isinf(shader.Run({INFINITY}).x)); } TEST_CASE("MAX", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::MAX, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({1.0f, 0.0f}).x == 1.0f); REQUIRE(shader.Run({0.0f, 1.0f}).x == 1.0f); REQUIRE(shader.Run({0.0f, +INFINITY}).x == +INFINITY); // REQUIRE(shader.Run({0.0f, -INFINITY}).x == -INFINITY); // TODO: 3dbrew says this is -INFINITY REQUIRE(std::isnan(shader.Run({0.0f, NAN}).x)); REQUIRE(shader.Run({NAN, 0.0f}).x == 0.0f); REQUIRE(shader.Run({-INFINITY, +INFINITY}).x == +INFINITY); } TEST_CASE("MIN", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::MIN, sh_output, sh_input1, sh_input2}, {OpCode::Id::END}, }); REQUIRE(shader.Run({1.0f, 0.0f}).x == 0.0f); REQUIRE(shader.Run({0.0f, 1.0f}).x == 0.0f); REQUIRE(shader.Run({0.0f, +INFINITY}).x == 0.0f); REQUIRE(shader.Run({0.0f, -INFINITY}).x == -INFINITY); REQUIRE(std::isnan(shader.Run({0.0f, NAN}).x)); REQUIRE(shader.Run({NAN, 0.0f}).x == 0.0f); REQUIRE(shader.Run({-INFINITY, +INFINITY}).x == -INFINITY); } TEST_CASE("RCP", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::RCP, sh_output, sh_input}, {OpCode::Id::END}, }); // REQUIRE(shader.Run({-0.0f}).x == INFINITY); // Violates IEEE REQUIRE(shader.Run({0.0f}).x == INFINITY); REQUIRE(shader.Run({INFINITY}).x == 0.0f); REQUIRE(std::isnan(shader.Run({NAN}).x)); REQUIRE(shader.Run({16.0f}).x == Catch::Approx(0.0625f).margin(0.001f)); REQUIRE(shader.Run({8.0f}).x == Catch::Approx(0.125f).margin(0.001f)); REQUIRE(shader.Run({4.0f}).x == Catch::Approx(0.25f).margin(0.001f)); REQUIRE(shader.Run({2.0f}).x == Catch::Approx(0.5f).margin(0.001f)); REQUIRE(shader.Run({1.0f}).x == Catch::Approx(1.0f).margin(0.001f)); REQUIRE(shader.Run({0.5f}).x == Catch::Approx(2.0f).margin(0.001f)); REQUIRE(shader.Run({0.25f}).x == Catch::Approx(4.0f).margin(0.001f)); REQUIRE(shader.Run({0.125f}).x == Catch::Approx(8.0f).margin(0.002f)); REQUIRE(shader.Run({0.0625f}).x == Catch::Approx(16.0f).margin(0.004f)); } TEST_CASE("RSQ", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ {OpCode::Id::RSQ, sh_output, sh_input}, {OpCode::Id::END}, }); // REQUIRE(shader.Run({-0.0f}).x == INFINITY); // Violates IEEE REQUIRE(std::isnan(shader.Run({-2.0f}).x)); REQUIRE(shader.Run({INFINITY}).x == 0.0f); REQUIRE(std::isnan(shader.Run({-INFINITY}).x)); REQUIRE(std::isnan(shader.Run({NAN}).x)); REQUIRE(shader.Run({16.0f}).x == Catch::Approx(0.25f).margin(0.001f)); REQUIRE(shader.Run({8.0f}).x == Catch::Approx(1.0f / std::sqrt(8.0f)).margin(0.001f)); REQUIRE(shader.Run({4.0f}).x == Catch::Approx(0.5f).margin(0.001f)); REQUIRE(shader.Run({2.0f}).x == Catch::Approx(1.0f / std::sqrt(2.0f)).margin(0.001f)); REQUIRE(shader.Run({1.0f}).x == Catch::Approx(1.0f).margin(0.001f)); REQUIRE(shader.Run({0.5f}).x == Catch::Approx(1.0f / std::sqrt(0.5f)).margin(0.001f)); REQUIRE(shader.Run({0.25f}).x == Catch::Approx(2.0f).margin(0.001f)); REQUIRE(shader.Run({0.125f}).x == Catch::Approx(1.0 / std::sqrt(0.125)).margin(0.002f)); REQUIRE(shader.Run({0.0625f}).x == Catch::Approx(4.0f).margin(0.004f)); } TEST_CASE("Uniform Read", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_c0 = SourceRegister::MakeFloat(0); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ // mova a0.x, sh_input.x {OpCode::Id::MOVA, DestRegister{}, "x", sh_input, "x", SourceRegister{}, "", nihstro::InlineAsm::RelativeAddress::A1}, // mov sh_output.xyzw, c0[a0.x].xyzw {OpCode::Id::MOV, sh_output, "xyzw", sh_c0, "xyzw", SourceRegister{}, "", nihstro::InlineAsm::RelativeAddress::A1}, {OpCode::Id::END}, }); // Prepare shader uniforms std::array f_uniforms = {}; for (u32 i = 0; i < 96; ++i) { const float color = (i * 2.0f) / 255.0f; const auto color_f24 = Pica::f24::FromFloat32(color); shader.shader_setup->uniforms.f[i] = {color_f24, color_f24, color_f24, Pica::f24::One()}; f_uniforms[i] = {color, color, color, 1.0f}; } for (u32 i = 0; i < 96; ++i) { const float index = static_cast(i); // Add some fractional values to test proper float->integer truncation const float fractional = (i % 17) / 17.0f; REQUIRE(shader.Run(index + fractional) == f_uniforms[i]); } } TEST_CASE("Address Register Offset", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_c40 = SourceRegister::MakeFloat(40); const auto sh_output = DestRegister::MakeOutput(0); auto shader = ShaderTest({ // mova a0.x, sh_input.x {OpCode::Id::MOVA, DestRegister{}, "x", sh_input, "x", SourceRegister{}, "", nihstro::InlineAsm::RelativeAddress::A1}, // mov sh_output.xyzw, c40[a0.x].xyzw {OpCode::Id::MOV, sh_output, "xyzw", sh_c40, "xyzw", SourceRegister{}, "", nihstro::InlineAsm::RelativeAddress::A1}, {OpCode::Id::END}, }); // Prepare shader uniforms const bool inverted = true; std::array f_uniforms; for (u32 i = 0; i < 0x80; i++) { if (i >= 0x00 && i < 0x60) { const u32 base = inverted ? (0x60 - i) : i; const auto color = (base * 2.f) / 255.0f; const auto color_f24 = Pica::f24::FromFloat32(color); shader.shader_setup->uniforms.f[i] = {color_f24, color_f24, color_f24, Pica::f24::One()}; f_uniforms[i] = {color, color, color, 1.f}; } else if (i >= 0x60 && i < 0x64) { const u8 color = static_cast((i - 0x60) * 0x10); shader.shader_setup->uniforms.i[i - 0x60] = {color, color, color, 255}; } else if (i >= 0x70 && i < 0x80) { shader.shader_setup->uniforms.b[i - 0x70] = i >= 0x78; } } REQUIRE(shader.Run(0.f) == f_uniforms[40]); REQUIRE(shader.Run(13.f) == f_uniforms[53]); REQUIRE(shader.Run(50.f) == f_uniforms[90]); REQUIRE(shader.Run(60.f) == vec4_one); REQUIRE(shader.Run(74.f) == vec4_one); REQUIRE(shader.Run(87.f) == vec4_one); REQUIRE(shader.Run(88.f) == f_uniforms[0]); REQUIRE(shader.Run(128.f) == f_uniforms[40]); REQUIRE(shader.Run(-40.f) == f_uniforms[0]); REQUIRE(shader.Run(-42.f) == vec4_one); REQUIRE(shader.Run(-70.f) == vec4_one); REQUIRE(shader.Run(-73.f) == f_uniforms[95]); REQUIRE(shader.Run(-127.f) == f_uniforms[41]); REQUIRE(shader.Run(-129.f) == f_uniforms[40]); } TEST_CASE("Dest Mask", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_output = DestRegister::MakeOutput(0); const auto shader = [&sh_input, &sh_output](const char* dest_mask) { return std::unique_ptr(new ShaderTest{ {OpCode::Id::MOV, sh_output, dest_mask, sh_input, "xyzw", SourceRegister{}, ""}, {OpCode::Id::END}, }); }; const Common::Vec4f iota_vec = {1.0f, 2.0f, 3.0f, 4.0f}; REQUIRE(shader("x")->Run({iota_vec}).x == iota_vec.x); REQUIRE(shader("y")->Run({iota_vec}).y == iota_vec.y); REQUIRE(shader("z")->Run({iota_vec}).z == iota_vec.z); REQUIRE(shader("w")->Run({iota_vec}).w == iota_vec.w); REQUIRE(shader("xy")->Run({iota_vec}).xy() == iota_vec.xy()); REQUIRE(shader("xz")->Run({iota_vec}).xz() == iota_vec.xz()); REQUIRE(shader("xw")->Run({iota_vec}).xw() == iota_vec.xw()); REQUIRE(shader("yz")->Run({iota_vec}).yz() == iota_vec.yz()); REQUIRE(shader("yw")->Run({iota_vec}).yw() == iota_vec.yw()); REQUIRE(shader("zw")->Run({iota_vec}).zw() == iota_vec.zw()); REQUIRE(shader("xyz")->Run({iota_vec}).xyz() == iota_vec.xyz()); REQUIRE(shader("xyw")->Run({iota_vec}).xyw() == iota_vec.xyw()); REQUIRE(shader("xzw")->Run({iota_vec}).xzw() == iota_vec.xzw()); REQUIRE(shader("yzw")->Run({iota_vec}).yzw() == iota_vec.yzw()); REQUIRE(shader("xyzw")->Run({iota_vec}) == iota_vec); } TEST_CASE("MAD", "[video_core][shader][shader_jit]") { const auto sh_input1 = SourceRegister::MakeInput(0); const auto sh_input2 = SourceRegister::MakeInput(1); const auto sh_input3 = SourceRegister::MakeInput(2); const auto sh_output = DestRegister::MakeOutput(0); auto shader_setup = CompileShaderSetup({ // TODO: Requires fix from https://github.com/neobrain/nihstro/issues/68 // {OpCode::Id::MAD, sh_output, sh_input1, sh_input2, sh_input3}, {OpCode::Id::NOP}, {OpCode::Id::END}, }); // nihstro does not support the MAD* instructions, so the instruction-binary must be manually // inserted here: nihstro::Instruction MAD = {}; MAD.opcode = nihstro::OpCode::Id::MAD; MAD.mad.operand_desc_id = 0; MAD.mad.src1 = sh_input1; MAD.mad.src2 = sh_input2; MAD.mad.src3 = sh_input3; MAD.mad.dest = sh_output; shader_setup->program_code[0] = MAD.hex; nihstro::SwizzlePattern swizzle = {}; swizzle.dest_mask = 0b1111; swizzle.SetSelectorSrc1(0, SwizzlePattern::Selector::x); swizzle.SetSelectorSrc1(1, SwizzlePattern::Selector::y); swizzle.SetSelectorSrc1(2, SwizzlePattern::Selector::z); swizzle.SetSelectorSrc1(3, SwizzlePattern::Selector::w); swizzle.SetSelectorSrc2(0, SwizzlePattern::Selector::x); swizzle.SetSelectorSrc2(1, SwizzlePattern::Selector::y); swizzle.SetSelectorSrc2(2, SwizzlePattern::Selector::z); swizzle.SetSelectorSrc2(3, SwizzlePattern::Selector::w); swizzle.SetSelectorSrc3(0, SwizzlePattern::Selector::x); swizzle.SetSelectorSrc3(1, SwizzlePattern::Selector::y); swizzle.SetSelectorSrc3(2, SwizzlePattern::Selector::z); swizzle.SetSelectorSrc3(3, SwizzlePattern::Selector::w); shader_setup->swizzle_data[0] = swizzle.hex; auto shader = ShaderTest(std::move(shader_setup)); REQUIRE(shader.Run({vec4_zero, vec4_zero, vec4_zero}) == vec4_zero); REQUIRE(shader.Run({vec4_one, vec4_one, vec4_one}) == (vec4_one * 2.0f)); REQUIRE(shader.Run({vec4_inf, vec4_zero, vec4_zero}) == vec4_zero); REQUIRE(shader.Run({vec4_nan, vec4_zero, vec4_zero}) == vec4_nan); } TEST_CASE("Nested Loop", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_temp = SourceRegister::MakeTemporary(0); const auto sh_output = DestRegister::MakeOutput(0); auto shader_test = ShaderTest({ // clang-format off {OpCode::Id::MOV, sh_temp, sh_input}, {OpCode::Id::LOOP, 0}, {OpCode::Id::LOOP, 1}, {OpCode::Id::ADD, sh_temp, sh_temp, sh_input}, {Type::EndLoop}, {Type::EndLoop}, {OpCode::Id::MOV, sh_output, sh_temp}, {OpCode::Id::END}, // clang-format on }); { shader_test.shader_setup->uniforms.i[0] = {4, 0, 1, 0}; shader_test.shader_setup->uniforms.i[1] = {4, 0, 1, 0}; Common::Vec4 loop_parms{shader_test.shader_setup->uniforms.i[0]}; const int expected_aL = loop_parms[1] + ((loop_parms[0] + 1) * loop_parms[2]); const float input = 1.0f; const float expected_out = (((shader_test.shader_setup->uniforms.i[0][0] + 1) * (shader_test.shader_setup->uniforms.i[1][0] + 1)) * input) + input; Pica::Shader::UnitState shader_unit_jit; shader_test.RunJit(shader_unit_jit, input); REQUIRE(shader_unit_jit.address_registers[2] == expected_aL); REQUIRE(shader_unit_jit.registers.output[0].x.ToFloat32() == Catch::Approx(expected_out)); } { shader_test.shader_setup->uniforms.i[0] = {9, 0, 2, 0}; shader_test.shader_setup->uniforms.i[1] = {7, 0, 1, 0}; const Common::Vec4 loop_parms{shader_test.shader_setup->uniforms.i[0]}; const int expected_aL = loop_parms[1] + ((loop_parms[0] + 1) * loop_parms[2]); const float input = 1.0f; const float expected_out = (((shader_test.shader_setup->uniforms.i[0][0] + 1) * (shader_test.shader_setup->uniforms.i[1][0] + 1)) * input) + input; Pica::Shader::UnitState shader_unit_jit; shader_test.RunJit(shader_unit_jit, input); REQUIRE(shader_unit_jit.address_registers[2] == expected_aL); REQUIRE(shader_unit_jit.registers.output[0].x.ToFloat32() == Catch::Approx(expected_out)); } } TEST_CASE("Source Swizzle", "[video_core][shader][shader_jit]") { const auto sh_input = SourceRegister::MakeInput(0); const auto sh_output = DestRegister::MakeOutput(0); const auto shader = [&sh_input, &sh_output](const char* swizzle) { return std::unique_ptr(new ShaderTest{ {OpCode::Id::MOV, sh_output, "xyzw", sh_input, swizzle, SourceRegister{}, ""}, {OpCode::Id::END}, }); }; const Common::Vec4f iota_vec = {1.0f, 2.0f, 3.0f, 4.0f}; REQUIRE(shader("x")->Run({iota_vec}).x == iota_vec.x); REQUIRE(shader("y")->Run({iota_vec}).x == iota_vec.y); REQUIRE(shader("z")->Run({iota_vec}).x == iota_vec.z); REQUIRE(shader("w")->Run({iota_vec}).x == iota_vec.w); REQUIRE(shader("xy")->Run({iota_vec}).xy() == iota_vec.xy()); REQUIRE(shader("xz")->Run({iota_vec}).xy() == iota_vec.xz()); REQUIRE(shader("xw")->Run({iota_vec}).xy() == iota_vec.xw()); REQUIRE(shader("yz")->Run({iota_vec}).xy() == iota_vec.yz()); REQUIRE(shader("yw")->Run({iota_vec}).xy() == iota_vec.yw()); REQUIRE(shader("zw")->Run({iota_vec}).xy() == iota_vec.zw()); REQUIRE(shader("yy")->Run({iota_vec}).xy() == iota_vec.yy()); REQUIRE(shader("wx")->Run({iota_vec}).xy() == iota_vec.wx()); REQUIRE(shader("xyz")->Run({iota_vec}).xyz() == iota_vec.xyz()); REQUIRE(shader("xyw")->Run({iota_vec}).xyz() == iota_vec.xyw()); REQUIRE(shader("xzw")->Run({iota_vec}).xyz() == iota_vec.xzw()); REQUIRE(shader("yzw")->Run({iota_vec}).xyz() == iota_vec.yzw()); REQUIRE(shader("yyy")->Run({iota_vec}).xyz() == iota_vec.yyy()); REQUIRE(shader("yxw")->Run({iota_vec}).xyz() == iota_vec.yxw()); REQUIRE(shader("xyzw")->Run({iota_vec}) == iota_vec); REQUIRE(shader("wzxy")->Run({iota_vec}) == Common::Vec4f(iota_vec.w, iota_vec.z, iota_vec.x, iota_vec.y)); REQUIRE(shader("yyyy")->Run({iota_vec}) == Common::Vec4f(iota_vec.y, iota_vec.y, iota_vec.y, iota_vec.y)); } #endif // CITRA_ARCH(x86_64) || CITRA_ARCH(arm64)