// Copyright 2018 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/file_util.h" #include "core/cheats/cheats.h" #include "core/cheats/gateway_cheat.h" #include "core/core.h" #include "core/core_timing.h" namespace Cheats { // Luma3DS uses this interval for applying cheats, so to keep consistent behavior // we use the same value constexpr u64 run_interval_ticks = 50'000'000; CheatEngine::CheatEngine(Core::System& system_) : system{system_} {} CheatEngine::~CheatEngine() { if (system.IsPoweredOn()) { system.CoreTiming().UnscheduleEvent(event, 0); } } void CheatEngine::Connect() { event = system.CoreTiming().RegisterEvent( "CheatCore::run_event", [this](u64 thread_id, s64 cycle_late) { RunCallback(thread_id, cycle_late); }); system.CoreTiming().ScheduleEvent(run_interval_ticks, event); } std::span> CheatEngine::GetCheats() const { std::shared_lock lock{cheats_list_mutex}; return cheats_list; } void CheatEngine::AddCheat(std::shared_ptr&& cheat) { std::unique_lock lock{cheats_list_mutex}; cheats_list.push_back(std::move(cheat)); } void CheatEngine::RemoveCheat(std::size_t index) { std::unique_lock lock{cheats_list_mutex}; if (index < 0 || index >= cheats_list.size()) { LOG_ERROR(Core_Cheats, "Invalid index {}", index); return; } cheats_list.erase(cheats_list.begin() + index); } void CheatEngine::UpdateCheat(std::size_t index, std::shared_ptr&& new_cheat) { std::unique_lock lock{cheats_list_mutex}; if (index < 0 || index >= cheats_list.size()) { LOG_ERROR(Core_Cheats, "Invalid index {}", index); return; } cheats_list[index] = std::move(new_cheat); } void CheatEngine::SaveCheatFile(u64 title_id) const { const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir); const std::string filepath = fmt::format("{}{:016X}.txt", cheat_dir, title_id); if (!FileUtil::IsDirectory(cheat_dir)) { FileUtil::CreateDir(cheat_dir); } FileUtil::IOFile file(filepath, "w"); auto cheats = GetCheats(); for (const auto& cheat : cheats) { file.WriteString(cheat->ToString()); } } void CheatEngine::LoadCheatFile(u64 title_id) { { std::unique_lock lock{cheats_list_mutex}; if (loaded_title_id.has_value() && loaded_title_id == title_id) { return; } } const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir); const std::string filepath = fmt::format("{}{:016X}.txt", cheat_dir, title_id); if (!FileUtil::IsDirectory(cheat_dir)) { FileUtil::CreateDir(cheat_dir); } if (!FileUtil::Exists(filepath)) { return; } auto gateway_cheats = GatewayCheat::LoadFile(filepath); { std::unique_lock lock{cheats_list_mutex}; loaded_title_id = title_id; cheats_list = std::move(gateway_cheats); } } void CheatEngine::RunCallback([[maybe_unused]] std::uintptr_t user_data, s64 cycles_late) { { std::shared_lock lock{cheats_list_mutex}; for (const auto& cheat : cheats_list) { if (cheat->IsEnabled()) { cheat->Execute(system); } } } system.CoreTiming().ScheduleEvent(run_interval_ticks - cycles_late, event); } } // namespace Cheats