// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/detached_tasks.h" #include "common/logging/log.h" #include "web_service/announce_room_json.h" #include "web_service/web_backend.h" namespace AnnounceMultiplayerRoom { void to_json(nlohmann::json& json, const Room::Member& member) { if (!member.username.empty()) { json["username"] = member.username; } json["nickname"] = member.nickname; if (!member.avatar_url.empty()) { json["avatarUrl"] = member.avatar_url; } json["gameName"] = member.game_name; json["gameId"] = member.game_id; } void from_json(const nlohmann::json& json, Room::Member& member) { member.nickname = json.at("nickname").get(); member.game_name = json.at("gameName").get(); member.game_id = json.at("gameId").get(); try { member.username = json.at("username").get(); member.avatar_url = json.at("avatarUrl").get(); } catch (const nlohmann::detail::out_of_range&) { member.username = member.avatar_url = ""; LOG_DEBUG(Network, "Member \'{}\' isn't authenticated", member.nickname); } } void to_json(nlohmann::json& json, const Room& room) { json["port"] = room.port; json["name"] = room.name; if (!room.description.empty()) { json["description"] = room.description; } json["preferredGameName"] = room.preferred_game; json["preferredGameId"] = room.preferred_game_id; json["maxPlayers"] = room.max_player; json["netVersion"] = room.net_version; json["hasPassword"] = room.has_password; if (room.members.size() > 0) { nlohmann::json member_json = room.members; json["players"] = member_json; } } void from_json(const nlohmann::json& json, Room& room) { room.verify_UID = json.at("externalGuid").get(); room.ip = json.at("address").get(); room.name = json.at("name").get(); try { room.description = json.at("description").get(); } catch (const nlohmann::detail::out_of_range&) { room.description = ""; LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name); } room.owner = json.at("owner").get(); room.port = json.at("port").get(); room.preferred_game = json.at("preferredGameName").get(); room.preferred_game_id = json.at("preferredGameId").get(); room.max_player = json.at("maxPlayers").get(); room.net_version = json.at("netVersion").get(); room.has_password = json.at("hasPassword").get(); try { room.members = json.at("players").get>(); } catch (const nlohmann::detail::out_of_range& e) { LOG_DEBUG(Network, "Out of range {}", e.what()); } } } // namespace AnnounceMultiplayerRoom namespace WebService { void RoomJson::SetRoomInformation(const std::string& name, const std::string& description, const u16 port, const u32 max_player, const u32 net_version, const bool has_password, const std::string& preferred_game, const u64 preferred_game_id) { room.name = name; room.description = description; room.port = port; room.max_player = max_player; room.net_version = net_version; room.has_password = has_password; room.preferred_game = preferred_game; room.preferred_game_id = preferred_game_id; } void RoomJson::AddPlayer(const std::string& username, const std::string& nickname, const std::string& avatar_url, const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id, const std::string& game_name) { AnnounceMultiplayerRoom::Room::Member member; member.username = username; member.nickname = nickname; member.avatar_url = avatar_url; member.mac_address = mac_address; member.game_id = game_id; member.game_name = game_name; room.members.push_back(member); } Common::WebResult RoomJson::Update() { if (room_id.empty()) { LOG_ERROR(WebService, "Room must be registered to be updated"); return Common::WebResult{Common::WebResult::Code::LibError, "Room is not registered"}; } nlohmann::json json{{"players", room.members}}; return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false); } Common::WebResult RoomJson::Register() { nlohmann::json json = room; auto result = client.PostJson("/lobby", json.dump(), false); if (result.result_code != Common::WebResult::Code::Success) { return result; } auto reply_json = nlohmann::json::parse(result.returned_data); room = reply_json.get(); room_id = reply_json.at("id").get(); return Common::WebResult{Common::WebResult::Code::Success, "", room.verify_UID}; } void RoomJson::ClearPlayers() { room.members.clear(); } AnnounceMultiplayerRoom::RoomList RoomJson::GetRoomList() { auto reply = client.GetJson("/lobby", true).returned_data; if (reply.empty()) { return {}; } return nlohmann::json::parse(reply).at("rooms").get(); } void RoomJson::Delete() { if (room_id.empty()) { LOG_ERROR(WebService, "Room must be registered to be deleted"); return; } Common::DetachedTasks::AddTask( [host{this->host}, username{this->username}, token{this->token}, room_id{this->room_id}]() { // create a new client here because the this->client might be destroyed. Client{host, username, token}.DeleteJson(fmt::format("/lobby/{}", room_id), "", false); }); } } // namespace WebService