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17 Commits

Author SHA1 Message Date
91a2cebe6c code: Add nvapi profile support 2023-05-04 14:15:03 +03:00
8bb68d1137 externals: Add nvapi library 2023-05-04 00:48:48 +03:00
03655c37fc citra_qt: Add API status indicator 2023-05-04 00:34:31 +03:00
ba44bf9b0d code: Prepare frontend for vulkan support 2023-05-03 23:52:26 +03:00
891290abd9 code: Move slot vector to common 2023-05-03 23:05:37 +03:00
f5668cdb25 custom_tex_manager: Allow multiple hash mappings per texture 2023-05-03 22:18:59 +03:00
4f9af86cba rasterizer_cache: Minor cleanups
* Cleanup texture cubes when all the faces have been unregistered from the cache
2023-05-03 22:14:02 +03:00
9bd065640d gl_texture_runtime: Fix custom allocation recycling 2023-05-03 22:09:51 +03:00
512b990f3e rasterizer_cache: Don't use float for viewport 2023-05-03 22:09:51 +03:00
8be2d6c09a gl_texture_runtime: Resolve shadow map comment 2023-05-03 22:09:51 +03:00
d5f9f4b520 rasterizer_cache: Log additional settings 2023-05-03 22:09:48 +03:00
60a7bab96c citra_qt: Per game texture filter 2023-05-03 22:07:23 +03:00
1b6be6f72a rasterizer_cache: Rework reinterpretation lookup 2023-05-03 22:06:54 +03:00
41b777a693 rasterizer_cache: Remove shared_ptr usage
* Switches to yuzu's slot vector for improved memory locality.
2023-05-03 22:05:49 +03:00
cba8a2a18e rasterizer_cache: Move sampler management out of rasterizer cache 2023-05-03 22:05:49 +03:00
3ef2957b95 rasterizer_cache: Switch to page table
* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster
2023-05-03 22:05:48 +03:00
5dd4a81476 rasterizer_cache: Switch to template
* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction
2023-05-03 22:05:48 +03:00
65 changed files with 33489 additions and 2291 deletions

970
externals/nvapi/NvApiDriverSettings.c vendored Normal file
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@ -0,0 +1,970 @@
/***************************************************************************\
|* *|
|* Copyright NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This source code is subject to NVIDIA ownership rights under U.S. *|
|* and international Copyright laws. Users and possessors of this *|
|* source code are hereby granted a nonexclusive, royalty-free *|
|* license to use this code in individual and commercial software. *|
|* *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE *|
|* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR *|
|* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH *|
|* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF *|
|* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR *|
|* PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, *|
|* INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES *|
|* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN *|
|* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING *|
|* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE *|
|* CODE. *|
|* *|
|* U.S. Government End Users. This source code is a "commercial item" *|
|* as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting *|
|* of "commercial computer software" and "commercial computer software *|
|* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) *|
|* and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through *|
|* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the *|
|* source code with only those rights set forth herein. *|
|* *|
|* Any use of this source code in individual and commercial software must *|
|* include, in the user documentation and internal comments to the code, *|
|* the above Disclaimer and U.S. Government End Users Notice. *|
|* *|
|* *|
\***************************************************************************/
#include "NvApiDriverSettings.h"
EValues_OGL_AA_LINE_GAMMA g_valuesOGL_AA_LINE_GAMMA[OGL_AA_LINE_GAMMA_NUM_VALUES] =
{
OGL_AA_LINE_GAMMA_DISABLED,
OGL_AA_LINE_GAMMA_ENABLED,
OGL_AA_LINE_GAMMA_MIN,
OGL_AA_LINE_GAMMA_MAX,
};
EValues_OGL_CPL_GDI_COMPATIBILITY g_valuesOGL_CPL_GDI_COMPATIBILITY[OGL_CPL_GDI_COMPATIBILITY_NUM_VALUES] =
{
OGL_CPL_GDI_COMPATIBILITY_PREFER_DISABLED,
OGL_CPL_GDI_COMPATIBILITY_PREFER_ENABLED,
OGL_CPL_GDI_COMPATIBILITY_AUTO,
};
EValues_OGL_CPL_PREFER_DXPRESENT g_valuesOGL_CPL_PREFER_DXPRESENT[OGL_CPL_PREFER_DXPRESENT_NUM_VALUES] =
{
OGL_CPL_PREFER_DXPRESENT_PREFER_DISABLED,
OGL_CPL_PREFER_DXPRESENT_PREFER_ENABLED,
OGL_CPL_PREFER_DXPRESENT_AUTO,
};
EValues_OGL_DEEP_COLOR_SCANOUT g_valuesOGL_DEEP_COLOR_SCANOUT[OGL_DEEP_COLOR_SCANOUT_NUM_VALUES] =
{
OGL_DEEP_COLOR_SCANOUT_DISABLE,
OGL_DEEP_COLOR_SCANOUT_ENABLE,
};
EValues_OGL_DEFAULT_SWAP_INTERVAL g_valuesOGL_DEFAULT_SWAP_INTERVAL[OGL_DEFAULT_SWAP_INTERVAL_NUM_VALUES] =
{
OGL_DEFAULT_SWAP_INTERVAL_TEAR,
OGL_DEFAULT_SWAP_INTERVAL_VSYNC_ONE,
OGL_DEFAULT_SWAP_INTERVAL_VSYNC,
OGL_DEFAULT_SWAP_INTERVAL_VALUE_MASK,
OGL_DEFAULT_SWAP_INTERVAL_FORCE_MASK,
OGL_DEFAULT_SWAP_INTERVAL_FORCE_OFF,
OGL_DEFAULT_SWAP_INTERVAL_FORCE_ON,
OGL_DEFAULT_SWAP_INTERVAL_APP_CONTROLLED,
OGL_DEFAULT_SWAP_INTERVAL_DISABLE,
};
EValues_OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL g_valuesOGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL[OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_NUM_VALUES] =
{
OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ZERO_SCANLINES,
OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ONE_FULL_FRAME_OF_SCANLINES,
};
EValues_OGL_DEFAULT_SWAP_INTERVAL_SIGN g_valuesOGL_DEFAULT_SWAP_INTERVAL_SIGN[OGL_DEFAULT_SWAP_INTERVAL_SIGN_NUM_VALUES] =
{
OGL_DEFAULT_SWAP_INTERVAL_SIGN_POSITIVE,
OGL_DEFAULT_SWAP_INTERVAL_SIGN_NEGATIVE,
};
EValues_OGL_EVENT_LOG_SEVERITY_THRESHOLD g_valuesOGL_EVENT_LOG_SEVERITY_THRESHOLD[OGL_EVENT_LOG_SEVERITY_THRESHOLD_NUM_VALUES] =
{
OGL_EVENT_LOG_SEVERITY_THRESHOLD_DISABLE,
OGL_EVENT_LOG_SEVERITY_THRESHOLD_CRITICAL,
OGL_EVENT_LOG_SEVERITY_THRESHOLD_WARNING,
OGL_EVENT_LOG_SEVERITY_THRESHOLD_INFORMATION,
OGL_EVENT_LOG_SEVERITY_THRESHOLD_ALL,
};
EValues_OGL_FORCE_BLIT g_valuesOGL_FORCE_BLIT[OGL_FORCE_BLIT_NUM_VALUES] =
{
OGL_FORCE_BLIT_ON,
OGL_FORCE_BLIT_OFF,
};
EValues_OGL_FORCE_STEREO g_valuesOGL_FORCE_STEREO[OGL_FORCE_STEREO_NUM_VALUES] =
{
OGL_FORCE_STEREO_OFF,
OGL_FORCE_STEREO_ON,
};
const wchar_t * g_valuesOGL_IMPLICIT_GPU_AFFINITY[OGL_IMPLICIT_GPU_AFFINITY_NUM_VALUES] =
{
OGL_IMPLICIT_GPU_AFFINITY_AUTOSELECT
};
EValues_OGL_OVERLAY_PIXEL_TYPE g_valuesOGL_OVERLAY_PIXEL_TYPE[OGL_OVERLAY_PIXEL_TYPE_NUM_VALUES] =
{
OGL_OVERLAY_PIXEL_TYPE_NONE,
OGL_OVERLAY_PIXEL_TYPE_CI,
OGL_OVERLAY_PIXEL_TYPE_RGBA,
OGL_OVERLAY_PIXEL_TYPE_CI_AND_RGBA,
};
EValues_OGL_OVERLAY_SUPPORT g_valuesOGL_OVERLAY_SUPPORT[OGL_OVERLAY_SUPPORT_NUM_VALUES] =
{
OGL_OVERLAY_SUPPORT_OFF,
OGL_OVERLAY_SUPPORT_ON,
OGL_OVERLAY_SUPPORT_FORCE_SW,
};
EValues_OGL_QUALITY_ENHANCEMENTS g_valuesOGL_QUALITY_ENHANCEMENTS[OGL_QUALITY_ENHANCEMENTS_NUM_VALUES] =
{
OGL_QUALITY_ENHANCEMENTS_HQUAL,
OGL_QUALITY_ENHANCEMENTS_QUAL,
OGL_QUALITY_ENHANCEMENTS_PERF,
OGL_QUALITY_ENHANCEMENTS_HPERF,
};
EValues_OGL_SINGLE_BACKDEPTH_BUFFER g_valuesOGL_SINGLE_BACKDEPTH_BUFFER[OGL_SINGLE_BACKDEPTH_BUFFER_NUM_VALUES] =
{
OGL_SINGLE_BACKDEPTH_BUFFER_DISABLE,
OGL_SINGLE_BACKDEPTH_BUFFER_ENABLE,
OGL_SINGLE_BACKDEPTH_BUFFER_USE_HW_DEFAULT,
};
EValues_OGL_SLI_CFR_MODE g_valuesOGL_SLI_CFR_MODE[OGL_SLI_CFR_MODE_NUM_VALUES] =
{
OGL_SLI_CFR_MODE_DISABLE,
OGL_SLI_CFR_MODE_ENABLE,
OGL_SLI_CFR_MODE_CLASSIC_SFR,
};
EValues_OGL_SLI_MULTICAST g_valuesOGL_SLI_MULTICAST[OGL_SLI_MULTICAST_NUM_VALUES] =
{
OGL_SLI_MULTICAST_DISABLE,
OGL_SLI_MULTICAST_ENABLE,
OGL_SLI_MULTICAST_FORCE_DISABLE,
OGL_SLI_MULTICAST_ALLOW_MOSAIC,
};
EValues_OGL_THREAD_CONTROL g_valuesOGL_THREAD_CONTROL[OGL_THREAD_CONTROL_NUM_VALUES] =
{
OGL_THREAD_CONTROL_ENABLE,
OGL_THREAD_CONTROL_DISABLE,
};
EValues_OGL_TMON_LEVEL g_valuesOGL_TMON_LEVEL[OGL_TMON_LEVEL_NUM_VALUES] =
{
OGL_TMON_LEVEL_DISABLE,
OGL_TMON_LEVEL_CRITICAL,
OGL_TMON_LEVEL_WARNING,
OGL_TMON_LEVEL_INFORMATION,
OGL_TMON_LEVEL_MOST,
OGL_TMON_LEVEL_VERBOSE,
};
EValues_OGL_TRIPLE_BUFFER g_valuesOGL_TRIPLE_BUFFER[OGL_TRIPLE_BUFFER_NUM_VALUES] =
{
OGL_TRIPLE_BUFFER_DISABLED,
OGL_TRIPLE_BUFFER_ENABLED,
};
EValues_AA_BEHAVIOR_FLAGS g_valuesAA_BEHAVIOR_FLAGS[AA_BEHAVIOR_FLAGS_NUM_VALUES] =
{
AA_BEHAVIOR_FLAGS_NONE,
AA_BEHAVIOR_FLAGS_TREAT_OVERRIDE_AS_APP_CONTROLLED,
AA_BEHAVIOR_FLAGS_TREAT_OVERRIDE_AS_ENHANCE,
AA_BEHAVIOR_FLAGS_DISABLE_OVERRIDE,
AA_BEHAVIOR_FLAGS_TREAT_ENHANCE_AS_APP_CONTROLLED,
AA_BEHAVIOR_FLAGS_TREAT_ENHANCE_AS_OVERRIDE,
AA_BEHAVIOR_FLAGS_DISABLE_ENHANCE,
AA_BEHAVIOR_FLAGS_MAP_VCAA_TO_MULTISAMPLING,
AA_BEHAVIOR_FLAGS_SLI_DISABLE_TRANSPARENCY_SUPERSAMPLING,
AA_BEHAVIOR_FLAGS_DISABLE_CPLAA,
AA_BEHAVIOR_FLAGS_SKIP_RT_DIM_CHECK_FOR_ENHANCE,
AA_BEHAVIOR_FLAGS_DISABLE_SLIAA,
AA_BEHAVIOR_FLAGS_DEFAULT,
AA_BEHAVIOR_FLAGS_AA_RT_BPP_DIV_4,
AA_BEHAVIOR_FLAGS_AA_RT_BPP_DIV_4_SHIFT,
AA_BEHAVIOR_FLAGS_NON_AA_RT_BPP_DIV_4,
AA_BEHAVIOR_FLAGS_NON_AA_RT_BPP_DIV_4_SHIFT,
AA_BEHAVIOR_FLAGS_MASK,
};
EValues_AA_MODE_ALPHATOCOVERAGE g_valuesAA_MODE_ALPHATOCOVERAGE[AA_MODE_ALPHATOCOVERAGE_NUM_VALUES] =
{
AA_MODE_ALPHATOCOVERAGE_MODE_MASK,
AA_MODE_ALPHATOCOVERAGE_MODE_OFF,
AA_MODE_ALPHATOCOVERAGE_MODE_ON,
AA_MODE_ALPHATOCOVERAGE_MODE_MAX,
};
EValues_AA_MODE_GAMMACORRECTION g_valuesAA_MODE_GAMMACORRECTION[AA_MODE_GAMMACORRECTION_NUM_VALUES] =
{
AA_MODE_GAMMACORRECTION_MASK,
AA_MODE_GAMMACORRECTION_OFF,
AA_MODE_GAMMACORRECTION_ON_IF_FOS,
AA_MODE_GAMMACORRECTION_ON_ALWAYS,
AA_MODE_GAMMACORRECTION_MAX,
AA_MODE_GAMMACORRECTION_DEFAULT,
AA_MODE_GAMMACORRECTION_DEFAULT_TESLA,
AA_MODE_GAMMACORRECTION_DEFAULT_FERMI,
};
EValues_AA_MODE_METHOD g_valuesAA_MODE_METHOD[AA_MODE_METHOD_NUM_VALUES] =
{
AA_MODE_METHOD_NONE,
AA_MODE_METHOD_SUPERSAMPLE_2X_H,
AA_MODE_METHOD_SUPERSAMPLE_2X_V,
AA_MODE_METHOD_SUPERSAMPLE_1_5X1_5,
AA_MODE_METHOD_FREE_0x03,
AA_MODE_METHOD_FREE_0x04,
AA_MODE_METHOD_SUPERSAMPLE_4X,
AA_MODE_METHOD_SUPERSAMPLE_4X_BIAS,
AA_MODE_METHOD_SUPERSAMPLE_4X_GAUSSIAN,
AA_MODE_METHOD_FREE_0x08,
AA_MODE_METHOD_FREE_0x09,
AA_MODE_METHOD_SUPERSAMPLE_9X,
AA_MODE_METHOD_SUPERSAMPLE_9X_BIAS,
AA_MODE_METHOD_SUPERSAMPLE_16X,
AA_MODE_METHOD_SUPERSAMPLE_16X_BIAS,
AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL,
AA_MODE_METHOD_MULTISAMPLE_2X_QUINCUNX,
AA_MODE_METHOD_MULTISAMPLE_4X,
AA_MODE_METHOD_FREE_0x11,
AA_MODE_METHOD_MULTISAMPLE_4X_GAUSSIAN,
AA_MODE_METHOD_MIXEDSAMPLE_4X_SKEWED_4TAP,
AA_MODE_METHOD_FREE_0x14,
AA_MODE_METHOD_FREE_0x15,
AA_MODE_METHOD_MIXEDSAMPLE_6X,
AA_MODE_METHOD_MIXEDSAMPLE_6X_SKEWED_6TAP,
AA_MODE_METHOD_MIXEDSAMPLE_8X,
AA_MODE_METHOD_MIXEDSAMPLE_8X_SKEWED_8TAP,
AA_MODE_METHOD_MIXEDSAMPLE_16X,
AA_MODE_METHOD_MULTISAMPLE_4X_GAMMA,
AA_MODE_METHOD_MULTISAMPLE_16X,
AA_MODE_METHOD_VCAA_32X_8v24,
AA_MODE_METHOD_CORRUPTION_CHECK,
AA_MODE_METHOD_6X_CT,
AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL_GAMMA,
AA_MODE_METHOD_SUPERSAMPLE_4X_GAMMA,
AA_MODE_METHOD_MULTISAMPLE_4X_FOSGAMMA,
AA_MODE_METHOD_MULTISAMPLE_2X_DIAGONAL_FOSGAMMA,
AA_MODE_METHOD_SUPERSAMPLE_4X_FOSGAMMA,
AA_MODE_METHOD_MULTISAMPLE_8X,
AA_MODE_METHOD_VCAA_8X_4v4,
AA_MODE_METHOD_VCAA_16X_4v12,
AA_MODE_METHOD_VCAA_16X_8v8,
AA_MODE_METHOD_MIXEDSAMPLE_32X,
AA_MODE_METHOD_SUPERVCAA_64X_4v12,
AA_MODE_METHOD_SUPERVCAA_64X_8v8,
AA_MODE_METHOD_MIXEDSAMPLE_64X,
AA_MODE_METHOD_MIXEDSAMPLE_128X,
AA_MODE_METHOD_COUNT,
AA_MODE_METHOD_METHOD_MASK,
AA_MODE_METHOD_METHOD_MAX,
};
EValues_AA_MODE_REPLAY g_valuesAA_MODE_REPLAY[AA_MODE_REPLAY_NUM_VALUES] =
{
AA_MODE_REPLAY_SAMPLES_MASK,
AA_MODE_REPLAY_SAMPLES_ONE,
AA_MODE_REPLAY_SAMPLES_TWO,
AA_MODE_REPLAY_SAMPLES_FOUR,
AA_MODE_REPLAY_SAMPLES_EIGHT,
AA_MODE_REPLAY_SAMPLES_MAX,
AA_MODE_REPLAY_MODE_MASK,
AA_MODE_REPLAY_MODE_OFF,
AA_MODE_REPLAY_MODE_ALPHA_TEST,
AA_MODE_REPLAY_MODE_PIXEL_KILL,
AA_MODE_REPLAY_MODE_DYN_BRANCH,
AA_MODE_REPLAY_MODE_OPTIMAL,
AA_MODE_REPLAY_MODE_ALL,
AA_MODE_REPLAY_MODE_MAX,
AA_MODE_REPLAY_TRANSPARENCY,
AA_MODE_REPLAY_DISALLOW_TRAA,
AA_MODE_REPLAY_TRANSPARENCY_DEFAULT,
AA_MODE_REPLAY_TRANSPARENCY_DEFAULT_TESLA,
AA_MODE_REPLAY_TRANSPARENCY_DEFAULT_FERMI,
AA_MODE_REPLAY_MASK,
};
EValues_AA_MODE_SELECTOR g_valuesAA_MODE_SELECTOR[AA_MODE_SELECTOR_NUM_VALUES] =
{
AA_MODE_SELECTOR_MASK,
AA_MODE_SELECTOR_APP_CONTROL,
AA_MODE_SELECTOR_OVERRIDE,
AA_MODE_SELECTOR_ENHANCE,
AA_MODE_SELECTOR_MAX,
};
EValues_AA_MODE_SELECTOR_SLIAA g_valuesAA_MODE_SELECTOR_SLIAA[AA_MODE_SELECTOR_SLIAA_NUM_VALUES] =
{
AA_MODE_SELECTOR_SLIAA_DISABLED,
AA_MODE_SELECTOR_SLIAA_ENABLED,
};
EValues_ANISO_MODE_LEVEL g_valuesANISO_MODE_LEVEL[ANISO_MODE_LEVEL_NUM_VALUES] =
{
ANISO_MODE_LEVEL_MASK,
ANISO_MODE_LEVEL_NONE_POINT,
ANISO_MODE_LEVEL_NONE_LINEAR,
ANISO_MODE_LEVEL_MAX,
ANISO_MODE_LEVEL_DEFAULT,
};
EValues_ANISO_MODE_SELECTOR g_valuesANISO_MODE_SELECTOR[ANISO_MODE_SELECTOR_NUM_VALUES] =
{
ANISO_MODE_SELECTOR_MASK,
ANISO_MODE_SELECTOR_APP,
ANISO_MODE_SELECTOR_USER,
ANISO_MODE_SELECTOR_COND,
ANISO_MODE_SELECTOR_MAX,
ANISO_MODE_SELECTOR_DEFAULT,
};
EValues_ANSEL_ALLOW g_valuesANSEL_ALLOW[ANSEL_ALLOW_NUM_VALUES] =
{
ANSEL_ALLOW_DISALLOWED,
ANSEL_ALLOW_ALLOWED,
};
EValues_ANSEL_ALLOWLISTED g_valuesANSEL_ALLOWLISTED[ANSEL_ALLOWLISTED_NUM_VALUES] =
{
ANSEL_ALLOWLISTED_DISALLOWED,
ANSEL_ALLOWLISTED_ALLOWED,
};
EValues_ANSEL_ENABLE g_valuesANSEL_ENABLE[ANSEL_ENABLE_NUM_VALUES] =
{
ANSEL_ENABLE_OFF,
ANSEL_ENABLE_ON,
};
EValues_APPLICATION_PROFILE_NOTIFICATION_TIMEOUT g_valuesAPPLICATION_PROFILE_NOTIFICATION_TIMEOUT[APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_NUM_VALUES] =
{
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED,
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_NINE_SECONDS,
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_FIFTEEN_SECONDS,
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_THIRTY_SECONDS,
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ONE_MINUTE,
APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_TWO_MINUTES,
};
EValues_BATTERY_BOOST_APP_FPS g_valuesBATTERY_BOOST_APP_FPS[BATTERY_BOOST_APP_FPS_NUM_VALUES] =
{
BATTERY_BOOST_APP_FPS_MIN,
BATTERY_BOOST_APP_FPS_MAX,
BATTERY_BOOST_APP_FPS_NO_OVERRIDE,
};
EValues_CPL_HIDDEN_PROFILE g_valuesCPL_HIDDEN_PROFILE[CPL_HIDDEN_PROFILE_NUM_VALUES] =
{
CPL_HIDDEN_PROFILE_DISABLED,
CPL_HIDDEN_PROFILE_ENABLED,
};
const wchar_t * g_valuesCUDA_EXCLUDED_GPUS[CUDA_EXCLUDED_GPUS_NUM_VALUES] =
{
CUDA_EXCLUDED_GPUS_NONE
};
const wchar_t * g_valuesD3DOGL_GPU_MAX_POWER[D3DOGL_GPU_MAX_POWER_NUM_VALUES] =
{
D3DOGL_GPU_MAX_POWER_DEFAULTPOWER
};
EValues_EXPORT_PERF_COUNTERS g_valuesEXPORT_PERF_COUNTERS[EXPORT_PERF_COUNTERS_NUM_VALUES] =
{
EXPORT_PERF_COUNTERS_OFF,
EXPORT_PERF_COUNTERS_ON,
};
EValues_EXTERNAL_QUIET_MODE g_valuesEXTERNAL_QUIET_MODE[EXTERNAL_QUIET_MODE_NUM_VALUES] =
{
EXTERNAL_QUIET_MODE_ON,
EXTERNAL_QUIET_MODE_OFF,
};
EValues_FRL_FPS g_valuesFRL_FPS[FRL_FPS_NUM_VALUES] =
{
FRL_FPS_DISABLED,
FRL_FPS_MIN,
FRL_FPS_MAX,
};
EValues_FXAA_ALLOW g_valuesFXAA_ALLOW[FXAA_ALLOW_NUM_VALUES] =
{
FXAA_ALLOW_DISALLOWED,
FXAA_ALLOW_ALLOWED,
};
EValues_FXAA_ENABLE g_valuesFXAA_ENABLE[FXAA_ENABLE_NUM_VALUES] =
{
FXAA_ENABLE_OFF,
FXAA_ENABLE_ON,
};
EValues_FXAA_INDICATOR_ENABLE g_valuesFXAA_INDICATOR_ENABLE[FXAA_INDICATOR_ENABLE_NUM_VALUES] =
{
FXAA_INDICATOR_ENABLE_OFF,
FXAA_INDICATOR_ENABLE_ON,
};
EValues_LATENCY_INDICATOR_AUTOALIGN g_valuesLATENCY_INDICATOR_AUTOALIGN[LATENCY_INDICATOR_AUTOALIGN_NUM_VALUES] =
{
LATENCY_INDICATOR_AUTOALIGN_DISABLED,
LATENCY_INDICATOR_AUTOALIGN_ENABLED,
};
EValues_MCSFRSHOWSPLIT g_valuesMCSFRSHOWSPLIT[MCSFRSHOWSPLIT_NUM_VALUES] =
{
MCSFRSHOWSPLIT_DISABLED,
MCSFRSHOWSPLIT_ENABLED,
};
EValues_NV_QUALITY_UPSCALING g_valuesNV_QUALITY_UPSCALING[NV_QUALITY_UPSCALING_NUM_VALUES] =
{
NV_QUALITY_UPSCALING_OFF,
NV_QUALITY_UPSCALING_ON,
};
EValues_OPTIMUS_MAXAA g_valuesOPTIMUS_MAXAA[OPTIMUS_MAXAA_NUM_VALUES] =
{
OPTIMUS_MAXAA_MIN,
OPTIMUS_MAXAA_MAX,
};
EValues_PHYSXINDICATOR g_valuesPHYSXINDICATOR[PHYSXINDICATOR_NUM_VALUES] =
{
PHYSXINDICATOR_DISABLED,
PHYSXINDICATOR_ENABLED,
};
EValues_PREFERRED_PSTATE g_valuesPREFERRED_PSTATE[PREFERRED_PSTATE_NUM_VALUES] =
{
PREFERRED_PSTATE_ADAPTIVE,
PREFERRED_PSTATE_PREFER_MAX,
PREFERRED_PSTATE_DRIVER_CONTROLLED,
PREFERRED_PSTATE_PREFER_CONSISTENT_PERFORMANCE,
PREFERRED_PSTATE_PREFER_MIN,
PREFERRED_PSTATE_OPTIMAL_POWER,
PREFERRED_PSTATE_MIN,
PREFERRED_PSTATE_MAX,
};
EValues_PREVENT_UI_AF_OVERRIDE g_valuesPREVENT_UI_AF_OVERRIDE[PREVENT_UI_AF_OVERRIDE_NUM_VALUES] =
{
PREVENT_UI_AF_OVERRIDE_OFF,
PREVENT_UI_AF_OVERRIDE_ON,
};
EValues_SHIM_MCCOMPAT g_valuesSHIM_MCCOMPAT[SHIM_MCCOMPAT_NUM_VALUES] =
{
SHIM_MCCOMPAT_INTEGRATED,
SHIM_MCCOMPAT_ENABLE,
SHIM_MCCOMPAT_USER_EDITABLE,
SHIM_MCCOMPAT_MASK,
SHIM_MCCOMPAT_VIDEO_MASK,
SHIM_MCCOMPAT_VARYING_BIT,
SHIM_MCCOMPAT_AUTO_SELECT,
SHIM_MCCOMPAT_OVERRIDE_BIT,
};
EValues_SHIM_RENDERING_MODE g_valuesSHIM_RENDERING_MODE[SHIM_RENDERING_MODE_NUM_VALUES] =
{
SHIM_RENDERING_MODE_INTEGRATED,
SHIM_RENDERING_MODE_ENABLE,
SHIM_RENDERING_MODE_USER_EDITABLE,
SHIM_RENDERING_MODE_MASK,
SHIM_RENDERING_MODE_VIDEO_MASK,
SHIM_RENDERING_MODE_VARYING_BIT,
SHIM_RENDERING_MODE_AUTO_SELECT,
SHIM_RENDERING_MODE_OVERRIDE_BIT,
};
EValues_SHIM_RENDERING_OPTIONS g_valuesSHIM_RENDERING_OPTIONS[SHIM_RENDERING_OPTIONS_NUM_VALUES] =
{
SHIM_RENDERING_OPTIONS_DEFAULT_RENDERING_MODE,
SHIM_RENDERING_OPTIONS_DISABLE_ASYNC_PRESENT,
SHIM_RENDERING_OPTIONS_EHSHELL_DETECT,
SHIM_RENDERING_OPTIONS_FLASHPLAYER_HOST_DETECT,
SHIM_RENDERING_OPTIONS_VIDEO_DRM_APP_DETECT,
SHIM_RENDERING_OPTIONS_IGNORE_OVERRIDES,
SHIM_RENDERING_OPTIONS_RESERVED1,
SHIM_RENDERING_OPTIONS_ENABLE_DWM_ASYNC_PRESENT,
SHIM_RENDERING_OPTIONS_RESERVED2,
SHIM_RENDERING_OPTIONS_ALLOW_INHERITANCE,
SHIM_RENDERING_OPTIONS_DISABLE_WRAPPERS,
SHIM_RENDERING_OPTIONS_DISABLE_DXGI_WRAPPERS,
SHIM_RENDERING_OPTIONS_PRUNE_UNSUPPORTED_FORMATS,
SHIM_RENDERING_OPTIONS_ENABLE_ALPHA_FORMAT,
SHIM_RENDERING_OPTIONS_IGPU_TRANSCODING,
SHIM_RENDERING_OPTIONS_DISABLE_CUDA,
SHIM_RENDERING_OPTIONS_ALLOW_CP_CAPS_FOR_VIDEO,
SHIM_RENDERING_OPTIONS_IGPU_TRANSCODING_FWD_OPTIMUS,
SHIM_RENDERING_OPTIONS_DISABLE_DURING_SECURE_BOOT,
SHIM_RENDERING_OPTIONS_INVERT_FOR_QUADRO,
SHIM_RENDERING_OPTIONS_INVERT_FOR_MSHYBRID,
SHIM_RENDERING_OPTIONS_REGISTER_PROCESS_ENABLE_GOLD,
SHIM_RENDERING_OPTIONS_HANDLE_WINDOWED_MODE_PERF_OPT,
SHIM_RENDERING_OPTIONS_HANDLE_WIN7_ASYNC_RUNTIME_BUG,
SHIM_RENDERING_OPTIONS_EXPLICIT_ADAPTER_OPTED_BY_APP,
SHIM_RENDERING_OPTIONS_ALLOW_DYNAMIC_DISPLAY_MUX_SWITCH,
SHIM_RENDERING_OPTIONS_DISALLOW_DYNAMIC_DISPLAY_MUX_SWITCH,
SHIM_RENDERING_OPTIONS_DISABLE_TURING_POWER_POLICY,
};
EValues_SLI_GPU_COUNT g_valuesSLI_GPU_COUNT[SLI_GPU_COUNT_NUM_VALUES] =
{
SLI_GPU_COUNT_AUTOSELECT,
SLI_GPU_COUNT_ONE,
SLI_GPU_COUNT_TWO,
SLI_GPU_COUNT_THREE,
SLI_GPU_COUNT_FOUR,
};
EValues_SLI_PREDEFINED_GPU_COUNT g_valuesSLI_PREDEFINED_GPU_COUNT[SLI_PREDEFINED_GPU_COUNT_NUM_VALUES] =
{
SLI_PREDEFINED_GPU_COUNT_AUTOSELECT,
SLI_PREDEFINED_GPU_COUNT_ONE,
SLI_PREDEFINED_GPU_COUNT_TWO,
SLI_PREDEFINED_GPU_COUNT_THREE,
SLI_PREDEFINED_GPU_COUNT_FOUR,
};
EValues_SLI_PREDEFINED_GPU_COUNT_DX10 g_valuesSLI_PREDEFINED_GPU_COUNT_DX10[SLI_PREDEFINED_GPU_COUNT_DX10_NUM_VALUES] =
{
SLI_PREDEFINED_GPU_COUNT_DX10_AUTOSELECT,
SLI_PREDEFINED_GPU_COUNT_DX10_ONE,
SLI_PREDEFINED_GPU_COUNT_DX10_TWO,
SLI_PREDEFINED_GPU_COUNT_DX10_THREE,
SLI_PREDEFINED_GPU_COUNT_DX10_FOUR,
};
EValues_SLI_PREDEFINED_MODE g_valuesSLI_PREDEFINED_MODE[SLI_PREDEFINED_MODE_NUM_VALUES] =
{
SLI_PREDEFINED_MODE_AUTOSELECT,
SLI_PREDEFINED_MODE_FORCE_SINGLE,
SLI_PREDEFINED_MODE_FORCE_AFR,
SLI_PREDEFINED_MODE_FORCE_AFR2,
SLI_PREDEFINED_MODE_FORCE_SFR,
SLI_PREDEFINED_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR,
};
EValues_SLI_PREDEFINED_MODE_DX10 g_valuesSLI_PREDEFINED_MODE_DX10[SLI_PREDEFINED_MODE_DX10_NUM_VALUES] =
{
SLI_PREDEFINED_MODE_DX10_AUTOSELECT,
SLI_PREDEFINED_MODE_DX10_FORCE_SINGLE,
SLI_PREDEFINED_MODE_DX10_FORCE_AFR,
SLI_PREDEFINED_MODE_DX10_FORCE_AFR2,
SLI_PREDEFINED_MODE_DX10_FORCE_SFR,
SLI_PREDEFINED_MODE_DX10_FORCE_AFR_OF_SFR__FALLBACK_3AFR,
};
EValues_SLI_RENDERING_MODE g_valuesSLI_RENDERING_MODE[SLI_RENDERING_MODE_NUM_VALUES] =
{
SLI_RENDERING_MODE_AUTOSELECT,
SLI_RENDERING_MODE_FORCE_SINGLE,
SLI_RENDERING_MODE_FORCE_AFR,
SLI_RENDERING_MODE_FORCE_AFR2,
SLI_RENDERING_MODE_FORCE_SFR,
SLI_RENDERING_MODE_FORCE_AFR_OF_SFR__FALLBACK_3AFR,
};
EValues_VRPRERENDERLIMIT g_valuesVRPRERENDERLIMIT[VRPRERENDERLIMIT_NUM_VALUES] =
{
VRPRERENDERLIMIT_MIN,
VRPRERENDERLIMIT_MAX,
VRPRERENDERLIMIT_APP_CONTROLLED,
VRPRERENDERLIMIT_DEFAULT,
};
EValues_VRRFEATUREINDICATOR g_valuesVRRFEATUREINDICATOR[VRRFEATUREINDICATOR_NUM_VALUES] =
{
VRRFEATUREINDICATOR_DISABLED,
VRRFEATUREINDICATOR_ENABLED,
};
EValues_VRROVERLAYINDICATOR g_valuesVRROVERLAYINDICATOR[VRROVERLAYINDICATOR_NUM_VALUES] =
{
VRROVERLAYINDICATOR_DISABLED,
VRROVERLAYINDICATOR_ENABLED,
};
EValues_VRRREQUESTSTATE g_valuesVRRREQUESTSTATE[VRRREQUESTSTATE_NUM_VALUES] =
{
VRRREQUESTSTATE_DISABLED,
VRRREQUESTSTATE_FULLSCREEN_ONLY,
VRRREQUESTSTATE_FULLSCREEN_AND_WINDOWED,
};
EValues_VRR_APP_OVERRIDE g_valuesVRR_APP_OVERRIDE[VRR_APP_OVERRIDE_NUM_VALUES] =
{
VRR_APP_OVERRIDE_ALLOW,
VRR_APP_OVERRIDE_FORCE_OFF,
VRR_APP_OVERRIDE_DISALLOW,
VRR_APP_OVERRIDE_ULMB,
VRR_APP_OVERRIDE_FIXED_REFRESH,
};
EValues_VRR_APP_OVERRIDE_REQUEST_STATE g_valuesVRR_APP_OVERRIDE_REQUEST_STATE[VRR_APP_OVERRIDE_REQUEST_STATE_NUM_VALUES] =
{
VRR_APP_OVERRIDE_REQUEST_STATE_ALLOW,
VRR_APP_OVERRIDE_REQUEST_STATE_FORCE_OFF,
VRR_APP_OVERRIDE_REQUEST_STATE_DISALLOW,
VRR_APP_OVERRIDE_REQUEST_STATE_ULMB,
VRR_APP_OVERRIDE_REQUEST_STATE_FIXED_REFRESH,
};
EValues_VRR_MODE g_valuesVRR_MODE[VRR_MODE_NUM_VALUES] =
{
VRR_MODE_DISABLED,
VRR_MODE_FULLSCREEN_ONLY,
VRR_MODE_FULLSCREEN_AND_WINDOWED,
};
EValues_VSYNCSMOOTHAFR g_valuesVSYNCSMOOTHAFR[VSYNCSMOOTHAFR_NUM_VALUES] =
{
VSYNCSMOOTHAFR_OFF,
VSYNCSMOOTHAFR_ON,
};
EValues_VSYNCVRRCONTROL g_valuesVSYNCVRRCONTROL[VSYNCVRRCONTROL_NUM_VALUES] =
{
VSYNCVRRCONTROL_DISABLE,
VSYNCVRRCONTROL_ENABLE,
VSYNCVRRCONTROL_NOTSUPPORTED,
};
EValues_VSYNC_BEHAVIOR_FLAGS g_valuesVSYNC_BEHAVIOR_FLAGS[VSYNC_BEHAVIOR_FLAGS_NUM_VALUES] =
{
VSYNC_BEHAVIOR_FLAGS_NONE,
VSYNC_BEHAVIOR_FLAGS_DEFAULT,
VSYNC_BEHAVIOR_FLAGS_IGNORE_FLIPINTERVAL_MULTIPLE,
};
EValues_WKS_API_STEREO_EYES_EXCHANGE g_valuesWKS_API_STEREO_EYES_EXCHANGE[WKS_API_STEREO_EYES_EXCHANGE_NUM_VALUES] =
{
WKS_API_STEREO_EYES_EXCHANGE_OFF,
WKS_API_STEREO_EYES_EXCHANGE_ON,
};
EValues_WKS_API_STEREO_MODE g_valuesWKS_API_STEREO_MODE[WKS_API_STEREO_MODE_NUM_VALUES] =
{
WKS_API_STEREO_MODE_SHUTTER_GLASSES,
WKS_API_STEREO_MODE_VERTICAL_INTERLACED,
WKS_API_STEREO_MODE_TWINVIEW,
WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_AUTO,
WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_DAC0,
WKS_API_STEREO_MODE_NV17_SHUTTER_GLASSES_DAC1,
WKS_API_STEREO_MODE_COLOR_LINE,
WKS_API_STEREO_MODE_COLOR_INTERLEAVED,
WKS_API_STEREO_MODE_ANAGLYPH,
WKS_API_STEREO_MODE_HORIZONTAL_INTERLACED,
WKS_API_STEREO_MODE_SIDE_FIELD,
WKS_API_STEREO_MODE_SUB_FIELD,
WKS_API_STEREO_MODE_CHECKERBOARD,
WKS_API_STEREO_MODE_INVERSE_CHECKERBOARD,
WKS_API_STEREO_MODE_TRIDELITY_SL,
WKS_API_STEREO_MODE_TRIDELITY_MV,
WKS_API_STEREO_MODE_SEEFRONT,
WKS_API_STEREO_MODE_STEREO_MIRROR,
WKS_API_STEREO_MODE_FRAME_SEQUENTIAL,
WKS_API_STEREO_MODE_AUTODETECT_PASSIVE_MODE,
WKS_API_STEREO_MODE_AEGIS_DT_FRAME_SEQUENTIAL,
WKS_API_STEREO_MODE_OEM_EMITTER_FRAME_SEQUENTIAL,
WKS_API_STEREO_MODE_DP_INBAND,
WKS_API_STEREO_MODE_USE_HW_DEFAULT,
WKS_API_STEREO_MODE_DEFAULT_GL,
};
EValues_WKS_MEMORY_ALLOCATION_POLICY g_valuesWKS_MEMORY_ALLOCATION_POLICY[WKS_MEMORY_ALLOCATION_POLICY_NUM_VALUES] =
{
WKS_MEMORY_ALLOCATION_POLICY_AS_NEEDED,
WKS_MEMORY_ALLOCATION_POLICY_MODERATE_PRE_ALLOCATION,
WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION,
};
EValues_WKS_STEREO_DONGLE_SUPPORT g_valuesWKS_STEREO_DONGLE_SUPPORT[WKS_STEREO_DONGLE_SUPPORT_NUM_VALUES] =
{
WKS_STEREO_DONGLE_SUPPORT_OFF,
WKS_STEREO_DONGLE_SUPPORT_DAC,
WKS_STEREO_DONGLE_SUPPORT_DLP,
};
EValues_WKS_STEREO_SUPPORT g_valuesWKS_STEREO_SUPPORT[WKS_STEREO_SUPPORT_NUM_VALUES] =
{
WKS_STEREO_SUPPORT_OFF,
WKS_STEREO_SUPPORT_ON,
};
EValues_WKS_STEREO_SWAP_MODE g_valuesWKS_STEREO_SWAP_MODE[WKS_STEREO_SWAP_MODE_NUM_VALUES] =
{
WKS_STEREO_SWAP_MODE_APPLICATION_CONTROL,
WKS_STEREO_SWAP_MODE_PER_EYE,
WKS_STEREO_SWAP_MODE_PER_EYE_PAIR,
WKS_STEREO_SWAP_MODE_LEGACY_BEHAVIOR,
WKS_STEREO_SWAP_MODE_PER_EYE_FOR_SWAP_GROUP,
};
EValues_AO_MODE g_valuesAO_MODE[AO_MODE_NUM_VALUES] =
{
AO_MODE_OFF,
AO_MODE_LOW,
AO_MODE_MEDIUM,
AO_MODE_HIGH,
};
EValues_AO_MODE_ACTIVE g_valuesAO_MODE_ACTIVE[AO_MODE_ACTIVE_NUM_VALUES] =
{
AO_MODE_ACTIVE_DISABLED,
AO_MODE_ACTIVE_ENABLED,
};
EValues_AUTO_LODBIASADJUST g_valuesAUTO_LODBIASADJUST[AUTO_LODBIASADJUST_NUM_VALUES] =
{
AUTO_LODBIASADJUST_OFF,
AUTO_LODBIASADJUST_ON,
};
EValues_EXPORT_PERF_COUNTERS_DX9_ONLY g_valuesEXPORT_PERF_COUNTERS_DX9_ONLY[EXPORT_PERF_COUNTERS_DX9_ONLY_NUM_VALUES] =
{
EXPORT_PERF_COUNTERS_DX9_ONLY_OFF,
EXPORT_PERF_COUNTERS_DX9_ONLY_ON,
};
EValues_LODBIASADJUST g_valuesLODBIASADJUST[LODBIASADJUST_NUM_VALUES] =
{
LODBIASADJUST_MIN,
LODBIASADJUST_MAX,
};
EValues_MAXWELL_B_SAMPLE_INTERLEAVE g_valuesMAXWELL_B_SAMPLE_INTERLEAVE[MAXWELL_B_SAMPLE_INTERLEAVE_NUM_VALUES] =
{
MAXWELL_B_SAMPLE_INTERLEAVE_OFF,
MAXWELL_B_SAMPLE_INTERLEAVE_ON,
};
EValues_PRERENDERLIMIT g_valuesPRERENDERLIMIT[PRERENDERLIMIT_NUM_VALUES] =
{
PRERENDERLIMIT_MIN,
PRERENDERLIMIT_MAX,
PRERENDERLIMIT_APP_CONTROLLED,
};
EValues_PS_SHADERDISKCACHE g_valuesPS_SHADERDISKCACHE[PS_SHADERDISKCACHE_NUM_VALUES] =
{
PS_SHADERDISKCACHE_OFF,
PS_SHADERDISKCACHE_ON,
};
EValues_PS_SHADERDISKCACHE_MAX_SIZE g_valuesPS_SHADERDISKCACHE_MAX_SIZE[PS_SHADERDISKCACHE_MAX_SIZE_NUM_VALUES] =
{
PS_SHADERDISKCACHE_MAX_SIZE_MIN,
PS_SHADERDISKCACHE_MAX_SIZE_MAX,
};
EValues_PS_TEXFILTER_ANISO_OPTS2 g_valuesPS_TEXFILTER_ANISO_OPTS2[PS_TEXFILTER_ANISO_OPTS2_NUM_VALUES] =
{
PS_TEXFILTER_ANISO_OPTS2_OFF,
PS_TEXFILTER_ANISO_OPTS2_ON,
};
EValues_PS_TEXFILTER_BILINEAR_IN_ANISO g_valuesPS_TEXFILTER_BILINEAR_IN_ANISO[PS_TEXFILTER_BILINEAR_IN_ANISO_NUM_VALUES] =
{
PS_TEXFILTER_BILINEAR_IN_ANISO_OFF,
PS_TEXFILTER_BILINEAR_IN_ANISO_ON,
};
EValues_PS_TEXFILTER_DISABLE_TRILIN_SLOPE g_valuesPS_TEXFILTER_DISABLE_TRILIN_SLOPE[PS_TEXFILTER_DISABLE_TRILIN_SLOPE_NUM_VALUES] =
{
PS_TEXFILTER_DISABLE_TRILIN_SLOPE_OFF,
PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ON,
};
EValues_PS_TEXFILTER_NO_NEG_LODBIAS g_valuesPS_TEXFILTER_NO_NEG_LODBIAS[PS_TEXFILTER_NO_NEG_LODBIAS_NUM_VALUES] =
{
PS_TEXFILTER_NO_NEG_LODBIAS_OFF,
PS_TEXFILTER_NO_NEG_LODBIAS_ON,
};
EValues_QUALITY_ENHANCEMENTS g_valuesQUALITY_ENHANCEMENTS[QUALITY_ENHANCEMENTS_NUM_VALUES] =
{
QUALITY_ENHANCEMENTS_HIGHQUALITY,
QUALITY_ENHANCEMENTS_QUALITY,
QUALITY_ENHANCEMENTS_PERFORMANCE,
QUALITY_ENHANCEMENTS_HIGHPERFORMANCE,
};
EValues_QUALITY_ENHANCEMENT_SUBSTITUTION g_valuesQUALITY_ENHANCEMENT_SUBSTITUTION[QUALITY_ENHANCEMENT_SUBSTITUTION_NUM_VALUES] =
{
QUALITY_ENHANCEMENT_SUBSTITUTION_NO_SUBSTITUTION,
QUALITY_ENHANCEMENT_SUBSTITUTION_HIGHQUALITY_BECOMES_QUALITY,
};
EValues_REFRESH_RATE_OVERRIDE g_valuesREFRESH_RATE_OVERRIDE[REFRESH_RATE_OVERRIDE_NUM_VALUES] =
{
REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED,
REFRESH_RATE_OVERRIDE_HIGHEST_AVAILABLE,
REFRESH_RATE_OVERRIDE_LOW_LATENCY_RR_MASK,
};
EValues_SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE g_valuesSET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE[SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_NUM_VALUES] =
{
SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_OFF,
SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ON,
};
EValues_SET_VAB_DATA g_valuesSET_VAB_DATA[SET_VAB_DATA_NUM_VALUES] =
{
SET_VAB_DATA_ZERO,
SET_VAB_DATA_UINT_ONE,
SET_VAB_DATA_FLOAT_ONE,
SET_VAB_DATA_FLOAT_POS_INF,
SET_VAB_DATA_FLOAT_NAN,
SET_VAB_DATA_USE_API_DEFAULTS,
};
EValues_VSYNCMODE g_valuesVSYNCMODE[VSYNCMODE_NUM_VALUES] =
{
VSYNCMODE_PASSIVE,
VSYNCMODE_FORCEOFF,
VSYNCMODE_FORCEON,
VSYNCMODE_FLIPINTERVAL2,
VSYNCMODE_FLIPINTERVAL3,
VSYNCMODE_FLIPINTERVAL4,
VSYNCMODE_VIRTUAL,
};
EValues_VSYNCTEARCONTROL g_valuesVSYNCTEARCONTROL[VSYNCTEARCONTROL_NUM_VALUES] =
{
VSYNCTEARCONTROL_DISABLE,
VSYNCTEARCONTROL_ENABLE,
};
SettingDWORDNameString mapSettingDWORD[TOTAL_DWORD_SETTING_NUM] =
{
{OGL_AA_LINE_GAMMA_ID, OGL_AA_LINE_GAMMA_STRING, 4, (NvU32 *)g_valuesOGL_AA_LINE_GAMMA, OGL_AA_LINE_GAMMA_DISABLED},
{OGL_CPL_GDI_COMPATIBILITY_ID, OGL_CPL_GDI_COMPATIBILITY_STRING, 3, (NvU32 *)g_valuesOGL_CPL_GDI_COMPATIBILITY, OGL_CPL_GDI_COMPATIBILITY_AUTO},
{OGL_CPL_PREFER_DXPRESENT_ID, OGL_CPL_PREFER_DXPRESENT_STRING, 3, (NvU32 *)g_valuesOGL_CPL_PREFER_DXPRESENT, OGL_CPL_PREFER_DXPRESENT_AUTO},
{OGL_DEEP_COLOR_SCANOUT_ID, OGL_DEEP_COLOR_SCANOUT_STRING, 2, (NvU32 *)g_valuesOGL_DEEP_COLOR_SCANOUT, OGL_DEEP_COLOR_SCANOUT_ENABLE},
{OGL_DEFAULT_SWAP_INTERVAL_ID, OGL_DEFAULT_SWAP_INTERVAL_STRING, 9, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL, OGL_DEFAULT_SWAP_INTERVAL_VSYNC_ONE},
{OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ID, OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_STRING, 2, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL, 0x00000000},
{OGL_DEFAULT_SWAP_INTERVAL_SIGN_ID, OGL_DEFAULT_SWAP_INTERVAL_SIGN_STRING, 2, (NvU32 *)g_valuesOGL_DEFAULT_SWAP_INTERVAL_SIGN, OGL_DEFAULT_SWAP_INTERVAL_SIGN_POSITIVE},
{OGL_EVENT_LOG_SEVERITY_THRESHOLD_ID, OGL_EVENT_LOG_SEVERITY_THRESHOLD_STRING, 5, (NvU32 *)g_valuesOGL_EVENT_LOG_SEVERITY_THRESHOLD, OGL_EVENT_LOG_SEVERITY_THRESHOLD_ALL},
{OGL_EXTENSION_STRING_VERSION_ID, OGL_EXTENSION_STRING_VERSION_STRING, 0, NULL, 0x00000000},
{OGL_FORCE_BLIT_ID, OGL_FORCE_BLIT_STRING, 2, (NvU32 *)g_valuesOGL_FORCE_BLIT, OGL_FORCE_BLIT_OFF},
{OGL_FORCE_STEREO_ID, OGL_FORCE_STEREO_STRING, 2, (NvU32 *)g_valuesOGL_FORCE_STEREO, OGL_FORCE_STEREO_OFF},
{OGL_MAX_FRAMES_ALLOWED_ID, OGL_MAX_FRAMES_ALLOWED_STRING, 0, NULL, 0x00000002},
{OGL_OVERLAY_PIXEL_TYPE_ID, OGL_OVERLAY_PIXEL_TYPE_STRING, 4, (NvU32 *)g_valuesOGL_OVERLAY_PIXEL_TYPE, OGL_OVERLAY_PIXEL_TYPE_CI},
{OGL_OVERLAY_SUPPORT_ID, OGL_OVERLAY_SUPPORT_STRING, 3, (NvU32 *)g_valuesOGL_OVERLAY_SUPPORT, OGL_OVERLAY_SUPPORT_OFF},
{OGL_QUALITY_ENHANCEMENTS_ID, OGL_QUALITY_ENHANCEMENTS_STRING, 4, (NvU32 *)g_valuesOGL_QUALITY_ENHANCEMENTS, OGL_QUALITY_ENHANCEMENTS_QUAL},
{OGL_SINGLE_BACKDEPTH_BUFFER_ID, OGL_SINGLE_BACKDEPTH_BUFFER_STRING, 3, (NvU32 *)g_valuesOGL_SINGLE_BACKDEPTH_BUFFER, OGL_SINGLE_BACKDEPTH_BUFFER_DISABLE},
{OGL_SLI_CFR_MODE_ID, OGL_SLI_CFR_MODE_STRING, 3, (NvU32 *)g_valuesOGL_SLI_CFR_MODE, OGL_SLI_CFR_MODE_DISABLE},
{OGL_SLI_MULTICAST_ID, OGL_SLI_MULTICAST_STRING, 4, (NvU32 *)g_valuesOGL_SLI_MULTICAST, OGL_SLI_MULTICAST_DISABLE},
{OGL_THREAD_CONTROL_ID, OGL_THREAD_CONTROL_STRING, 2, (NvU32 *)g_valuesOGL_THREAD_CONTROL, 0x00000000},
{OGL_TMON_LEVEL_ID, OGL_TMON_LEVEL_STRING, 6, (NvU32 *)g_valuesOGL_TMON_LEVEL, OGL_TMON_LEVEL_MOST},
{OGL_TRIPLE_BUFFER_ID, OGL_TRIPLE_BUFFER_STRING, 2, (NvU32 *)g_valuesOGL_TRIPLE_BUFFER, OGL_TRIPLE_BUFFER_DISABLED},
{AA_BEHAVIOR_FLAGS_ID, AA_BEHAVIOR_FLAGS_STRING, 18, (NvU32 *)g_valuesAA_BEHAVIOR_FLAGS, AA_BEHAVIOR_FLAGS_DEFAULT},
{AA_MODE_ALPHATOCOVERAGE_ID, AA_MODE_ALPHATOCOVERAGE_STRING, 4, (NvU32 *)g_valuesAA_MODE_ALPHATOCOVERAGE, 0x00000000},
{AA_MODE_GAMMACORRECTION_ID, AA_MODE_GAMMACORRECTION_STRING, 8, (NvU32 *)g_valuesAA_MODE_GAMMACORRECTION, 0x00000000},
{AA_MODE_METHOD_ID, AA_MODE_METHOD_STRING, 50, (NvU32 *)g_valuesAA_MODE_METHOD, AA_MODE_METHOD_NONE},
{AA_MODE_REPLAY_ID, AA_MODE_REPLAY_STRING, 20, (NvU32 *)g_valuesAA_MODE_REPLAY, 0x00000000},
{AA_MODE_SELECTOR_ID, AA_MODE_SELECTOR_STRING, 5, (NvU32 *)g_valuesAA_MODE_SELECTOR, AA_MODE_SELECTOR_APP_CONTROL},
{AA_MODE_SELECTOR_SLIAA_ID, AA_MODE_SELECTOR_SLIAA_STRING, 2, (NvU32 *)g_valuesAA_MODE_SELECTOR_SLIAA, AA_MODE_SELECTOR_SLIAA_DISABLED},
{ANISO_MODE_LEVEL_ID, ANISO_MODE_LEVEL_STRING, 5, (NvU32 *)g_valuesANISO_MODE_LEVEL, ANISO_MODE_LEVEL_DEFAULT},
{ANISO_MODE_SELECTOR_ID, ANISO_MODE_SELECTOR_STRING, 6, (NvU32 *)g_valuesANISO_MODE_SELECTOR, ANISO_MODE_SELECTOR_DEFAULT},
{ANSEL_ALLOW_ID, ANSEL_ALLOW_STRING, 2, (NvU32 *)g_valuesANSEL_ALLOW, ANSEL_ALLOW_ALLOWED},
{ANSEL_ALLOWLISTED_ID, ANSEL_ALLOWLISTED_STRING, 2, (NvU32 *)g_valuesANSEL_ALLOWLISTED, ANSEL_ALLOWLISTED_DISALLOWED},
{ANSEL_ENABLE_ID, ANSEL_ENABLE_STRING, 2, (NvU32 *)g_valuesANSEL_ENABLE, ANSEL_ENABLE_ON},
{APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ID, APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_STRING, 6, (NvU32 *)g_valuesAPPLICATION_PROFILE_NOTIFICATION_TIMEOUT, APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_DISABLED},
{APPLICATION_STEAM_ID_ID, APPLICATION_STEAM_ID_STRING, 0, NULL, 0x00000000},
{BATTERY_BOOST_APP_FPS_ID, BATTERY_BOOST_APP_FPS_STRING, 3, (NvU32 *)g_valuesBATTERY_BOOST_APP_FPS, BATTERY_BOOST_APP_FPS_NO_OVERRIDE},
{CPL_HIDDEN_PROFILE_ID, CPL_HIDDEN_PROFILE_STRING, 2, (NvU32 *)g_valuesCPL_HIDDEN_PROFILE, CPL_HIDDEN_PROFILE_DISABLED},
{EXPORT_PERF_COUNTERS_ID, EXPORT_PERF_COUNTERS_STRING, 2, (NvU32 *)g_valuesEXPORT_PERF_COUNTERS, EXPORT_PERF_COUNTERS_OFF},
{EXTERNAL_QUIET_MODE_ID, EXTERNAL_QUIET_MODE_STRING, 2, (NvU32 *)g_valuesEXTERNAL_QUIET_MODE, EXTERNAL_QUIET_MODE_OFF},
{FRL_FPS_ID, FRL_FPS_STRING, 3, (NvU32 *)g_valuesFRL_FPS, FRL_FPS_DISABLED},
{FXAA_ALLOW_ID, FXAA_ALLOW_STRING, 2, (NvU32 *)g_valuesFXAA_ALLOW, FXAA_ALLOW_ALLOWED},
{FXAA_ENABLE_ID, FXAA_ENABLE_STRING, 2, (NvU32 *)g_valuesFXAA_ENABLE, FXAA_ENABLE_OFF},
{FXAA_INDICATOR_ENABLE_ID, FXAA_INDICATOR_ENABLE_STRING, 2, (NvU32 *)g_valuesFXAA_INDICATOR_ENABLE, FXAA_INDICATOR_ENABLE_OFF},
{LATENCY_INDICATOR_AUTOALIGN_ID, LATENCY_INDICATOR_AUTOALIGN_STRING, 2, (NvU32 *)g_valuesLATENCY_INDICATOR_AUTOALIGN, LATENCY_INDICATOR_AUTOALIGN_ENABLED},
{MCSFRSHOWSPLIT_ID, MCSFRSHOWSPLIT_STRING, 2, (NvU32 *)g_valuesMCSFRSHOWSPLIT, MCSFRSHOWSPLIT_DISABLED},
{NV_QUALITY_UPSCALING_ID, NV_QUALITY_UPSCALING_STRING, 2, (NvU32 *)g_valuesNV_QUALITY_UPSCALING, NV_QUALITY_UPSCALING_OFF},
{OPTIMUS_MAXAA_ID, OPTIMUS_MAXAA_STRING, 2, (NvU32 *)g_valuesOPTIMUS_MAXAA, 0x00000000},
{PHYSXINDICATOR_ID, PHYSXINDICATOR_STRING, 2, (NvU32 *)g_valuesPHYSXINDICATOR, PHYSXINDICATOR_DISABLED},
{PREFERRED_PSTATE_ID, PREFERRED_PSTATE_STRING, 8, (NvU32 *)g_valuesPREFERRED_PSTATE, PREFERRED_PSTATE_OPTIMAL_POWER},
{PREVENT_UI_AF_OVERRIDE_ID, PREVENT_UI_AF_OVERRIDE_STRING, 2, (NvU32 *)g_valuesPREVENT_UI_AF_OVERRIDE, PREVENT_UI_AF_OVERRIDE_OFF},
{SHIM_MAXRES_ID, SHIM_MAXRES_STRING, 0, NULL, 0x00000000},
{SHIM_MCCOMPAT_ID, SHIM_MCCOMPAT_STRING, 8, (NvU32 *)g_valuesSHIM_MCCOMPAT, SHIM_MCCOMPAT_AUTO_SELECT},
{SHIM_RENDERING_MODE_ID, SHIM_RENDERING_MODE_STRING, 8, (NvU32 *)g_valuesSHIM_RENDERING_MODE, SHIM_RENDERING_MODE_AUTO_SELECT},
{SHIM_RENDERING_OPTIONS_ID, SHIM_RENDERING_OPTIONS_STRING, 28, (NvU32 *)g_valuesSHIM_RENDERING_OPTIONS, 0x00000000},
{SLI_GPU_COUNT_ID, SLI_GPU_COUNT_STRING, 5, (NvU32 *)g_valuesSLI_GPU_COUNT, SLI_GPU_COUNT_AUTOSELECT},
{SLI_PREDEFINED_GPU_COUNT_ID, SLI_PREDEFINED_GPU_COUNT_STRING, 5, (NvU32 *)g_valuesSLI_PREDEFINED_GPU_COUNT, SLI_PREDEFINED_GPU_COUNT_AUTOSELECT},
{SLI_PREDEFINED_GPU_COUNT_DX10_ID, SLI_PREDEFINED_GPU_COUNT_DX10_STRING, 5, (NvU32 *)g_valuesSLI_PREDEFINED_GPU_COUNT_DX10, SLI_PREDEFINED_GPU_COUNT_DX10_AUTOSELECT},
{SLI_PREDEFINED_MODE_ID, SLI_PREDEFINED_MODE_STRING, 6, (NvU32 *)g_valuesSLI_PREDEFINED_MODE, SLI_PREDEFINED_MODE_AUTOSELECT},
{SLI_PREDEFINED_MODE_DX10_ID, SLI_PREDEFINED_MODE_DX10_STRING, 6, (NvU32 *)g_valuesSLI_PREDEFINED_MODE_DX10, SLI_PREDEFINED_MODE_DX10_AUTOSELECT},
{SLI_RENDERING_MODE_ID, SLI_RENDERING_MODE_STRING, 6, (NvU32 *)g_valuesSLI_RENDERING_MODE, SLI_RENDERING_MODE_AUTOSELECT},
{VRPRERENDERLIMIT_ID, VRPRERENDERLIMIT_STRING, 4, (NvU32 *)g_valuesVRPRERENDERLIMIT, VRPRERENDERLIMIT_DEFAULT},
{VRRFEATUREINDICATOR_ID, VRRFEATUREINDICATOR_STRING, 2, (NvU32 *)g_valuesVRRFEATUREINDICATOR, VRRFEATUREINDICATOR_ENABLED},
{VRROVERLAYINDICATOR_ID, VRROVERLAYINDICATOR_STRING, 2, (NvU32 *)g_valuesVRROVERLAYINDICATOR, VRROVERLAYINDICATOR_ENABLED},
{VRRREQUESTSTATE_ID, VRRREQUESTSTATE_STRING, 3, (NvU32 *)g_valuesVRRREQUESTSTATE, VRRREQUESTSTATE_FULLSCREEN_ONLY},
{VRR_APP_OVERRIDE_ID, VRR_APP_OVERRIDE_STRING, 5, (NvU32 *)g_valuesVRR_APP_OVERRIDE, VRR_APP_OVERRIDE_ALLOW},
{VRR_APP_OVERRIDE_REQUEST_STATE_ID, VRR_APP_OVERRIDE_REQUEST_STATE_STRING, 5, (NvU32 *)g_valuesVRR_APP_OVERRIDE_REQUEST_STATE, VRR_APP_OVERRIDE_REQUEST_STATE_ALLOW},
{VRR_MODE_ID, VRR_MODE_STRING, 3, (NvU32 *)g_valuesVRR_MODE, VRR_MODE_FULLSCREEN_ONLY},
{VSYNCSMOOTHAFR_ID, VSYNCSMOOTHAFR_STRING, 2, (NvU32 *)g_valuesVSYNCSMOOTHAFR, VSYNCSMOOTHAFR_OFF},
{VSYNCVRRCONTROL_ID, VSYNCVRRCONTROL_STRING, 3, (NvU32 *)g_valuesVSYNCVRRCONTROL, VSYNCVRRCONTROL_ENABLE},
{VSYNC_BEHAVIOR_FLAGS_ID, VSYNC_BEHAVIOR_FLAGS_STRING, 3, (NvU32 *)g_valuesVSYNC_BEHAVIOR_FLAGS, VSYNC_BEHAVIOR_FLAGS_DEFAULT},
{WKS_API_STEREO_EYES_EXCHANGE_ID, WKS_API_STEREO_EYES_EXCHANGE_STRING, 2, (NvU32 *)g_valuesWKS_API_STEREO_EYES_EXCHANGE, WKS_API_STEREO_EYES_EXCHANGE_OFF},
{WKS_API_STEREO_MODE_ID, WKS_API_STEREO_MODE_STRING, 25, (NvU32 *)g_valuesWKS_API_STEREO_MODE, WKS_API_STEREO_MODE_SHUTTER_GLASSES},
{WKS_MEMORY_ALLOCATION_POLICY_ID, WKS_MEMORY_ALLOCATION_POLICY_STRING, 3, (NvU32 *)g_valuesWKS_MEMORY_ALLOCATION_POLICY, WKS_MEMORY_ALLOCATION_POLICY_AS_NEEDED},
{WKS_STEREO_DONGLE_SUPPORT_ID, WKS_STEREO_DONGLE_SUPPORT_STRING, 3, (NvU32 *)g_valuesWKS_STEREO_DONGLE_SUPPORT, WKS_STEREO_DONGLE_SUPPORT_DAC},
{WKS_STEREO_SUPPORT_ID, WKS_STEREO_SUPPORT_STRING, 2, (NvU32 *)g_valuesWKS_STEREO_SUPPORT, WKS_STEREO_SUPPORT_OFF},
{WKS_STEREO_SWAP_MODE_ID, WKS_STEREO_SWAP_MODE_STRING, 5, (NvU32 *)g_valuesWKS_STEREO_SWAP_MODE, WKS_STEREO_SWAP_MODE_APPLICATION_CONTROL},
{AO_MODE_ID, AO_MODE_STRING, 4, (NvU32 *)g_valuesAO_MODE, AO_MODE_OFF},
{AO_MODE_ACTIVE_ID, AO_MODE_ACTIVE_STRING, 2, (NvU32 *)g_valuesAO_MODE_ACTIVE, AO_MODE_ACTIVE_DISABLED},
{AUTO_LODBIASADJUST_ID, AUTO_LODBIASADJUST_STRING, 2, (NvU32 *)g_valuesAUTO_LODBIASADJUST, AUTO_LODBIASADJUST_ON},
{EXPORT_PERF_COUNTERS_DX9_ONLY_ID, EXPORT_PERF_COUNTERS_DX9_ONLY_STRING, 2, (NvU32 *)g_valuesEXPORT_PERF_COUNTERS_DX9_ONLY, EXPORT_PERF_COUNTERS_DX9_ONLY_OFF},
{LODBIASADJUST_ID, LODBIASADJUST_STRING, 2, (NvU32 *)g_valuesLODBIASADJUST, 0x00000000},
{MAXWELL_B_SAMPLE_INTERLEAVE_ID, MAXWELL_B_SAMPLE_INTERLEAVE_STRING, 2, (NvU32 *)g_valuesMAXWELL_B_SAMPLE_INTERLEAVE, MAXWELL_B_SAMPLE_INTERLEAVE_OFF},
{PRERENDERLIMIT_ID, PRERENDERLIMIT_STRING, 3, (NvU32 *)g_valuesPRERENDERLIMIT, PRERENDERLIMIT_APP_CONTROLLED},
{PS_SHADERDISKCACHE_ID, PS_SHADERDISKCACHE_STRING, 2, (NvU32 *)g_valuesPS_SHADERDISKCACHE, PS_SHADERDISKCACHE_ON},
{PS_SHADERDISKCACHE_MAX_SIZE_ID, PS_SHADERDISKCACHE_MAX_SIZE_STRING, 2, (NvU32 *)g_valuesPS_SHADERDISKCACHE_MAX_SIZE, 0x00000000},
{PS_TEXFILTER_ANISO_OPTS2_ID, PS_TEXFILTER_ANISO_OPTS2_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_ANISO_OPTS2, PS_TEXFILTER_ANISO_OPTS2_OFF},
{PS_TEXFILTER_BILINEAR_IN_ANISO_ID, PS_TEXFILTER_BILINEAR_IN_ANISO_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_BILINEAR_IN_ANISO, PS_TEXFILTER_BILINEAR_IN_ANISO_OFF},
{PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID, PS_TEXFILTER_DISABLE_TRILIN_SLOPE_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_DISABLE_TRILIN_SLOPE, PS_TEXFILTER_DISABLE_TRILIN_SLOPE_OFF},
{PS_TEXFILTER_NO_NEG_LODBIAS_ID, PS_TEXFILTER_NO_NEG_LODBIAS_STRING, 2, (NvU32 *)g_valuesPS_TEXFILTER_NO_NEG_LODBIAS, PS_TEXFILTER_NO_NEG_LODBIAS_OFF},
{QUALITY_ENHANCEMENTS_ID, QUALITY_ENHANCEMENTS_STRING, 4, (NvU32 *)g_valuesQUALITY_ENHANCEMENTS, QUALITY_ENHANCEMENTS_QUALITY},
{QUALITY_ENHANCEMENT_SUBSTITUTION_ID, QUALITY_ENHANCEMENT_SUBSTITUTION_STRING, 2, (NvU32 *)g_valuesQUALITY_ENHANCEMENT_SUBSTITUTION, QUALITY_ENHANCEMENT_SUBSTITUTION_NO_SUBSTITUTION},
{REFRESH_RATE_OVERRIDE_ID, REFRESH_RATE_OVERRIDE_STRING, 3, (NvU32 *)g_valuesREFRESH_RATE_OVERRIDE, REFRESH_RATE_OVERRIDE_APPLICATION_CONTROLLED},
{SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ID, SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_STRING, 2, (NvU32 *)g_valuesSET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE, SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_OFF},
{SET_VAB_DATA_ID, SET_VAB_DATA_STRING, 6, (NvU32 *)g_valuesSET_VAB_DATA, SET_VAB_DATA_USE_API_DEFAULTS},
{VSYNCMODE_ID, VSYNCMODE_STRING, 7, (NvU32 *)g_valuesVSYNCMODE, VSYNCMODE_PASSIVE},
{VSYNCTEARCONTROL_ID, VSYNCTEARCONTROL_STRING, 2, (NvU32 *)g_valuesVSYNCTEARCONTROL, VSYNCTEARCONTROL_DISABLE},
};
SettingWSTRINGNameString mapSettingWSTRING[TOTAL_WSTRING_SETTING_NUM] =
{
{OGL_IMPLICIT_GPU_AFFINITY_ID, OGL_IMPLICIT_GPU_AFFINITY_STRING, 1, (const wchar_t **)g_valuesOGL_IMPLICIT_GPU_AFFINITY, L"autoselect"},
{CUDA_EXCLUDED_GPUS_ID, CUDA_EXCLUDED_GPUS_STRING, 1, (const wchar_t **)g_valuesCUDA_EXCLUDED_GPUS, L"none"},
{D3DOGL_GPU_MAX_POWER_ID, D3DOGL_GPU_MAX_POWER_STRING, 1, (const wchar_t **)g_valuesD3DOGL_GPU_MAX_POWER, L"0"},
{ICAFE_LOGO_CONFIG_ID, ICAFE_LOGO_CONFIG_STRING, 0, NULL, L""},
};

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/************************************************************************************************************************************\
|* *|
|* Copyright <20> 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
////////////////////////// NVIDIA SHADER EXTENSIONS /////////////////
// internal functions
// Functions in this file are not expected to be called by apps directly
#include "nvShaderExtnEnums.h"
struct NvShaderExtnStruct
{
uint opcode; // opcode
uint rid; // resource ID
uint sid; // sampler ID
uint4 dst1u; // destination operand 1 (for instructions that need extra destination operands)
uint4 src3u; // source operand 3
uint4 src4u; // source operand 4
uint4 src5u; // source operand 5
uint4 src0u; // uint source operand 0
uint4 src1u; // uint source operand 0
uint4 src2u; // uint source operand 0
uint4 dst0u; // uint destination operand
uint markUavRef; // the next store to UAV is fake and is used only to identify the uav slot
uint numOutputsForIncCounter; // Used for output to IncrementCounter
float padding1[27]; // struct size: 256 bytes
};
// RW structured buffer for Nvidia shader extensions
// Application needs to define NV_SHADER_EXTN_SLOT as a unused slot, which should be
// set using NvAPI_D3D11_SetNvShaderExtnSlot() call before creating the first shader that
// uses nvidia shader extensions. E.g before including this file in shader define it as:
// #define NV_SHADER_EXTN_SLOT u7
// For SM5.1, application needs to define NV_SHADER_EXTN_REGISTER_SPACE as register space
// E.g. before including this file in shader define it as:
// #define NV_SHADER_EXTN_REGISTER_SPACE space2
// Note that other operations to this UAV will be ignored so application
// should bind a null resource
#ifdef NV_SHADER_EXTN_REGISTER_SPACE
RWStructuredBuffer<NvShaderExtnStruct> g_NvidiaExt : register( NV_SHADER_EXTN_SLOT, NV_SHADER_EXTN_REGISTER_SPACE );
#else
RWStructuredBuffer<NvShaderExtnStruct> g_NvidiaExt : register( NV_SHADER_EXTN_SLOT );
#endif
//----------------------------------------------------------------------------//
// the exposed SHFL instructions accept a mask parameter in src2
// To compute lane mask from width of segment:
// minLaneID : currentLaneId & src2[12:8]
// maxLaneID : minLaneId | (src2[4:0] & ~src2[12:8])
// where [minLaneId, maxLaneId] defines the segment where currentLaneId belongs
// we always set src2[4:0] to 11111 (0x1F), and set src2[12:8] as (32 - width)
int __NvGetShflMaskFromWidth(uint width)
{
return ((NV_WARP_SIZE - width) << 8) | 0x1F;
}
//----------------------------------------------------------------------------//
void __NvReferenceUAVForOp(RWByteAddressBuffer uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav.Store(index, 0);
}
void __NvReferenceUAVForOp(RWTexture1D<float2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = float2(0,0);
}
void __NvReferenceUAVForOp(RWTexture2D<float2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = float2(0,0);
}
void __NvReferenceUAVForOp(RWTexture3D<float2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = float2(0,0);
}
void __NvReferenceUAVForOp(RWTexture1D<float4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = float4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture2D<float4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = float4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture3D<float4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = float4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture1D<float> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = 0.0f;
}
void __NvReferenceUAVForOp(RWTexture2D<float> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = 0.0f;
}
void __NvReferenceUAVForOp(RWTexture3D<float> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = 0.0f;
}
void __NvReferenceUAVForOp(RWTexture1D<uint2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = uint2(0,0);
}
void __NvReferenceUAVForOp(RWTexture2D<uint2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = uint2(0,0);
}
void __NvReferenceUAVForOp(RWTexture3D<uint2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = uint2(0,0);
}
void __NvReferenceUAVForOp(RWTexture1D<uint4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = uint4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture2D<uint4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = uint4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture3D<uint4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = uint4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture1D<uint> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = 0;
}
void __NvReferenceUAVForOp(RWTexture2D<uint> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = 0;
}
void __NvReferenceUAVForOp(RWTexture3D<uint> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = 0;
}
void __NvReferenceUAVForOp(RWTexture1D<int2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = int2(0,0);
}
void __NvReferenceUAVForOp(RWTexture2D<int2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = int2(0,0);
}
void __NvReferenceUAVForOp(RWTexture3D<int2> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = int2(0,0);
}
void __NvReferenceUAVForOp(RWTexture1D<int4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = int4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture2D<int4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = int4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture3D<int4> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = int4(0,0,0,0);
}
void __NvReferenceUAVForOp(RWTexture1D<int> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[index] = 0;
}
void __NvReferenceUAVForOp(RWTexture2D<int> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint2(index,index)] = 0;
}
void __NvReferenceUAVForOp(RWTexture3D<int> uav)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].markUavRef = 1;
uav[uint3(index,index,index)] = 0;
}
//----------------------------------------------------------------------------//
// ATOMIC op sub-opcodes
#define NV_EXTN_ATOM_AND 0
#define NV_EXTN_ATOM_OR 1
#define NV_EXTN_ATOM_XOR 2
#define NV_EXTN_ATOM_ADD 3
#define NV_EXTN_ATOM_MAX 6
#define NV_EXTN_ATOM_MIN 7
#define NV_EXTN_ATOM_SWAP 8
#define NV_EXTN_ATOM_CAS 9
//----------------------------------------------------------------------------//
// performs Atomic operation on two consecutive fp16 values in the given UAV
// the uint paramater 'fp16x2Val' is treated as two fp16 values
// the passed sub-opcode 'op' should be an immediate constant
// byteAddress must be multiple of 4
// the returned value are the two fp16 values packed into a single uint
uint __NvAtomicOpFP16x2(RWByteAddressBuffer uav, uint byteAddress, uint fp16x2Val, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = byteAddress;
g_NvidiaExt[index].src1u.x = fp16x2Val;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
return g_NvidiaExt[index].dst0u.x;
}
//----------------------------------------------------------------------------//
// performs Atomic operation on a R16G16_FLOAT UAV at the given address
// the uint paramater 'fp16x2Val' is treated as two fp16 values
// the passed sub-opcode 'op' should be an immediate constant
// the returned value are the two fp16 values (.x and .y components) packed into a single uint
// Warning: Behaviour of these set of functions is undefined if the UAV is not
// of R16G16_FLOAT format (might result in app crash or TDR)
uint __NvAtomicOpFP16x2(RWTexture1D<float2> uav, uint address, uint fp16x2Val, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = address;
g_NvidiaExt[index].src1u.x = fp16x2Val;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
return g_NvidiaExt[index].dst0u.x;
}
uint __NvAtomicOpFP16x2(RWTexture2D<float2> uav, uint2 address, uint fp16x2Val, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xy = address;
g_NvidiaExt[index].src1u.x = fp16x2Val;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
return g_NvidiaExt[index].dst0u.x;
}
uint __NvAtomicOpFP16x2(RWTexture3D<float2> uav, uint3 address, uint fp16x2Val, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xyz = address;
g_NvidiaExt[index].src1u.x = fp16x2Val;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
return g_NvidiaExt[index].dst0u.x;
}
//----------------------------------------------------------------------------//
// performs Atomic operation on a R16G16B16A16_FLOAT UAV at the given address
// the uint2 paramater 'fp16x2Val' is treated as four fp16 values
// i.e, fp16x2Val.x = uav.xy and fp16x2Val.y = uav.yz
// the passed sub-opcode 'op' should be an immediate constant
// the returned value are the four fp16 values (.xyzw components) packed into uint2
// Warning: Behaviour of these set of functions is undefined if the UAV is not
// of R16G16B16A16_FLOAT format (might result in app crash or TDR)
uint2 __NvAtomicOpFP16x2(RWTexture1D<float4> uav, uint address, uint2 fp16x2Val, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
// break it down into two fp16x2 atomic ops
uint2 retVal;
// first op has x-coordinate = x * 2
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = address * 2;
g_NvidiaExt[index].src1u.x = fp16x2Val.x;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
retVal.x = g_NvidiaExt[index].dst0u.x;
// second op has x-coordinate = x * 2 + 1
index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = address * 2 + 1;
g_NvidiaExt[index].src1u.x = fp16x2Val.y;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
retVal.y = g_NvidiaExt[index].dst0u.x;
return retVal;
}
uint2 __NvAtomicOpFP16x2(RWTexture2D<float4> uav, uint2 address, uint2 fp16x2Val, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
// break it down into two fp16x2 atomic ops
uint2 retVal;
// first op has x-coordinate = x * 2
uint2 addressTemp = uint2(address.x * 2, address.y);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xy = addressTemp;
g_NvidiaExt[index].src1u.x = fp16x2Val.x;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
retVal.x = g_NvidiaExt[index].dst0u.x;
// second op has x-coordinate = x * 2 + 1
addressTemp.x++;
index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xy = addressTemp;
g_NvidiaExt[index].src1u.x = fp16x2Val.y;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
retVal.y = g_NvidiaExt[index].dst0u.x;
return retVal;
}
uint2 __NvAtomicOpFP16x2(RWTexture3D<float4> uav, uint3 address, uint2 fp16x2Val, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
// break it down into two fp16x2 atomic ops
uint2 retVal;
// first op has x-coordinate = x * 2
uint3 addressTemp = uint3(address.x * 2, address.y, address.z);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xyz = addressTemp;
g_NvidiaExt[index].src1u.x = fp16x2Val.x;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
retVal.x = g_NvidiaExt[index].dst0u.x;
// second op has x-coordinate = x * 2 + 1
addressTemp.x++;
index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xyz = addressTemp;
g_NvidiaExt[index].src1u.x = fp16x2Val.y;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP16_ATOMIC;
retVal.y = g_NvidiaExt[index].dst0u.x;
return retVal;
}
uint __fp32x2Tofp16x2(float2 val)
{
return (f32tof16(val.y)<<16) | f32tof16(val.x) ;
}
uint2 __fp32x4Tofp16x4(float4 val)
{
return uint2( (f32tof16(val.y)<<16) | f32tof16(val.x), (f32tof16(val.w)<<16) | f32tof16(val.z) ) ;
}
//----------------------------------------------------------------------------//
// FP32 Atomic functions
// performs Atomic operation treating the uav as float (fp32) values
// the passed sub-opcode 'op' should be an immediate constant
// byteAddress must be multiple of 4
float __NvAtomicAddFP32(RWByteAddressBuffer uav, uint byteAddress, float val)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = byteAddress;
g_NvidiaExt[index].src1u.x = asuint(val); // passing as uint to make it more convinient for the driver to translate
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC;
return asfloat(g_NvidiaExt[index].dst0u.x);
}
float __NvAtomicAddFP32(RWTexture1D<float> uav, uint address, float val)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = address;
g_NvidiaExt[index].src1u.x = asuint(val);
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC;
return asfloat(g_NvidiaExt[index].dst0u.x);
}
float __NvAtomicAddFP32(RWTexture2D<float> uav, uint2 address, float val)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xy = address;
g_NvidiaExt[index].src1u.x = asuint(val);
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC;
return asfloat(g_NvidiaExt[index].dst0u.x);
}
float __NvAtomicAddFP32(RWTexture3D<float> uav, uint3 address, float val)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xyz = address;
g_NvidiaExt[index].src1u.x = asuint(val);
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_ADD;
g_NvidiaExt[index].opcode = NV_EXTN_OP_FP32_ATOMIC;
return asfloat(g_NvidiaExt[index].dst0u.x);
}
//----------------------------------------------------------------------------//
// UINT64 Atmoic Functions
// The functions below performs atomic operation on the given UAV treating the value as uint64
// byteAddress must be multiple of 8
// The returned value is the value present in memory location before the atomic operation
// uint2 vector type is used to represent a single uint64 value with the x component containing the low 32 bits and y component the high 32 bits.
uint2 __NvAtomicCompareExchangeUINT64(RWByteAddressBuffer uav, uint byteAddress, uint2 compareValue, uint2 value)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = byteAddress;
g_NvidiaExt[index].src1u.xy = compareValue;
g_NvidiaExt[index].src1u.zw = value;
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_CAS;
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
return g_NvidiaExt[index].dst0u.xy;
}
uint2 __NvAtomicOpUINT64(RWByteAddressBuffer uav, uint byteAddress, uint2 value, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = byteAddress;
g_NvidiaExt[index].src1u.xy = value;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
return g_NvidiaExt[index].dst0u.xy;
}
uint2 __NvAtomicCompareExchangeUINT64(RWTexture1D<uint2> uav, uint address, uint2 compareValue, uint2 value)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = address;
g_NvidiaExt[index].src1u.xy = compareValue;
g_NvidiaExt[index].src1u.zw = value;
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_CAS;
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
return g_NvidiaExt[index].dst0u.xy;
}
uint2 __NvAtomicOpUINT64(RWTexture1D<uint2> uav, uint address, uint2 value, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = address;
g_NvidiaExt[index].src1u.xy = value;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
return g_NvidiaExt[index].dst0u.xy;
}
uint2 __NvAtomicCompareExchangeUINT64(RWTexture2D<uint2> uav, uint2 address, uint2 compareValue, uint2 value)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xy = address;
g_NvidiaExt[index].src1u.xy = compareValue;
g_NvidiaExt[index].src1u.zw = value;
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_CAS;
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
return g_NvidiaExt[index].dst0u.xy;
}
uint2 __NvAtomicOpUINT64(RWTexture2D<uint2> uav, uint2 address, uint2 value, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xy = address;
g_NvidiaExt[index].src1u.xy = value;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
return g_NvidiaExt[index].dst0u.xy;
}
uint2 __NvAtomicCompareExchangeUINT64(RWTexture3D<uint2> uav, uint3 address, uint2 compareValue, uint2 value)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xyz = address;
g_NvidiaExt[index].src1u.xy = compareValue;
g_NvidiaExt[index].src1u.zw = value;
g_NvidiaExt[index].src2u.x = NV_EXTN_ATOM_CAS;
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
return g_NvidiaExt[index].dst0u.xy;
}
uint2 __NvAtomicOpUINT64(RWTexture3D<uint2> uav, uint3 address, uint2 value, uint atomicOpType)
{
__NvReferenceUAVForOp(uav);
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.xyz = address;
g_NvidiaExt[index].src1u.xy = value;
g_NvidiaExt[index].src2u.x = atomicOpType;
g_NvidiaExt[index].opcode = NV_EXTN_OP_UINT64_ATOMIC;
return g_NvidiaExt[index].dst0u.xy;
}
uint4 __NvFootprint(uint texSpace, uint texIndex, uint smpSpace, uint smpIndex, uint texType, float3 location, uint footprintmode, uint gran, int3 offset = int3(0, 0, 0))
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = texIndex;
g_NvidiaExt[index].src0u.y = smpIndex;
g_NvidiaExt[index].src1u.xyz = asuint(location);
g_NvidiaExt[index].src1u.w = gran;
g_NvidiaExt[index].src3u.x = texSpace;
g_NvidiaExt[index].src3u.y = smpSpace;
g_NvidiaExt[index].src3u.z = texType;
g_NvidiaExt[index].src3u.w = footprintmode;
g_NvidiaExt[index].src4u.xyz = asuint(offset);
g_NvidiaExt[index].opcode = NV_EXTN_OP_FOOTPRINT;
g_NvidiaExt[index].numOutputsForIncCounter = 4;
// result is returned as the return value of IncrementCounter on fake UAV slot
uint4 op;
op.x = g_NvidiaExt.IncrementCounter();
op.y = g_NvidiaExt.IncrementCounter();
op.z = g_NvidiaExt.IncrementCounter();
op.w = g_NvidiaExt.IncrementCounter();
return op;
}
uint4 __NvFootprintBias(uint texSpace, uint texIndex, uint smpSpace, uint smpIndex, uint texType, float3 location, uint footprintmode, uint gran, float bias, int3 offset = int3(0, 0, 0))
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = texIndex;
g_NvidiaExt[index].src0u.y = smpIndex;
g_NvidiaExt[index].src1u.xyz = asuint(location);
g_NvidiaExt[index].src1u.w = gran;
g_NvidiaExt[index].src2u.x = asuint(bias);
g_NvidiaExt[index].src3u.x = texSpace;
g_NvidiaExt[index].src3u.y = smpSpace;
g_NvidiaExt[index].src3u.z = texType;
g_NvidiaExt[index].src3u.w = footprintmode;
g_NvidiaExt[index].src4u.xyz = asuint(offset);
g_NvidiaExt[index].opcode = NV_EXTN_OP_FOOTPRINT_BIAS;
g_NvidiaExt[index].numOutputsForIncCounter = 4;
// result is returned as the return value of IncrementCounter on fake UAV slot
uint4 op;
op.x = g_NvidiaExt.IncrementCounter();
op.y = g_NvidiaExt.IncrementCounter();
op.z = g_NvidiaExt.IncrementCounter();
op.w = g_NvidiaExt.IncrementCounter();
return op;
}
uint4 __NvFootprintLevel(uint texSpace, uint texIndex, uint smpSpace, uint smpIndex, uint texType, float3 location, uint footprintmode, uint gran, float lodLevel, int3 offset = int3(0, 0, 0))
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = texIndex;
g_NvidiaExt[index].src0u.y = smpIndex;
g_NvidiaExt[index].src1u.xyz = asuint(location);
g_NvidiaExt[index].src1u.w = gran;
g_NvidiaExt[index].src2u.x = asuint(lodLevel);
g_NvidiaExt[index].src3u.x = texSpace;
g_NvidiaExt[index].src3u.y = smpSpace;
g_NvidiaExt[index].src3u.z = texType;
g_NvidiaExt[index].src3u.w = footprintmode;
g_NvidiaExt[index].src4u.xyz = asuint(offset);
g_NvidiaExt[index].opcode = NV_EXTN_OP_FOOTPRINT_LEVEL;
g_NvidiaExt[index].numOutputsForIncCounter = 4;
// result is returned as the return value of IncrementCounter on fake UAV slot
uint4 op;
op.x = g_NvidiaExt.IncrementCounter();
op.y = g_NvidiaExt.IncrementCounter();
op.z = g_NvidiaExt.IncrementCounter();
op.w = g_NvidiaExt.IncrementCounter();
return op;
}
uint4 __NvFootprintGrad(uint texSpace, uint texIndex, uint smpSpace, uint smpIndex, uint texType, float3 location, uint footprintmode, uint gran, float3 ddx, float3 ddy, int3 offset = int3(0, 0, 0))
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = texIndex;
g_NvidiaExt[index].src0u.y = smpIndex;
g_NvidiaExt[index].src1u.xyz = asuint(location);
g_NvidiaExt[index].src1u.w = gran;
g_NvidiaExt[index].src2u.xyz = asuint(ddx);
g_NvidiaExt[index].src5u.xyz = asuint(ddy);
g_NvidiaExt[index].src3u.x = texSpace;
g_NvidiaExt[index].src3u.y = smpSpace;
g_NvidiaExt[index].src3u.z = texType;
g_NvidiaExt[index].src3u.w = footprintmode;
g_NvidiaExt[index].src4u.xyz = asuint(offset);
g_NvidiaExt[index].opcode = NV_EXTN_OP_FOOTPRINT_GRAD;
g_NvidiaExt[index].numOutputsForIncCounter = 4;
// result is returned as the return value of IncrementCounter on fake UAV slot
uint4 op;
op.x = g_NvidiaExt.IncrementCounter();
op.y = g_NvidiaExt.IncrementCounter();
op.z = g_NvidiaExt.IncrementCounter();
op.w = g_NvidiaExt.IncrementCounter();
return op;
}
// returns value of special register - specify subopcode from any of NV_SPECIALOP_* specified in nvShaderExtnEnums.h - other opcodes undefined behavior
uint __NvGetSpecial(uint subOpCode)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].opcode = NV_EXTN_OP_GET_SPECIAL;
g_NvidiaExt[index].src0u.x = subOpCode;
return g_NvidiaExt.IncrementCounter();
}
// predicate is returned in laneValid indicating if srcLane is in range and val from specified lane is returned.
int __NvShflGeneric(int val, uint srcLane, uint maskClampVal, out uint laneValid)
{
uint index = g_NvidiaExt.IncrementCounter();
g_NvidiaExt[index].src0u.x = val; // variable to be shuffled
g_NvidiaExt[index].src0u.y = srcLane; // source lane
g_NvidiaExt[index].src0u.z = maskClampVal;
g_NvidiaExt[index].opcode = NV_EXTN_OP_SHFL_GENERIC;
g_NvidiaExt[index].numOutputsForIncCounter = 2;
laneValid = asuint(g_NvidiaExt.IncrementCounter());
return g_NvidiaExt.IncrementCounter();
}

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/************************************************************************************************************************************\
|* *|
|* Copyright <20> 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
////////////////////////////////////////////////////////////////////////////////
////////////////////////// NVIDIA SHADER EXTENSIONS ////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// This file can be included both from HLSL shader code as well as C++ code.
// The app should call NvAPI_D3D11_IsNvShaderExtnOpCodeSupported() / NvAPI_D3D12_IsNvShaderExtnOpCodeSupported()
// to check for support for every nv shader extension opcode it plans to use
//----------------------------------------------------------------------------//
//---------------------------- NV Shader Extn Version -----------------------//
//----------------------------------------------------------------------------//
#define NV_SHADER_EXTN_VERSION 1
//----------------------------------------------------------------------------//
//---------------------------- Misc constants --------------------------------//
//----------------------------------------------------------------------------//
#define NV_WARP_SIZE 32
#define NV_WARP_SIZE_LOG2 5
//----------------------------------------------------------------------------//
//---------------------------- opCode constants ------------------------------//
//----------------------------------------------------------------------------//
#define NV_EXTN_OP_SHFL 1
#define NV_EXTN_OP_SHFL_UP 2
#define NV_EXTN_OP_SHFL_DOWN 3
#define NV_EXTN_OP_SHFL_XOR 4
#define NV_EXTN_OP_VOTE_ALL 5
#define NV_EXTN_OP_VOTE_ANY 6
#define NV_EXTN_OP_VOTE_BALLOT 7
#define NV_EXTN_OP_GET_LANE_ID 8
#define NV_EXTN_OP_FP16_ATOMIC 12
#define NV_EXTN_OP_FP32_ATOMIC 13
#define NV_EXTN_OP_GET_SPECIAL 19
#define NV_EXTN_OP_UINT64_ATOMIC 20
#define NV_EXTN_OP_MATCH_ANY 21
// FOOTPRINT - For Sample and SampleBias
#define NV_EXTN_OP_FOOTPRINT 28
#define NV_EXTN_OP_FOOTPRINT_BIAS 29
#define NV_EXTN_OP_GET_SHADING_RATE 30
// FOOTPRINT - For SampleLevel and SampleGrad
#define NV_EXTN_OP_FOOTPRINT_LEVEL 31
#define NV_EXTN_OP_FOOTPRINT_GRAD 32
// SHFL Generic
#define NV_EXTN_OP_SHFL_GENERIC 33
#define NV_EXTN_OP_VPRS_EVAL_ATTRIB_AT_SAMPLE 51
#define NV_EXTN_OP_VPRS_EVAL_ATTRIB_SNAPPED 52
// HitObject API
#define NV_EXTN_OP_HIT_OBJECT_TRACE_RAY 67
#define NV_EXTN_OP_HIT_OBJECT_MAKE_HIT 68
#define NV_EXTN_OP_HIT_OBJECT_MAKE_HIT_WITH_RECORD_INDEX 69
#define NV_EXTN_OP_HIT_OBJECT_MAKE_MISS 70
#define NV_EXTN_OP_HIT_OBJECT_REORDER_THREAD 71
#define NV_EXTN_OP_HIT_OBJECT_INVOKE 72
#define NV_EXTN_OP_HIT_OBJECT_IS_MISS 73
#define NV_EXTN_OP_HIT_OBJECT_GET_INSTANCE_ID 74
#define NV_EXTN_OP_HIT_OBJECT_GET_INSTANCE_INDEX 75
#define NV_EXTN_OP_HIT_OBJECT_GET_PRIMITIVE_INDEX 76
#define NV_EXTN_OP_HIT_OBJECT_GET_GEOMETRY_INDEX 77
#define NV_EXTN_OP_HIT_OBJECT_GET_HIT_KIND 78
#define NV_EXTN_OP_HIT_OBJECT_GET_RAY_DESC 79
#define NV_EXTN_OP_HIT_OBJECT_GET_ATTRIBUTES 80
#define NV_EXTN_OP_HIT_OBJECT_GET_SHADER_TABLE_INDEX 81
#define NV_EXTN_OP_HIT_OBJECT_LOAD_LOCAL_ROOT_TABLE_CONSTANT 82
#define NV_EXTN_OP_HIT_OBJECT_IS_HIT 83
#define NV_EXTN_OP_HIT_OBJECT_IS_NOP 84
#define NV_EXTN_OP_HIT_OBJECT_MAKE_NOP 85
//----------------------------------------------------------------------------//
//-------------------- GET_SPECIAL subOpCode constants -----------------------//
//----------------------------------------------------------------------------//
#define NV_SPECIALOP_THREADLTMASK 4
#define NV_SPECIALOP_FOOTPRINT_SINGLELOD_PRED 5
#define NV_SPECIALOP_GLOBAL_TIMER_LO 9
#define NV_SPECIALOP_GLOBAL_TIMER_HI 10
//----------------------------------------------------------------------------//
//----------------------------- Texture Types -------------------------------//
//----------------------------------------------------------------------------//
#define NV_EXTN_TEXTURE_1D 2
#define NV_EXTN_TEXTURE_1D_ARRAY 3
#define NV_EXTN_TEXTURE_2D 4
#define NV_EXTN_TEXTURE_2D_ARRAY 5
#define NV_EXTN_TEXTURE_3D 6
#define NV_EXTN_TEXTURE_CUBE 7
#define NV_EXTN_TEXTURE_CUBE_ARRAY 8
//---------------------------------------------------------------------------//
//----------------FOOTPRINT Enums for NvFootprint* extns---------------------//
//---------------------------------------------------------------------------//
#define NV_EXTN_FOOTPRINT_MODE_FINE 0
#define NV_EXTN_FOOTPRINT_MODE_COARSE 1

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/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
#pragma once
#include"nvapi_lite_salstart.h"
#pragma pack(push,8)
#ifdef __cplusplus
extern "C" {
#endif
#if (defined(WIN32) || defined(_WIN32)) && defined(_MSC_VER) && (_MSC_VER > 1399) && !defined(NVAPI_INTERNAL) && !defined(NVAPI_DEPRECATED_OLD)
#ifndef __nvapi_deprecated_function
#define __nvapi_deprecated_function(message) __declspec(deprecated(message))
#endif
#ifndef __nvapi_deprecated_datatype
#define __nvapi_deprecated_datatype(FirstRelease) __declspec(deprecated("Do not use this data type - it is deprecated in release " #FirstRelease "."))
#endif
#else
#ifndef __nvapi_deprecated_function
#define __nvapi_deprecated_function(message)
#endif
#ifndef __nvapi_deprecated_datatype
#define __nvapi_deprecated_datatype(FirstRelease)
#endif
#endif
/* 64-bit types for compilers that support them, plus some obsolete variants */
#if defined(__GNUC__) || defined(__arm) || defined(__IAR_SYSTEMS_ICC__) || defined(__ghs__) || defined(_WIN64)
typedef unsigned long long NvU64; /* 0 to 18446744073709551615 */
typedef long long NvS64; /* -9223372036854775808 to 9223372036854775807 */
#else
typedef unsigned __int64 NvU64; /* 0 to 18446744073709551615 */
typedef __int64 NvS64; /* -9223372036854775808 to 9223372036854775807 */
#endif
// mac os 32-bit still needs this
#if (defined(macintosh) || defined(__APPLE__)) && !defined(__LP64__)
typedef signed long NvS32; /* -2147483648 to 2147483647 */
#else
typedef signed int NvS32; /* -2147483648 to 2147483647 */
#endif
#ifndef __unix
// mac os 32-bit still needs this
#if ( (defined(macintosh) && defined(__LP64__) && (__NVAPI_RESERVED0__)) || \
(!defined(macintosh) && defined(__NVAPI_RESERVED0__)) )
typedef unsigned int NvU32; /* 0 to 4294967295 */
#else
typedef unsigned long NvU32; /* 0 to 4294967295 */
#endif
#else
typedef unsigned int NvU32; /* 0 to 4294967295 */
#endif
typedef unsigned long temp_NvU32; /* 0 to 4294967295 */
typedef signed short NvS16;
typedef unsigned short NvU16;
typedef unsigned char NvU8;
typedef signed char NvS8;
typedef float NvF32;
typedef double NvF64;
/*!
* Macro to convert NvU32 to NvF32.
*/
#define NvU32TONvF32(_pData) *(NvF32 *)(_pData)
/*!
* Macro to convert NvF32 to NvU32.
*/
#define NvF32TONvU32(_pData) *(NvU32 *)(_pData)
/* Boolean type */
typedef NvU8 NvBool;
#define NV_TRUE ((NvBool)(0 == 0))
#define NV_FALSE ((NvBool)(0 != 0))
typedef struct _NV_RECT
{
NvU32 left;
NvU32 top;
NvU32 right;
NvU32 bottom;
} NV_RECT;
#define NV_DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
//! \addtogroup nvapihandles
//! NVAPI Handles - These handles are retrieved from various calls and passed in to others in NvAPI
//! These are meant to be opaque types. Do not assume they correspond to indices, HDCs,
//! display indexes or anything else.
//!
//! Most handles remain valid until a display re-configuration (display mode set) or GPU
//! reconfiguration (going into or out of SLI modes) occurs. If NVAPI_HANDLE_INVALIDATED
//! is received by an app, it should discard all handles, and re-enumerate them.
//! @{
NV_DECLARE_HANDLE(NvLogicalGpuHandle); //!< One or more physical GPUs acting in concert (SLI)
NV_DECLARE_HANDLE(NvPhysicalGpuHandle); //!< A single physical GPU
NV_DECLARE_HANDLE(NvDisplayHandle); //!< Display Device driven by NVIDIA GPU(s) (an attached display)
NV_DECLARE_HANDLE(NvMonitorHandle); //!< Monitor handle
NV_DECLARE_HANDLE(NvUnAttachedDisplayHandle); //!< Unattached Display Device driven by NVIDIA GPU(s)
NV_DECLARE_HANDLE(NvVisualComputingDeviceHandle); //!< A handle to a Visual Computing Device
NV_DECLARE_HANDLE(NvEventHandle); //!< A handle to an event registration instance
NV_DECLARE_HANDLE(NvHICHandle); //!< A handle to a Host Interface Card
NV_DECLARE_HANDLE(NvGSyncDeviceHandle); //!< A handle to a Sync device
NV_DECLARE_HANDLE(NvVioHandle); //!< A handle to an SDI device
NV_DECLARE_HANDLE(NvTransitionHandle); //!< A handle to address a single transition request
NV_DECLARE_HANDLE(NvAudioHandle); //!< NVIDIA HD Audio Device
NV_DECLARE_HANDLE(Nv3DVPContextHandle); //!< A handle for a 3D Vision Pro (3DVP) context
NV_DECLARE_HANDLE(Nv3DVPTransceiverHandle); //!< A handle for a 3DVP RF transceiver
NV_DECLARE_HANDLE(Nv3DVPGlassesHandle); //!< A handle for a pair of 3DVP RF shutter glasses
NV_DECLARE_HANDLE(NvPcfClientHandle); //!< A handle for NVPCF clients
typedef void* StereoHandle; //!< A stereo handle, that corresponds to the device interface
NV_DECLARE_HANDLE(NvSourceHandle); //!< Unique source handle on the system
NV_DECLARE_HANDLE(NvTargetHandle); //!< Unique target handle on the system
NV_DECLARE_HANDLE(NVDX_SwapChainHandle); //!< DirectX SwapChain objects
static const NVDX_SwapChainHandle NVDX_SWAPCHAIN_NONE = 0;
NV_DECLARE_HANDLE(NvPresentBarrierClientHandle); //!< PresentBarrier client object
//! @}
//! \ingroup nvapihandles
//! @{
#define NVAPI_DEFAULT_HANDLE 0
#define NV_BIT(x) (1 << (x))
//! @}
//! \addtogroup nvapitypes
//! @{
#define NVAPI_GENERIC_STRING_MAX 4096
#define NVAPI_LONG_STRING_MAX 256
#define NVAPI_SHORT_STRING_MAX 64
typedef struct
{
NvS32 sX;
NvS32 sY;
NvS32 sWidth;
NvS32 sHeight;
} NvSBox;
#ifndef NvGUID_Defined
#define NvGUID_Defined
typedef struct
{
NvU32 data1;
NvU16 data2;
NvU16 data3;
NvU8 data4[8];
} NvGUID, NvLUID;
#endif //#ifndef NvGUID_Defined
#define NVAPI_MAX_PHYSICAL_GPUS 64
#define NVAPI_MAX_PHYSICAL_BRIDGES 100
#define NVAPI_PHYSICAL_GPUS 32
#define NVAPI_MAX_LOGICAL_GPUS 64
#define NVAPI_MAX_AVAILABLE_GPU_TOPOLOGIES 256
#define NVAPI_MAX_AVAILABLE_SLI_GROUPS 256
#define NVAPI_MAX_GPU_TOPOLOGIES NVAPI_MAX_PHYSICAL_GPUS
#define NVAPI_MAX_GPU_PER_TOPOLOGY 8
#define NVAPI_MAX_DISPLAY_HEADS 2
#define NVAPI_ADVANCED_DISPLAY_HEADS 4
#define NVAPI_MAX_DISPLAYS NVAPI_PHYSICAL_GPUS * NVAPI_ADVANCED_DISPLAY_HEADS
#define NVAPI_MAX_ACPI_IDS 16
#define NVAPI_MAX_VIEW_MODES 8
#define NVAPI_SYSTEM_MAX_HWBCS 128
#define NVAPI_SYSTEM_HWBC_INVALID_ID 0xffffffff
#define NVAPI_SYSTEM_MAX_DISPLAYS NVAPI_MAX_PHYSICAL_GPUS * NV_MAX_HEADS
#define NV_MAX_HEADS 4 //!< Maximum heads, each with NVAPI_DESKTOP_RES resolution
#define NVAPI_MAX_HEADS_PER_GPU 32
#define NV_MAX_VID_STREAMS 4 //!< Maximum number of input video streams, each with a #NVAPI_VIDEO_SRC_INFO
#define NV_MAX_VID_STREAMS_EX 20 //!< Increasing MAX no. of input video streams, each with a #NVAPI_VIDEO_SRC_INFO
#define NV_MAX_VID_PROFILES 4 //!< Maximum number of output video profiles supported
#define NVAPI_MAX_AUDIO_DEVICES 16
typedef char NvAPI_String[NVAPI_GENERIC_STRING_MAX];
typedef char NvAPI_LongString[NVAPI_LONG_STRING_MAX];
typedef char NvAPI_ShortString[NVAPI_SHORT_STRING_MAX];
typedef NvU16 NvAPI_UnicodeShortString[NVAPI_SHORT_STRING_MAX];
//! @}
// =========================================================================================
//! NvAPI Version Definition \n
//! Maintain per structure specific version define using the MAKE_NVAPI_VERSION macro. \n
//! Usage: #define NV_GENLOCK_STATUS_VER MAKE_NVAPI_VERSION(NV_GENLOCK_STATUS, 1)
//! \ingroup nvapitypes
// =========================================================================================
#define MAKE_NVAPI_VERSION(typeName,ver) (NvU32)(sizeof(typeName) | ((ver)<<16))
//! \ingroup nvapitypes
#define GET_NVAPI_VERSION(ver) (NvU32)((ver)>>16)
//! \ingroup nvapitypes
#define GET_NVAPI_SIZE(ver) (NvU32)((ver) & 0xffff)
// ====================================================
//! NvAPI Status Values
//! All NvAPI functions return one of these codes.
//! \ingroup nvapistatus
// ====================================================
typedef enum _NvAPI_Status
{
NVAPI_OK = 0, //!< Success. Request is completed.
NVAPI_ERROR = -1, //!< Generic error
NVAPI_LIBRARY_NOT_FOUND = -2, //!< NVAPI support library cannot be loaded.
NVAPI_NO_IMPLEMENTATION = -3, //!< not implemented in current driver installation
NVAPI_API_NOT_INITIALIZED = -4, //!< NvAPI_Initialize has not been called (successfully)
NVAPI_INVALID_ARGUMENT = -5, //!< The argument/parameter value is not valid or NULL.
NVAPI_NVIDIA_DEVICE_NOT_FOUND = -6, //!< No NVIDIA display driver, or NVIDIA GPU driving a display, was found.
NVAPI_END_ENUMERATION = -7, //!< No more items to enumerate
NVAPI_INVALID_HANDLE = -8, //!< Invalid handle
NVAPI_INCOMPATIBLE_STRUCT_VERSION = -9, //!< An argument's structure version is not supported
NVAPI_HANDLE_INVALIDATED = -10, //!< The handle is no longer valid (likely due to GPU or display re-configuration)
NVAPI_OPENGL_CONTEXT_NOT_CURRENT = -11, //!< No NVIDIA OpenGL context is current (but needs to be)
NVAPI_INVALID_POINTER = -14, //!< An invalid pointer, usually NULL, was passed as a parameter
NVAPI_NO_GL_EXPERT = -12, //!< OpenGL Expert is not supported by the current drivers
NVAPI_INSTRUMENTATION_DISABLED = -13, //!< OpenGL Expert is supported, but driver instrumentation is currently disabled
NVAPI_NO_GL_NSIGHT = -15, //!< OpenGL does not support Nsight
NVAPI_EXPECTED_LOGICAL_GPU_HANDLE = -100, //!< Expected a logical GPU handle for one or more parameters
NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE = -101, //!< Expected a physical GPU handle for one or more parameters
NVAPI_EXPECTED_DISPLAY_HANDLE = -102, //!< Expected an NV display handle for one or more parameters
NVAPI_INVALID_COMBINATION = -103, //!< The combination of parameters is not valid.
NVAPI_NOT_SUPPORTED = -104, //!< Requested feature is not supported in the selected GPU
NVAPI_PORTID_NOT_FOUND = -105, //!< No port ID was found for the I2C transaction
NVAPI_EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106, //!< Expected an unattached display handle as one of the input parameters.
NVAPI_INVALID_PERF_LEVEL = -107, //!< Invalid perf level
NVAPI_DEVICE_BUSY = -108, //!< Device is busy; request not fulfilled
NVAPI_NV_PERSIST_FILE_NOT_FOUND = -109, //!< NV persist file is not found
NVAPI_PERSIST_DATA_NOT_FOUND = -110, //!< NV persist data is not found
NVAPI_EXPECTED_TV_DISPLAY = -111, //!< Expected a TV output display
NVAPI_EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112, //!< Expected a TV output on the D Connector - HDTV_EIAJ4120.
NVAPI_NO_ACTIVE_SLI_TOPOLOGY = -113, //!< SLI is not active on this device.
NVAPI_SLI_RENDERING_MODE_NOTALLOWED = -114, //!< Setup of SLI rendering mode is not possible right now.
NVAPI_EXPECTED_DIGITAL_FLAT_PANEL = -115, //!< Expected a digital flat panel.
NVAPI_ARGUMENT_EXCEED_MAX_SIZE = -116, //!< Argument exceeds the expected size.
NVAPI_DEVICE_SWITCHING_NOT_ALLOWED = -117, //!< Inhibit is ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI active.
NVAPI_TESTING_CLOCKS_NOT_SUPPORTED = -118, //!< Testing of clocks is not supported.
NVAPI_UNKNOWN_UNDERSCAN_CONFIG = -119, //!< The specified underscan config is from an unknown source (e.g. INF)
NVAPI_TIMEOUT_RECONFIGURING_GPU_TOPO = -120, //!< Timeout while reconfiguring GPUs
NVAPI_DATA_NOT_FOUND = -121, //!< Requested data was not found
NVAPI_EXPECTED_ANALOG_DISPLAY = -122, //!< Expected an analog display
NVAPI_NO_VIDLINK = -123, //!< No SLI video bridge is present
NVAPI_REQUIRES_REBOOT = -124, //!< NVAPI requires a reboot for the settings to take effect
NVAPI_INVALID_HYBRID_MODE = -125, //!< The function is not supported with the current Hybrid mode.
NVAPI_MIXED_TARGET_TYPES = -126, //!< The target types are not all the same
NVAPI_SYSWOW64_NOT_SUPPORTED = -127, //!< The function is not supported from 32-bit on a 64-bit system.
NVAPI_IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128, //!< There is no implicit GPU topology active. Use NVAPI_SetHybridMode to change topology.
NVAPI_REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129, //!< Prompt the user to close all non-migratable applications.
NVAPI_OUT_OF_MEMORY = -130, //!< Could not allocate sufficient memory to complete the call.
NVAPI_WAS_STILL_DRAWING = -131, //!< The previous operation that is transferring information to or from this surface is incomplete.
NVAPI_FILE_NOT_FOUND = -132, //!< The file was not found.
NVAPI_TOO_MANY_UNIQUE_STATE_OBJECTS = -133, //!< There are too many unique instances of a particular type of state object.
NVAPI_INVALID_CALL = -134, //!< The method call is invalid. For example, a method's parameter may not be a valid pointer.
NVAPI_D3D10_1_LIBRARY_NOT_FOUND = -135, //!< d3d10_1.dll cannot be loaded.
NVAPI_FUNCTION_NOT_FOUND = -136, //!< Couldn't find the function in the loaded DLL.
NVAPI_INVALID_USER_PRIVILEGE = -137, //!< The application will require Administrator privileges to access this API.
//!< The application can be elevated to a higher permission level by selecting "Run as Administrator".
NVAPI_EXPECTED_NON_PRIMARY_DISPLAY_HANDLE = -138, //!< The handle corresponds to GDIPrimary.
NVAPI_EXPECTED_COMPUTE_GPU_HANDLE = -139, //!< Setting Physx GPU requires that the GPU is compute-capable.
NVAPI_STEREO_NOT_INITIALIZED = -140, //!< The Stereo part of NVAPI failed to initialize completely. Check if the stereo driver is installed.
NVAPI_STEREO_REGISTRY_ACCESS_FAILED = -141, //!< Access to stereo-related registry keys or values has failed.
NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED = -142, //!< The given registry profile type is not supported.
NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED = -143, //!< The given registry value is not supported.
NVAPI_STEREO_NOT_ENABLED = -144, //!< Stereo is not enabled and the function needed it to execute completely.
NVAPI_STEREO_NOT_TURNED_ON = -145, //!< Stereo is not turned on and the function needed it to execute completely.
NVAPI_STEREO_INVALID_DEVICE_INTERFACE = -146, //!< Invalid device interface.
NVAPI_STEREO_PARAMETER_OUT_OF_RANGE = -147, //!< Separation percentage or JPEG image capture quality is out of [0-100] range.
NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED = -148, //!< The given frustum adjust mode is not supported.
NVAPI_TOPO_NOT_POSSIBLE = -149, //!< The mosaic topology is not possible given the current state of the hardware.
NVAPI_MODE_CHANGE_FAILED = -150, //!< An attempt to do a display resolution mode change has failed.
NVAPI_D3D11_LIBRARY_NOT_FOUND = -151, //!< d3d11.dll/d3d11_beta.dll cannot be loaded.
NVAPI_INVALID_ADDRESS = -152, //!< Address is outside of valid range.
NVAPI_STRING_TOO_SMALL = -153, //!< The pre-allocated string is too small to hold the result.
NVAPI_MATCHING_DEVICE_NOT_FOUND = -154, //!< The input does not match any of the available devices.
NVAPI_DRIVER_RUNNING = -155, //!< Driver is running.
NVAPI_DRIVER_NOTRUNNING = -156, //!< Driver is not running.
NVAPI_ERROR_DRIVER_RELOAD_REQUIRED = -157, //!< A driver reload is required to apply these settings.
NVAPI_SET_NOT_ALLOWED = -158, //!< Intended setting is not allowed.
NVAPI_ADVANCED_DISPLAY_TOPOLOGY_REQUIRED = -159, //!< Information can't be returned due to "advanced display topology".
NVAPI_SETTING_NOT_FOUND = -160, //!< Setting is not found.
NVAPI_SETTING_SIZE_TOO_LARGE = -161, //!< Setting size is too large.
NVAPI_TOO_MANY_SETTINGS_IN_PROFILE = -162, //!< There are too many settings for a profile.
NVAPI_PROFILE_NOT_FOUND = -163, //!< Profile is not found.
NVAPI_PROFILE_NAME_IN_USE = -164, //!< Profile name is duplicated.
NVAPI_PROFILE_NAME_EMPTY = -165, //!< Profile name is empty.
NVAPI_EXECUTABLE_NOT_FOUND = -166, //!< Application not found in the Profile.
NVAPI_EXECUTABLE_ALREADY_IN_USE = -167, //!< Application already exists in the other profile.
NVAPI_DATATYPE_MISMATCH = -168, //!< Data Type mismatch
NVAPI_PROFILE_REMOVED = -169, //!< The profile passed as parameter has been removed and is no longer valid.
NVAPI_UNREGISTERED_RESOURCE = -170, //!< An unregistered resource was passed as a parameter.
NVAPI_ID_OUT_OF_RANGE = -171, //!< The DisplayId corresponds to a display which is not within the normal outputId range.
NVAPI_DISPLAYCONFIG_VALIDATION_FAILED = -172, //!< Display topology is not valid so the driver cannot do a mode set on this configuration.
NVAPI_DPMST_CHANGED = -173, //!< Display Port Multi-Stream topology has been changed.
NVAPI_INSUFFICIENT_BUFFER = -174, //!< Input buffer is insufficient to hold the contents.
NVAPI_ACCESS_DENIED = -175, //!< No access to the caller.
NVAPI_MOSAIC_NOT_ACTIVE = -176, //!< The requested action cannot be performed without Mosaic being enabled.
NVAPI_SHARE_RESOURCE_RELOCATED = -177, //!< The surface is relocated away from video memory.
NVAPI_REQUEST_USER_TO_DISABLE_DWM = -178, //!< The user should disable DWM before calling NvAPI.
NVAPI_D3D_DEVICE_LOST = -179, //!< D3D device status is D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET - the user has to reset the device.
NVAPI_INVALID_CONFIGURATION = -180, //!< The requested action cannot be performed in the current state.
NVAPI_STEREO_HANDSHAKE_NOT_DONE = -181, //!< Call failed as stereo handshake not completed.
NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS = -182, //!< The path provided was too short to determine the correct NVDRS_APPLICATION
NVAPI_DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED = -183, //!< Default stereo profile is not currently defined
NVAPI_DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST = -184, //!< Default stereo profile does not exist
NVAPI_CLUSTER_ALREADY_EXISTS = -185, //!< A cluster is already defined with the given configuration.
NVAPI_DPMST_DISPLAY_ID_EXPECTED = -186, //!< The input display id is not that of a multi stream enabled connector or a display device in a multi stream topology
NVAPI_INVALID_DISPLAY_ID = -187, //!< The input display id is not valid or the monitor associated to it does not support the current operation
NVAPI_STREAM_IS_OUT_OF_SYNC = -188, //!< While playing secure audio stream, stream goes out of sync
NVAPI_INCOMPATIBLE_AUDIO_DRIVER = -189, //!< Older audio driver version than required
NVAPI_VALUE_ALREADY_SET = -190, //!< Value already set, setting again not allowed.
NVAPI_TIMEOUT = -191, //!< Requested operation timed out
NVAPI_GPU_WORKSTATION_FEATURE_INCOMPLETE = -192, //!< The requested workstation feature set has incomplete driver internal allocation resources
NVAPI_STEREO_INIT_ACTIVATION_NOT_DONE = -193, //!< Call failed because InitActivation was not called.
NVAPI_SYNC_NOT_ACTIVE = -194, //!< The requested action cannot be performed without Sync being enabled.
NVAPI_SYNC_MASTER_NOT_FOUND = -195, //!< The requested action cannot be performed without Sync Master being enabled.
NVAPI_INVALID_SYNC_TOPOLOGY = -196, //!< Invalid displays passed in the NV_GSYNC_DISPLAY pointer.
NVAPI_ECID_SIGN_ALGO_UNSUPPORTED = -197, //!< The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value.
NVAPI_ECID_KEY_VERIFICATION_FAILED = -198, //!< The encrypted public key verification has failed.
NVAPI_FIRMWARE_OUT_OF_DATE = -199, //!< The device's firmware is out of date.
NVAPI_FIRMWARE_REVISION_NOT_SUPPORTED = -200, //!< The device's firmware is not supported.
NVAPI_LICENSE_CALLER_AUTHENTICATION_FAILED = -201, //!< The caller is not authorized to modify the License.
NVAPI_D3D_DEVICE_NOT_REGISTERED = -202, //!< The user tried to use a deferred context without registering the device first
NVAPI_RESOURCE_NOT_ACQUIRED = -203, //!< Head or SourceId was not reserved for the VR Display before doing the Modeset or the dedicated display.
NVAPI_TIMING_NOT_SUPPORTED = -204, //!< Provided timing is not supported.
NVAPI_HDCP_ENCRYPTION_FAILED = -205, //!< HDCP Encryption Failed for the device. Would be applicable when the device is HDCP Capable.
NVAPI_PCLK_LIMITATION_FAILED = -206, //!< Provided mode is over sink device pclk limitation.
NVAPI_NO_CONNECTOR_FOUND = -207, //!< No connector on GPU found.
NVAPI_HDCP_DISABLED = -208, //!< When a non-HDCP capable HMD is connected, we would inform user by this code.
NVAPI_API_IN_USE = -209, //!< Atleast an API is still being called
NVAPI_NVIDIA_DISPLAY_NOT_FOUND = -210, //!< No display found on Nvidia GPU(s).
NVAPI_PRIV_SEC_VIOLATION = -211, //!< Priv security violation, improper access to a secured register.
NVAPI_INCORRECT_VENDOR = -212, //!< NVAPI cannot be called by this vendor
NVAPI_DISPLAY_IN_USE = -213, //!< DirectMode Display is already in use
NVAPI_UNSUPPORTED_CONFIG_NON_HDCP_HMD = -214, //!< The Config is having Non-NVidia GPU with Non-HDCP HMD connected
NVAPI_MAX_DISPLAY_LIMIT_REACHED = -215, //!< GPU's Max Display Limit has Reached
NVAPI_INVALID_DIRECT_MODE_DISPLAY = -216, //!< DirectMode not Enabled on the Display
NVAPI_GPU_IN_DEBUG_MODE = -217, //!< GPU is in debug mode, OC is NOT allowed.
NVAPI_D3D_CONTEXT_NOT_FOUND = -218, //!< No NvAPI context was found for this D3D object
NVAPI_STEREO_VERSION_MISMATCH = -219, //!< there is version mismatch between stereo driver and dx driver
NVAPI_GPU_NOT_POWERED = -220, //!< GPU is not powered and so the request cannot be completed.
NVAPI_ERROR_DRIVER_RELOAD_IN_PROGRESS = -221, //!< The display driver update in progress.
NVAPI_WAIT_FOR_HW_RESOURCE = -222, //!< Wait for HW resources allocation
NVAPI_REQUIRE_FURTHER_HDCP_ACTION = -223, //!< operation requires further HDCP action
NVAPI_DISPLAY_MUX_TRANSITION_FAILED = -224, //!< Dynamic Mux transition failure
NVAPI_INVALID_DSC_VERSION = -225, //!< Invalid DSC version
NVAPI_INVALID_DSC_SLICECOUNT = -226, //!< Invalid DSC slice count
NVAPI_INVALID_DSC_OUTPUT_BPP = -227, //!< Invalid DSC output BPP
NVAPI_FAILED_TO_LOAD_FROM_DRIVER_STORE = -228, //!< There was an error while loading nvapi.dll from the driver store.
NVAPI_NO_VULKAN = -229, //!< OpenGL does not export Vulkan fake extensions
NVAPI_REQUEST_PENDING = -230, //!< A request for NvTOPPs telemetry CData has already been made and is pending a response.
NVAPI_RESOURCE_IN_USE = -231, //!< Operation cannot be performed because the resource is in use.
NVAPI_INVALID_IMAGE = -232, //!< Device kernel image is invalid
NVAPI_INVALID_PTX = -233, //!< PTX JIT compilation failed
NVAPI_NVLINK_UNCORRECTABLE = -234, //!< Uncorrectable NVLink error was detected during the execution
NVAPI_JIT_COMPILER_NOT_FOUND = -235, //!< PTX JIT compiler library was not found.
NVAPI_INVALID_SOURCE = -236, //!< Device kernel source is invalid.
NVAPI_ILLEGAL_INSTRUCTION = -237, //!< While executing a kernel, the device encountered an illegal instruction.
NVAPI_INVALID_PC = -238, //!< While executing a kernel, the device program counter wrapped its address space
NVAPI_LAUNCH_FAILED = -239, //!< An exception occurred on the device while executing a kernel
NVAPI_NOT_PERMITTED = -240, //!< Attempted operation is not permitted.
NVAPI_CALLBACK_ALREADY_REGISTERED = -241, //!< The callback function has already been registered.
NVAPI_CALLBACK_NOT_FOUND = -242, //!< The callback function is not found or not registered.
} NvAPI_Status;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_SYS_GetDriverAndBranchVersion
//
//! DESCRIPTION: This API returns display driver version and driver-branch string.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [out] pDriverVersion Contains the driver version after successful return.
//! \param [out] szBuildBranchString Contains the driver-branch string after successful return.
//!
//! \retval ::NVAPI_INVALID_ARGUMENT: either pDriverVersion is NULL or enum index too big
//! \retval ::NVAPI_OK - completed request
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
//!
//! \ingroup driverapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_SYS_GetDriverAndBranchVersion(NvU32* pDriverVersion, NvAPI_ShortString szBuildBranchString);
//! \ingroup driverapi
//! Used in NvAPI_GPU_GetMemoryInfo().
typedef struct
{
NvU32 version; //!< Version info
NvU32 dedicatedVideoMemory; //!< Size(in kb) of the physical framebuffer.
NvU32 availableDedicatedVideoMemory; //!< Size(in kb) of the available physical framebuffer for allocating video memory surfaces.
NvU32 systemVideoMemory; //!< Size(in kb) of system memory the driver allocates at load time.
NvU32 sharedSystemMemory; //!< Size(in kb) of shared system memory that driver is allowed to commit for surfaces across all allocations.
} NV_DISPLAY_DRIVER_MEMORY_INFO_V1;
//! \ingroup driverapi
//! Used in NvAPI_GPU_GetMemoryInfo().
typedef struct
{
NvU32 version; //!< Version info
NvU32 dedicatedVideoMemory; //!< Size(in kb) of the physical framebuffer.
NvU32 availableDedicatedVideoMemory; //!< Size(in kb) of the available physical framebuffer for allocating video memory surfaces.
NvU32 systemVideoMemory; //!< Size(in kb) of system memory the driver allocates at load time.
NvU32 sharedSystemMemory; //!< Size(in kb) of shared system memory that driver is allowed to commit for surfaces across all allocations.
NvU32 curAvailableDedicatedVideoMemory; //!< Size(in kb) of the current available physical framebuffer for allocating video memory surfaces.
} NV_DISPLAY_DRIVER_MEMORY_INFO_V2;
//! \ingroup driverapi
//! Used in NvAPI_GPU_GetMemoryInfo().
typedef struct
{
NvU32 version; //!< Version info
NvU32 dedicatedVideoMemory; //!< Size(in kb) of the physical framebuffer.
NvU32 availableDedicatedVideoMemory; //!< Size(in kb) of the available physical framebuffer for allocating video memory surfaces.
NvU32 systemVideoMemory; //!< Size(in kb) of system memory the driver allocates at load time.
NvU32 sharedSystemMemory; //!< Size(in kb) of shared system memory that driver is allowed to commit for surfaces across all allocations.
NvU32 curAvailableDedicatedVideoMemory; //!< Size(in kb) of the current available physical framebuffer for allocating video memory surfaces.
NvU32 dedicatedVideoMemoryEvictionsSize; //!< Size(in kb) of the total size of memory released as a result of the evictions.
NvU32 dedicatedVideoMemoryEvictionCount; //!< Indicates the number of eviction events that caused an allocation to be removed from dedicated video memory to free GPU
//!< video memory to make room for other allocations.
} NV_DISPLAY_DRIVER_MEMORY_INFO_V3;
//! \ingroup driverapi
typedef NV_DISPLAY_DRIVER_MEMORY_INFO_V3 NV_DISPLAY_DRIVER_MEMORY_INFO;
//! \ingroup driverapi
//! Macro for constructing the version field of NV_DISPLAY_DRIVER_MEMORY_INFO_V1
#define NV_DISPLAY_DRIVER_MEMORY_INFO_VER_1 MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_MEMORY_INFO_V1,1)
//! \ingroup driverapi
//! Macro for constructing the version field of NV_DISPLAY_DRIVER_MEMORY_INFO_V2
#define NV_DISPLAY_DRIVER_MEMORY_INFO_VER_2 MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_MEMORY_INFO_V2,2)
//! \ingroup driverapi
//! Macro for constructing the version field of NV_DISPLAY_DRIVER_MEMORY_INFO_V3
#define NV_DISPLAY_DRIVER_MEMORY_INFO_VER_3 MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_MEMORY_INFO_V3,3)
//! \ingroup driverapi
#define NV_DISPLAY_DRIVER_MEMORY_INFO_VER NV_DISPLAY_DRIVER_MEMORY_INFO_VER_3
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetMemoryInfo
//
//! DESCRIPTION: This function retrieves the available driver memory footprint for the specified GPU.
//! If the GPU is in TCC Mode, only dedicatedVideoMemory will be returned in pMemoryInfo (NV_DISPLAY_DRIVER_MEMORY_INFO).
//!
//! \deprecated Do not use this function - it is deprecated in release 520. Instead, use NvAPI_GPU_GetMemoryInfoEx.
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 177
//!
//! \param [in] hPhysicalGpu Handle of the physical GPU for which the memory information is to be extracted.
//! \param [out] pMemoryInfo The memory footprint available in the driver. See NV_DISPLAY_DRIVER_MEMORY_INFO.
//!
//! \retval NVAPI_INVALID_ARGUMENT pMemoryInfo is NULL.
//! \retval NVAPI_OK Call successful.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_DISPLAY_DRIVER_MEMORY_INFO structure version mismatch.
//!
//! \ingroup driverapi
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 520. Instead, use NvAPI_GPU_GetMemoryInfoEx.")
NVAPI_INTERFACE NvAPI_GPU_GetMemoryInfo(NvPhysicalGpuHandle hPhysicalGpu, NV_DISPLAY_DRIVER_MEMORY_INFO *pMemoryInfo);
//! \ingroup driverapi
//! Used in NvAPI_GPU_GetMemoryInfoEx().
typedef struct
{
NvU32 version; //!< Structure version
NvU64 dedicatedVideoMemory; //!< Size(in bytes) of the physical framebuffer.
NvU64 availableDedicatedVideoMemory; //!< Size(in bytes) of the available physical framebuffer for allocating video memory surfaces.
NvU64 systemVideoMemory; //!< Size(in bytes) of system memory the driver allocates at load time.
NvU64 sharedSystemMemory; //!< Size(in bytes) of shared system memory that driver is allowed to commit for surfaces across all allocations.
NvU64 curAvailableDedicatedVideoMemory; //!< Size(in bytes) of the current available physical framebuffer for allocating video memory surfaces.
NvU64 dedicatedVideoMemoryEvictionsSize; //!< Size(in bytes) of the total size of memory released as a result of the evictions.
NvU64 dedicatedVideoMemoryEvictionCount; //!< Indicates the number of eviction events that caused an allocation to be removed from dedicated video memory to free GPU
//!< video memory to make room for other allocations.
NvU64 dedicatedVideoMemoryPromotionsSize; //!< Size(in bytes) of the total size of memory allocated as a result of the promotions.
NvU64 dedicatedVideoMemoryPromotionCount; //!< Indicates the number of promotion events that caused an allocation to be promoted to dedicated video memory
} NV_GPU_MEMORY_INFO_EX_V1;
//! \ingroup driverapi
typedef NV_GPU_MEMORY_INFO_EX_V1 NV_GPU_MEMORY_INFO_EX;
//! \ingroup driverapi
//! Macro for constructing the version field of NV_GPU_MEMORY_INFO_EX_V1
#define NV_GPU_MEMORY_INFO_EX_VER_1 MAKE_NVAPI_VERSION(NV_GPU_MEMORY_INFO_EX_V1,1)
//! \ingroup driverapi
#define NV_GPU_MEMORY_INFO_EX_VER NV_GPU_MEMORY_INFO_EX_VER_1
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetMemoryInfoEx
//
//! DESCRIPTION: This function retrieves the available driver memory footprint for the specified GPU.
//! If the GPU is in TCC Mode, only dedicatedVideoMemory will be returned in pMemoryInfo (NV_GPU_MEMORY_INFO_EX).
//!
//! SUPPORTED OS: Windows 10 and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 520
//!
//! \param [in] hPhysicalGpu Handle of the physical GPU for which the memory information is to be extracted.
//! \param [out] pMemoryInfo The memory footprint available in the driver. See NV_GPU_MEMORY_INFO_EX.
//!
//! \retval NVAPI_INVALID_ARGUMENT pMemoryInfo is NULL.
//! \retval NVAPI_OK Call successful.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_GPU_MEMORY_INFO_EX structure version mismatch.
//!
//! \ingroup driverapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetMemoryInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_MEMORY_INFO_EX *pMemoryInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumPhysicalGPUs
//
//! This function returns an array of physical GPU handles.
//! Each handle represents a physical GPU present in the system.
//! That GPU may be part of an SLI configuration, or may not be visible to the OS directly.
//!
//! At least one GPU must be present in the system and running an NVIDIA display driver.
//!
//! The array nvGPUHandle will be filled with physical GPU handle values. The returned
//! gpuCount determines how many entries in the array are valid.
//!
//! \note In drivers older than 105.00, all physical GPU handles get invalidated on a
//! modeset. So the calling applications need to renum the handles after every modeset.\n
//! With drivers 105.00 and up, all physical GPU handles are constant.
//! Physical GPU handles are constant as long as the GPUs are not physically moved and
//! the SBIOS VGA order is unchanged.
//!
//! For GPU handles in TCC MODE please use NvAPI_EnumTCCPhysicalGPUs()
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \par Introduced in
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL
//! \retval NVAPI_OK One or more handles were returned
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_EnumPhysicalGPUs(NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
NV_DECLARE_HANDLE(NVDX_ObjectHandle); // DX Objects
static const NVDX_ObjectHandle NVDX_OBJECT_NONE = 0;
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_GetObjectHandleForResource
//
//! DESCRIPTION: This API gets a handle to a resource.
//!
//! \param [in] pDev The ID3D11Device, ID3D10Device or IDirect3DDevice9 or ID3D11DeviceContext to use
//! \param [in] pResource The ID3D11Resource, ID3D10Resource or IDirect3DResource9 from which
//! we want the NvAPI handle
//! \param [out] pHandle A handle to the resource
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 185
//!
//! \return ::NVAPI_OK if the handle was populated.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_GetObjectHandleForResource(
IUnknown *pDevice,
IUnknown *pResource,
NVDX_ObjectHandle *pHandle);
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__) || defined(__d3d12_h__)
#include"nvapi_lite_salend.h"
#ifdef __cplusplus
}
#endif
#pragma pack(pop)

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/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
#pragma once
#include"nvapi_lite_salstart.h"
#include"nvapi_lite_common.h"
#pragma pack(push,8)
#ifdef __cplusplus
extern "C" {
#endif
#if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
//! \ingroup dx
//! D3D_FEATURE_LEVEL supported - used in NvAPI_D3D11_CreateDevice() and NvAPI_D3D11_CreateDeviceAndSwapChain()
typedef enum
{
NVAPI_DEVICE_FEATURE_LEVEL_NULL = -1,
NVAPI_DEVICE_FEATURE_LEVEL_10_0 = 0,
NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS = 1,
NVAPI_DEVICE_FEATURE_LEVEL_10_1 = 2,
NVAPI_DEVICE_FEATURE_LEVEL_11_0 = 3,
} NVAPI_DEVICE_FEATURE_LEVEL;
#endif //defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
#if defined(__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateDevice
//
//! DESCRIPTION: This function tries to create a DirectX 11 device. If the call fails (if we are running
//! on pre-DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+
//! OR DirectX 10.0 device. The function call is the same as D3D11CreateDevice(), but with an extra
//! argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument
//! can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirecX 10.0.
//!
//! NOTE: When NvAPI_D3D11_CreateDevice is called with 10+ feature level we have an issue on few set of
//! tesla hardware (G80/G84/G86/G92/G94/G96) which does not support all feature level 10+ functionality
//! e.g. calling driver with mismatch between RenderTarget and Depth Buffer. App developers should
//! take into consideration such limitation when using NVAPI on such tesla hardwares.
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pAdapter
//! \param [in] DriverType
//! \param [in] Software
//! \param [in] Flags
//! \param [in] *pFeatureLevels
//! \param [in] FeatureLevels
//! \param [in] SDKVersion
//! \param [in] **ppDevice
//! \param [in] *pFeatureLevel
//! \param [in] **ppImmediateContext
//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported
//!
//! \return NVAPI_OK if the createDevice call succeeded.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateDevice(IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device **ppDevice,
D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext,
NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
#if defined(__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateDeviceAndSwapChain
//
//! DESCRIPTION: This function tries to create a DirectX 11 device and swap chain. If the call fails (if we are
//! running on pre=DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR
//! DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDeviceAndSwapChain,
//! but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills
//! in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel
//! is less than DirectX 10.0.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pAdapter
//! \param [in] DriverType
//! \param [in] Software
//! \param [in] Flags
//! \param [in] *pFeatureLevels
//! \param [in] FeatureLevels
//! \param [in] SDKVersion
//! \param [in] *pSwapChainDesc
//! \param [in] **ppSwapChain
//! \param [in] **ppDevice
//! \param [in] *pFeatureLevel
//! \param [in] **ppImmediateContext
//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported
//!
//!return NVAPI_OK if the createDevice with swap chain call succeeded.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice,
D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext,
NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
#if defined(__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_SetDepthBoundsTest
//
//! DESCRIPTION: This function enables/disables the depth bounds test
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] pDeviceOrContext The device or device context to set depth bounds test
//! \param [in] bEnable Enable(non-zero)/disable(zero) the depth bounds test
//! \param [in] fMinDepth The minimum depth for depth bounds test
//! \param [in] fMaxDepth The maximum depth for depth bounds test
//! The valid values for fMinDepth and fMaxDepth
//! are such that 0 <= fMinDepth <= fMaxDepth <= 1
//!
//! \return ::NVAPI_OK if the depth bounds test was correcly enabled or disabled
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest(IUnknown* pDeviceOrContext,
NvU32 bEnable,
float fMinDepth,
float fMaxDepth);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
#include"nvapi_lite_salend.h"
#ifdef __cplusplus
}
#endif
#pragma pack(pop)

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@ -0,0 +1,816 @@
/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
#ifndef __NVAPI_EMPTY_SAL
#ifdef __nvapi_undef__ecount
#undef __ecount
#undef __nvapi_undef__ecount
#endif
#ifdef __nvapi_undef__bcount
#undef __bcount
#undef __nvapi_undef__bcount
#endif
#ifdef __nvapi_undef__in
#undef __in
#undef __nvapi_undef__in
#endif
#ifdef __nvapi_undef__in_ecount
#undef __in_ecount
#undef __nvapi_undef__in_ecount
#endif
#ifdef __nvapi_undef__in_bcount
#undef __in_bcount
#undef __nvapi_undef__in_bcount
#endif
#ifdef __nvapi_undef__in_z
#undef __in_z
#undef __nvapi_undef__in_z
#endif
#ifdef __nvapi_undef__in_ecount_z
#undef __in_ecount_z
#undef __nvapi_undef__in_ecount_z
#endif
#ifdef __nvapi_undef__in_bcount_z
#undef __in_bcount_z
#undef __nvapi_undef__in_bcount_z
#endif
#ifdef __nvapi_undef__in_nz
#undef __in_nz
#undef __nvapi_undef__in_nz
#endif
#ifdef __nvapi_undef__in_ecount_nz
#undef __in_ecount_nz
#undef __nvapi_undef__in_ecount_nz
#endif
#ifdef __nvapi_undef__in_bcount_nz
#undef __in_bcount_nz
#undef __nvapi_undef__in_bcount_nz
#endif
#ifdef __nvapi_undef__out
#undef __out
#undef __nvapi_undef__out
#endif
#ifdef __nvapi_undef__out_ecount
#undef __out_ecount
#undef __nvapi_undef__out_ecount
#endif
#ifdef __nvapi_undef__out_bcount
#undef __out_bcount
#undef __nvapi_undef__out_bcount
#endif
#ifdef __nvapi_undef__out_ecount_part
#undef __out_ecount_part
#undef __nvapi_undef__out_ecount_part
#endif
#ifdef __nvapi_undef__out_bcount_part
#undef __out_bcount_part
#undef __nvapi_undef__out_bcount_part
#endif
#ifdef __nvapi_undef__out_ecount_full
#undef __out_ecount_full
#undef __nvapi_undef__out_ecount_full
#endif
#ifdef __nvapi_undef__out_bcount_full
#undef __out_bcount_full
#undef __nvapi_undef__out_bcount_full
#endif
#ifdef __nvapi_undef__out_z
#undef __out_z
#undef __nvapi_undef__out_z
#endif
#ifdef __nvapi_undef__out_z_opt
#undef __out_z_opt
#undef __nvapi_undef__out_z_opt
#endif
#ifdef __nvapi_undef__out_ecount_z
#undef __out_ecount_z
#undef __nvapi_undef__out_ecount_z
#endif
#ifdef __nvapi_undef__out_bcount_z
#undef __out_bcount_z
#undef __nvapi_undef__out_bcount_z
#endif
#ifdef __nvapi_undef__out_ecount_part_z
#undef __out_ecount_part_z
#undef __nvapi_undef__out_ecount_part_z
#endif
#ifdef __nvapi_undef__out_bcount_part_z
#undef __out_bcount_part_z
#undef __nvapi_undef__out_bcount_part_z
#endif
#ifdef __nvapi_undef__out_ecount_full_z
#undef __out_ecount_full_z
#undef __nvapi_undef__out_ecount_full_z
#endif
#ifdef __nvapi_undef__out_bcount_full_z
#undef __out_bcount_full_z
#undef __nvapi_undef__out_bcount_full_z
#endif
#ifdef __nvapi_undef__out_nz
#undef __out_nz
#undef __nvapi_undef__out_nz
#endif
#ifdef __nvapi_undef__out_nz_opt
#undef __out_nz_opt
#undef __nvapi_undef__out_nz_opt
#endif
#ifdef __nvapi_undef__out_ecount_nz
#undef __out_ecount_nz
#undef __nvapi_undef__out_ecount_nz
#endif
#ifdef __nvapi_undef__out_bcount_nz
#undef __out_bcount_nz
#undef __nvapi_undef__out_bcount_nz
#endif
#ifdef __nvapi_undef__inout
#undef __inout
#undef __nvapi_undef__inout
#endif
#ifdef __nvapi_undef__inout_ecount
#undef __inout_ecount
#undef __nvapi_undef__inout_ecount
#endif
#ifdef __nvapi_undef__inout_bcount
#undef __inout_bcount
#undef __nvapi_undef__inout_bcount
#endif
#ifdef __nvapi_undef__inout_ecount_part
#undef __inout_ecount_part
#undef __nvapi_undef__inout_ecount_part
#endif
#ifdef __nvapi_undef__inout_bcount_part
#undef __inout_bcount_part
#undef __nvapi_undef__inout_bcount_part
#endif
#ifdef __nvapi_undef__inout_ecount_full
#undef __inout_ecount_full
#undef __nvapi_undef__inout_ecount_full
#endif
#ifdef __nvapi_undef__inout_bcount_full
#undef __inout_bcount_full
#undef __nvapi_undef__inout_bcount_full
#endif
#ifdef __nvapi_undef__inout_z
#undef __inout_z
#undef __nvapi_undef__inout_z
#endif
#ifdef __nvapi_undef__inout_ecount_z
#undef __inout_ecount_z
#undef __nvapi_undef__inout_ecount_z
#endif
#ifdef __nvapi_undef__inout_bcount_z
#undef __inout_bcount_z
#undef __nvapi_undef__inout_bcount_z
#endif
#ifdef __nvapi_undef__inout_nz
#undef __inout_nz
#undef __nvapi_undef__inout_nz
#endif
#ifdef __nvapi_undef__inout_ecount_nz
#undef __inout_ecount_nz
#undef __nvapi_undef__inout_ecount_nz
#endif
#ifdef __nvapi_undef__inout_bcount_nz
#undef __inout_bcount_nz
#undef __nvapi_undef__inout_bcount_nz
#endif
#ifdef __nvapi_undef__ecount_opt
#undef __ecount_opt
#undef __nvapi_undef__ecount_opt
#endif
#ifdef __nvapi_undef__bcount_opt
#undef __bcount_opt
#undef __nvapi_undef__bcount_opt
#endif
#ifdef __nvapi_undef__in_opt
#undef __in_opt
#undef __nvapi_undef__in_opt
#endif
#ifdef __nvapi_undef__in_ecount_opt
#undef __in_ecount_opt
#undef __nvapi_undef__in_ecount_opt
#endif
#ifdef __nvapi_undef__in_bcount_opt
#undef __in_bcount_opt
#undef __nvapi_undef__in_bcount_opt
#endif
#ifdef __nvapi_undef__in_z_opt
#undef __in_z_opt
#undef __nvapi_undef__in_z_opt
#endif
#ifdef __nvapi_undef__in_ecount_z_opt
#undef __in_ecount_z_opt
#undef __nvapi_undef__in_ecount_z_opt
#endif
#ifdef __nvapi_undef__in_bcount_z_opt
#undef __in_bcount_z_opt
#undef __nvapi_undef__in_bcount_z_opt
#endif
#ifdef __nvapi_undef__in_nz_opt
#undef __in_nz_opt
#undef __nvapi_undef__in_nz_opt
#endif
#ifdef __nvapi_undef__in_ecount_nz_opt
#undef __in_ecount_nz_opt
#undef __nvapi_undef__in_ecount_nz_opt
#endif
#ifdef __nvapi_undef__in_bcount_nz_opt
#undef __in_bcount_nz_opt
#undef __nvapi_undef__in_bcount_nz_opt
#endif
#ifdef __nvapi_undef__out_opt
#undef __out_opt
#undef __nvapi_undef__out_opt
#endif
#ifdef __nvapi_undef__out_ecount_opt
#undef __out_ecount_opt
#undef __nvapi_undef__out_ecount_opt
#endif
#ifdef __nvapi_undef__out_bcount_opt
#undef __out_bcount_opt
#undef __nvapi_undef__out_bcount_opt
#endif
#ifdef __nvapi_undef__out_ecount_part_opt
#undef __out_ecount_part_opt
#undef __nvapi_undef__out_ecount_part_opt
#endif
#ifdef __nvapi_undef__out_bcount_part_opt
#undef __out_bcount_part_opt
#undef __nvapi_undef__out_bcount_part_opt
#endif
#ifdef __nvapi_undef__out_ecount_full_opt
#undef __out_ecount_full_opt
#undef __nvapi_undef__out_ecount_full_opt
#endif
#ifdef __nvapi_undef__out_bcount_full_opt
#undef __out_bcount_full_opt
#undef __nvapi_undef__out_bcount_full_opt
#endif
#ifdef __nvapi_undef__out_ecount_z_opt
#undef __out_ecount_z_opt
#undef __nvapi_undef__out_ecount_z_opt
#endif
#ifdef __nvapi_undef__out_bcount_z_opt
#undef __out_bcount_z_opt
#undef __nvapi_undef__out_bcount_z_opt
#endif
#ifdef __nvapi_undef__out_ecount_part_z_opt
#undef __out_ecount_part_z_opt
#undef __nvapi_undef__out_ecount_part_z_opt
#endif
#ifdef __nvapi_undef__out_bcount_part_z_opt
#undef __out_bcount_part_z_opt
#undef __nvapi_undef__out_bcount_part_z_opt
#endif
#ifdef __nvapi_undef__out_ecount_full_z_opt
#undef __out_ecount_full_z_opt
#undef __nvapi_undef__out_ecount_full_z_opt
#endif
#ifdef __nvapi_undef__out_bcount_full_z_opt
#undef __out_bcount_full_z_opt
#undef __nvapi_undef__out_bcount_full_z_opt
#endif
#ifdef __nvapi_undef__out_ecount_nz_opt
#undef __out_ecount_nz_opt
#undef __nvapi_undef__out_ecount_nz_opt
#endif
#ifdef __nvapi_undef__out_bcount_nz_opt
#undef __out_bcount_nz_opt
#undef __nvapi_undef__out_bcount_nz_opt
#endif
#ifdef __nvapi_undef__inout_opt
#undef __inout_opt
#undef __nvapi_undef__inout_opt
#endif
#ifdef __nvapi_undef__inout_ecount_opt
#undef __inout_ecount_opt
#undef __nvapi_undef__inout_ecount_opt
#endif
#ifdef __nvapi_undef__inout_bcount_opt
#undef __inout_bcount_opt
#undef __nvapi_undef__inout_bcount_opt
#endif
#ifdef __nvapi_undef__inout_ecount_part_opt
#undef __inout_ecount_part_opt
#undef __nvapi_undef__inout_ecount_part_opt
#endif
#ifdef __nvapi_undef__inout_bcount_part_opt
#undef __inout_bcount_part_opt
#undef __nvapi_undef__inout_bcount_part_opt
#endif
#ifdef __nvapi_undef__inout_ecount_full_opt
#undef __inout_ecount_full_opt
#undef __nvapi_undef__inout_ecount_full_opt
#endif
#ifdef __nvapi_undef__inout_bcount_full_opt
#undef __inout_bcount_full_opt
#undef __nvapi_undef__inout_bcount_full_opt
#endif
#ifdef __nvapi_undef__inout_z_opt
#undef __inout_z_opt
#undef __nvapi_undef__inout_z_opt
#endif
#ifdef __nvapi_undef__inout_ecount_z_opt
#undef __inout_ecount_z_opt
#undef __nvapi_undef__inout_ecount_z_opt
#endif
#ifdef __nvapi_undef__inout_ecount_z_opt
#undef __inout_ecount_z_opt
#undef __nvapi_undef__inout_ecount_z_opt
#endif
#ifdef __nvapi_undef__inout_bcount_z_opt
#undef __inout_bcount_z_opt
#undef __nvapi_undef__inout_bcount_z_opt
#endif
#ifdef __nvapi_undef__inout_nz_opt
#undef __inout_nz_opt
#undef __nvapi_undef__inout_nz_opt
#endif
#ifdef __nvapi_undef__inout_ecount_nz_opt
#undef __inout_ecount_nz_opt
#undef __nvapi_undef__inout_ecount_nz_opt
#endif
#ifdef __nvapi_undef__inout_bcount_nz_opt
#undef __inout_bcount_nz_opt
#undef __nvapi_undef__inout_bcount_nz_opt
#endif
#ifdef __nvapi_undef__deref_ecount
#undef __deref_ecount
#undef __nvapi_undef__deref_ecount
#endif
#ifdef __nvapi_undef__deref_bcount
#undef __deref_bcount
#undef __nvapi_undef__deref_bcount
#endif
#ifdef __nvapi_undef__deref_out
#undef __deref_out
#undef __nvapi_undef__deref_out
#endif
#ifdef __nvapi_undef__deref_out_ecount
#undef __deref_out_ecount
#undef __nvapi_undef__deref_out_ecount
#endif
#ifdef __nvapi_undef__deref_out_bcount
#undef __deref_out_bcount
#undef __nvapi_undef__deref_out_bcount
#endif
#ifdef __nvapi_undef__deref_out_ecount_part
#undef __deref_out_ecount_part
#undef __nvapi_undef__deref_out_ecount_part
#endif
#ifdef __nvapi_undef__deref_out_bcount_part
#undef __deref_out_bcount_part
#undef __nvapi_undef__deref_out_bcount_part
#endif
#ifdef __nvapi_undef__deref_out_ecount_full
#undef __deref_out_ecount_full
#undef __nvapi_undef__deref_out_ecount_full
#endif
#ifdef __nvapi_undef__deref_out_bcount_full
#undef __deref_out_bcount_full
#undef __nvapi_undef__deref_out_bcount_full
#endif
#ifdef __nvapi_undef__deref_out_z
#undef __deref_out_z
#undef __nvapi_undef__deref_out_z
#endif
#ifdef __nvapi_undef__deref_out_ecount_z
#undef __deref_out_ecount_z
#undef __nvapi_undef__deref_out_ecount_z
#endif
#ifdef __nvapi_undef__deref_out_bcount_z
#undef __deref_out_bcount_z
#undef __nvapi_undef__deref_out_bcount_z
#endif
#ifdef __nvapi_undef__deref_out_nz
#undef __deref_out_nz
#undef __nvapi_undef__deref_out_nz
#endif
#ifdef __nvapi_undef__deref_out_ecount_nz
#undef __deref_out_ecount_nz
#undef __nvapi_undef__deref_out_ecount_nz
#endif
#ifdef __nvapi_undef__deref_out_bcount_nz
#undef __deref_out_bcount_nz
#undef __nvapi_undef__deref_out_bcount_nz
#endif
#ifdef __nvapi_undef__deref_inout
#undef __deref_inout
#undef __nvapi_undef__deref_inout
#endif
#ifdef __nvapi_undef__deref_inout_z
#undef __deref_inout_z
#undef __nvapi_undef__deref_inout_z
#endif
#ifdef __nvapi_undef__deref_inout_ecount
#undef __deref_inout_ecount
#undef __nvapi_undef__deref_inout_ecount
#endif
#ifdef __nvapi_undef__deref_inout_bcount
#undef __deref_inout_bcount
#undef __nvapi_undef__deref_inout_bcount
#endif
#ifdef __nvapi_undef__deref_inout_ecount_part
#undef __deref_inout_ecount_part
#undef __nvapi_undef__deref_inout_ecount_part
#endif
#ifdef __nvapi_undef__deref_inout_bcount_part
#undef __deref_inout_bcount_part
#undef __nvapi_undef__deref_inout_bcount_part
#endif
#ifdef __nvapi_undef__deref_inout_ecount_full
#undef __deref_inout_ecount_full
#undef __nvapi_undef__deref_inout_ecount_full
#endif
#ifdef __nvapi_undef__deref_inout_bcount_full
#undef __deref_inout_bcount_full
#undef __nvapi_undef__deref_inout_bcount_full
#endif
#ifdef __nvapi_undef__deref_inout_z
#undef __deref_inout_z
#undef __nvapi_undef__deref_inout_z
#endif
#ifdef __nvapi_undef__deref_inout_ecount_z
#undef __deref_inout_ecount_z
#undef __nvapi_undef__deref_inout_ecount_z
#endif
#ifdef __nvapi_undef__deref_inout_bcount_z
#undef __deref_inout_bcount_z
#undef __nvapi_undef__deref_inout_bcount_z
#endif
#ifdef __nvapi_undef__deref_inout_nz
#undef __deref_inout_nz
#undef __nvapi_undef__deref_inout_nz
#endif
#ifdef __nvapi_undef__deref_inout_ecount_nz
#undef __deref_inout_ecount_nz
#undef __nvapi_undef__deref_inout_ecount_nz
#endif
#ifdef __nvapi_undef__deref_inout_bcount_nz
#undef __deref_inout_bcount_nz
#undef __nvapi_undef__deref_inout_bcount_nz
#endif
#ifdef __nvapi_undef__deref_ecount_opt
#undef __deref_ecount_opt
#undef __nvapi_undef__deref_ecount_opt
#endif
#ifdef __nvapi_undef__deref_bcount_opt
#undef __deref_bcount_opt
#undef __nvapi_undef__deref_bcount_opt
#endif
#ifdef __nvapi_undef__deref_out_opt
#undef __deref_out_opt
#undef __nvapi_undef__deref_out_opt
#endif
#ifdef __nvapi_undef__deref_out_ecount_opt
#undef __deref_out_ecount_opt
#undef __nvapi_undef__deref_out_ecount_opt
#endif
#ifdef __nvapi_undef__deref_out_bcount_opt
#undef __deref_out_bcount_opt
#undef __nvapi_undef__deref_out_bcount_opt
#endif
#ifdef __nvapi_undef__deref_out_ecount_part_opt
#undef __deref_out_ecount_part_opt
#undef __nvapi_undef__deref_out_ecount_part_opt
#endif
#ifdef __nvapi_undef__deref_out_bcount_part_opt
#undef __deref_out_bcount_part_opt
#undef __nvapi_undef__deref_out_bcount_part_opt
#endif
#ifdef __nvapi_undef__deref_out_ecount_full_opt
#undef __deref_out_ecount_full_opt
#undef __nvapi_undef__deref_out_ecount_full_opt
#endif
#ifdef __nvapi_undef__deref_out_bcount_full_opt
#undef __deref_out_bcount_full_opt
#undef __nvapi_undef__deref_out_bcount_full_opt
#endif
#ifdef __nvapi_undef__deref_out_z_opt
#undef __deref_out_z_opt
#undef __nvapi_undef__deref_out_z_opt
#endif
#ifdef __nvapi_undef__deref_out_ecount_z_opt
#undef __deref_out_ecount_z_opt
#undef __nvapi_undef__deref_out_ecount_z_opt
#endif
#ifdef __nvapi_undef__deref_out_bcount_z_opt
#undef __deref_out_bcount_z_opt
#undef __nvapi_undef__deref_out_bcount_z_opt
#endif
#ifdef __nvapi_undef__deref_out_nz_opt
#undef __deref_out_nz_opt
#undef __nvapi_undef__deref_out_nz_opt
#endif
#ifdef __nvapi_undef__deref_out_ecount_nz_opt
#undef __deref_out_ecount_nz_opt
#undef __nvapi_undef__deref_out_ecount_nz_opt
#endif
#ifdef __nvapi_undef__deref_out_bcount_nz_opt
#undef __deref_out_bcount_nz_opt
#undef __nvapi_undef__deref_out_bcount_nz_opt
#endif
#ifdef __nvapi_undef__deref_inout_opt
#undef __deref_inout_opt
#undef __nvapi_undef__deref_inout_opt
#endif
#ifdef __nvapi_undef__deref_inout_ecount_opt
#undef __deref_inout_ecount_opt
#undef __nvapi_undef__deref_inout_ecount_opt
#endif
#ifdef __nvapi_undef__deref_inout_bcount_opt
#undef __deref_inout_bcount_opt
#undef __nvapi_undef__deref_inout_bcount_opt
#endif
#ifdef __nvapi_undef__deref_inout_ecount_part_opt
#undef __deref_inout_ecount_part_opt
#undef __nvapi_undef__deref_inout_ecount_part_opt
#endif
#ifdef __nvapi_undef__deref_inout_bcount_part_opt
#undef __deref_inout_bcount_part_opt
#undef __nvapi_undef__deref_inout_bcount_part_opt
#endif
#ifdef __nvapi_undef__deref_inout_ecount_full_opt
#undef __deref_inout_ecount_full_opt
#undef __nvapi_undef__deref_inout_ecount_full_opt
#endif
#ifdef __nvapi_undef__deref_inout_bcount_full_opt
#undef __deref_inout_bcount_full_opt
#undef __nvapi_undef__deref_inout_bcount_full_opt
#endif
#ifdef __nvapi_undef__deref_inout_z_opt
#undef __deref_inout_z_opt
#undef __nvapi_undef__deref_inout_z_opt
#endif
#ifdef __nvapi_undef__deref_inout_ecount_z_opt
#undef __deref_inout_ecount_z_opt
#undef __nvapi_undef__deref_inout_ecount_z_opt
#endif
#ifdef __nvapi_undef__deref_inout_bcount_z_opt
#undef __deref_inout_bcount_z_opt
#undef __nvapi_undef__deref_inout_bcount_z_opt
#endif
#ifdef __nvapi_undef__deref_inout_nz_opt
#undef __deref_inout_nz_opt
#undef __nvapi_undef__deref_inout_nz_opt
#endif
#ifdef __nvapi_undef__deref_inout_ecount_nz_opt
#undef __deref_inout_ecount_nz_opt
#undef __nvapi_undef__deref_inout_ecount_nz_opt
#endif
#ifdef __nvapi_undef__deref_inout_bcount_nz_opt
#undef __deref_inout_bcount_nz_opt
#undef __nvapi_undef__deref_inout_bcount_nz_opt
#endif
#ifdef __nvapi_undef__deref_opt_ecount
#undef __deref_opt_ecount
#undef __nvapi_undef__deref_opt_ecount
#endif
#ifdef __nvapi_undef__deref_opt_bcount
#undef __deref_opt_bcount
#undef __nvapi_undef__deref_opt_bcount
#endif
#ifdef __nvapi_undef__deref_opt_out
#undef __deref_opt_out
#undef __nvapi_undef__deref_opt_out
#endif
#ifdef __nvapi_undef__deref_opt_out_z
#undef __deref_opt_out_z
#undef __nvapi_undef__deref_opt_out_z
#endif
#ifdef __nvapi_undef__deref_opt_out_ecount
#undef __deref_opt_out_ecount
#undef __nvapi_undef__deref_opt_out_ecount
#endif
#ifdef __nvapi_undef__deref_opt_out_bcount
#undef __deref_opt_out_bcount
#undef __nvapi_undef__deref_opt_out_bcount
#endif
#ifdef __nvapi_undef__deref_opt_out_ecount_part
#undef __deref_opt_out_ecount_part
#undef __nvapi_undef__deref_opt_out_ecount_part
#endif
#ifdef __nvapi_undef__deref_opt_out_bcount_part
#undef __deref_opt_out_bcount_part
#undef __nvapi_undef__deref_opt_out_bcount_part
#endif
#ifdef __nvapi_undef__deref_opt_out_ecount_full
#undef __deref_opt_out_ecount_full
#undef __nvapi_undef__deref_opt_out_ecount_full
#endif
#ifdef __nvapi_undef__deref_opt_out_bcount_full
#undef __deref_opt_out_bcount_full
#undef __nvapi_undef__deref_opt_out_bcount_full
#endif
#ifdef __nvapi_undef__deref_opt_inout
#undef __deref_opt_inout
#undef __nvapi_undef__deref_opt_inout
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount
#undef __deref_opt_inout_ecount
#undef __nvapi_undef__deref_opt_inout_ecount
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount
#undef __deref_opt_inout_bcount
#undef __nvapi_undef__deref_opt_inout_bcount
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_part
#undef __deref_opt_inout_ecount_part
#undef __nvapi_undef__deref_opt_inout_ecount_part
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_part
#undef __deref_opt_inout_bcount_part
#undef __nvapi_undef__deref_opt_inout_bcount_part
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_full
#undef __deref_opt_inout_ecount_full
#undef __nvapi_undef__deref_opt_inout_ecount_full
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_full
#undef __deref_opt_inout_bcount_full
#undef __nvapi_undef__deref_opt_inout_bcount_full
#endif
#ifdef __nvapi_undef__deref_opt_inout_z
#undef __deref_opt_inout_z
#undef __nvapi_undef__deref_opt_inout_z
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_z
#undef __deref_opt_inout_ecount_z
#undef __nvapi_undef__deref_opt_inout_ecount_z
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_z
#undef __deref_opt_inout_bcount_z
#undef __nvapi_undef__deref_opt_inout_bcount_z
#endif
#ifdef __nvapi_undef__deref_opt_inout_nz
#undef __deref_opt_inout_nz
#undef __nvapi_undef__deref_opt_inout_nz
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_nz
#undef __deref_opt_inout_ecount_nz
#undef __nvapi_undef__deref_opt_inout_ecount_nz
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_nz
#undef __deref_opt_inout_bcount_nz
#undef __nvapi_undef__deref_opt_inout_bcount_nz
#endif
#ifdef __nvapi_undef__deref_opt_ecount_opt
#undef __deref_opt_ecount_opt
#undef __nvapi_undef__deref_opt_ecount_opt
#endif
#ifdef __nvapi_undef__deref_opt_bcount_opt
#undef __deref_opt_bcount_opt
#undef __nvapi_undef__deref_opt_bcount_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_opt
#undef __deref_opt_out_opt
#undef __nvapi_undef__deref_opt_out_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_ecount_opt
#undef __deref_opt_out_ecount_opt
#undef __nvapi_undef__deref_opt_out_ecount_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_bcount_opt
#undef __deref_opt_out_bcount_opt
#undef __nvapi_undef__deref_opt_out_bcount_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_ecount_part_opt
#undef __deref_opt_out_ecount_part_opt
#undef __nvapi_undef__deref_opt_out_ecount_part_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_bcount_part_opt
#undef __deref_opt_out_bcount_part_opt
#undef __nvapi_undef__deref_opt_out_bcount_part_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_ecount_full_opt
#undef __deref_opt_out_ecount_full_opt
#undef __nvapi_undef__deref_opt_out_ecount_full_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_bcount_full_opt
#undef __deref_opt_out_bcount_full_opt
#undef __nvapi_undef__deref_opt_out_bcount_full_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_z_opt
#undef __deref_opt_out_z_opt
#undef __nvapi_undef__deref_opt_out_z_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_ecount_z_opt
#undef __deref_opt_out_ecount_z_opt
#undef __nvapi_undef__deref_opt_out_ecount_z_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_bcount_z_opt
#undef __deref_opt_out_bcount_z_opt
#undef __nvapi_undef__deref_opt_out_bcount_z_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_nz_opt
#undef __deref_opt_out_nz_opt
#undef __nvapi_undef__deref_opt_out_nz_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_ecount_nz_opt
#undef __deref_opt_out_ecount_nz_opt
#undef __nvapi_undef__deref_opt_out_ecount_nz_opt
#endif
#ifdef __nvapi_undef__deref_opt_out_bcount_nz_opt
#undef __deref_opt_out_bcount_nz_opt
#undef __nvapi_undef__deref_opt_out_bcount_nz_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_opt
#undef __deref_opt_inout_opt
#undef __nvapi_undef__deref_opt_inout_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_opt
#undef __deref_opt_inout_ecount_opt
#undef __nvapi_undef__deref_opt_inout_ecount_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_opt
#undef __deref_opt_inout_bcount_opt
#undef __nvapi_undef__deref_opt_inout_bcount_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_part_opt
#undef __deref_opt_inout_ecount_part_opt
#undef __nvapi_undef__deref_opt_inout_ecount_part_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_part_opt
#undef __deref_opt_inout_bcount_part_opt
#undef __nvapi_undef__deref_opt_inout_bcount_part_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_full_opt
#undef __deref_opt_inout_ecount_full_opt
#undef __nvapi_undef__deref_opt_inout_ecount_full_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_full_opt
#undef __deref_opt_inout_bcount_full_opt
#undef __nvapi_undef__deref_opt_inout_bcount_full_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_z_opt
#undef __deref_opt_inout_z_opt
#undef __nvapi_undef__deref_opt_inout_z_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_z_opt
#undef __deref_opt_inout_ecount_z_opt
#undef __nvapi_undef__deref_opt_inout_ecount_z_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_z_opt
#undef __deref_opt_inout_bcount_z_opt
#undef __nvapi_undef__deref_opt_inout_bcount_z_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_nz_opt
#undef __deref_opt_inout_nz_opt
#undef __nvapi_undef__deref_opt_inout_nz_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_ecount_nz_opt
#undef __deref_opt_inout_ecount_nz_opt
#undef __nvapi_undef__deref_opt_inout_ecount_nz_opt
#endif
#ifdef __nvapi_undef__deref_opt_inout_bcount_nz_opt
#undef __deref_opt_inout_bcount_nz_opt
#undef __nvapi_undef__deref_opt_inout_bcount_nz_opt
#endif
#ifdef __nvapi_success
#undef __success
#undef __nvapi_success
#endif
#ifdef __nvapi__Ret_notnull_
#undef __nvapi__Ret_notnull_
#undef _Ret_notnull_
#endif
#ifdef __nvapi__Post_writable_byte_size_
#undef __nvapi__Post_writable_byte_size_
#undef _Post_writable_byte_size_
#endif
#ifdef __nvapi_Outptr_
#undef __nvapi_Outptr_
#undef _Outptr_
#endif
#endif // __NVAPI_EMPTY_SAL

821
externals/nvapi/nvapi_lite_salstart.h vendored Normal file
View File

@ -0,0 +1,821 @@
/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
// ====================================================
// SAL related support
// ====================================================
#ifndef __ecount
#define __nvapi_undef__ecount
#define __ecount(size)
#endif
#ifndef __bcount
#define __nvapi_undef__bcount
#define __bcount(size)
#endif
#ifndef __in
#define __nvapi_undef__in
#define __in
#endif
#ifndef __in_ecount
#define __nvapi_undef__in_ecount
#define __in_ecount(size)
#endif
#ifndef __in_bcount
#define __nvapi_undef__in_bcount
#define __in_bcount(size)
#endif
#ifndef __in_z
#define __nvapi_undef__in_z
#define __in_z
#endif
#ifndef __in_ecount_z
#define __nvapi_undef__in_ecount_z
#define __in_ecount_z(size)
#endif
#ifndef __in_bcount_z
#define __nvapi_undef__in_bcount_z
#define __in_bcount_z(size)
#endif
#ifndef __in_nz
#define __nvapi_undef__in_nz
#define __in_nz
#endif
#ifndef __in_ecount_nz
#define __nvapi_undef__in_ecount_nz
#define __in_ecount_nz(size)
#endif
#ifndef __in_bcount_nz
#define __nvapi_undef__in_bcount_nz
#define __in_bcount_nz(size)
#endif
#ifndef __out
#define __nvapi_undef__out
#define __out
#endif
#ifndef __out_ecount
#define __nvapi_undef__out_ecount
#define __out_ecount(size)
#endif
#ifndef __out_bcount
#define __nvapi_undef__out_bcount
#define __out_bcount(size)
#endif
#ifndef __out_ecount_part
#define __nvapi_undef__out_ecount_part
#define __out_ecount_part(size,length)
#endif
#ifndef __out_bcount_part
#define __nvapi_undef__out_bcount_part
#define __out_bcount_part(size,length)
#endif
#ifndef __out_ecount_full
#define __nvapi_undef__out_ecount_full
#define __out_ecount_full(size)
#endif
#ifndef __out_bcount_full
#define __nvapi_undef__out_bcount_full
#define __out_bcount_full(size)
#endif
#ifndef __out_z
#define __nvapi_undef__out_z
#define __out_z
#endif
#ifndef __out_z_opt
#define __nvapi_undef__out_z_opt
#define __out_z_opt
#endif
#ifndef __out_ecount_z
#define __nvapi_undef__out_ecount_z
#define __out_ecount_z(size)
#endif
#ifndef __out_bcount_z
#define __nvapi_undef__out_bcount_z
#define __out_bcount_z(size)
#endif
#ifndef __out_ecount_part_z
#define __nvapi_undef__out_ecount_part_z
#define __out_ecount_part_z(size,length)
#endif
#ifndef __out_bcount_part_z
#define __nvapi_undef__out_bcount_part_z
#define __out_bcount_part_z(size,length)
#endif
#ifndef __out_ecount_full_z
#define __nvapi_undef__out_ecount_full_z
#define __out_ecount_full_z(size)
#endif
#ifndef __out_bcount_full_z
#define __nvapi_undef__out_bcount_full_z
#define __out_bcount_full_z(size)
#endif
#ifndef __out_nz
#define __nvapi_undef__out_nz
#define __out_nz
#endif
#ifndef __out_nz_opt
#define __nvapi_undef__out_nz_opt
#define __out_nz_opt
#endif
#ifndef __out_ecount_nz
#define __nvapi_undef__out_ecount_nz
#define __out_ecount_nz(size)
#endif
#ifndef __out_bcount_nz
#define __nvapi_undef__out_bcount_nz
#define __out_bcount_nz(size)
#endif
#ifndef __inout
#define __nvapi_undef__inout
#define __inout
#endif
#ifndef __inout_ecount
#define __nvapi_undef__inout_ecount
#define __inout_ecount(size)
#endif
#ifndef __inout_bcount
#define __nvapi_undef__inout_bcount
#define __inout_bcount(size)
#endif
#ifndef __inout_ecount_part
#define __nvapi_undef__inout_ecount_part
#define __inout_ecount_part(size,length)
#endif
#ifndef __inout_bcount_part
#define __nvapi_undef__inout_bcount_part
#define __inout_bcount_part(size,length)
#endif
#ifndef __inout_ecount_full
#define __nvapi_undef__inout_ecount_full
#define __inout_ecount_full(size)
#endif
#ifndef __inout_bcount_full
#define __nvapi_undef__inout_bcount_full
#define __inout_bcount_full(size)
#endif
#ifndef __inout_z
#define __nvapi_undef__inout_z
#define __inout_z
#endif
#ifndef __inout_ecount_z
#define __nvapi_undef__inout_ecount_z
#define __inout_ecount_z(size)
#endif
#ifndef __inout_bcount_z
#define __nvapi_undef__inout_bcount_z
#define __inout_bcount_z(size)
#endif
#ifndef __inout_nz
#define __nvapi_undef__inout_nz
#define __inout_nz
#endif
#ifndef __inout_ecount_nz
#define __nvapi_undef__inout_ecount_nz
#define __inout_ecount_nz(size)
#endif
#ifndef __inout_bcount_nz
#define __nvapi_undef__inout_bcount_nz
#define __inout_bcount_nz(size)
#endif
#ifndef __ecount_opt
#define __nvapi_undef__ecount_opt
#define __ecount_opt(size)
#endif
#ifndef __bcount_opt
#define __nvapi_undef__bcount_opt
#define __bcount_opt(size)
#endif
#ifndef __in_opt
#define __nvapi_undef__in_opt
#define __in_opt
#endif
#ifndef __in_ecount_opt
#define __nvapi_undef__in_ecount_opt
#define __in_ecount_opt(size)
#endif
#ifndef __in_bcount_opt
#define __nvapi_undef__in_bcount_opt
#define __in_bcount_opt(size)
#endif
#ifndef __in_z_opt
#define __nvapi_undef__in_z_opt
#define __in_z_opt
#endif
#ifndef __in_ecount_z_opt
#define __nvapi_undef__in_ecount_z_opt
#define __in_ecount_z_opt(size)
#endif
#ifndef __in_bcount_z_opt
#define __nvapi_undef__in_bcount_z_opt
#define __in_bcount_z_opt(size)
#endif
#ifndef __in_nz_opt
#define __nvapi_undef__in_nz_opt
#define __in_nz_opt
#endif
#ifndef __in_ecount_nz_opt
#define __nvapi_undef__in_ecount_nz_opt
#define __in_ecount_nz_opt(size)
#endif
#ifndef __in_bcount_nz_opt
#define __nvapi_undef__in_bcount_nz_opt
#define __in_bcount_nz_opt(size)
#endif
#ifndef __out_opt
#define __nvapi_undef__out_opt
#define __out_opt
#endif
#ifndef __out_ecount_opt
#define __nvapi_undef__out_ecount_opt
#define __out_ecount_opt(size)
#endif
#ifndef __out_bcount_opt
#define __nvapi_undef__out_bcount_opt
#define __out_bcount_opt(size)
#endif
#ifndef __out_ecount_part_opt
#define __nvapi_undef__out_ecount_part_opt
#define __out_ecount_part_opt(size,length)
#endif
#ifndef __out_bcount_part_opt
#define __nvapi_undef__out_bcount_part_opt
#define __out_bcount_part_opt(size,length)
#endif
#ifndef __out_ecount_full_opt
#define __nvapi_undef__out_ecount_full_opt
#define __out_ecount_full_opt(size)
#endif
#ifndef __out_bcount_full_opt
#define __nvapi_undef__out_bcount_full_opt
#define __out_bcount_full_opt(size)
#endif
#ifndef __out_ecount_z_opt
#define __nvapi_undef__out_ecount_z_opt
#define __out_ecount_z_opt(size)
#endif
#ifndef __out_bcount_z_opt
#define __nvapi_undef__out_bcount_z_opt
#define __out_bcount_z_opt(size)
#endif
#ifndef __out_ecount_part_z_opt
#define __nvapi_undef__out_ecount_part_z_opt
#define __out_ecount_part_z_opt(size,length)
#endif
#ifndef __out_bcount_part_z_opt
#define __nvapi_undef__out_bcount_part_z_opt
#define __out_bcount_part_z_opt(size,length)
#endif
#ifndef __out_ecount_full_z_opt
#define __nvapi_undef__out_ecount_full_z_opt
#define __out_ecount_full_z_opt(size)
#endif
#ifndef __out_bcount_full_z_opt
#define __nvapi_undef__out_bcount_full_z_opt
#define __out_bcount_full_z_opt(size)
#endif
#ifndef __out_ecount_nz_opt
#define __nvapi_undef__out_ecount_nz_opt
#define __out_ecount_nz_opt(size)
#endif
#ifndef __out_bcount_nz_opt
#define __nvapi_undef__out_bcount_nz_opt
#define __out_bcount_nz_opt(size)
#endif
#ifndef __inout_opt
#define __nvapi_undef__inout_opt
#define __inout_opt
#endif
#ifndef __inout_ecount_opt
#define __nvapi_undef__inout_ecount_opt
#define __inout_ecount_opt(size)
#endif
#ifndef __inout_bcount_opt
#define __nvapi_undef__inout_bcount_opt
#define __inout_bcount_opt(size)
#endif
#ifndef __inout_ecount_part_opt
#define __nvapi_undef__inout_ecount_part_opt
#define __inout_ecount_part_opt(size,length)
#endif
#ifndef __inout_bcount_part_opt
#define __nvapi_undef__inout_bcount_part_opt
#define __inout_bcount_part_opt(size,length)
#endif
#ifndef __inout_ecount_full_opt
#define __nvapi_undef__inout_ecount_full_opt
#define __inout_ecount_full_opt(size)
#endif
#ifndef __inout_bcount_full_opt
#define __nvapi_undef__inout_bcount_full_opt
#define __inout_bcount_full_opt(size)
#endif
#ifndef __inout_z_opt
#define __nvapi_undef__inout_z_opt
#define __inout_z_opt
#endif
#ifndef __inout_ecount_z_opt
#define __nvapi_undef__inout_ecount_z_opt
#define __inout_ecount_z_opt(size)
#endif
#ifndef __inout_ecount_z_opt
#define __nvapi_undef__inout_ecount_z_opt
#define __inout_ecount_z_opt(size)
#endif
#ifndef __inout_bcount_z_opt
#define __nvapi_undef__inout_bcount_z_opt
#define __inout_bcount_z_opt(size)
#endif
#ifndef __inout_nz_opt
#define __nvapi_undef__inout_nz_opt
#define __inout_nz_opt
#endif
#ifndef __inout_ecount_nz_opt
#define __nvapi_undef__inout_ecount_nz_opt
#define __inout_ecount_nz_opt(size)
#endif
#ifndef __inout_bcount_nz_opt
#define __nvapi_undef__inout_bcount_nz_opt
#define __inout_bcount_nz_opt(size)
#endif
#ifndef __deref_ecount
#define __nvapi_undef__deref_ecount
#define __deref_ecount(size)
#endif
#ifndef __deref_bcount
#define __nvapi_undef__deref_bcount
#define __deref_bcount(size)
#endif
#ifndef __deref_out
#define __nvapi_undef__deref_out
#define __deref_out
#endif
#ifndef __deref_out_ecount
#define __nvapi_undef__deref_out_ecount
#define __deref_out_ecount(size)
#endif
#ifndef __deref_out_bcount
#define __nvapi_undef__deref_out_bcount
#define __deref_out_bcount(size)
#endif
#ifndef __deref_out_ecount_part
#define __nvapi_undef__deref_out_ecount_part
#define __deref_out_ecount_part(size,length)
#endif
#ifndef __deref_out_bcount_part
#define __nvapi_undef__deref_out_bcount_part
#define __deref_out_bcount_part(size,length)
#endif
#ifndef __deref_out_ecount_full
#define __nvapi_undef__deref_out_ecount_full
#define __deref_out_ecount_full(size)
#endif
#ifndef __deref_out_bcount_full
#define __nvapi_undef__deref_out_bcount_full
#define __deref_out_bcount_full(size)
#endif
#ifndef __deref_out_z
#define __nvapi_undef__deref_out_z
#define __deref_out_z
#endif
#ifndef __deref_out_ecount_z
#define __nvapi_undef__deref_out_ecount_z
#define __deref_out_ecount_z(size)
#endif
#ifndef __deref_out_bcount_z
#define __nvapi_undef__deref_out_bcount_z
#define __deref_out_bcount_z(size)
#endif
#ifndef __deref_out_nz
#define __nvapi_undef__deref_out_nz
#define __deref_out_nz
#endif
#ifndef __deref_out_ecount_nz
#define __nvapi_undef__deref_out_ecount_nz
#define __deref_out_ecount_nz(size)
#endif
#ifndef __deref_out_bcount_nz
#define __nvapi_undef__deref_out_bcount_nz
#define __deref_out_bcount_nz(size)
#endif
#ifndef __deref_inout
#define __nvapi_undef__deref_inout
#define __deref_inout
#endif
#ifndef __deref_inout_z
#define __nvapi_undef__deref_inout_z
#define __deref_inout_z
#endif
#ifndef __deref_inout_ecount
#define __nvapi_undef__deref_inout_ecount
#define __deref_inout_ecount(size)
#endif
#ifndef __deref_inout_bcount
#define __nvapi_undef__deref_inout_bcount
#define __deref_inout_bcount(size)
#endif
#ifndef __deref_inout_ecount_part
#define __nvapi_undef__deref_inout_ecount_part
#define __deref_inout_ecount_part(size,length)
#endif
#ifndef __deref_inout_bcount_part
#define __nvapi_undef__deref_inout_bcount_part
#define __deref_inout_bcount_part(size,length)
#endif
#ifndef __deref_inout_ecount_full
#define __nvapi_undef__deref_inout_ecount_full
#define __deref_inout_ecount_full(size)
#endif
#ifndef __deref_inout_bcount_full
#define __nvapi_undef__deref_inout_bcount_full
#define __deref_inout_bcount_full(size)
#endif
#ifndef __deref_inout_z
#define __nvapi_undef__deref_inout_z
#define __deref_inout_z
#endif
#ifndef __deref_inout_ecount_z
#define __nvapi_undef__deref_inout_ecount_z
#define __deref_inout_ecount_z(size)
#endif
#ifndef __deref_inout_bcount_z
#define __nvapi_undef__deref_inout_bcount_z
#define __deref_inout_bcount_z(size)
#endif
#ifndef __deref_inout_nz
#define __nvapi_undef__deref_inout_nz
#define __deref_inout_nz
#endif
#ifndef __deref_inout_ecount_nz
#define __nvapi_undef__deref_inout_ecount_nz
#define __deref_inout_ecount_nz(size)
#endif
#ifndef __deref_inout_bcount_nz
#define __nvapi_undef__deref_inout_bcount_nz
#define __deref_inout_bcount_nz(size)
#endif
#ifndef __deref_ecount_opt
#define __nvapi_undef__deref_ecount_opt
#define __deref_ecount_opt(size)
#endif
#ifndef __deref_bcount_opt
#define __nvapi_undef__deref_bcount_opt
#define __deref_bcount_opt(size)
#endif
#ifndef __deref_out_opt
#define __nvapi_undef__deref_out_opt
#define __deref_out_opt
#endif
#ifndef __deref_out_ecount_opt
#define __nvapi_undef__deref_out_ecount_opt
#define __deref_out_ecount_opt(size)
#endif
#ifndef __deref_out_bcount_opt
#define __nvapi_undef__deref_out_bcount_opt
#define __deref_out_bcount_opt(size)
#endif
#ifndef __deref_out_ecount_part_opt
#define __nvapi_undef__deref_out_ecount_part_opt
#define __deref_out_ecount_part_opt(size,length)
#endif
#ifndef __deref_out_bcount_part_opt
#define __nvapi_undef__deref_out_bcount_part_opt
#define __deref_out_bcount_part_opt(size,length)
#endif
#ifndef __deref_out_ecount_full_opt
#define __nvapi_undef__deref_out_ecount_full_opt
#define __deref_out_ecount_full_opt(size)
#endif
#ifndef __deref_out_bcount_full_opt
#define __nvapi_undef__deref_out_bcount_full_opt
#define __deref_out_bcount_full_opt(size)
#endif
#ifndef __deref_out_z_opt
#define __nvapi_undef__deref_out_z_opt
#define __deref_out_z_opt
#endif
#ifndef __deref_out_ecount_z_opt
#define __nvapi_undef__deref_out_ecount_z_opt
#define __deref_out_ecount_z_opt(size)
#endif
#ifndef __deref_out_bcount_z_opt
#define __nvapi_undef__deref_out_bcount_z_opt
#define __deref_out_bcount_z_opt(size)
#endif
#ifndef __deref_out_nz_opt
#define __nvapi_undef__deref_out_nz_opt
#define __deref_out_nz_opt
#endif
#ifndef __deref_out_ecount_nz_opt
#define __nvapi_undef__deref_out_ecount_nz_opt
#define __deref_out_ecount_nz_opt(size)
#endif
#ifndef __deref_out_bcount_nz_opt
#define __nvapi_undef__deref_out_bcount_nz_opt
#define __deref_out_bcount_nz_opt(size)
#endif
#ifndef __deref_inout_opt
#define __nvapi_undef__deref_inout_opt
#define __deref_inout_opt
#endif
#ifndef __deref_inout_ecount_opt
#define __nvapi_undef__deref_inout_ecount_opt
#define __deref_inout_ecount_opt(size)
#endif
#ifndef __deref_inout_bcount_opt
#define __nvapi_undef__deref_inout_bcount_opt
#define __deref_inout_bcount_opt(size)
#endif
#ifndef __deref_inout_ecount_part_opt
#define __nvapi_undef__deref_inout_ecount_part_opt
#define __deref_inout_ecount_part_opt(size,length)
#endif
#ifndef __deref_inout_bcount_part_opt
#define __nvapi_undef__deref_inout_bcount_part_opt
#define __deref_inout_bcount_part_opt(size,length)
#endif
#ifndef __deref_inout_ecount_full_opt
#define __nvapi_undef__deref_inout_ecount_full_opt
#define __deref_inout_ecount_full_opt(size)
#endif
#ifndef __deref_inout_bcount_full_opt
#define __nvapi_undef__deref_inout_bcount_full_opt
#define __deref_inout_bcount_full_opt(size)
#endif
#ifndef __deref_inout_z_opt
#define __nvapi_undef__deref_inout_z_opt
#define __deref_inout_z_opt
#endif
#ifndef __deref_inout_ecount_z_opt
#define __nvapi_undef__deref_inout_ecount_z_opt
#define __deref_inout_ecount_z_opt(size)
#endif
#ifndef __deref_inout_bcount_z_opt
#define __nvapi_undef__deref_inout_bcount_z_opt
#define __deref_inout_bcount_z_opt(size)
#endif
#ifndef __deref_inout_nz_opt
#define __nvapi_undef__deref_inout_nz_opt
#define __deref_inout_nz_opt
#endif
#ifndef __deref_inout_ecount_nz_opt
#define __nvapi_undef__deref_inout_ecount_nz_opt
#define __deref_inout_ecount_nz_opt(size)
#endif
#ifndef __deref_inout_bcount_nz_opt
#define __nvapi_undef__deref_inout_bcount_nz_opt
#define __deref_inout_bcount_nz_opt(size)
#endif
#ifndef __deref_opt_ecount
#define __nvapi_undef__deref_opt_ecount
#define __deref_opt_ecount(size)
#endif
#ifndef __deref_opt_bcount
#define __nvapi_undef__deref_opt_bcount
#define __deref_opt_bcount(size)
#endif
#ifndef __deref_opt_out
#define __nvapi_undef__deref_opt_out
#define __deref_opt_out
#endif
#ifndef __deref_opt_out_z
#define __nvapi_undef__deref_opt_out_z
#define __deref_opt_out_z
#endif
#ifndef __deref_opt_out_ecount
#define __nvapi_undef__deref_opt_out_ecount
#define __deref_opt_out_ecount(size)
#endif
#ifndef __deref_opt_out_bcount
#define __nvapi_undef__deref_opt_out_bcount
#define __deref_opt_out_bcount(size)
#endif
#ifndef __deref_opt_out_ecount_part
#define __nvapi_undef__deref_opt_out_ecount_part
#define __deref_opt_out_ecount_part(size,length)
#endif
#ifndef __deref_opt_out_bcount_part
#define __nvapi_undef__deref_opt_out_bcount_part
#define __deref_opt_out_bcount_part(size,length)
#endif
#ifndef __deref_opt_out_ecount_full
#define __nvapi_undef__deref_opt_out_ecount_full
#define __deref_opt_out_ecount_full(size)
#endif
#ifndef __deref_opt_out_bcount_full
#define __nvapi_undef__deref_opt_out_bcount_full
#define __deref_opt_out_bcount_full(size)
#endif
#ifndef __deref_opt_inout
#define __nvapi_undef__deref_opt_inout
#define __deref_opt_inout
#endif
#ifndef __deref_opt_inout_ecount
#define __nvapi_undef__deref_opt_inout_ecount
#define __deref_opt_inout_ecount(size)
#endif
#ifndef __deref_opt_inout_bcount
#define __nvapi_undef__deref_opt_inout_bcount
#define __deref_opt_inout_bcount(size)
#endif
#ifndef __deref_opt_inout_ecount_part
#define __nvapi_undef__deref_opt_inout_ecount_part
#define __deref_opt_inout_ecount_part(size,length)
#endif
#ifndef __deref_opt_inout_bcount_part
#define __nvapi_undef__deref_opt_inout_bcount_part
#define __deref_opt_inout_bcount_part(size,length)
#endif
#ifndef __deref_opt_inout_ecount_full
#define __nvapi_undef__deref_opt_inout_ecount_full
#define __deref_opt_inout_ecount_full(size)
#endif
#ifndef __deref_opt_inout_bcount_full
#define __nvapi_undef__deref_opt_inout_bcount_full
#define __deref_opt_inout_bcount_full(size)
#endif
#ifndef __deref_opt_inout_z
#define __nvapi_undef__deref_opt_inout_z
#define __deref_opt_inout_z
#endif
#ifndef __deref_opt_inout_ecount_z
#define __nvapi_undef__deref_opt_inout_ecount_z
#define __deref_opt_inout_ecount_z(size)
#endif
#ifndef __deref_opt_inout_bcount_z
#define __nvapi_undef__deref_opt_inout_bcount_z
#define __deref_opt_inout_bcount_z(size)
#endif
#ifndef __deref_opt_inout_nz
#define __nvapi_undef__deref_opt_inout_nz
#define __deref_opt_inout_nz
#endif
#ifndef __deref_opt_inout_ecount_nz
#define __nvapi_undef__deref_opt_inout_ecount_nz
#define __deref_opt_inout_ecount_nz(size)
#endif
#ifndef __deref_opt_inout_bcount_nz
#define __nvapi_undef__deref_opt_inout_bcount_nz
#define __deref_opt_inout_bcount_nz(size)
#endif
#ifndef __deref_opt_ecount_opt
#define __nvapi_undef__deref_opt_ecount_opt
#define __deref_opt_ecount_opt(size)
#endif
#ifndef __deref_opt_bcount_opt
#define __nvapi_undef__deref_opt_bcount_opt
#define __deref_opt_bcount_opt(size)
#endif
#ifndef __deref_opt_out_opt
#define __nvapi_undef__deref_opt_out_opt
#define __deref_opt_out_opt
#endif
#ifndef __deref_opt_out_ecount_opt
#define __nvapi_undef__deref_opt_out_ecount_opt
#define __deref_opt_out_ecount_opt(size)
#endif
#ifndef __deref_opt_out_bcount_opt
#define __nvapi_undef__deref_opt_out_bcount_opt
#define __deref_opt_out_bcount_opt(size)
#endif
#ifndef __deref_opt_out_ecount_part_opt
#define __nvapi_undef__deref_opt_out_ecount_part_opt
#define __deref_opt_out_ecount_part_opt(size,length)
#endif
#ifndef __deref_opt_out_bcount_part_opt
#define __nvapi_undef__deref_opt_out_bcount_part_opt
#define __deref_opt_out_bcount_part_opt(size,length)
#endif
#ifndef __deref_opt_out_ecount_full_opt
#define __nvapi_undef__deref_opt_out_ecount_full_opt
#define __deref_opt_out_ecount_full_opt(size)
#endif
#ifndef __deref_opt_out_bcount_full_opt
#define __nvapi_undef__deref_opt_out_bcount_full_opt
#define __deref_opt_out_bcount_full_opt(size)
#endif
#ifndef __deref_opt_out_z_opt
#define __nvapi_undef__deref_opt_out_z_opt
#define __deref_opt_out_z_opt
#endif
#ifndef __deref_opt_out_ecount_z_opt
#define __nvapi_undef__deref_opt_out_ecount_z_opt
#define __deref_opt_out_ecount_z_opt(size)
#endif
#ifndef __deref_opt_out_bcount_z_opt
#define __nvapi_undef__deref_opt_out_bcount_z_opt
#define __deref_opt_out_bcount_z_opt(size)
#endif
#ifndef __deref_opt_out_nz_opt
#define __nvapi_undef__deref_opt_out_nz_opt
#define __deref_opt_out_nz_opt
#endif
#ifndef __deref_opt_out_ecount_nz_opt
#define __nvapi_undef__deref_opt_out_ecount_nz_opt
#define __deref_opt_out_ecount_nz_opt(size)
#endif
#ifndef __deref_opt_out_bcount_nz_opt
#define __nvapi_undef__deref_opt_out_bcount_nz_opt
#define __deref_opt_out_bcount_nz_opt(size)
#endif
#ifndef __deref_opt_inout_opt
#define __nvapi_undef__deref_opt_inout_opt
#define __deref_opt_inout_opt
#endif
#ifndef __deref_opt_inout_ecount_opt
#define __nvapi_undef__deref_opt_inout_ecount_opt
#define __deref_opt_inout_ecount_opt(size)
#endif
#ifndef __deref_opt_inout_bcount_opt
#define __nvapi_undef__deref_opt_inout_bcount_opt
#define __deref_opt_inout_bcount_opt(size)
#endif
#ifndef __deref_opt_inout_ecount_part_opt
#define __nvapi_undef__deref_opt_inout_ecount_part_opt
#define __deref_opt_inout_ecount_part_opt(size,length)
#endif
#ifndef __deref_opt_inout_bcount_part_opt
#define __nvapi_undef__deref_opt_inout_bcount_part_opt
#define __deref_opt_inout_bcount_part_opt(size,length)
#endif
#ifndef __deref_opt_inout_ecount_full_opt
#define __nvapi_undef__deref_opt_inout_ecount_full_opt
#define __deref_opt_inout_ecount_full_opt(size)
#endif
#ifndef __deref_opt_inout_bcount_full_opt
#define __nvapi_undef__deref_opt_inout_bcount_full_opt
#define __deref_opt_inout_bcount_full_opt(size)
#endif
#ifndef __deref_opt_inout_z_opt
#define __nvapi_undef__deref_opt_inout_z_opt
#define __deref_opt_inout_z_opt
#endif
#ifndef __deref_opt_inout_ecount_z_opt
#define __nvapi_undef__deref_opt_inout_ecount_z_opt
#define __deref_opt_inout_ecount_z_opt(size)
#endif
#ifndef __deref_opt_inout_bcount_z_opt
#define __nvapi_undef__deref_opt_inout_bcount_z_opt
#define __deref_opt_inout_bcount_z_opt(size)
#endif
#ifndef __deref_opt_inout_nz_opt
#define __nvapi_undef__deref_opt_inout_nz_opt
#define __deref_opt_inout_nz_opt
#endif
#ifndef __deref_opt_inout_ecount_nz_opt
#define __nvapi_undef__deref_opt_inout_ecount_nz_opt
#define __deref_opt_inout_ecount_nz_opt(size)
#endif
#ifndef __deref_opt_inout_bcount_nz_opt
#define __nvapi_undef__deref_opt_inout_bcount_nz_opt
#define __deref_opt_inout_bcount_nz_opt(size)
#endif
#ifndef __success
#define __nvapi_success
#define __success(epxr)
#endif
#ifndef _Ret_notnull_
#define __nvapi__Ret_notnull_
#define _Ret_notnull_
#endif
#ifndef _Post_writable_byte_size_
#define __nvapi__Post_writable_byte_size_
#define _Post_writable_byte_size_(n)
#endif
#ifndef _Outptr_
#define __nvapi_Outptr_
#define _Outptr_
#endif
#define NVAPI_INTERFACE extern __success(return == NVAPI_OK) NvAPI_Status __cdecl

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@ -0,0 +1,255 @@
/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
#pragma once
#include"nvapi_lite_salstart.h"
#include"nvapi_lite_common.h"
#pragma pack(push,8)
#ifdef __cplusplus
extern "C" {
#endif
//-----------------------------------------------------------------------------
// DirectX APIs
//-----------------------------------------------------------------------------
//! \ingroup dx
//! Used in NvAPI_D3D10_GetCurrentSLIState(), and NvAPI_D3D_GetCurrentSLIState().
typedef struct
{
NvU32 version; //!< Structure version
NvU32 maxNumAFRGroups; //!< [OUT] The maximum possible value of numAFRGroups
NvU32 numAFRGroups; //!< [OUT] The number of AFR groups enabled in the system
NvU32 currentAFRIndex; //!< [OUT] The AFR group index for the frame currently being rendered
NvU32 nextFrameAFRIndex; //!< [OUT] What the AFR group index will be for the next frame (i.e. after calling Present)
NvU32 previousFrameAFRIndex; //!< [OUT] The AFR group index that was used for the previous frame (~0 if more than one frame has not been rendered yet)
NvU32 bIsCurAFRGroupNew; //!< [OUT] Boolean: Is this frame the first time running on the current AFR group
} NV_GET_CURRENT_SLI_STATE_V1;
typedef struct
{
NvU32 version; //!< Structure version
NvU32 maxNumAFRGroups; //!< [OUT] The maximum possible value of numAFRGroups
NvU32 numAFRGroups; //!< [OUT] The number of AFR groups enabled in the system
NvU32 currentAFRIndex; //!< [OUT] The AFR group index for the frame currently being rendered
NvU32 nextFrameAFRIndex; //!< [OUT] What the AFR group index will be for the next frame (i.e. after calling Present)
NvU32 previousFrameAFRIndex; //!< [OUT] The AFR group index that was used for the previous frame (~0 if more than one frame has not been rendered yet)
NvU32 bIsCurAFRGroupNew; //!< [OUT] Boolean: Is this frame the first time running on the current AFR group
NvU32 numVRSLIGpus; //!< [OUT] The number of GPUs used in VR-SLI. If it is 0 VR-SLI is not active
} NV_GET_CURRENT_SLI_STATE_V2;
//! \ingroup dx
#define NV_GET_CURRENT_SLI_STATE_VER1 MAKE_NVAPI_VERSION(NV_GET_CURRENT_SLI_STATE_V1,1)
#define NV_GET_CURRENT_SLI_STATE_VER2 MAKE_NVAPI_VERSION(NV_GET_CURRENT_SLI_STATE_V2,1)
#define NV_GET_CURRENT_SLI_STATE_VER NV_GET_CURRENT_SLI_STATE_VER2
#define NV_GET_CURRENT_SLI_STATE NV_GET_CURRENT_SLI_STATE_V2
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_GetCurrentSLIState
//
//! DESCRIPTION: This function returns the current SLI state for the specified device. The structure
//! contains the number of AFR groups, the current AFR group index,
//! and what the AFR group index will be for the next frame. \p
//! pDevice can be either a IDirect3DDevice9 or ID3D10Device pointer.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 173
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Error occurred
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_GetCurrentSLIState(IUnknown *pDevice, NV_GET_CURRENT_SLI_STATE *pSliState);
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_SetResourceHint
//
//! \fn NvAPI_D3D_SetResourceHint(IUnknown *pDev, NVDX_ObjectHandle obj,
//! NVAPI_D3D_SETRESOURCEHINT_CATEGORY dwHintCategory,
//! NvU32 dwHintName,
//! NvU32 *pdwHintValue)
//!
//! DESCRIPTION: This is a general purpose function for passing down various resource
//! related hints to the driver. Hints are divided into categories
//! and types within each category. For DX11 devices this function is free-threaded.
//! An application is responsible to complete this call before making use of the resource
//! in a rendering context (therefore applying inter-thread synchronization as appropriate).
//! As a debug help to an application the driver enforces that a resource in this call was never bound.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pDev The ID3D10Device or IDirect3DDevice9 that is a using the resource
//! \param [in] obj Previously obtained HV resource handle
//! \param [in] dwHintCategory Category of the hints
//! \param [in] dwHintName A hint within this category
//! \param [in/out] *pdwHintValue Pointer to location containing hint value, function returns previous hint value in this slot
//!
//! \return an int which could be an NvAPI status or DX HRESULT code
//!
//! \retval ::NVAPI_OK
//! \retval ::NVAPI_INVALID_ARGUMENT
//! \retval ::NVAPI_INVALID_CALL It is illegal to change a hint dynamically when the resource is already bound.
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//! \ingroup dx
//! Valid categories for NvAPI_D3D_SetResourceHint()
typedef enum _NVAPI_D3D_SETRESOURCEHINT_CATEGORY
{
NVAPI_D3D_SRH_CATEGORY_SLI = 1
} NVAPI_D3D_SETRESOURCEHINT_CATEGORY;
//
// NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC:
// NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USING:
// NVAPI_D3D_SRH_SLI_RESPECT_DRIVER_INTERFRAME_CONTENT_SYNC:
//! \ingroup dx
//! Types of SLI hints; \n
//! NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC: Valid values : 0 or 1 \n
//! Default value: 0 \n
//! Explanation: If the value is 1, the driver will not track any rendering operations that would mark this resource as dirty,
//! avoiding any form of synchronization across frames rendered in parallel in multiple GPUs in AFR mode.
//!
//! NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USAGE: Valid values : 0 or 1 \n
//! Default value: 0 \n
//! Explanation: If the value is 1, the driver will try to perform operations which involved target resource in broadcast,
//! where it's possible. Hint is static and must be set before resource starts using.
//!
//! NVAPI_D3D_SRH_SLI_RESPECT_DRIVER_INTERFRAME_CONTENT_SYNC: Valid values : 0 or 1 \n
//! Default value: 0 \n
//! Explanation: If the value is 1, the driver will do dirty resource resolve regardless of discard flags in the application profile or
//! AFR-FriendlyD3DHints.exe name using.
//!
typedef enum _NVAPI_D3D_SETRESOURCEHINT_SLI
{
NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC = 1,
NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USAGE = 2,
NVAPI_D3D_SRH_SLI_RESPECT_DRIVER_INTERFRAME_CONTENT_SYNC = 3
} NVAPI_D3D_SETRESOURCEHINT_SLI;
//! \ingroup dx
NVAPI_INTERFACE NvAPI_D3D_SetResourceHint(IUnknown *pDev, NVDX_ObjectHandle obj,
NVAPI_D3D_SETRESOURCEHINT_CATEGORY dwHintCategory,
NvU32 dwHintName,
NvU32 *pdwHintValue);
#endif //defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_BeginResourceRendering
//
//! \fn NvAPI_D3D_BeginResourceRendering(IUnknown *pDeviceOrContext, NVDX_ObjectHandle obj, NvU32 Flags)
//! DESCRIPTION: This function tells the driver that the resource will begin to receive updates. It must be used in combination with NvAPI_D3D_EndResourceRendering().
//! The primary use of this function is allow the driver to initiate early inter-frame synchronization of resources while running in AFR SLI mode.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pDev IDirect3DDevice9, ID3D10Device, ID3D11Device or ID3D11DeviceContext that is using the resource
//! \param [in] obj Previously obtained HV resource handle
//! \param [in] Flags The flags for functionality applied to resource while being used.
//!
//! \retval ::NVAPI_OK Function succeeded, if used properly and driver can initiate proper sync'ing of the resources.
//! \retval ::NVAPI_INVALID_ARGUMENT Bad argument(s) or invalid flag values
//! \retval ::NVAPI_INVALID_CALL Mismatched begin/end calls
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dx
//! Used in NvAPI_D3D_BeginResourceRendering().
typedef enum _NVAPI_D3D_RESOURCERENDERING_FLAG
{
NVAPI_D3D_RR_FLAG_DEFAULTS = 0x00000000, //!< All bits set to 0 are defaults.
NVAPI_D3D_RR_FLAG_FORCE_DISCARD_CONTENT = 0x00000001, //!< (bit 0) The flag forces to discard previous content of the resource regardless of the NvApiHints_Sli_Disable_InterframeSync hint
NVAPI_D3D_RR_FLAG_FORCE_KEEP_CONTENT = 0x00000002, //!< (bit 1) The flag forces to respect previous content of the resource regardless of the NvApiHints_Sli_Disable_InterframeSync hint
NVAPI_D3D_RR_FLAG_MULTI_FRAME = 0x00000004 //!< (bit 2) The flag hints the driver that content will be used for many frames. If not specified then the driver assumes that content is used only on the next frame
} NVAPI_D3D_RESOURCERENDERING_FLAG;
//! \ingroup dx
NVAPI_INTERFACE NvAPI_D3D_BeginResourceRendering(IUnknown *pDeviceOrContext, NVDX_ObjectHandle obj, NvU32 Flags);
#endif //defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_EndResourceRendering
//
//! DESCRIPTION: This function tells the driver that the resource is done receiving updates. It must be used in combination with
//! NvAPI_D3D_BeginResourceRendering().
//! The primary use of this function is allow the driver to initiate early inter-frame syncs of resources while running in AFR SLI mode.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pDev IDirect3DDevice9, ID3D10Device, ID3D11Device or ID3D11DeviceContext that is using the resource
//! \param [in] obj Previously obtained HV resource handle
//! \param [in] Flags Reserved, must be zero
//
//! \retval ::NVAPI_OK Function succeeded, if used properly and driver can initiate proper sync'ing of the resources.
//! \retval ::NVAPI_INVALID_ARGUMENT Bad argument(s) or invalid flag values
//! \retval ::NVAPI_INVALID_CALL Mismatched begin/end calls
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_EndResourceRendering(IUnknown *pDeviceOrContext, NVDX_ObjectHandle obj, NvU32 Flags);
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
#include"nvapi_lite_salend.h"
#ifdef __cplusplus
}
#endif
#pragma pack(pop)

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/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
#pragma once
#include"nvapi_lite_salstart.h"
#include"nvapi_lite_common.h"
#pragma pack(push,8)
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_Enable
//
//! DESCRIPTION: This APU enables stereo mode in the registry.
//! Calls to this function affect the entire system.
//! If stereo is not enabled, then calls to functions that require that stereo is enabled have no effect,
//! and will return the appropriate error code.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \retval ::NVAPI_OK Stereo is now enabled.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_Enable(void);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_Disable
//
//! DESCRIPTION: This API disables stereo mode in the registry.
//! Calls to this function affect the entire system.
//! If stereo is not enabled, then calls to functions that require that stereo is enabled have no effect,
//! and will return the appropriate error code.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \retval ::NVAPI_OK Stereo is now disabled.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_Disable(void);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_IsEnabled
//
//! DESCRIPTION: This API checks if stereo mode is enabled in the registry.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [out] pIsStereoEnabled Address where the result of the inquiry will be placed.
//!
//! \retval ::NVAPI_OK Check was sucessfully completed and result reflects current state of stereo availability.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_IsEnabled(NvU8 *pIsStereoEnabled);
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)|| defined(__d3d12_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_CreateHandleFromIUnknown
//
//! DESCRIPTION: This API creates a stereo handle that is used in subsequent calls related to a given device interface.
//! This must be called before any other NvAPI_Stereo_ function for that handle.
//! Multiple devices can be used at one time using multiple calls to this function (one per each device).
//!
//! HOW TO USE: After the Direct3D device is created, create the stereo handle.
//! On call success:
//! -# Use all other NvAPI_Stereo_ functions that have stereo handle as first parameter.
//! -# After the device interface that corresponds to the the stereo handle is destroyed,
//! the application should call NvAPI_DestroyStereoHandle() for that stereo handle.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] pDevice Pointer to IUnknown interface that is IDirect3DDevice9* in DX9, ID3D10Device*.
//! \param [out] pStereoHandle Pointer to the newly created stereo handle.
//!
//! \retval ::NVAPI_OK Stereo handle is created for given device interface.
//! \retval ::NVAPI_INVALID_ARGUMENT Provided device interface is invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_CreateHandleFromIUnknown(IUnknown *pDevice, StereoHandle *pStereoHandle);
#endif // defined(_D3D9_H_) || defined(__d3d10_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DestroyHandle
//
//! DESCRIPTION: This API destroys the stereo handle created with one of the NvAPI_Stereo_CreateHandleFrom() functions.
//! This should be called after the device corresponding to the handle has been destroyed.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that is to be destroyed.
//!
//! \retval ::NVAPI_OK Stereo handle is destroyed.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_DestroyHandle(StereoHandle stereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_Activate
//
//! DESCRIPTION: This API activates stereo for the device interface corresponding to the given stereo handle.
//! Activating stereo is possible only if stereo was enabled previously in the registry.
//! If stereo is not activated, then calls to functions that require that stereo is activated have no effect,
//! and will return the appropriate error code.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
//!
//! \retval ::NVAPI_OK Stereo is turned on.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_Activate(StereoHandle stereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_Deactivate
//
//! DESCRIPTION: This API deactivates stereo for the given device interface.
//! If stereo is not activated, then calls to functions that require that stereo is activated have no effect,
//! and will return the appropriate error code.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//!
//! \retval ::NVAPI_OK Stereo is turned off.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_Deactivate(StereoHandle stereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_IsActivated
//
//! DESCRIPTION: This API checks if stereo is activated for the given device interface.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [in] pIsStereoOn Address where result of the inquiry will be placed.
//!
//! \retval ::NVAPI_OK - Check was sucessfully completed and result reflects current state of stereo (on/off).
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_IsActivated(StereoHandle stereoHandle, NvU8 *pIsStereoOn);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetSeparation
//
//! DESCRIPTION: This API gets current separation value (in percents).
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [out] pSeparationPercentage Address of @c float type variable to store current separation percentage in.
//!
//! \retval ::NVAPI_OK Retrieval of separation percentage was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_GetSeparation(StereoHandle stereoHandle, float *pSeparationPercentage);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetSeparation
//
//! DESCRIPTION: This API sets separation to given percentage.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [in] newSeparationPercentage New value for separation percentage.
//!
//! \retval ::NVAPI_OK Setting of separation percentage was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_STEREO_PARAMETER_OUT_OF_RANGE Given separation percentage is out of [0..100] range.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_SetSeparation(StereoHandle stereoHandle, float newSeparationPercentage);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetConvergence
//
//! DESCRIPTION: This API gets the current convergence value.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [out] pConvergence Address of @c float type variable to store current convergence value in.
//!
//! \retval ::NVAPI_OK Retrieval of convergence value was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_GetConvergence(StereoHandle stereoHandle, float *pConvergence);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetConvergence
//
//! DESCRIPTION: This API sets convergence to the given value.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [in] newConvergence New value for convergence.
//!
//! \retval ::NVAPI_OK Setting of convergence value was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_SetConvergence(StereoHandle stereoHandle, float newConvergence);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetActiveEye
//
//! \fn NvAPI_Stereo_SetActiveEye(StereoHandle hStereoHandle, NV_STEREO_ACTIVE_EYE StereoEye);
//! DESCRIPTION: This API sets the back buffer to left or right in Direct stereo mode.
//!
//! HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate
//! NvAPI_Stereo_CreateHandleFrom function.
//!
//! \since Release: 285
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [in] StereoEye Defines active eye in Direct stereo mode
//!
//! \retval ::NVAPI_OK - Active eye is set.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_INVALID_ARGUMENT - StereoEye parameter has not allowed value.
//! \retval ::NVAPI_SET_NOT_ALLOWED - Current stereo mode is not Direct
//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup stereoapi
typedef enum _NV_StereoActiveEye
{
NVAPI_STEREO_EYE_RIGHT = 1,
NVAPI_STEREO_EYE_LEFT = 2,
NVAPI_STEREO_EYE_MONO = 3,
} NV_STEREO_ACTIVE_EYE;
//! \ingroup stereoapi
NVAPI_INTERFACE NvAPI_Stereo_SetActiveEye(StereoHandle hStereoHandle, NV_STEREO_ACTIVE_EYE StereoEye);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetDriverMode
//
//! \fn NvAPI_Stereo_SetDriverMode( NV_STEREO_DRIVER_MODE mode );
//! DESCRIPTION: This API sets the 3D stereo driver mode: Direct or Automatic
//!
//! HOW TO USE: This API must be called before the device is created.
//! Applies to DirectX 9 and higher.
//!
//! \since Release: 285
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] mode Defines the 3D stereo driver mode: Direct or Automatic
//!
//! \retval ::NVAPI_OK Active eye is set.
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_INVALID_ARGUMENT mode parameter has not allowed value.
//! \retval ::NVAPI_ERROR Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup stereoapi
typedef enum _NV_StereoDriverMode
{
NVAPI_STEREO_DRIVER_MODE_AUTOMATIC = 0,
NVAPI_STEREO_DRIVER_MODE_DIRECT = 2,
} NV_STEREO_DRIVER_MODE;
//! \ingroup stereoapi
NVAPI_INTERFACE NvAPI_Stereo_SetDriverMode( NV_STEREO_DRIVER_MODE mode );
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetEyeSeparation
//
//! DESCRIPTION: This API returns eye separation as a ratio of <between eye distance>/<physical screen width>.
//!
//! HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate API. Applies only to DirectX 9 and up.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [out] pSeparation Eye separation.
//!
//! \retval ::NVAPI_OK Active eye is set.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR (generic error).
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_GetEyeSeparation(StereoHandle hStereoHandle, float *pSeparation );
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_IsWindowedModeSupported
//
//! DESCRIPTION: This API returns availability of windowed mode stereo
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [out] bSupported(OUT) != 0 - supported, \n
//! == 0 - is not supported
//!
//!
//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull.
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR Something is wrong (generic error).
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_IsWindowedModeSupported(NvU8* bSupported);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetSurfaceCreationMode
//
//! \function NvAPI_Stereo_SetSurfaceCreationMode(StereoHandle hStereoHandle, NVAPI_STEREO_SURFACECREATEMODE creationMode)
//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
//! \param [in] creationMode New surface creation mode for this device interface.
//!
//! \since Release: 285
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! DESCRIPTION: This API sets surface creation mode for this device interface.
//!
//! WHEN TO USE: After the stereo handle for device interface is created via successful call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! There are no return error codes with specific meaning for this API.
//!
///////////////////////////////////////////////////////////////////////////////
//! \ingroup stereoapi
typedef enum _NVAPI_STEREO_SURFACECREATEMODE
{
NVAPI_STEREO_SURFACECREATEMODE_AUTO, //!< Use driver registry profile settings for surface creation mode.
NVAPI_STEREO_SURFACECREATEMODE_FORCESTEREO, //!< Always create stereo surfaces.
NVAPI_STEREO_SURFACECREATEMODE_FORCEMONO //!< Always create mono surfaces.
} NVAPI_STEREO_SURFACECREATEMODE;
//! \ingroup stereoapi
NVAPI_INTERFACE NvAPI_Stereo_SetSurfaceCreationMode(__in StereoHandle hStereoHandle, __in NVAPI_STEREO_SURFACECREATEMODE creationMode);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetSurfaceCreationMode
//
//! \function NvAPI_Stereo_GetSurfaceCreationMode(StereoHandle hStereoHandle, NVAPI_STEREO_SURFACECREATEMODE* pCreationMode)
//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
//! \param [out] pCreationMode The current creation mode for this device interface.
//!
//! \since Release: 295
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! DESCRIPTION: This API gets surface creation mode for this device interface.
//!
//! WHEN TO USE: After the stereo handle for device interface is created via successful call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! There are no return error codes with specific meaning for this API.
//!
///////////////////////////////////////////////////////////////////////////////
//! \ingroup stereoapi
NVAPI_INTERFACE NvAPI_Stereo_GetSurfaceCreationMode(__in StereoHandle hStereoHandle, __in NVAPI_STEREO_SURFACECREATEMODE* pCreationMode);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_Debug_WasLastDrawStereoized
//
//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
//! \param [out] pWasStereoized Address where result of the inquiry will be placed.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! DESCRIPTION: This API checks if the last draw call was stereoized. It is a very expensive to call and should be used for debugging purpose *only*.
//!
//! WHEN TO USE: After the stereo handle for device interface is created via successful call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! There are no return error codes with specific meaning for this API.
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_Debug_WasLastDrawStereoized(__in StereoHandle hStereoHandle, __out NvU8 *pWasStereoized);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetDefaultProfile
//
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! DESCRIPTION: This API defines the stereo profile used by the driver in case the application has no associated profile.
//!
//! WHEN TO USE: To take effect, this API must be called before D3D device is created. Calling once a device has been created will not affect the current device.
//!
//! \param [in] szProfileName Default profile name.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! Error codes specific to this API are described below.
//!
//! \retval NVAPI_SUCCESS - Default stereo profile name has been copied into szProfileName.
//! \retval NVAPI_INVALID_ARGUMENT - szProfileName == NULL.
//! \retval NVAPI_DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST - Default stereo profile does not exist
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_SetDefaultProfile(__in const char* szProfileName);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetDefaultProfile
//
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! DESCRIPTION: This API retrieves the current default stereo profile.
//!
//! After call cbSizeOut contain 0 if default profile is not set required buffer size cbSizeOut.
//! To get needed buffer size this function can be called with szProfileName==0 and cbSizeIn == 0.
//!
//! WHEN TO USE: This API can be called at any time.
//!
//!
//! \param [in] cbSizeIn Size of buffer allocated for default stereo profile name.
//! \param [out] szProfileName Default stereo profile name.
//! \param [out] pcbSizeOut Required buffer size.
//! # ==0 - there is no default stereo profile name currently set
//! # !=0 - size of buffer required for currently set default stereo profile name including trailing '0'.
//!
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! Error codes specific to this API are described below.
//!
//! \retval NVAPI_SUCCESS - Default stereo profile name has been copied into szProfileName.
//! \retval NVAPI_DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED - There is no default stereo profile set at this time.
//! \retval NVAPI_INVALID_ARGUMENT - pcbSizeOut == 0 or cbSizeIn >= *pcbSizeOut && szProfileName == 0
//! \retval NVAPI_INSUFFICIENT_BUFFER - cbSizeIn < *pcbSizeOut
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_GetDefaultProfile( __in NvU32 cbSizeIn, __out_bcount_part_opt(cbSizeIn, *pcbSizeOut) char* szProfileName, __out NvU32 *pcbSizeOut);
#include"nvapi_lite_salend.h"
#ifdef __cplusplus
}
#endif
#pragma pack(pop)

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@ -0,0 +1,105 @@
/************************************************************************************************************************************\
|* *|
|* Copyright ? 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
#pragma once
#include"nvapi_lite_salstart.h"
#include"nvapi_lite_common.h"
#pragma pack(push,8)
#ifdef __cplusplus
extern "C" {
#endif
//! SUPPORTED OS: Windows 7 and higher
//!
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DISP_GetGDIPrimaryDisplayId
//
//! DESCRIPTION: This API returns the Display ID of the GDI Primary.
//!
//! \param [out] displayId Display ID of the GDI Primary display.
//!
//! \retval ::NVAPI_OK: Capabilties have been returned.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND: GDI Primary not on an NVIDIA GPU.
//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_GetGDIPrimaryDisplayId(NvU32* displayId);
#define NV_MOSAIC_MAX_DISPLAYS (64)
//! SUPPORTED OS: Windows 7 and higher
//!
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_GetDisplayViewportsByResolution
//
//! DESCRIPTION: This API returns the viewports that would be applied on
//! the requested display.
//!
//! \param [in] displayId Display ID of a single display in the active
//! mosaic topology to query.
//! \param [in] srcWidth Width of full display topology. If both
//! width and height are 0, the current
//! resolution is used.
//! \param [in] srcHeight Height of full display topology. If both
//! width and height are 0, the current
//! resolution is used.
//! \param [out] viewports Array of NV_RECT viewports which represent
//! the displays as identified in
//! NvAPI_Mosaic_EnumGridTopologies. If the
//! requested resolution is a single-wide
//! resolution, only viewports[0] will
//! contain the viewport details, regardless
//! of which display is driving the display.
//! \param [out] bezelCorrected Returns 1 if the requested resolution is
//! bezel corrected. May be NULL.
//!
//! \retval ::NVAPI_OK Capabilties have been returned.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
//! \retval ::NVAPI_MOSAIC_NOT_ACTIVE The display does not belong to an active Mosaic Topology
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_GetDisplayViewportsByResolution(NvU32 displayId, NvU32 srcWidth, NvU32 srcHeight, NV_RECT viewports[NV_MOSAIC_MAX_DISPLAYS], NvU8* bezelCorrected);
#include"nvapi_lite_salend.h"
#ifdef __cplusplus
}
#endif
#pragma pack(pop)

BIN
externals/nvapi/x86/nvapi.lib vendored Normal file

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@ -1,358 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
The icons used in this project have the following licenses:
Icon Name | License | Origin/Author
--- | --- | ---
checked.png | CC BY-ND 3.0 | https://icons8.com
connected.png | CC BY-ND 3.0 | https://icons8.com
connected_notification.png | CC BY-ND 3.0 | https://icons8.com
disconnected.png | CC BY-ND 3.0 | https://icons8.com
failed.png | CC BY-ND 3.0 | https://icons8.com
lock.png | CC BY-ND 3.0 | https://icons8.com
plus_folder.png | CC BY-ND 3.0 | https://icons8.com
bad_folder.png | CC BY-ND 3.0 | https://icons8.com
chip.png | CC BY-ND 3.0 | https://icons8.com
folder.png | CC BY-ND 3.0 | https://icons8.com
plus.png (Default, Dark) | CC0 1.0 | Designed by BreadFish64 from the Citra team
plus.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
sd_card.png | CC BY-ND 3.0 | https://icons8.com

View File

@ -12,6 +12,8 @@ add_executable(citra
emu_window/emu_window_sdl2_gl.h
emu_window/emu_window_sdl2_sw.cpp
emu_window/emu_window_sdl2_sw.h
emu_window/emu_window_sdl2_vk.cpp
emu_window/emu_window_sdl2_vk.h
precompiled_headers.h
resource.h
)

View File

@ -15,6 +15,7 @@
#include "citra/emu_window/emu_window_sdl2.h"
#include "citra/emu_window/emu_window_sdl2_gl.h"
#include "citra/emu_window/emu_window_sdl2_sw.h"
#include "citra/emu_window/emu_window_sdl2_vk.h"
#include "common/common_paths.h"
#include "common/detached_tasks.h"
#include "common/file_util.h"
@ -365,6 +366,8 @@ int main(int argc, char** argv) {
switch (Settings::values.graphics_api.GetValue()) {
case Settings::GraphicsAPI::OpenGL:
return std::make_unique<EmuWindow_SDL2_GL>(fullscreen, is_secondary);
case Settings::GraphicsAPI::Vulkan:
return std::make_unique<EmuWindow_SDL2_VK>(fullscreen, is_secondary);
case Settings::GraphicsAPI::Software:
return std::make_unique<EmuWindow_SDL2_SW>(fullscreen, is_secondary);
}

View File

@ -99,7 +99,7 @@ cpu_clock_percentage =
[Renderer]
# Whether to render using OpenGL or Software
# 0: Software, 1: OpenGL (default)
# 0: Software, 1: OpenGL (default), 2: Vulkan (default)
graphics_api =
# Whether to render using GLES or OpenGL

View File

@ -0,0 +1,87 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstdlib>
#include <memory>
#include <string>
#include <SDL.h>
#include <SDL_syswm.h>
#include <fmt/format.h>
#include "citra/emu_window/emu_window_sdl2_vk.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
class DummyContext : public Frontend::GraphicsContext {};
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen, bool is_secondary)
: EmuWindow_SDL2{is_secondary} {
const std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_SysWMinfo wm;
SDL_VERSION(&wm.version);
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
std::exit(EXIT_FAILURE);
}
if (fullscreen) {
Fullscreen();
ShowCursor(false);
}
switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
window_info.type = Frontend::WindowSystemType::Windows;
window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
window_info.type = Frontend::WindowSystemType::X11;
window_info.display_connection = wm.info.x11.display;
window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_WAYLAND
case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
window_info.type = Frontend::WindowSystemType::Wayland;
window_info.display_connection = wm.info.wl.display;
window_info.render_surface = wm.info.wl.surface;
break;
#endif
#ifdef SDL_VIDEO_DRIVER_COCOA
case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
window_info.type = Frontend::WindowSystemType::Cocoa;
window_info.render_surface = SDL_Metal_CreateView(render_window);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_ANDROID
case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID:
window_info.type = Frontend::WindowSystemType::Android;
window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window);
break;
#endif
default:
LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
std::exit(EXIT_FAILURE);
break;
}
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
}
EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
return std::make_unique<DummyContext>();
}

View File

@ -0,0 +1,17 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "citra/emu_window/emu_window_sdl2.h"
#include "core/frontend/emu_window.h"
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_VK(bool fullscreen, bool is_secondary);
~EmuWindow_SDL2_VK() override;
std::unique_ptr<Frontend::GraphicsContext> CreateSharedContext() const override;
};

View File

@ -217,9 +217,17 @@ private:
class DummyContext : public Frontend::GraphicsContext {};
template <bool is_native = true>
class RenderWidget : public QWidget {
public:
RenderWidget(GRenderWindow* parent) : QWidget(parent) {
if constexpr (is_native) {
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
if (GetWindowSystemType() == Frontend::WindowSystemType::Wayland) {
setAttribute(Qt::WA_DontCreateNativeAncestors);
}
}
setMouseTracking(true);
}
@ -238,15 +246,10 @@ public:
};
#ifdef HAS_OPENGL
class OpenGLRenderWidget : public RenderWidget {
class OpenGLRenderWidget : public RenderWidget<true> {
public:
explicit OpenGLRenderWidget(GRenderWindow* parent, bool is_secondary)
: RenderWidget(parent), is_secondary(is_secondary) {
setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_PaintOnScreen);
if (GetWindowSystemType() == Frontend::WindowSystemType::Wayland) {
setAttribute(Qt::WA_DontCreateNativeAncestors);
}
windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
}
@ -280,7 +283,14 @@ private:
};
#endif
struct SoftwareRenderWidget : public RenderWidget {
class VulkanRenderWidget : public RenderWidget<true> {
public:
explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
windowHandle()->setSurfaceType(QWindow::VulkanSurface);
}
};
struct SoftwareRenderWidget : public RenderWidget<false> {
explicit SoftwareRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
void Present() override {
@ -613,6 +623,11 @@ bool GRenderWindow::InitRenderTarget() {
return false;
}
break;
case Settings::GraphicsAPI::Vulkan:
if (!InitializeVulkan()) {
return false;
}
break;
}
// Update the Window System information with the new render target
@ -698,6 +713,15 @@ bool GRenderWindow::InitializeOpenGL() {
#endif
}
bool GRenderWindow::InitializeVulkan() {
auto child = new VulkanRenderWidget(this);
child_widget = child;
child_widget->windowHandle()->create();
main_context = std::make_unique<DummyContext>();
return true;
}
void GRenderWindow::InitializeSoftware() {
child_widget = new SoftwareRenderWidget(this);
main_context = std::make_unique<DummyContext>();

View File

@ -182,6 +182,7 @@ private:
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
bool InitializeOpenGL();
bool InitializeVulkan();
void InitializeSoftware();
bool LoadOpenGL();

View File

@ -208,12 +208,13 @@ void ConfigureEnhancements::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(
ui->resolution_factor_combobox, ui->widget_resolution,
static_cast<u32>(Settings::values.resolution_factor.GetValue(true)));
static_cast<int>(Settings::values.resolution_factor.GetValue(true)));
ConfigurationShared::SetColoredComboBox(ui->texture_filter_combobox, ui->widget_texture_filter,
0);
ConfigurationShared::SetColoredComboBox(
ui->texture_filter_combobox, ui->widget_texture_filter,
static_cast<int>(Settings::values.texture_filter.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->layout_combobox, ui->widget_layout,
static_cast<u32>(Settings::values.layout_option.GetValue(true)));
static_cast<int>(Settings::values.layout_option.GetValue(true)));
}

View File

@ -60,6 +60,11 @@
<string>OpenGL</string>
</property>
</item>
<item>
<property name="text">
<string>Vulkan</string>
</property>
</item>
</widget>
</item>
</layout>

View File

@ -357,6 +357,22 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
// Setup Graphics API button
graphics_api_button = new QPushButton();
graphics_api_button->setObjectName(QStringLiteral("GraphicsAPIStatusBarButton"));
graphics_api_button->setFocusPolicy(Qt::NoFocus);
UpdateAPIIndicator();
connect(graphics_api_button, &QPushButton::clicked, this, [this] {
if (emulation_running) {
return;
}
UpdateAPIIndicator(true);
});
statusBar()->insertPermanentWidget(0, graphics_api_button);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText());
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon());
@ -1988,6 +2004,7 @@ void GMainWindow::OnConfigure() {
}
UpdateSecondaryWindowVisibility();
UpdateBootHomeMenuState();
UpdateAPIIndicator();
} else {
Settings::values.input_profiles = old_input_profiles;
Settings::values.touch_from_button_maps = old_touch_from_button_maps;
@ -2314,6 +2331,26 @@ void GMainWindow::ShowMouseCursor() {
}
}
void GMainWindow::UpdateAPIIndicator(bool update) {
static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"),
QStringLiteral("VULKAN")};
static std::array graphics_api_colors = {QStringLiteral("#3ae400"), QStringLiteral("#00ccdd"),
QStringLiteral("#91242a")};
u32 api_index = static_cast<u32>(Settings::values.graphics_api.GetValue());
if (update) {
api_index = (api_index + 1) % graphics_apis.size();
Settings::values.graphics_api = static_cast<Settings::GraphicsAPI>(api_index);
}
const QString style_sheet = QStringLiteral("QPushButton { font-weight: bold; color: %0; }")
.arg(graphics_api_colors[api_index]);
graphics_api_button->setText(graphics_apis[api_index]);
graphics_api_button->setStyleSheet(style_sheet);
}
void GMainWindow::OnMouseActivity() {
ShowMouseCursor();
}

View File

@ -7,6 +7,7 @@
#include <array>
#include <memory>
#include <QMainWindow>
#include <QPushButton>
#include <QTimer>
#include <QTranslator>
#include "citra_qt/compatibility_list.h"
@ -254,6 +255,7 @@ private:
void HideMouseCursor();
void ShowMouseCursor();
void OpenPerGameConfiguration(u64 title_id, const QString& file_name);
void UpdateAPIIndicator(bool update = false);
std::unique_ptr<Ui::MainWindow> ui;
@ -269,6 +271,7 @@ private:
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QPushButton* graphics_api_button = nullptr;
QTimer status_bar_update_timer;
bool message_label_used_for_movie = false;

View File

@ -100,6 +100,7 @@ add_library(citra_common STATIC
scope_exit.h
settings.cpp
settings.h
slot_vector.h
serialization/atomic.h
serialization/boost_discrete_interval.hpp
serialization/boost_flat_set.h

View File

@ -8,6 +8,7 @@
#include <array>
#include "common/common_types.h"
#include "common/logging/formatter.h"
namespace Log {
// trims up to and including the last of ../, ..\, src/, src\ in a string
@ -103,6 +104,7 @@ enum class Class : ClassType {
Render, ///< Emulator video output and hardware acceleration
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
Render_Vulkan, ///< Vulkan backend
Audio, ///< Audio emulation
Audio_DSP, ///< The HLE and LLE implementations of the DSP
Audio_Sink, ///< Emulator audio output backend

View File

@ -163,6 +163,8 @@ void LogSettings() {
log_setting("Layout_LargeScreenProportion", values.large_screen_proportion.GetValue());
log_setting("Utility_DumpTextures", values.dump_textures.GetValue());
log_setting("Utility_CustomTextures", values.custom_textures.GetValue());
log_setting("Utility_PreloadTextures", values.preload_textures.GetValue());
log_setting("Utility_AsyncCustomLoading", values.async_custom_loading.GetValue());
log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Audio_Emulation", GetAudioEmulationName(values.audio_emulation.GetValue()));
log_setting("Audio_OutputType", values.output_type.GetValue());

View File

@ -20,6 +20,7 @@ namespace Settings {
enum class GraphicsAPI {
Software = 0,
OpenGL = 1,
Vulkan = 2,
};
enum class InitClock : u32 {
@ -425,7 +426,8 @@ struct Values {
Setting<bool> allow_plugin_loader{true, "allow_plugin_loader"};
// Renderer
SwitchableSetting<GraphicsAPI> graphics_api{GraphicsAPI::OpenGL, "graphics_api"};
SwitchableSetting<GraphicsAPI, true> graphics_api{GraphicsAPI::OpenGL, GraphicsAPI::Software,
GraphicsAPI::Vulkan, "graphics_api"};
Setting<bool> use_gles{false, "use_gles"};
Setting<bool> renderer_debug{false, "renderer_debug"};
SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};

154
src/common/slot_vector.h Normal file
View File

@ -0,0 +1,154 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <bit>
#include <compare>
#include <numeric>
#include <type_traits>
#include <utility>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
namespace Common {
struct SlotId {
static constexpr u32 INVALID_INDEX = std::numeric_limits<u32>::max();
constexpr auto operator<=>(const SlotId&) const noexcept = default;
constexpr explicit operator bool() const noexcept {
return index != INVALID_INDEX;
}
u32 index = INVALID_INDEX;
};
template <class T>
class SlotVector {
public:
~SlotVector() noexcept {
size_t index = 0;
for (u64 bits : stored_bitset) {
for (size_t bit = 0; bits; ++bit, bits >>= 1) {
if ((bits & 1) != 0) {
values[index + bit].object.~T();
}
}
index += 64;
}
delete[] values;
}
[[nodiscard]] T& operator[](SlotId id) noexcept {
ValidateIndex(id);
return values[id.index].object;
}
[[nodiscard]] const T& operator[](SlotId id) const noexcept {
ValidateIndex(id);
return values[id.index].object;
}
template <typename... Args>
[[nodiscard]] SlotId insert(Args&&... args) noexcept {
const u32 index = FreeValueIndex();
new (&values[index].object) T(std::forward<Args>(args)...);
SetStorageBit(index);
return SlotId{index};
}
void erase(SlotId id) noexcept {
values[id.index].object.~T();
free_list.push_back(id.index);
ResetStorageBit(id.index);
}
private:
struct NonTrivialDummy {
NonTrivialDummy() noexcept {}
};
union Entry {
Entry() noexcept : dummy{} {}
~Entry() noexcept {}
NonTrivialDummy dummy;
T object;
};
void SetStorageBit(u32 index) noexcept {
stored_bitset[index / 64] |= u64(1) << (index % 64);
}
void ResetStorageBit(u32 index) noexcept {
stored_bitset[index / 64] &= ~(u64(1) << (index % 64));
}
bool ReadStorageBit(u32 index) noexcept {
return ((stored_bitset[index / 64] >> (index % 64)) & 1) != 0;
}
void ValidateIndex(SlotId id) const noexcept {
DEBUG_ASSERT(id);
DEBUG_ASSERT(id.index / 64 < stored_bitset.size());
DEBUG_ASSERT(((stored_bitset[id.index / 64] >> (id.index % 64)) & 1) != 0);
}
[[nodiscard]] u32 FreeValueIndex() noexcept {
if (free_list.empty()) {
Reserve(values_capacity ? (values_capacity << 1) : 1);
}
const u32 free_index = free_list.back();
free_list.pop_back();
return free_index;
}
void Reserve(size_t new_capacity) noexcept {
Entry* const new_values = new Entry[new_capacity];
size_t index = 0;
for (u64 bits : stored_bitset) {
for (size_t bit = 0; bits; ++bit, bits >>= 1) {
const size_t i = index + bit;
if ((bits & 1) == 0) {
continue;
}
T& old_value = values[i].object;
new (&new_values[i].object) T(std::move(old_value));
old_value.~T();
}
index += 64;
}
stored_bitset.resize((new_capacity + 63) / 64);
const size_t old_free_size = free_list.size();
free_list.resize(old_free_size + (new_capacity - values_capacity));
std::iota(free_list.begin() + old_free_size, free_list.end(),
static_cast<u32>(values_capacity));
delete[] values;
values = new_values;
values_capacity = new_capacity;
}
Entry* values = nullptr;
size_t values_capacity = 0;
std::vector<u64> stored_bitset;
std::vector<u32> free_list;
};
} // namespace Common
template <>
struct std::hash<Common::SlotId> {
size_t operator()(const Common::SlotId& id) const noexcept {
return std::hash<u32>{}(id.index);
}
};

View File

@ -466,6 +466,8 @@ add_library(citra_core STATIC
tracer/citrace.h
tracer/recorder.cpp
tracer/recorder.h
tools/nvapi.cpp
tools/nvapi.h
)
if (ENABLE_FFMPEG_VIDEO_DUMPER)
@ -511,3 +513,12 @@ endif()
if (CITRA_USE_PRECOMPILED_HEADERS)
target_precompile_headers(citra_core PRIVATE precompiled_headers.h)
endif()
if (WIN32)
target_sources(citra_core PUBLIC
${PROJECT_SOURCE_DIR}/externals/nvapi/nvapi.h
${PROJECT_SOURCE_DIR}/externals/nvapi/NvApiDriverSettings.h
)
target_link_libraries(citra_core PRIVATE ${PROJECT_SOURCE_DIR}/externals/nvapi/amd64/nvapi64.lib)
else()
endif()

View File

@ -46,6 +46,7 @@
#include "core/loader/loader.h"
#include "core/movie.h"
#include "core/rpc/rpc_server.h"
#include "core/tools/nvapi.h"
#include "network/network.h"
#include "video_core/custom_textures/custom_tex_manager.h"
#include "video_core/renderer_base.h"
@ -70,6 +71,8 @@ Core::Timing& Global() {
return System::GetInstance().CoreTiming();
}
std::unique_ptr<Core::NvApi> nvapi;
System::~System() = default;
System::ResultStatus System::RunLoop(bool tight_loop) {
@ -440,6 +443,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
VideoCore::Init(emu_window, secondary_window, *this);
ToggleNvidiaProfile(true);
LOG_DEBUG(Core, "Initialized OK");
is_powered_on = true;
@ -671,4 +676,12 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
SERIALIZE_IMPL(System)
void System::ToggleNvidiaProfile(bool enable) const {
if (!nvapi) {
nvapi = std::make_unique<Core::NvApi>();
}
nvapi->Initialize();
nvapi->SetSettings(enable);
}
} // namespace Core

View File

@ -328,6 +328,8 @@ public:
return false;
}
void ToggleNvidiaProfile(bool enable) const;
private:
/**
* Initialize the emulated system.

164
src/core/tools/nvapi.cpp Normal file
View File

@ -0,0 +1,164 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include "common/string_util.h"
#include "core/tools/nvapi.h"
namespace {
constexpr char PROFILE_NAME[] = "Citra (Auto)";
constexpr char APPLICATION_NAME[] = "citra.exe";
// TODO: orig_value should be read from the global profile instead of hard-coded here,
// but trying to read from the global or base profile throws an error.
struct SettingInfo {
NvU32 id;
NVDRS_SETTING_TYPE type;
NvU32 orig_value;
NvU32 target_value;
};
constexpr std::array SETTINGS{
/* SettingInfo{
.id = PREFERRED_PSTATE_ID,
.type = NVDRS_DWORD_TYPE,
.orig_value = PREFERRED_PSTATE_OPTIMAL_POWER,
.target_value = PREFERRED_PSTATE_PREFER_MAX,
},
*/
SettingInfo{
.id = OGL_THREAD_CONTROL_ID,
.type = NVDRS_DWORD_TYPE,
.orig_value = OGL_THREAD_CONTROL_DEFAULT,
.target_value = OGL_THREAD_CONTROL_ENABLE,
},
};
} // namespace
namespace Core {
NvApi::NvApi() {}
void NvApi::Initialize() {
#ifndef _WIN32
return;
#else
if (initialized) {
return;
}
if (NvAPI_Initialize() != NVAPI_OK) {
// Non-nVidia GPU
return;
}
if (NvAPI_DRS_CreateSession(&session_handle) != NVAPI_OK) {
LOG_ERROR(Config, "Failed to create Nvidia profile session");
return;
}
if (NvAPI_DRS_LoadSettings(session_handle) != NVAPI_OK) {
LOG_ERROR(Config, "Failed to load Nvidia profile settings");
return;
}
auto nv_profile_name = Common::UTF8ToUTF16W(PROFILE_NAME);
auto nv_profile_name_size = (nv_profile_name.size()) * 2;
auto nv_app_name = Common::UTF8ToUTF16W(APPLICATION_NAME);
auto nv_app_name_size = (nv_app_name.size()) * 2;
switch (NvAPI_DRS_FindProfileByName(session_handle, (NvU16*)nv_profile_name.c_str(),
&profile_handle)) {
case NVAPI_PROFILE_NOT_FOUND: {
LOG_ERROR(Config, "NVAPI_PROFILE_NOT_FOUND");
break;
}
case NVAPI_ERROR:
LOG_ERROR(Config, "Nvidia profile FindProfileByName failed");
break;
case NVAPI_OK:
default:
LOG_INFO(Config, "Successfully loaded existing yuzu Nvidia profile: {}", PROFILE_NAME);
break;
}
NVDRS_PROFILE nv_profile = {
.version = NVDRS_PROFILE_VER1,
.gpuSupport = std::numeric_limits<u32>::max(),
.isPredefined = false,
/* .numOfApps = 1,
.numOfSettings = 0,*/
};
std::memcpy(&nv_profile.profileName, nv_profile_name.data(), nv_profile_name_size);
if (NvAPI_DRS_CreateProfile(session_handle, &nv_profile, &profile_handle) != NVAPI_OK) {
LOG_ERROR(Config, "Failed to create nVidia profile");
// return;
}
NVDRS_APPLICATION nv_app{
.version = NVDRS_APPLICATION_VER_V4,
.isPredefined = false,
.isMetro = false,
.isCommandLine = false,
};
std::memcpy(&nv_app.appName, nv_app_name.data(), nv_app_name_size);
std::memcpy(&nv_app.userFriendlyName, nv_profile_name.data(), nv_profile_name_size);
if (NvAPI_DRS_CreateApplication(session_handle, profile_handle, &nv_app) != NVAPI_OK) {
LOG_ERROR(Config, "Failed to create Nvidia application");
return;
}
initialized = true;
LOG_CRITICAL(Frontend, "Inited");
#endif
}
NvApi::~NvApi() {
#ifndef _WIN32
return;
#else
if (session_handle) {
NvAPI_DRS_DestroySession(session_handle);
}
NvAPI_Unload();
#endif
}
void NvApi::SetSettings(bool enable) const {
#ifndef _WIN32
return;
#else
if (!initialized) {
return;
}
for (auto& setting : SETTINGS) {
NVDRS_SETTING nv_setting{
.version = NVDRS_SETTING_VER1,
.settingId = setting.id,
.settingType = setting.type,
.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION,
.isCurrentPredefined = false,
.isPredefinedValid = false,
.u32CurrentValue = enable ? setting.target_value : setting.orig_value,
};
NvAPI_DRS_GetSettingNameFromId(setting.id, &nv_setting.settingName);
if (NvAPI_DRS_SetSetting(session_handle, profile_handle, &nv_setting) != NVAPI_OK) {
auto id_name{Common::UTF16ToUTF8((wchar_t*)nv_setting.settingName)};
LOG_ERROR(Config, "Failed to set Nvidia setting {}", id_name);
return;
}
}
if (NvAPI_DRS_SaveSettings(session_handle) != NVAPI_OK) {
LOG_ERROR(Config, "Failed to save Nvidia profile settings");
return;
}
LOG_CRITICAL(Frontend, "Settings set");
#endif
}
} // namespace Core

25
src/core/tools/nvapi.h Normal file
View File

@ -0,0 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// nvapi.h must be included first
// clang-format off
#include "../externals/nvapi/nvapi.h"
#include "../externals/nvapi/NvApiDriverSettings.h"
// clang-format on
namespace Core {
class NvApi {
public:
NvApi();
~NvApi();
void Initialize();
void SetSettings(bool enable) const;
private:
NvDRSSessionHandle session_handle{};
NvDRSProfileHandle profile_handle{};
bool initialized{false};
};
} // namespace Core

View File

@ -40,6 +40,8 @@ add_library(video_core STATIC
rasterizer_cache/pixel_format.h
rasterizer_cache/rasterizer_cache.cpp
rasterizer_cache/rasterizer_cache.h
rasterizer_cache/rasterizer_cache_base.h
rasterizer_cache/sampler_params.h
rasterizer_cache/surface_base.cpp
rasterizer_cache/surface_base.h
rasterizer_cache/surface_params.cpp
@ -53,10 +55,9 @@ add_library(video_core STATIC
renderer_opengl/gl_blit_helper.h
renderer_opengl/gl_driver.cpp
renderer_opengl/gl_driver.h
renderer_opengl/gl_format_reinterpreter.cpp
renderer_opengl/gl_format_reinterpreter.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_decompiler.cpp
@ -126,7 +127,7 @@ target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC citra_common citra_core)
target_link_libraries(video_core PRIVATE glad json-headers dds-ktx nihstro-headers Boost::serialization)
target_link_libraries(video_core PRIVATE Boost::serialization dds-ktx glad json-headers nihstro-headers tsl::robin_map)
set_target_properties(video_core PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO})
if ("x86_64" IN_LIST ARCHITECTURE)

View File

@ -13,6 +13,7 @@
#include "core/frontend/image_interface.h"
#include "video_core/custom_textures/custom_tex_manager.h"
#include "video_core/rasterizer_cache/surface_params.h"
#include "video_core/rasterizer_cache/utils.h"
namespace VideoCore {
@ -21,7 +22,7 @@ namespace {
MICROPROFILE_DEFINE(CustomTexManager_TickFrame, "CustomTexManager", "TickFrame",
MP_RGB(54, 16, 32));
constexpr std::size_t MAX_UPLOADS_PER_TICK = 16;
constexpr std::size_t MAX_UPLOADS_PER_TICK = 8;
bool IsPow2(u32 value) {
return value != 0 && (value & (value - 1)) == 0;
@ -111,12 +112,15 @@ void CustomTexManager::FindCustomTextures() {
if (!ParseFilename(file, texture)) {
continue;
}
auto& material = material_map[texture->hash];
for (const u64 hash : texture->hashes) {
auto& material = material_map[hash];
if (!material) {
material = std::make_unique<Material>();
}
material->hash = hash;
material->AddMapTexture(texture);
}
}
textures_loaded = true;
}
@ -145,21 +149,25 @@ bool CustomTexManager::ParseFilename(const FileUtil::FSTEntry& file, CustomTextu
parts.pop_back();
}
// First check if the path is mapped directly to a hash
// before trying to parse the texture filename.
// First look if this file is mapped to any number of hashes.
std::vector<u64>& hashes = texture->hashes;
const auto it = path_to_hash_map.find(file.virtualName);
if (it != path_to_hash_map.end()) {
texture->hash = it->second;
} else {
hashes = it->second;
}
// It's also possible for pack creators to retain the default texture name
// still map the texture to another hash. Support that as well.
u32 width;
u32 height;
u32 format;
unsigned long long hash{};
if (std::sscanf(parts.back().c_str(), "tex1_%ux%u_%llX_%u", &width, &height, &hash,
&format) != 4) {
return false;
}
texture->hash = hash;
const bool is_parsed = std::sscanf(parts.back().c_str(), "tex1_%ux%u_%llX_%u", &width, &height,
&hash, &format) == 4;
const bool is_mapped =
!hashes.empty() && std::find(hashes.begin(), hashes.end(), hash) != hashes.end();
if (is_parsed && !is_mapped) {
hashes.push_back(hash);
}
texture->path = file.physicalName;
@ -181,9 +189,9 @@ void CustomTexManager::WriteConfig() {
json["description"] = "A graphics pack";
auto& options = json["options"];
options["skip_mipmap"] = skip_mipmap;
options["flip_png_files"] = flip_png_files;
options["use_new_hash"] = use_new_hash;
options["skip_mipmap"] = false;
options["flip_png_files"] = true;
options["use_new_hash"] = true;
FileUtil::IOFile file{pack_config, "w"};
const std::string output = json.dump(4);
@ -302,7 +310,7 @@ void CustomTexManager::ReadConfig(const std::string& load_path) {
return;
}
nlohmann::json json = nlohmann::json::parse(config);
nlohmann::json json = nlohmann::json::parse(config, nullptr, false, true);
const auto& options = json["options"];
skip_mipmap = options["skip_mipmap"].get<bool>();
@ -321,13 +329,7 @@ void CustomTexManager::ReadConfig(const std::string& load_path) {
const auto parse = [&](const std::string& file) {
const std::string filename{FileUtil::GetFilename(file)};
auto [it, new_hash] = path_to_hash_map.try_emplace(filename);
if (!new_hash) {
LOG_ERROR(Render,
"File {} with key {} already exists and is mapped to {:#016X}, skipping",
file, material.key(), path_to_hash_map[filename]);
return;
}
it->second = hash;
it->second.push_back(hash);
};
const auto value = material.value();
if (value.is_string()) {

View File

@ -79,7 +79,7 @@ private:
Frontend::ImageInterface& image_interface;
std::unordered_set<u64> dumped_textures;
std::unordered_map<u64, std::unique_ptr<Material>> material_map;
std::unordered_map<std::string, u64> path_to_hash_map;
std::unordered_map<std::string, std::vector<u64>> path_to_hash_map;
std::vector<std::unique_ptr<CustomTexture>> custom_textures;
std::list<AsyncUpload> async_uploads;
std::unique_ptr<Common::ThreadWorker> workers;

View File

@ -55,6 +55,11 @@ CustomTexture::CustomTexture(Frontend::ImageInterface& image_interface_)
CustomTexture::~CustomTexture() = default;
void CustomTexture::LoadFromDisk(bool flip_png) {
std::scoped_lock lock{decode_mutex};
if (IsLoaded()) {
return;
}
FileUtil::IOFile file{path, "rb"};
std::vector<u8> input(file.GetSize());
if (file.ReadBytes(input.data(), input.size()) != input.size()) {
@ -71,7 +76,6 @@ void CustomTexture::LoadFromDisk(bool flip_png) {
break;
default:
LOG_ERROR(Render, "Unknown file format {}", file_format);
return;
}
}
@ -102,8 +106,7 @@ void Material::LoadFromDisk(bool flip_png) noexcept {
}
texture->LoadFromDisk(flip_png);
size += texture->data.size();
LOG_DEBUG(Render, "Loading {} map {} with hash {:#016X}", MapTypeName(texture->type),
texture->path, texture->hash);
LOG_DEBUG(Render, "Loading {} map {}", MapTypeName(texture->type), texture->path);
}
if (!textures[0]) {
LOG_ERROR(Render, "Unable to create material without color texture!");
@ -121,7 +124,7 @@ void Material::LoadFromDisk(bool flip_png) noexcept {
LOG_ERROR(Render,
"{} map {} of material with hash {:#016X} has dimentions {}x{} "
"which do not match the color texture dimentions {}x{}",
MapTypeName(texture->type), texture->path, texture->hash, texture->width,
MapTypeName(texture->type), texture->path, hash, texture->width,
texture->height, width, height);
state = DecodeState::Failed;
return;

View File

@ -6,6 +6,7 @@
#include <array>
#include <atomic>
#include <mutex>
#include <span>
#include <string>
#include <vector>
@ -39,7 +40,7 @@ public:
void LoadFromDisk(bool flip_png);
[[nodiscard]] bool IsParsed() const noexcept {
return file_format != CustomFileFormat::None && hash != 0;
return file_format != CustomFileFormat::None && !hashes.empty();
}
[[nodiscard]] bool IsLoaded() const noexcept {
@ -56,7 +57,8 @@ public:
std::string path;
u32 width;
u32 height;
u64 hash;
std::vector<u64> hashes;
std::mutex decode_mutex;
CustomPixelFormat format;
CustomFileFormat file_format;
std::vector<u8> data;
@ -67,6 +69,7 @@ struct Material {
u32 width;
u32 height;
u64 size;
u64 hash;
CustomPixelFormat format;
std::array<CustomTexture*, MAX_MAPS> textures;
std::atomic<DecodeState> state{};

View File

@ -4,29 +4,18 @@
//? #version 430 core
layout(location = 0) in mediump vec2 dst_coord;
layout(location = 0) in mediump vec2 tex_coord;
layout(location = 0) out lowp vec4 frag_color;
layout(binding = 0) uniform highp sampler2D depth;
layout(binding = 1) uniform lowp usampler2D stencil;
uniform mediump ivec2 dst_size;
uniform mediump ivec2 src_size;
uniform mediump ivec2 src_offset;
void main() {
mediump ivec2 tex_coord;
if (src_size == dst_size) {
tex_coord = ivec2(dst_coord);
} else {
highp int tex_index = int(dst_coord.y) * dst_size.x + int(dst_coord.x);
mediump int y = tex_index / src_size.x;
tex_coord = ivec2(tex_index - y * src_size.x, y);
}
tex_coord -= src_offset;
mediump vec2 coord = tex_coord * vec2(textureSize(depth, 0));
mediump ivec2 tex_icoord = ivec2(coord);
highp uint depth_val =
uint(texelFetch(depth, tex_coord, 0).x * (exp2(32.0) - 1.0));
lowp uint stencil_val = texelFetch(stencil, tex_coord, 0).x;
uint(texelFetch(depth, tex_icoord, 0).x * (exp2(32.0) - 1.0));
lowp uint stencil_val = texelFetch(stencil, tex_icoord, 0).x;
highp uvec4 components =
uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu);
frag_color = vec4(components) / (exp2(8.0) - 1.0);

View File

@ -6,7 +6,7 @@
layout(location = 0) out vec2 dst_coord;
uniform mediump ivec2 dst_size;
layout(location = 0) uniform mediump ivec2 dst_size;
const vec2 vertices[4] =
vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));

View File

@ -4,26 +4,15 @@
//? #version 430 core
layout(location = 0) in mediump vec2 dst_coord;
layout(location = 0) in mediump vec2 tex_coord;
layout(location = 0) out lowp vec4 frag_color;
layout(binding = 0) uniform lowp sampler2D source;
uniform mediump ivec2 dst_size;
uniform mediump ivec2 src_size;
uniform mediump ivec2 src_offset;
void main() {
mediump ivec2 tex_coord;
if (src_size == dst_size) {
tex_coord = ivec2(dst_coord);
} else {
highp int tex_index = int(dst_coord.y) * dst_size.x + int(dst_coord.x);
mediump int y = tex_index / src_size.x;
tex_coord = ivec2(tex_index - y * src_size.x, y);
}
tex_coord -= src_offset;
lowp ivec4 rgba4 = ivec4(texelFetch(source, tex_coord, 0) * (exp2(4.0) - 1.0));
mediump vec2 coord = tex_coord * vec2(textureSize(source, 0));
mediump ivec2 tex_icoord = ivec2(coord);
lowp ivec4 rgba4 = ivec4(texelFetch(source, tex_icoord, 0) * (exp2(4.0) - 1.0));
lowp ivec3 rgb5 =
((rgba4.rgb << ivec3(1, 2, 3)) | (rgba4.gba >> ivec3(3, 2, 1))) & 0x1F;
frag_color = vec4(vec3(rgb5) / (exp2(5.0) - 1.0), rgba4.a & 0x01);

View File

@ -10,9 +10,9 @@ namespace VideoCore {
FramebufferBase::FramebufferBase() = default;
FramebufferBase::FramebufferBase(const Pica::Regs& regs, const SurfaceBase* const color,
u32 color_level, const SurfaceBase* const depth_stencil,
u32 depth_level, Common::Rectangle<u32> surfaces_rect) {
FramebufferBase::FramebufferBase(const Pica::Regs& regs, const SurfaceBase* color, u32 color_level,
const SurfaceBase* depth_stencil, u32 depth_level,
Common::Rectangle<u32> surfaces_rect) {
res_scale = color ? color->res_scale : (depth_stencil ? depth_stencil->res_scale : 1u);
// Determine the draw rectangle (render area + scissor)
@ -31,10 +31,10 @@ FramebufferBase::FramebufferBase(const Pica::Regs& regs, const SurfaceBase* cons
surfaces_rect.bottom, surfaces_rect.top);
// Update viewport
viewport.x = static_cast<f32>(surfaces_rect.left + viewport_rect.left * res_scale);
viewport.y = static_cast<f32>(surfaces_rect.bottom + viewport_rect.bottom * res_scale);
viewport.width = static_cast<f32>(viewport_rect.GetWidth() * res_scale);
viewport.height = static_cast<f32>(viewport_rect.GetHeight() * res_scale);
viewport.x = static_cast<s32>(surfaces_rect.left) + viewport_rect.left * res_scale;
viewport.y = static_cast<s32>(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;
viewport.width = static_cast<s32>(viewport_rect.GetWidth() * res_scale);
viewport.height = static_cast<s32>(viewport_rect.GetHeight() * res_scale);
// Scissor checks are window-, not viewport-relative, which means that if the cached texture
// sub-rect changes, the scissor bounds also need to be updated.

View File

@ -16,10 +16,10 @@ namespace VideoCore {
class SurfaceBase;
struct ViewportInfo {
f32 x;
f32 y;
f32 width;
f32 height;
s32 x;
s32 y;
s32 width;
s32 height;
};
/**
@ -29,8 +29,8 @@ struct ViewportInfo {
class FramebufferBase {
public:
FramebufferBase();
FramebufferBase(const Pica::Regs& regs, const SurfaceBase* const color, u32 color_level,
const SurfaceBase* const depth_stencil, u32 depth_level,
FramebufferBase(const Pica::Regs& regs, const SurfaceBase* color, u32 color_level,
const SurfaceBase* depth_stencil, u32 depth_level,
Common::Rectangle<u32> surfaces_rect);
SurfaceParams ColorParams() const noexcept {
@ -66,6 +66,7 @@ protected:
switch (type) {
case VideoCore::SurfaceType::Color:
return 0;
case VideoCore::SurfaceType::Depth:
case VideoCore::SurfaceType::DepthStencil:
return 1;
default:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,226 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <optional>
#include <unordered_map>
#include <vector>
#include <boost/icl/interval_map.hpp>
#include <tsl/robin_map.h>
#include "video_core/rasterizer_cache/sampler_params.h"
#include "video_core/rasterizer_cache/surface_base.h"
namespace Memory {
class MemorySystem;
}
namespace Pica {
struct Regs;
}
namespace Pica::Texture {
struct TextureInfo;
}
namespace VideoCore {
enum class ScaleMatch {
Exact, ///< Only accept same res scale
Upscale, ///< Only allow higher scale than params
Ignore ///< Accept every scaled res
};
enum class MatchFlags {
Exact = 1 << 0, ///< Surface perfectly matches params
SubRect = 1 << 1, ///< Surface encompasses params
Copy = 1 << 2, ///< Surface that can be used as a copy source
Expand = 1 << 3, ///< Surface that can expand params
TexCopy = 1 << 4, ///< Surface that will match a display transfer "texture copy" parameters
Reinterpret = 1 << 5, ///< Surface might have different pixel format.
};
DECLARE_ENUM_FLAG_OPERATORS(MatchFlags);
class CustomTexManager;
class RendererBase;
template <class T>
class RasterizerCache {
/// Address shift for caching surfaces into a hash table
static constexpr u64 CITRA_PAGEBITS = 18;
using Runtime = typename T::Runtime;
using Sampler = typename T::Sampler;
using Surface = typename T::Surface;
using Framebuffer = typename T::Framebuffer;
using SurfaceMap = boost::icl::interval_map<PAddr, SurfaceId, boost::icl::partial_absorber,
std::less, boost::icl::inplace_plus,
boost::icl::inter_section, SurfaceInterval>;
using SurfaceRect_Tuple = std::pair<SurfaceId, Common::Rectangle<u32>>;
using PageMap = boost::icl::interval_map<u32, int>;
struct RenderTargets {
SurfaceId color_id;
SurfaceId depth_id;
};
struct TextureCube {
SurfaceId surface_id;
std::array<SurfaceId, 6> face_ids;
std::array<u64, 6> ticks;
};
public:
explicit RasterizerCache(Memory::MemorySystem& memory, CustomTexManager& custom_tex_manager,
Runtime& runtime, Pica::Regs& regs, RendererBase& renderer);
~RasterizerCache();
/// Notify the cache that a new frame has been queued
void TickFrame();
/// Perform hardware accelerated texture copy according to the provided configuration
bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config);
/// Perform hardware accelerated display transfer according to the provided configuration
bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config);
/// Perform hardware accelerated memory fill according to the provided configuration
bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config);
/// Returns a reference to the surface object assigned to surface_id
Surface& GetSurface(SurfaceId surface_id);
/// Returns a reference to the sampler object matching the provided configuration
Sampler& GetSampler(const Pica::TexturingRegs::TextureConfig& config);
Sampler& GetSampler(SamplerId sampler_id);
/// Copy one surface's region to another
void CopySurface(Surface& src_surface, Surface& dst_surface, SurfaceInterval copy_interval);
/// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
SurfaceId GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
/// 3DS memory to OpenGL and caches it (if not already cached)
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Get a surface based on the texture configuration
Surface& GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
SurfaceId GetTextureSurface(const Pica::Texture::TextureInfo& info, u32 max_level = 0);
/// Get a texture cube based on the texture configuration
Surface& GetTextureCube(const TextureCubeConfig& config);
/// Get the color and depth surfaces based on the framebuffer configuration
Framebuffer GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
/// Marks the draw rectangle defined in framebuffer as invalid
void InvalidateFramebuffer(const Framebuffer& framebuffer);
/// Get a surface that matches a "texture copy" display transfer config
SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(PAddr addr, u32 size, SurfaceId flush_surface = {});
/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
void InvalidateRegion(PAddr addr, u32 size, SurfaceId region_owner = {});
/// Flush all cached resources tracked by this cache manager
void FlushAll();
/// Clear all cached resources tracked by this cache manager
void ClearAll(bool flush);
private:
/// Iterate over all page indices in a range
template <typename Func>
void ForEachPage(PAddr addr, size_t size, Func&& func) {
static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
const u64 page_end = (addr + size - 1) >> CITRA_PAGEBITS;
for (u64 page = addr >> CITRA_PAGEBITS; page <= page_end; ++page) {
if constexpr (RETURNS_BOOL) {
if (func(page)) {
break;
}
} else {
func(page);
}
}
}
/// Iterates over all the surfaces in a region calling func
template <typename Func>
void ForEachSurfaceInRegion(PAddr addr, size_t size, Func&& func);
/// Get the best surface match (and its match type) for the given flags
template <MatchFlags find_flags>
SurfaceId FindMatch(const SurfaceParams& params, ScaleMatch match_scale_type,
std::optional<SurfaceInterval> validate_interval = std::nullopt);
/// Transfers ownership of a memory region from src_surface to dest_surface
void DuplicateSurface(SurfaceId src_id, SurfaceId dst_id);
/// Update surface's texture for given region when necessary
void ValidateSurface(SurfaceId surface, PAddr addr, u32 size);
/// Copies pixel data in interval from the guest VRAM to the host GPU surface
void UploadSurface(Surface& surface, SurfaceInterval interval);
/// Uploads a custom texture identified with hash to the target surface
bool UploadCustomSurface(SurfaceId surface_id, SurfaceInterval interval);
/// Copies pixel data in interval from the host GPU surface to the guest VRAM
void DownloadSurface(Surface& surface, SurfaceInterval interval);
/// Downloads a fill surface to guest VRAM
void DownloadFillSurface(Surface& surface, SurfaceInterval interval);
/// Attempt to find a reinterpretable surface in the cache and use it to copy for validation
bool ValidateByReinterpretation(Surface& surface, SurfaceParams params,
const SurfaceInterval& interval);
/// Create a new surface
SurfaceId CreateSurface(const SurfaceParams& params);
/// Register surface into the cache
void RegisterSurface(SurfaceId surface);
/// Remove surface from the cache
void UnregisterSurface(SurfaceId surface);
/// Unregisters all surfaces from the cache
void UnregisterAll();
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(PAddr addr, u32 size, int delta);
private:
Memory::MemorySystem& memory;
CustomTexManager& custom_tex_manager;
Runtime& runtime;
Pica::Regs& regs;
RendererBase& renderer;
std::unordered_map<TextureCubeConfig, TextureCube> texture_cube_cache;
tsl::robin_pg_map<u64, std::vector<SurfaceId>, Common::IdentityHash<u64>> page_table;
std::unordered_map<SamplerParams, SamplerId> samplers;
Common::SlotVector<Surface> slot_surfaces;
Common::SlotVector<Sampler> slot_samplers;
SurfaceMap dirty_regions;
PageMap cached_pages;
std::vector<SurfaceId> remove_surfaces;
u32 resolution_scale_factor;
RenderTargets render_targets;
bool use_filter;
bool dump_textures;
bool use_custom_textures;
};
} // namespace VideoCore

View File

@ -0,0 +1,43 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <compare>
#include "common/hash.h"
#include "video_core/regs_texturing.h"
namespace VideoCore {
struct SamplerParams {
using TextureConfig = Pica::TexturingRegs::TextureConfig;
TextureConfig::TextureFilter mag_filter;
TextureConfig::TextureFilter min_filter;
TextureConfig::TextureFilter mip_filter;
TextureConfig::WrapMode wrap_s;
TextureConfig::WrapMode wrap_t;
u32 border_color = 0;
u32 lod_min = 0;
u32 lod_max = 0;
s32 lod_bias = 0;
auto operator<=>(const SamplerParams&) const noexcept = default;
const u64 Hash() const {
return Common::ComputeHash64(this, sizeof(SamplerParams));
}
};
static_assert(std::has_unique_object_representations_v<SamplerParams>,
"SamplerParams is not suitable for hashing");
} // namespace VideoCore
namespace std {
template <>
struct hash<VideoCore::SamplerParams> {
std::size_t operator()(const VideoCore::SamplerParams& params) const noexcept {
return params.Hash();
}
};
} // namespace std

View File

@ -45,13 +45,16 @@ bool SurfaceBase::CanFill(const SurfaceParams& dest_surface, SurfaceInterval fil
}
bool SurfaceBase::CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const {
SurfaceParams subrect_params = dest_surface.FromInterval(copy_interval);
const SurfaceParams subrect_params = dest_surface.FromInterval(copy_interval);
ASSERT(subrect_params.GetInterval() == copy_interval);
if (CanSubRect(subrect_params))
return true;
if (CanFill(dest_surface, copy_interval))
if (CanSubRect(subrect_params)) {
return true;
}
if (CanFill(dest_surface, copy_interval)) {
return true;
}
return false;
}
@ -102,6 +105,23 @@ SurfaceInterval SurfaceBase::GetCopyableInterval(const SurfaceParams& params) co
return result;
}
Extent SurfaceBase::RealExtent(bool scaled) {
const bool is_custom = IsCustom();
u32 real_width = width;
u32 real_height = height;
if (is_custom) {
real_width = material->width;
real_height = material->height;
} else if (scaled) {
real_width = GetScaledWidth();
real_height = GetScaledHeight();
}
return Extent{
.width = real_width,
.height = real_height,
};
}
bool SurfaceBase::HasNormalMap() const noexcept {
return material && material->Map(MapType::Normal) != nullptr;
}

View File

@ -6,6 +6,7 @@
#include <boost/icl/interval_set.hpp>
#include "video_core/rasterizer_cache/surface_params.h"
#include "video_core/rasterizer_cache/utils.h"
namespace VideoCore {
@ -13,6 +14,15 @@ using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterva
struct Material;
enum class SurfaceFlagBits : u32 {
Registered = 1 << 0, ///< Surface is registed in the rasterizer cache.
Picked = 1 << 1, ///< Surface has been picked when searching for a match.
Tracked = 1 << 2, ///< Surface is part of a texture cube and should be tracked.
Custom = 1 << 3, ///< Surface texture has been replaced with a custom texture.
ShadowMap = 1 << 4, ///< Surface is used during shadow rendering.
};
DECLARE_ENUM_FLAG_OPERATORS(SurfaceFlagBits);
class SurfaceBase : public SurfaceParams {
public:
SurfaceBase(const SurfaceParams& params);
@ -30,19 +40,27 @@ public:
/// Returns the clear value used to validate another surface from this fill surface
ClearValue MakeClearValue(PAddr copy_addr, PixelFormat dst_format);
/// Returns the internal surface extent.
Extent RealExtent(bool scaled = true);
/// Returns true if the surface contains a custom material with a normal map.
bool HasNormalMap() const noexcept;
bool Overlaps(PAddr overlap_addr, size_t overlap_size) const noexcept {
const PAddr overlap_end = overlap_addr + static_cast<PAddr>(overlap_size);
return addr < overlap_end && overlap_addr < end;
}
u64 ModificationTick() const noexcept {
return modification_tick;
}
bool IsCustom() const noexcept {
return is_custom && custom_format != CustomPixelFormat::Invalid;
return True(flags & SurfaceFlagBits::Custom) && custom_format != CustomPixelFormat::Invalid;
}
bool IsRegionValid(SurfaceInterval interval) const {
return (invalid_regions.find(interval) == invalid_regions.end());
return invalid_regions.find(interval) == invalid_regions.end();
}
void MarkValid(SurfaceInterval interval) {
@ -65,8 +83,7 @@ private:
std::array<u8, 4> MakeFillBuffer(PAddr copy_addr);
public:
bool registered = false;
bool is_custom = false;
SurfaceFlagBits flags{};
const Material* material = nullptr;
SurfaceRegions invalid_regions;
u32 fill_size = 0;

View File

@ -23,6 +23,12 @@ bool SurfaceParams::CanSubRect(const SurfaceParams& sub_surface) const {
GetSubRect(sub_surface).right <= stride;
}
bool SurfaceParams::CanReinterpret(const SurfaceParams& other_surface) {
return other_surface.addr >= addr && other_surface.end <= end &&
pixel_format != PixelFormat::Invalid && other_surface.is_tiled == is_tiled &&
(other_surface.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0;
}
bool SurfaceParams::CanExpand(const SurfaceParams& expanded_surface) const {
return pixel_format != PixelFormat::Invalid && pixel_format == expanded_surface.pixel_format &&
addr <= expanded_surface.end && expanded_surface.addr <= end &&

View File

@ -4,11 +4,15 @@
#pragma once
#include <boost/icl/right_open_interval.hpp>
#include "common/math_util.h"
#include "video_core/custom_textures/custom_format.h"
#include "video_core/rasterizer_cache/utils.h"
#include "video_core/rasterizer_cache/pixel_format.h"
namespace VideoCore {
using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
constexpr std::size_t MAX_PICA_LEVELS = 8;
class SurfaceParams {
@ -19,6 +23,9 @@ public:
/// Returns true if sub_surface is a subrect of params
bool CanSubRect(const SurfaceParams& sub_surface) const;
/// Returns true if other_surface can be used for reinterpretion.
bool CanReinterpret(const SurfaceParams& other_surface);
/// Returns true if params can be expanded to match expanded_surface
bool CanExpand(const SurfaceParams& expanded_surface) const;

View File

@ -4,28 +4,31 @@
#pragma once
#include <compare>
#include <span>
#include <boost/icl/right_open_interval.hpp>
#include "common/hash.h"
#include "common/math_util.h"
#include "common/slot_vector.h"
#include "common/vector_math.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/regs_texturing.h"
namespace VideoCore {
using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
using SurfaceId = Common::SlotId;
using SamplerId = Common::SlotId;
/// Fake surface ID for null surfaces
constexpr SurfaceId NULL_SURFACE_ID{0};
/// Fake surface ID for null cube surfaces
constexpr SurfaceId NULL_SURFACE_CUBE_ID{1};
/// Fake sampler ID for null samplers
constexpr SamplerId NULL_SAMPLER_ID{0};
struct Offset {
constexpr auto operator<=>(const Offset&) const noexcept = default;
u32 x = 0;
u32 y = 0;
};
struct Extent {
constexpr auto operator<=>(const Extent&) const noexcept = default;
u32 width = 1;
u32 height = 1;
};
@ -71,9 +74,9 @@ struct BufferTextureCopy {
};
struct StagingData {
u32 size = 0;
std::span<u8> mapped{};
u64 buffer_offset = 0;
u32 size;
std::span<u8> mapped;
u64 buffer_offset;
};
struct TextureCubeConfig {

View File

@ -2,12 +2,16 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/scope_exit.h"
#include "common/settings.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/renderer_opengl/gl_blit_helper.h"
#include "video_core/renderer_opengl/gl_driver.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_texture_runtime.h"
#include "video_core/host_shaders/format_reinterpreter/d24s8_to_rgba8_frag.h"
#include "video_core/host_shaders/format_reinterpreter/rgba4_to_rgb5a1_frag.h"
#include "video_core/host_shaders/full_screen_triangle_vert.h"
#include "video_core/host_shaders/texture_filtering/bicubic_frag.h"
#include "video_core/host_shaders/texture_filtering/nearest_neighbor_frag.h"
@ -49,8 +53,8 @@ OGLProgram CreateProgram(std::string_view frag) {
} // Anonymous namespace
BlitHelper::BlitHelper(TextureRuntime& runtime_)
: runtime{runtime_}, linear_sampler{CreateSampler(GL_LINEAR)},
BlitHelper::BlitHelper(const Driver& driver_)
: driver{driver_}, linear_sampler{CreateSampler(GL_LINEAR)},
nearest_sampler{CreateSampler(GL_NEAREST)}, bicubic_program{CreateProgram(
HostShaders::BICUBIC_FRAG)},
nearest_program{CreateProgram(HostShaders::NEAREST_NEIGHBOR_FRAG)},
@ -58,34 +62,98 @@ BlitHelper::BlitHelper(TextureRuntime& runtime_)
xbrz_program{CreateProgram(HostShaders::XBRZ_FREESCALE_FRAG)},
gradient_x_program{CreateProgram(HostShaders::X_GRADIENT_FRAG)},
gradient_y_program{CreateProgram(HostShaders::Y_GRADIENT_FRAG)},
refine_program{CreateProgram(HostShaders::REFINE_FRAG)} {
refine_program{CreateProgram(HostShaders::REFINE_FRAG)},
d24s8_to_rgba8{CreateProgram(HostShaders::D24S8_TO_RGBA8_FRAG)},
rgba4_to_rgb5a1{CreateProgram(HostShaders::RGBA4_TO_RGB5A1_FRAG)} {
vao.Create();
filter_fbo.Create();
draw_fbo.Create();
state.draw.vertex_array = vao.handle;
for (u32 i = 0; i < 3; i++) {
state.texture_units[i].sampler = i == 2 ? nearest_sampler.handle : linear_sampler.handle;
}
if (driver.IsOpenGLES()) {
LOG_INFO(Render_OpenGL,
"Texture views are unsupported, reinterpretation will do intermediate copy");
temp_tex.Create();
use_texture_view = false;
}
}
BlitHelper::~BlitHelper() = default;
bool BlitHelper::ConvertDS24S8ToRGBA8(Surface& source, Surface& dest,
const VideoCore::TextureBlit& blit) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
state.texture_units[0].texture_2d = source.Handle();
if (use_texture_view) {
temp_tex.Create();
glActiveTexture(GL_TEXTURE1);
glTextureView(temp_tex.handle, GL_TEXTURE_2D, source.Handle(), GL_DEPTH24_STENCIL8, 0, 1, 0,
1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
} else if (blit.src_rect.top > temp_rect.top || blit.src_rect.right > temp_rect.right) {
temp_tex.Release();
temp_tex.Create();
state.texture_units[1].texture_2d = temp_tex.handle;
state.Apply();
glActiveTexture(GL_TEXTURE1);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, blit.src_rect.right,
blit.src_rect.top);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
temp_rect = blit.src_rect;
}
state.texture_units[1].texture_2d = temp_tex.handle;
state.Apply();
glActiveTexture(GL_TEXTURE1);
if (!use_texture_view) {
glCopyImageSubData(source.Handle(), GL_TEXTURE_2D, 0, blit.src_rect.left,
blit.src_rect.bottom, 0, temp_tex.handle, GL_TEXTURE_2D, 0,
blit.src_rect.left, blit.src_rect.bottom, 0, blit.src_rect.GetWidth(),
blit.src_rect.GetHeight(), 1);
}
glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
SetParams(d24s8_to_rgba8, source.RealExtent(), blit.src_rect);
Draw(d24s8_to_rgba8, dest.Handle(), draw_fbo.handle, 0, blit.dst_rect);
if (use_texture_view) {
temp_tex.Release();
}
return true;
}
bool BlitHelper::ConvertRGBA4ToRGB5A1(Surface& source, Surface& dest,
const VideoCore::TextureBlit& blit) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
state.texture_units[0].texture_2d = source.Handle();
SetParams(rgba4_to_rgb5a1, source.RealExtent(), blit.src_rect);
Draw(rgba4_to_rgb5a1, dest.Handle(), draw_fbo.handle, 0, blit.dst_rect);
return true;
}
bool BlitHelper::Filter(Surface& surface, const VideoCore::TextureBlit& blit) {
// Filtering to depth stencil surfaces isn't supported.
if (surface.type == SurfaceType::Depth || surface.type == SurfaceType::DepthStencil) {
const auto filter = Settings::values.texture_filter.GetValue();
const bool is_depth =
surface.type == SurfaceType::Depth || surface.type == SurfaceType::DepthStencil;
if (filter == Settings::TextureFilter::None || is_depth) {
return false;
}
// Avoid filtering for mipmaps as the result often looks terrible.
if (blit.src_level != 0) {
return true;
}
const OpenGLState prev_state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = surface.Handle(0);
const auto filter{Settings::values.texture_filter.GetValue()};
switch (filter) {
case TextureFilter::None:
break;
case TextureFilter::Anime4K:
FilterAnime4K(surface, blit);
break;
@ -101,15 +169,19 @@ bool BlitHelper::Filter(Surface& surface, const VideoCore::TextureBlit& blit) {
case TextureFilter::xBRZ:
FilterXbrz(surface, blit);
break;
default:
LOG_ERROR(Render_OpenGL, "Unknown texture filter {}", filter);
}
prev_state.Apply();
return true;
}
void BlitHelper::FilterAnime4K(Surface& surface, const VideoCore::TextureBlit& blit) {
static constexpr u8 internal_scale_factor = 2;
const OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
const auto& tuple = surface.Tuple();
const u32 src_width = blit.src_rect.GetWidth();
const u32 src_height = blit.src_rect.GetHeight();
@ -149,7 +221,7 @@ void BlitHelper::FilterAnime4K(Surface& surface, const VideoCore::TextureBlit& b
Draw(gradient_y_program, LUMAD.tex.handle, LUMAD.fbo.handle, 0, temp_rect);
// refine pass
Draw(refine_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
Draw(refine_program, surface.Handle(), draw_fbo.handle, blit.dst_level, blit.dst_rect);
// These will have handles from the previous texture that was filtered, reset them to avoid
// binding invalid textures.
@ -160,25 +232,36 @@ void BlitHelper::FilterAnime4K(Surface& surface, const VideoCore::TextureBlit& b
}
void BlitHelper::FilterBicubic(Surface& surface, const VideoCore::TextureBlit& blit) {
SetParams(bicubic_program, surface.Extent(), blit.src_rect);
Draw(bicubic_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
const OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
state.texture_units[0].texture_2d = surface.Handle(0);
SetParams(bicubic_program, surface.RealExtent(false), blit.src_rect);
Draw(bicubic_program, surface.Handle(), draw_fbo.handle, blit.dst_level, blit.dst_rect);
}
void BlitHelper::FilterNearest(Surface& surface, const VideoCore::TextureBlit& blit) {
const OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
state.texture_units[2].texture_2d = surface.Handle(0);
SetParams(nearest_program, surface.Extent(), blit.src_rect);
Draw(nearest_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
SetParams(nearest_program, surface.RealExtent(false), blit.src_rect);
Draw(nearest_program, surface.Handle(), draw_fbo.handle, blit.dst_level, blit.dst_rect);
}
void BlitHelper::FilterScaleForce(Surface& surface, const VideoCore::TextureBlit& blit) {
SetParams(scale_force_program, surface.Extent(), blit.src_rect);
Draw(scale_force_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
const OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
state.texture_units[0].texture_2d = surface.Handle(0);
SetParams(scale_force_program, surface.RealExtent(false), blit.src_rect);
Draw(scale_force_program, surface.Handle(), draw_fbo.handle, blit.dst_level, blit.dst_rect);
}
void BlitHelper::FilterXbrz(Surface& surface, const VideoCore::TextureBlit& blit) {
const OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
state.texture_units[0].texture_2d = surface.Handle(0);
glProgramUniform1f(xbrz_program.handle, 2, static_cast<GLfloat>(surface.res_scale));
SetParams(xbrz_program, surface.Extent(), blit.src_rect);
Draw(xbrz_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
SetParams(xbrz_program, surface.RealExtent(false), blit.src_rect);
Draw(xbrz_program, surface.Handle(), draw_fbo.handle, blit.dst_level, blit.dst_rect);
}
void BlitHelper::SetParams(OGLProgram& program, const VideoCore::Extent& src_extent,
@ -206,7 +289,7 @@ void BlitHelper::Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 d
dst_level);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays(GL_TRIANGLES, 0, 3);
}
} // namespace OpenGL

View File

@ -15,16 +15,20 @@ struct TextureBlit;
namespace OpenGL {
class TextureRuntime;
class Driver;
class Surface;
class BlitHelper {
public:
BlitHelper(TextureRuntime& runtime);
explicit BlitHelper(const Driver& driver);
~BlitHelper();
bool Filter(Surface& surface, const VideoCore::TextureBlit& blit);
bool ConvertDS24S8ToRGBA8(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
bool ConvertRGBA4ToRGB5A1(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
private:
void FilterAnime4K(Surface& surface, const VideoCore::TextureBlit& blit);
@ -43,10 +47,10 @@ private:
Common::Rectangle<u32> dst_rect);
private:
TextureRuntime& runtime;
const Driver& driver;
OGLVertexArray vao;
OpenGLState state;
OGLFramebuffer filter_fbo;
OGLFramebuffer draw_fbo;
OGLSampler linear_sampler;
OGLSampler nearest_sampler;
@ -57,6 +61,12 @@ private:
OGLProgram gradient_x_program;
OGLProgram gradient_y_program;
OGLProgram refine_program;
OGLProgram d24s8_to_rgba8;
OGLProgram rgba4_to_rgb5a1;
OGLTexture temp_tex;
Common::Rectangle<u32> temp_rect{};
bool use_texture_view{true};
};
} // namespace OpenGL

View File

@ -1,134 +0,0 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/scope_exit.h"
#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_texture_runtime.h"
#include "video_core/host_shaders/format_reinterpreter/d24s8_to_rgba8_frag.h"
#include "video_core/host_shaders/format_reinterpreter/fullscreen_quad_vert.h"
#include "video_core/host_shaders/format_reinterpreter/rgba4_to_rgb5a1_frag.h"
namespace OpenGL {
RGBA4toRGB5A1::RGBA4toRGB5A1() {
program.Create(HostShaders::FULLSCREEN_QUAD_VERT, HostShaders::RGBA4_TO_RGB5A1_FRAG);
dst_size_loc = glGetUniformLocation(program.handle, "dst_size");
src_size_loc = glGetUniformLocation(program.handle, "src_size");
src_offset_loc = glGetUniformLocation(program.handle, "src_offset");
vao.Create();
}
void RGBA4toRGB5A1::Reinterpret(Surface& source, Common::Rectangle<u32> src_rect, Surface& dest,
Common::Rectangle<u32> dst_rect) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.texture_units[0].texture_2d = source.Handle();
state.draw.draw_framebuffer = draw_fbo.handle;
state.draw.shader_program = program.handle;
state.draw.vertex_array = vao.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dest.Handle(),
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glUniform2i(dst_size_loc, dst_rect.GetWidth(), dst_rect.GetHeight());
glUniform2i(src_size_loc, src_rect.GetWidth(), src_rect.GetHeight());
glUniform2i(src_offset_loc, src_rect.left, src_rect.bottom);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
ShaderD24S8toRGBA8::ShaderD24S8toRGBA8() {
program.Create(HostShaders::FULLSCREEN_QUAD_VERT, HostShaders::D24S8_TO_RGBA8_FRAG);
dst_size_loc = glGetUniformLocation(program.handle, "dst_size");
src_size_loc = glGetUniformLocation(program.handle, "src_size");
src_offset_loc = glGetUniformLocation(program.handle, "src_offset");
vao.Create();
auto state = OpenGLState::GetCurState();
auto cur_program = state.draw.shader_program;
state.draw.shader_program = program.handle;
state.Apply();
glUniform1i(glGetUniformLocation(program.handle, "stencil"), 1);
state.draw.shader_program = cur_program;
state.Apply();
// Nvidia seem to be the only one to support D24S8 views, at least on windows
// so for everyone else it will do an intermediate copy before running through the shader
std::string_view vendor{reinterpret_cast<const char*>(glGetString(GL_VENDOR))};
if (vendor.find("NVIDIA") != vendor.npos) {
use_texture_view = true;
} else {
LOG_INFO(Render_OpenGL,
"Texture views are unsupported, reinterpretation will do intermediate copy");
temp_tex.Create();
}
}
void ShaderD24S8toRGBA8::Reinterpret(Surface& source, Common::Rectangle<u32> src_rect,
Surface& dest, Common::Rectangle<u32> dst_rect) {
OpenGLState prev_state = OpenGLState::GetCurState();
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState state;
state.texture_units[0].texture_2d = source.Handle();
if (use_texture_view) {
temp_tex.Create();
glActiveTexture(GL_TEXTURE1);
glTextureView(temp_tex.handle, GL_TEXTURE_2D, source.Handle(), GL_DEPTH24_STENCIL8, 0, 1, 0,
1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
} else if (src_rect.top > temp_rect.top || src_rect.right > temp_rect.right) {
temp_tex.Release();
temp_tex.Create();
state.texture_units[1].texture_2d = temp_tex.handle;
state.Apply();
glActiveTexture(GL_TEXTURE1);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, src_rect.right, src_rect.top);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
temp_rect = src_rect;
}
state.texture_units[1].texture_2d = temp_tex.handle;
state.draw.draw_framebuffer = draw_fbo.handle;
state.draw.shader_program = program.handle;
state.draw.vertex_array = vao.handle;
state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
static_cast<GLsizei>(dst_rect.GetWidth()),
static_cast<GLsizei>(dst_rect.GetHeight())};
state.Apply();
glActiveTexture(GL_TEXTURE1);
if (!use_texture_view) {
glCopyImageSubData(source.Handle(), GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0,
temp_tex.handle, GL_TEXTURE_2D, 0, src_rect.left, src_rect.bottom, 0,
src_rect.GetWidth(), src_rect.GetHeight(), 1);
}
glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dest.Handle(),
0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glUniform2i(dst_size_loc, dst_rect.GetWidth(), dst_rect.GetHeight());
glUniform2i(src_size_loc, src_rect.GetWidth(), src_rect.GetHeight());
glUniform2i(src_offset_loc, src_rect.left, src_rect.bottom);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if (use_texture_view) {
temp_tex.Release();
}
}
} // namespace OpenGL

View File

@ -1,76 +0,0 @@
// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/math_util.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class Surface;
class FormatReinterpreterBase {
public:
FormatReinterpreterBase() {
read_fbo.Create();
draw_fbo.Create();
}
virtual ~FormatReinterpreterBase() = default;
virtual VideoCore::PixelFormat GetSourceFormat() const = 0;
virtual void Reinterpret(Surface& source, Common::Rectangle<u32> src_rect, Surface& dest,
Common::Rectangle<u32> dst_rect) = 0;
protected:
OGLFramebuffer read_fbo;
OGLFramebuffer draw_fbo;
};
using ReinterpreterList = std::vector<std::unique_ptr<FormatReinterpreterBase>>;
class RGBA4toRGB5A1 final : public FormatReinterpreterBase {
public:
RGBA4toRGB5A1();
VideoCore::PixelFormat GetSourceFormat() const override {
return VideoCore::PixelFormat::RGBA4;
}
void Reinterpret(Surface& source, Common::Rectangle<u32> src_rect, Surface& dest,
Common::Rectangle<u32> dst_rect) override;
private:
OGLProgram program;
GLint dst_size_loc{-1};
GLint src_size_loc{-1};
GLint src_offset_loc{-1};
OGLVertexArray vao;
};
class ShaderD24S8toRGBA8 final : public FormatReinterpreterBase {
public:
ShaderD24S8toRGBA8();
VideoCore::PixelFormat GetSourceFormat() const override {
return VideoCore::PixelFormat::D24S8;
}
void Reinterpret(Surface& source, Common::Rectangle<u32> src_rect, Surface& dest,
Common::Rectangle<u32> dst_rect) override;
private:
bool use_texture_view{};
OGLProgram program{};
GLint dst_size_loc{-1};
GLint src_size_loc{-1};
GLint src_offset_loc{-1};
OGLVertexArray vao{};
OGLTexture temp_tex{};
Common::Rectangle<u32> temp_rect{0, 0, 0, 0};
};
} // namespace OpenGL

View File

@ -25,7 +25,7 @@ MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(255, 128,
MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(192, 128, 128));
MICROPROFILE_DEFINE(OpenGL_GS, "OpenGL", "Geometry Shader Setup", MP_RGB(128, 192, 128));
MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
MICROPROFILE_DEFINE(OpenGL_Display, "OpenGL", "Display", MP_RGB(128, 128, 192));
using VideoCore::SurfaceType;
@ -97,16 +97,6 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory,
u8 framebuffer_data[4] = {0, 0, 0, 1};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
// Create cubemap texture and sampler objects
texture_cube_sampler.Create();
state.texture_cube_unit.sampler = texture_cube_sampler.sampler.handle;
// Generate VAO
sw_vao.Create();
hw_vao.Create();
@ -251,14 +241,14 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
}
}
PAddr data_addr =
const PAddr data_addr =
base_address + loader.data_offset + (vs_input_index_min * loader.byte_count);
u32 vertex_num = vs_input_index_max - vs_input_index_min + 1;
u32 data_size = loader.byte_count * vertex_num;
const u32 vertex_num = vs_input_index_max - vs_input_index_min + 1;
const u32 data_size = loader.byte_count * vertex_num;
res_cache.FlushRegion(data_addr, data_size, nullptr);
std::memcpy(array_ptr, VideoCore::g_memory->GetPhysicalPointer(data_addr), data_size);
res_cache.FlushRegion(data_addr, data_size);
std::memcpy(array_ptr, memory.GetPhysicalPointer(data_addr), data_size);
array_ptr += data_size;
buffer_offset += data_size;
@ -287,8 +277,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset,
bool RasterizerOpenGL::SetupVertexShader() {
MICROPROFILE_SCOPE(OpenGL_VS);
return shader_program_manager->UseProgrammableVertexShader(Pica::g_state.regs,
Pica::g_state.vs);
return shader_program_manager->UseProgrammableVertexShader(regs, Pica::g_state.vs);
}
bool RasterizerOpenGL::SetupGeometryShader() {
@ -400,8 +389,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
const Framebuffer framebuffer =
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
const bool has_color = framebuffer.HasAttachment(SurfaceType::Color);
const bool has_depth_stencil = framebuffer.HasAttachment(SurfaceType::DepthStencil);
if (!has_color && (shadow_rendering || !has_depth_stencil)) {
if (!has_color && shadow_rendering) {
return true;
}
@ -520,8 +508,9 @@ void RasterizerOpenGL::SyncTextureUnits(const Framebuffer& framebuffer) {
if (texture_index == 0) {
switch (texture.config.type.Value()) {
case TextureType::Shadow2D: {
auto surface = res_cache.GetTextureSurface(texture);
state.image_shadow_texture_px = surface->Handle();
Surface& surface = res_cache.GetTextureSurface(texture);
surface.flags |= VideoCore::SurfaceFlagBits::ShadowMap;
state.image_shadow_texture_px = surface.Handle();
continue;
}
case TextureType::ShadowCube: {
@ -538,22 +527,14 @@ void RasterizerOpenGL::SyncTextureUnits(const Framebuffer& framebuffer) {
}
// Sync texture unit sampler
texture_samplers[texture_index].SyncWithConfig(texture.config);
Sampler& sampler = res_cache.GetSampler(texture.config);
state.texture_units[texture_index].sampler = sampler.Handle();
// Bind the texture provided by the rasterizer cache
auto surface = res_cache.GetTextureSurface(texture);
if (!surface) {
// Can occur when texture addr is null or its memory is unmapped/invalid
// HACK: In this case, the correct behaviour for the PICA is to use the last
// rendered colour. But because this would be impractical to implement, the
// next best alternative is to use a clear texture, essentially skipping
// the geometry in question.
// For example: a bug in Pokemon X/Y causes NULL-texture squares to be drawn
// on the male character's face, which in the OpenGL default appear black.
state.texture_units[texture_index].texture_2d = default_texture;
} else if (!IsFeedbackLoop(texture_index, framebuffer, *surface)) {
BindMaterial(texture_index, *surface);
state.texture_units[texture_index].texture_2d = surface->Handle();
Surface& surface = res_cache.GetTextureSurface(texture);
if (!IsFeedbackLoop(texture_index, framebuffer, surface)) {
BindMaterial(texture_index, surface);
state.texture_units[texture_index].texture_2d = surface.Handle();
}
}
}
@ -570,8 +551,10 @@ void RasterizerOpenGL::BindShadowCube(const Pica::TexturingRegs::FullTextureConf
const u32 binding = static_cast<u32>(face);
info.physical_address = regs.texturing.GetCubePhysicalAddress(face);
auto surface = res_cache.GetTextureSurface(info);
state.image_shadow_texture[binding] = surface->Handle();
VideoCore::SurfaceId surface_id = res_cache.GetTextureSurface(info);
Surface& surface = res_cache.GetSurface(surface_id);
surface.flags |= VideoCore::SurfaceFlagBits::ShadowMap;
state.image_shadow_texture[binding] = surface.Handle();
}
}
@ -589,10 +572,11 @@ void RasterizerOpenGL::BindTextureCube(const Pica::TexturingRegs::FullTextureCon
.format = texture.format,
};
auto surface = res_cache.GetTextureCube(config);
texture_cube_sampler.SyncWithConfig(texture.config);
Surface& surface = res_cache.GetTextureCube(config);
Sampler& sampler = res_cache.GetSampler(texture.config);
state.texture_cube_unit.texture_cube = surface->Handle();
state.texture_cube_unit.texture_cube = surface.Handle();
state.texture_cube_unit.sampler = sampler.Handle();
state.texture_units[0].texture_2d = 0;
}
@ -608,7 +592,7 @@ void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) {
glBindSampler(unit.id, sampler);
};
const GLuint sampler = texture_samplers[texture_index].sampler.handle;
const GLuint sampler = state.texture_units[texture_index].sampler;
if (surface.HasNormalMap()) {
if (regs.lighting.disable) {
LOG_WARNING(Render_OpenGL, "Custom normal map used but scene has no light enabled");
@ -726,24 +710,20 @@ void RasterizerOpenGL::NotifyFixedFunctionPicaRegisterChanged(u32 id) {
}
void RasterizerOpenGL::FlushAll() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushAll();
}
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
}
void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.InvalidateRegion(addr, size, nullptr);
res_cache.InvalidateRegion(addr, size);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
res_cache.InvalidateRegion(addr, size, nullptr);
res_cache.InvalidateRegion(addr, size);
}
void RasterizerOpenGL::ClearAll(bool flush) {
@ -768,7 +748,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
if (framebuffer_addr == 0) {
return false;
}
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
MICROPROFILE_SCOPE(OpenGL_Display);
VideoCore::SurfaceParams src_params;
src_params.addr = framebuffer_addr;
@ -779,85 +759,27 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
src_params.pixel_format = VideoCore::PixelFormatFromGPUPixelFormat(config.color_format);
src_params.UpdateParams();
auto [src_surface, src_rect] =
const auto [src_surface_id, src_rect] =
res_cache.GetSurfaceSubRect(src_params, VideoCore::ScaleMatch::Ignore, true);
if (src_surface == nullptr) {
if (!src_surface_id) {
return false;
}
const u32 scaled_width = src_surface->GetScaledWidth();
const u32 scaled_height = src_surface->GetScaledHeight();
const Surface& src_surface = res_cache.GetSurface(src_surface_id);
const u32 scaled_width = src_surface.GetScaledWidth();
const u32 scaled_height = src_surface.GetScaledHeight();
screen_info.display_texcoords = Common::Rectangle<float>(
(float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
(float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
screen_info.display_texture = src_surface->Handle();
screen_info.display_texture = src_surface.Handle();
return true;
}
void RasterizerOpenGL::SamplerInfo::Create() {
sampler.Create();
mag_filter = min_filter = mip_filter = TextureConfig::Linear;
wrap_s = wrap_t = TextureConfig::Repeat;
border_color = 0;
lod_min = lod_max = 0;
// default is 1000 and -1000
// Other attributes have correct defaults
glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
const Pica::TexturingRegs::TextureConfig& config) {
GLuint s = sampler.handle;
if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter;
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureMagFilterMode(mag_filter));
}
if (min_filter != config.min_filter || mip_filter != config.mip_filter) {
min_filter = config.min_filter;
mip_filter = config.mip_filter;
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
PicaToGL::TextureMinFilterMode(min_filter, mip_filter));
}
if (wrap_s != config.wrap_s) {
wrap_s = config.wrap_s;
glSamplerParameteri(s, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(wrap_s));
}
if (wrap_t != config.wrap_t) {
wrap_t = config.wrap_t;
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(wrap_t));
}
if (wrap_s == TextureConfig::ClampToBorder || wrap_t == TextureConfig::ClampToBorder) {
if (border_color != config.border_color.raw) {
border_color = config.border_color.raw;
auto gl_color = PicaToGL::ColorRGBA8(border_color);
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, gl_color.AsArray());
}
}
if (lod_min != config.lod.min_level) {
lod_min = config.lod.min_level;
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, static_cast<float>(lod_min));
}
if (lod_max != config.lod.max_level) {
lod_max = config.lod.max_level;
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, static_cast<float>(lod_max));
}
}
void RasterizerOpenGL::SyncClipEnabled() {
state.clip_distance[1] = Pica::g_state.regs.rasterizer.clip_enable != 0;
state.clip_distance[1] = regs.rasterizer.clip_enable != 0;
}
void RasterizerOpenGL::SyncCullMode() {
@ -885,7 +807,7 @@ void RasterizerOpenGL::SyncCullMode() {
}
void RasterizerOpenGL::SyncBlendEnabled() {
state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1);
state.blend.enabled = (regs.framebuffer.output_merger.alphablend_enable == 1);
}
void RasterizerOpenGL::SyncBlendFuncs() {
@ -904,8 +826,7 @@ void RasterizerOpenGL::SyncBlendFuncs() {
}
void RasterizerOpenGL::SyncBlendColor() {
auto blend_color =
PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw);
auto blend_color = PicaToGL::ColorRGBA8(regs.framebuffer.output_merger.blend_const.raw);
state.blend.color.red = blend_color[0];
state.blend.color.green = blend_color[1];
state.blend.color.blue = blend_color[2];

View File

@ -55,28 +55,6 @@ private:
void SyncFixedState() override;
void NotifyFixedFunctionPicaRegisterChanged(u32 id) override;
struct SamplerInfo {
using TextureConfig = Pica::TexturingRegs::TextureConfig;
OGLSampler sampler;
/// Creates the sampler object, initializing its state so that it's in sync with the
/// SamplerInfo struct.
void Create();
/// Syncs the sampler object with the config, updating any necessary state.
void SyncWithConfig(const TextureConfig& config);
private:
TextureConfig::TextureFilter mag_filter;
TextureConfig::TextureFilter min_filter;
TextureConfig::TextureFilter mip_filter;
TextureConfig::WrapMode wrap_s;
TextureConfig::WrapMode wrap_t;
u32 border_color;
u32 lod_min;
u32 lod_max;
};
/// Syncs the clip enabled status to match the PICA register
void SyncClipEnabled();
@ -156,14 +134,13 @@ private:
OpenGLState state;
GLuint default_texture;
TextureRuntime runtime;
VideoCore::RasterizerCache res_cache;
RasterizerCache res_cache;
std::unique_ptr<ShaderProgramManager> shader_program_manager;
OGLVertexArray sw_vao; // VAO for software shader draw
OGLVertexArray hw_vao; // VAO for hardware shader / accelerate draw
std::array<bool, 16> hw_vao_enabled_attributes{};
std::array<SamplerInfo, 3> texture_samplers;
GLsizeiptr texture_buffer_size;
OGLStreamBuffer vertex_buffer;
OGLStreamBuffer uniform_buffer;
@ -175,8 +152,6 @@ private:
std::size_t uniform_size_aligned_vs;
std::size_t uniform_size_aligned_fs;
SamplerInfo texture_cube_sampler;
OGLTexture texture_buffer_lut_lf;
OGLTexture texture_buffer_lut_rg;
OGLTexture texture_buffer_lut_rgba;

View File

@ -0,0 +1,10 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_texture_runtime.h"
namespace VideoCore {
template class RasterizerCache<OpenGL::Traits>;
} // namespace VideoCore

View File

@ -9,6 +9,7 @@
#include "video_core/renderer_opengl/gl_driver.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_texture_runtime.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
namespace OpenGL {
@ -16,6 +17,7 @@ namespace {
using VideoCore::MapType;
using VideoCore::PixelFormat;
using VideoCore::SurfaceFlagBits;
using VideoCore::SurfaceType;
using VideoCore::TextureType;
@ -116,20 +118,11 @@ struct FramebufferInfo {
} // Anonymous namespace
TextureRuntime::TextureRuntime(const Driver& driver_, VideoCore::RendererBase& renderer)
: driver{driver_}, blit_helper{*this} {
: driver{driver_}, blit_helper{driver} {
for (std::size_t i = 0; i < draw_fbos.size(); ++i) {
draw_fbos[i].Create();
read_fbos[i].Create();
}
auto add_reinterpreter = [this](PixelFormat dest,
std::unique_ptr<FormatReinterpreterBase>&& obj) {
const u32 dst_index = static_cast<u32>(dest);
return reinterpreters[dst_index].push_back(std::move(obj));
};
add_reinterpreter(PixelFormat::RGBA8, std::make_unique<ShaderD24S8toRGBA8>());
add_reinterpreter(PixelFormat::RGB5A1, std::make_unique<RGBA4toRGB5A1>());
}
TextureRuntime::~TextureRuntime() = default;
@ -241,14 +234,30 @@ Allocation TextureRuntime::Allocate(const VideoCore::SurfaceParams& params,
.height = params.height,
.levels = params.levels,
.res_scale = params.res_scale,
.is_custom = is_custom,
};
}
bool TextureRuntime::ClearTexture(Surface& surface, const VideoCore::TextureClear& clear) {
const auto prev_state = OpenGLState::GetCurState();
bool TextureRuntime::Reinterpret(Surface& source, Surface& dest,
const VideoCore::TextureBlit& blit) {
const PixelFormat src_format = source.pixel_format;
const PixelFormat dst_format = dest.pixel_format;
ASSERT_MSG(src_format != dst_format, "Reinterpretation with the same format is invalid");
if (src_format == PixelFormat::D24S8 && dst_format == PixelFormat::RGBA8) {
blit_helper.ConvertDS24S8ToRGBA8(source, dest, blit);
} else if (src_format == PixelFormat::RGBA4 && dst_format == PixelFormat::RGB5A1) {
blit_helper.ConvertRGBA4ToRGB5A1(source, dest, blit);
} else {
LOG_WARNING(Render_OpenGL, "Unimplemented reinterpretation {} -> {}",
VideoCore::PixelFormatAsString(src_format),
VideoCore::PixelFormatAsString(dst_format));
return false;
}
return true;
}
// Setup scissor rectangle according to the clear rectangle
OpenGLState state;
bool TextureRuntime::ClearTexture(Surface& surface, const VideoCore::TextureClear& clear) {
OpenGLState state = OpenGLState::GetCurState();
state.scissor.enabled = true;
state.scissor.x = clear.texture_rect.left;
state.scissor.y = clear.texture_rect.bottom;
@ -257,42 +266,27 @@ bool TextureRuntime::ClearTexture(Surface& surface, const VideoCore::TextureClea
state.draw.draw_framebuffer = draw_fbos[FboIndex(surface.type)].handle;
state.Apply();
surface.Attach(GL_DRAW_FRAMEBUFFER, clear.texture_level, 0);
switch (surface.type) {
case SurfaceType::Color:
case SurfaceType::Texture:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
surface.Handle(), clear.texture_level);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
state.color_mask.red_enabled = true;
state.color_mask.green_enabled = true;
state.color_mask.blue_enabled = true;
state.color_mask.alpha_enabled = true;
state.Apply();
glClearBufferfv(GL_COLOR, 0, clear.value.color.AsArray());
break;
case SurfaceType::Depth:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
surface.Handle(), clear.texture_level);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
state.depth.write_mask = GL_TRUE;
state.Apply();
glClearBufferfv(GL_DEPTH, 0, &clear.value.depth);
break;
case SurfaceType::DepthStencil:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
surface.Handle(), clear.texture_level);
state.depth.write_mask = GL_TRUE;
state.stencil.write_mask = -1;
state.Apply();
glClearBufferfi(GL_DEPTH_STENCIL, 0, clear.value.depth, clear.value.stencil);
break;
default:
@ -300,7 +294,6 @@ bool TextureRuntime::ClearTexture(Surface& surface, const VideoCore::TextureClea
return false;
}
prev_state.Apply();
return true;
}
@ -329,13 +322,12 @@ bool TextureRuntime::BlitTextures(Surface& source, Surface& dest,
source.Attach(GL_READ_FRAMEBUFFER, blit.src_level, blit.src_layer);
dest.Attach(GL_DRAW_FRAMEBUFFER, blit.dst_level, blit.dst_layer);
// TODO (wwylele): use GL_NEAREST for shadow map texture
// Note: shadow map is treated as RGBA8 format in PICA, as well as in the rasterizer cache, but
// doing linear intepolation componentwise would cause incorrect value. However, for a
// well-programmed game this code path should be rarely executed for shadow map with
// inconsistent scale.
// doing linear intepolation componentwise would cause incorrect value.
const GLbitfield buffer_mask = MakeBufferMask(source.type);
const GLenum filter = buffer_mask == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST;
const bool is_shadow_map = True(source.flags & SurfaceFlagBits::ShadowMap);
const GLenum filter =
buffer_mask == GL_COLOR_BUFFER_BIT && !is_shadow_map ? GL_LINEAR : GL_NEAREST;
glBlitFramebuffer(blit.src_rect.left, blit.src_rect.bottom, blit.src_rect.right,
blit.src_rect.top, blit.dst_rect.left, blit.dst_rect.bottom,
blit.dst_rect.right, blit.dst_rect.top, buffer_mask, filter);
@ -359,11 +351,6 @@ void TextureRuntime::GenerateMipmaps(Surface& surface) {
}
}
const ReinterpreterList& TextureRuntime::GetPossibleReinterpretations(
PixelFormat dest_format) const {
return reinterpreters[static_cast<u32>(dest_format)];
}
Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceParams& params)
: SurfaceBase{params}, driver{&runtime_.GetDriver()}, runtime{&runtime_} {
if (pixel_format == PixelFormat::Invalid) {
@ -422,15 +409,19 @@ void Surface::UploadCustom(const VideoCore::Material* material, u32 level) {
glActiveTexture(GL_TEXTURE0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glBindTexture(GL_TEXTURE_2D, Handle(0));
const auto upload = [&](u32 index, VideoCore::CustomTexture* texture) {
glBindTexture(GL_TEXTURE_2D, Handle(index));
if (VideoCore::IsCustomFormatCompressed(custom_format)) {
const GLsizei image_size = static_cast<GLsizei>(color->data.size());
const GLsizei image_size = static_cast<GLsizei>(texture->data.size());
glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format,
image_size, color->data.data());
image_size, texture->data.data());
} else {
glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format, tuple.type,
color->data.data());
texture->data.data());
}
};
upload(0, color);
const VideoCore::TextureBlit blit = {
.src_rect = filter_rect,
@ -444,15 +435,7 @@ void Surface::UploadCustom(const VideoCore::Material* material, u32 level) {
if (!texture) {
continue;
}
glBindTexture(GL_TEXTURE_2D, Handle(i + 1));
if (VideoCore::IsCustomFormatCompressed(custom_format)) {
const GLsizei image_size = static_cast<GLsizei>(texture->data.size());
glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format,
image_size, texture->data.data());
} else {
glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format, tuple.type,
texture->data.data());
}
upload(i + 1, texture);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@ -572,7 +555,6 @@ bool Surface::Swap(const VideoCore::Material* mat) {
GetScaledWidth(), GetScaledHeight(), VideoCore::PixelFormatAsString(pixel_format),
addr, width, height, VideoCore::CustomPixelFormatAsString(format));
is_custom = true;
custom_format = format;
material = mat;
@ -614,13 +596,13 @@ HostTextureTag Surface::MakeTag() const noexcept {
.res_scale = alloc.res_scale,
.tuple = alloc.tuple,
.type = texture_type,
.is_custom = is_custom,
.is_custom = alloc.is_custom,
.has_normal = HasNormalMap(),
};
}
Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 color_level,
Surface* const depth_stencil, u32 depth_level, const Pica::Regs& regs,
Framebuffer::Framebuffer(TextureRuntime& runtime, const Surface* color, u32 color_level,
const Surface* depth_stencil, u32 depth_level, const Pica::Regs& regs,
Common::Rectangle<u32> surfaces_rect)
: VideoCore::FramebufferBase{regs, color, color_level,
depth_stencil, depth_level, surfaces_rect} {
@ -692,4 +674,30 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 colo
Framebuffer::~Framebuffer() = default;
Sampler::Sampler(TextureRuntime&, VideoCore::SamplerParams params) {
const GLenum mag_filter = PicaToGL::TextureMagFilterMode(params.mag_filter);
const GLenum min_filter = PicaToGL::TextureMinFilterMode(params.min_filter, params.mip_filter);
const GLenum wrap_s = PicaToGL::WrapMode(params.wrap_s);
const GLenum wrap_t = PicaToGL::WrapMode(params.wrap_t);
const Common::Vec4f gl_color = PicaToGL::ColorRGBA8(params.border_color);
const float lod_min = params.lod_min;
const float lod_max = params.lod_max;
sampler.Create();
const GLuint handle = sampler.handle;
glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, mag_filter);
glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, min_filter);
glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, wrap_s);
glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, wrap_t);
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, gl_color.AsArray());
glSamplerParameterf(handle, GL_TEXTURE_MIN_LOD, lod_min);
glSamplerParameterf(handle, GL_TEXTURE_MAX_LOD, lod_max);
}
Sampler::~Sampler() = default;
} // namespace OpenGL

View File

@ -5,9 +5,8 @@
#pragma once
#include "video_core/rasterizer_cache/framebuffer_base.h"
#include "video_core/rasterizer_cache/surface_base.h"
#include "video_core/rasterizer_cache/rasterizer_cache_base.h"
#include "video_core/renderer_opengl/gl_blit_helper.h"
#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
namespace VideoCore {
struct Material;
@ -60,6 +59,7 @@ struct Allocation {
u32 height;
u32 levels;
u32 res_scale;
bool is_custom;
operator bool() const noexcept {
return textures[0].handle;
@ -76,7 +76,6 @@ class Driver;
class TextureRuntime {
friend class Surface;
friend class Framebuffer;
friend class BlitHelper;
public:
explicit TextureRuntime(const Driver& driver, VideoCore::RendererBase& renderer);
@ -95,12 +94,8 @@ public:
const FormatTuple& GetFormatTuple(VideoCore::PixelFormat pixel_format) const;
const FormatTuple& GetFormatTuple(VideoCore::CustomPixelFormat pixel_format);
/// Takes back ownership of the allocation for recycling
void Recycle(const HostTextureTag tag, Allocation&& alloc);
/// Allocates a texture with the specified dimentions and format
Allocation Allocate(const VideoCore::SurfaceParams& params,
const VideoCore::Material* material = nullptr);
/// Attempts to reinterpret a rectangle of source to another rectangle of dest
bool Reinterpret(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
/// Fills the rectangle of the texture with the clear value provided
bool ClearTexture(Surface& surface, const VideoCore::TextureClear& clear);
@ -114,10 +109,14 @@ public:
/// Generates mipmaps for all the available levels of the texture
void GenerateMipmaps(Surface& surface);
/// Returns all source formats that support reinterpretation to the dest format
const ReinterpreterList& GetPossibleReinterpretations(VideoCore::PixelFormat dest_format) const;
private:
/// Takes back ownership of the allocation for recycling
void Recycle(const HostTextureTag tag, Allocation&& alloc);
/// Allocates a texture with the specified dimentions and format
Allocation Allocate(const VideoCore::SurfaceParams& params,
const VideoCore::Material* material = nullptr);
/// Returns the OpenGL driver class
const Driver& GetDriver() const {
return driver;
@ -127,7 +126,6 @@ private:
const Driver& driver;
BlitHelper blit_helper;
std::vector<u8> staging_buffer;
std::array<ReinterpreterList, VideoCore::PIXEL_FORMAT_COUNT> reinterpreters;
std::unordered_multimap<HostTextureTag, Allocation, HostTextureTag::Hash> alloc_cache;
std::unordered_map<u64, OGLFramebuffer, Common::IdentityHash<u64>> framebuffer_cache;
std::array<OGLFramebuffer, 3> draw_fbos;
@ -145,24 +143,14 @@ public:
Surface(Surface&& o) noexcept = default;
Surface& operator=(Surface&& o) noexcept = default;
/// Returns the surface image handle at the provided index.
GLuint Handle(u32 index = 1) const noexcept {
[[nodiscard]] GLuint Handle(u32 index = 1) const noexcept {
return alloc.handles[index];
}
/// Returns the tuple of the surface allocation.
const FormatTuple& Tuple() const noexcept {
[[nodiscard]] const FormatTuple& Tuple() const noexcept {
return alloc.tuple;
}
/// Returns the extent of the underlying surface allocation
VideoCore::Extent Extent() const noexcept {
return {
.width = alloc.width,
.height = alloc.height,
};
}
/// Uploads pixel data in staging to a rectangle region of the surface texture
void Upload(const VideoCore::BufferTextureCopy& upload, const VideoCore::StagingData& staging);
@ -201,8 +189,8 @@ private:
class Framebuffer : public VideoCore::FramebufferBase {
public:
explicit Framebuffer(TextureRuntime& runtime, Surface* const color, u32 color_level,
Surface* const depth_stencil, u32 depth_level, const Pica::Regs& regs,
explicit Framebuffer(TextureRuntime& runtime, const Surface* color, u32 color_level,
const Surface* depth_stencil, u32 depth_level, const Pica::Regs& regs,
Common::Rectangle<u32> surfaces_rect);
~Framebuffer();
@ -223,4 +211,32 @@ private:
GLuint handle{};
};
class Sampler {
public:
explicit Sampler(TextureRuntime&, VideoCore::SamplerParams params);
~Sampler();
Sampler(const Sampler&) = delete;
Sampler& operator=(const Sampler&) = delete;
Sampler(Sampler&&) = default;
Sampler& operator=(Sampler&&) = default;
[[nodiscard]] GLuint Handle() const noexcept {
return sampler.handle;
}
private:
OGLSampler sampler;
};
struct Traits {
using Runtime = OpenGL::TextureRuntime;
using Sampler = OpenGL::Sampler;
using Surface = OpenGL::Surface;
using Framebuffer = OpenGL::Framebuffer;
};
using RasterizerCache = VideoCore::RasterizerCache<Traits>;
} // namespace OpenGL