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2 Commits

Author SHA1 Message Date
1998a3d38e cmake: Add option to enable scripting 2023-08-06 00:32:29 +03:00
f166cbc35b cmake: Pull httplib out of ENABLE_WEB_SERVICE
* Services are not considered part of the web service
2023-08-05 15:50:53 +03:00
25 changed files with 128 additions and 233 deletions

View File

@ -298,11 +298,6 @@ QAbstractItemView:read-only {
alternate-background-color: #232629; alternate-background-color: #232629;
} }
/* Workaround for https://bugreports.qt.io/browse/QTBUG-115529 */
QAbstractItemView:item {
border: 0px;
}
QWidget:focus { QWidget:focus {
border: 1px solid #3daee9; border: 1px solid #3daee9;
} }

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@ -481,11 +481,6 @@ QAbstractItemView QLineEdit {
padding: 2px; padding: 2px;
} }
/* Workaround for https://bugreports.qt.io/browse/QTBUG-115529 */
QAbstractItemView:item {
border: 0px;
}
/* QAbstractScrollArea ---------------------------------------------------- /* QAbstractScrollArea ----------------------------------------------------
https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qabstractscrollarea https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qabstractscrollarea

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@ -143,7 +143,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_vsync_new); ReadSetting("Renderer", Settings::values.use_vsync_new);
ReadSetting("Renderer", Settings::values.texture_filter); ReadSetting("Renderer", Settings::values.texture_filter);
ReadSetting("Renderer", Settings::values.swap_eyes); ReadSetting("Renderer", Settings::values.mono_render_option);
ReadSetting("Renderer", Settings::values.render_3d); ReadSetting("Renderer", Settings::values.render_3d);
ReadSetting("Renderer", Settings::values.factor_3d); ReadSetting("Renderer", Settings::values.factor_3d);
ReadSetting("Renderer", Settings::values.pp_shader_name); ReadSetting("Renderer", Settings::values.pp_shader_name);

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@ -582,14 +582,6 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
OnFramebufferSizeChanged(); OnFramebufferSizeChanged();
} }
void GRenderWindow::moveEvent(QMoveEvent* event) {
QWidget::moveEvent(event);
if (is_secondary) {
const auto screen_pos = Common::MakeVec(pos().x(), pos().y());
SetScreenPos(screen_pos);
}
}
bool GRenderWindow::InitRenderTarget() { bool GRenderWindow::InitRenderTarget() {
{ {
// Create a dummy render widget so that Qt // Create a dummy render widget so that Qt

View File

@ -136,7 +136,6 @@ public:
void closeEvent(QCloseEvent* event) override; void closeEvent(QCloseEvent* event) override;
void resizeEvent(QResizeEvent* event) override; void resizeEvent(QResizeEvent* event) override;
void moveEvent(QMoveEvent* event) override;
void keyPressEvent(QKeyEvent* event) override; void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override;

View File

@ -505,9 +505,9 @@ void Config::ReadLayoutValues() {
ReadGlobalSetting(Settings::values.swap_screen); ReadGlobalSetting(Settings::values.swap_screen);
ReadGlobalSetting(Settings::values.upright_screen); ReadGlobalSetting(Settings::values.upright_screen);
ReadGlobalSetting(Settings::values.large_screen_proportion); ReadGlobalSetting(Settings::values.large_screen_proportion);
ReadBasicSetting(Settings::values.swap_eyes);
if (global) { if (global) {
ReadBasicSetting(Settings::values.mono_render_option);
ReadBasicSetting(Settings::values.custom_layout); ReadBasicSetting(Settings::values.custom_layout);
ReadBasicSetting(Settings::values.custom_top_left); ReadBasicSetting(Settings::values.custom_top_left);
ReadBasicSetting(Settings::values.custom_top_top); ReadBasicSetting(Settings::values.custom_top_top);
@ -1017,9 +1017,9 @@ void Config::SaveLayoutValues() {
WriteGlobalSetting(Settings::values.swap_screen); WriteGlobalSetting(Settings::values.swap_screen);
WriteGlobalSetting(Settings::values.upright_screen); WriteGlobalSetting(Settings::values.upright_screen);
WriteGlobalSetting(Settings::values.large_screen_proportion); WriteGlobalSetting(Settings::values.large_screen_proportion);
WriteBasicSetting(Settings::values.swap_eyes);
if (global) { if (global) {
WriteBasicSetting(Settings::values.mono_render_option);
WriteBasicSetting(Settings::values.custom_layout); WriteBasicSetting(Settings::values.custom_layout);
WriteBasicSetting(Settings::values.custom_top_left); WriteBasicSetting(Settings::values.custom_top_left);
WriteBasicSetting(Settings::values.custom_top_top); WriteBasicSetting(Settings::values.custom_top_top);

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@ -74,8 +74,9 @@ void ConfigureEnhancements::SetConfiguration() {
ui->render_3d_combobox->setCurrentIndex( ui->render_3d_combobox->setCurrentIndex(
static_cast<int>(Settings::values.render_3d.GetValue())); static_cast<int>(Settings::values.render_3d.GetValue()));
ui->factor_3d->setValue(Settings::values.factor_3d.GetValue()); ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
ui->mono_rendering_eye->setCurrentIndex(
static_cast<int>(Settings::values.mono_render_option.GetValue()));
updateShaders(Settings::values.render_3d.GetValue()); updateShaders(Settings::values.render_3d.GetValue());
ui->toggle_swap_eyes->setChecked(Settings::values.swap_eyes.GetValue());
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue()); ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue()); ui->toggle_swap_screen->setChecked(Settings::values.swap_screen.GetValue());
ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue()); ui->toggle_upright_screen->setChecked(Settings::values.upright_screen.GetValue());
@ -97,7 +98,8 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
ui->shader_combobox->clear(); ui->shader_combobox->clear();
ui->shader_combobox->setEnabled(true); ui->shader_combobox->setEnabled(true);
if (stereo_option == Settings::StereoRenderOption::Interlaced) { if (stereo_option == Settings::StereoRenderOption::Interlaced ||
stereo_option == Settings::StereoRenderOption::ReverseInterlaced) {
ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)")); ui->shader_combobox->addItem(QStringLiteral("horizontal (builtin)"));
ui->shader_combobox->setCurrentIndex(0); ui->shader_combobox->setCurrentIndex(0);
ui->shader_combobox->setEnabled(false); ui->shader_combobox->setEnabled(false);
@ -133,6 +135,8 @@ void ConfigureEnhancements::ApplyConfiguration() {
Settings::values.render_3d = Settings::values.render_3d =
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex()); static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
Settings::values.factor_3d = ui->factor_3d->value(); Settings::values.factor_3d = ui->factor_3d->value();
Settings::values.mono_render_option =
static_cast<Settings::MonoRenderOption>(ui->mono_rendering_eye->currentIndex());
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
Settings::values.anaglyph_shader_name = Settings::values.anaglyph_shader_name =
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString(); ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
@ -142,8 +146,6 @@ void ConfigureEnhancements::ApplyConfiguration() {
} }
Settings::values.large_screen_proportion = ui->large_screen_proportion->value(); Settings::values.large_screen_proportion = ui->large_screen_proportion->value();
ConfigurationShared::ApplyPerGameSetting(&Settings::values.swap_eyes, ui->toggle_swap_eyes,
swap_eyes);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode, ConfigurationShared::ApplyPerGameSetting(&Settings::values.filter_mode,
ui->toggle_linear_filter, linear_filter); ui->toggle_linear_filter, linear_filter);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.texture_filter, ConfigurationShared::ApplyPerGameSetting(&Settings::values.texture_filter,
@ -172,7 +174,6 @@ void ConfigureEnhancements::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->widget_resolution->setEnabled(Settings::values.resolution_factor.UsingGlobal()); ui->widget_resolution->setEnabled(Settings::values.resolution_factor.UsingGlobal());
ui->widget_texture_filter->setEnabled(Settings::values.texture_filter.UsingGlobal()); ui->widget_texture_filter->setEnabled(Settings::values.texture_filter.UsingGlobal());
ui->toggle_swap_eyes->setEnabled(Settings::values.swap_eyes.UsingGlobal());
ui->toggle_linear_filter->setEnabled(Settings::values.filter_mode.UsingGlobal()); ui->toggle_linear_filter->setEnabled(Settings::values.filter_mode.UsingGlobal());
ui->toggle_swap_screen->setEnabled(Settings::values.swap_screen.UsingGlobal()); ui->toggle_swap_screen->setEnabled(Settings::values.swap_screen.UsingGlobal());
ui->toggle_upright_screen->setEnabled(Settings::values.upright_screen.UsingGlobal()); ui->toggle_upright_screen->setEnabled(Settings::values.upright_screen.UsingGlobal());
@ -192,8 +193,6 @@ void ConfigureEnhancements::SetupPerGameUI() {
linear_filter); linear_filter);
ConfigurationShared::SetColoredTristate(ui->toggle_swap_screen, Settings::values.swap_screen, ConfigurationShared::SetColoredTristate(ui->toggle_swap_screen, Settings::values.swap_screen,
swap_screen); swap_screen);
ConfigurationShared::SetColoredTristate(ui->toggle_swap_eyes, Settings::values.swap_eyes,
swap_eyes);
ConfigurationShared::SetColoredTristate(ui->toggle_upright_screen, ConfigurationShared::SetColoredTristate(ui->toggle_upright_screen,
Settings::values.upright_screen, upright_screen); Settings::values.upright_screen, upright_screen);
ConfigurationShared::SetColoredTristate(ui->toggle_dump_textures, ConfigurationShared::SetColoredTristate(ui->toggle_dump_textures,

View File

@ -45,6 +45,5 @@ private:
ConfigurationShared::CheckState custom_textures; ConfigurationShared::CheckState custom_textures;
ConfigurationShared::CheckState preload_textures; ConfigurationShared::CheckState preload_textures;
ConfigurationShared::CheckState async_custom_loading; ConfigurationShared::CheckState async_custom_loading;
ConfigurationShared::CheckState swap_eyes;
QColor bg_color; QColor bg_color;
}; };

View File

@ -7,7 +7,7 @@
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>440</width> <width>440</width>
<height>781</height> <height>748</height>
</rect> </rect>
</property> </property>
<property name="minimumSize"> <property name="minimumSize">
@ -239,11 +239,6 @@
<string>Side by Side</string> <string>Side by Side</string>
</property> </property>
</item> </item>
<item>
<property name="text">
<string>Top Bottom</string>
</property>
</item>
<item> <item>
<property name="text"> <property name="text">
<string>Anaglyph</string> <string>Anaglyph</string>
@ -254,6 +249,11 @@
<string>Interlaced</string> <string>Interlaced</string>
</property> </property>
</item> </item>
<item>
<property name="text">
<string>Reverse Interlaced</string>
</property>
</item>
</widget> </widget>
</item> </item>
</layout> </layout>
@ -288,12 +288,26 @@
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_9"> <layout class="QHBoxLayout" name="horizontalLayout_9">
<item> <item>
<widget class="QCheckBox" name="toggle_swap_eyes"> <widget class="QLabel" name="label_6">
<property name="text"> <property name="text">
<string>Swap Eyes</string> <string>Eye to Render in Monoscopic Mode</string>
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QComboBox" name="mono_rendering_eye">
<item>
<property name="text">
<string>Left Eye (default)</string>
</property>
</item>
<item>
<property name="text">
<string>Right Eye</string>
</property>
</item>
</widget>
</item>
</layout> </layout>
</item> </item>
</layout> </layout>
@ -525,6 +539,7 @@
<tabstop>texture_filter_combobox</tabstop> <tabstop>texture_filter_combobox</tabstop>
<tabstop>render_3d_combobox</tabstop> <tabstop>render_3d_combobox</tabstop>
<tabstop>factor_3d</tabstop> <tabstop>factor_3d</tabstop>
<tabstop>mono_rendering_eye</tabstop>
<tabstop>layout_combobox</tabstop> <tabstop>layout_combobox</tabstop>
<tabstop>toggle_swap_screen</tabstop> <tabstop>toggle_swap_screen</tabstop>
<tabstop>toggle_upright_screen</tabstop> <tabstop>toggle_upright_screen</tabstop>

View File

@ -16,7 +16,6 @@
#include "citra_qt/debugger/graphics/graphics_cmdlists.h" #include "citra_qt/debugger/graphics/graphics_cmdlists.h"
#include "citra_qt/util/util.h" #include "citra_qt/util/util.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "core/core.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
@ -167,7 +166,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
const auto format = texture.format; const auto format = texture.format;
const auto info = Pica::Texture::TextureInfo::FromPicaRegister(config, format); const auto info = Pica::Texture::TextureInfo::FromPicaRegister(config, format);
const u8* src = system.Memory().GetPhysicalPointer(config.GetPhysicalAddress()); const u8* src = memory.GetPhysicalPointer(config.GetPhysicalAddress());
new_info_widget = new TextureInfoWidget(src, info); new_info_widget = new TextureInfoWidget(src, info);
} }
if (command_info_widget) { if (command_info_widget) {
@ -181,8 +180,8 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
} }
#undef COMMAND_IN_RANGE #undef COMMAND_IN_RANGE
GPUCommandListWidget::GPUCommandListWidget(Core::System& system_, QWidget* parent) GPUCommandListWidget::GPUCommandListWidget(Memory::MemorySystem& memory_, QWidget* parent)
: QDockWidget(tr("Pica Command List"), parent), system{system_} { : QDockWidget(tr("Pica Command List"), parent), memory{memory_} {
setObjectName(QStringLiteral("Pica Command List")); setObjectName(QStringLiteral("Pica Command List"));
GPUCommandListModel* model = new GPUCommandListModel(this); GPUCommandListModel* model = new GPUCommandListModel(this);

View File

@ -11,8 +11,8 @@
class QPushButton; class QPushButton;
class QTreeView; class QTreeView;
namespace Core { namespace Memory {
class System; class MemorySystem;
} }
class GPUCommandListModel : public QAbstractListModel { class GPUCommandListModel : public QAbstractListModel {
@ -42,7 +42,7 @@ class GPUCommandListWidget : public QDockWidget {
Q_OBJECT Q_OBJECT
public: public:
explicit GPUCommandListWidget(Core::System& system, QWidget* parent = nullptr); explicit GPUCommandListWidget(Memory::MemorySystem& memory, QWidget* parent = nullptr);
public slots: public slots:
void OnToggleTracing(); void OnToggleTracing();
@ -57,7 +57,7 @@ signals:
private: private:
std::unique_ptr<Pica::DebugUtils::PicaTrace> pica_trace; std::unique_ptr<Pica::DebugUtils::PicaTrace> pica_trace;
Core::System& system; Memory::MemorySystem& memory;
QTreeView* list_widget; QTreeView* list_widget;
QWidget* command_info_widget; QWidget* command_info_widget;
QPushButton* toggle_tracing; QPushButton* toggle_tracing;

View File

@ -448,7 +448,7 @@ void GMainWindow::InitializeDebugWidgets() {
graphicsWidget->hide(); graphicsWidget->hide();
debug_menu->addAction(graphicsWidget->toggleViewAction()); debug_menu->addAction(graphicsWidget->toggleViewAction());
graphicsCommandsWidget = new GPUCommandListWidget(system, this); graphicsCommandsWidget = new GPUCommandListWidget(system.Memory(), this);
addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
graphicsCommandsWidget->hide(); graphicsCommandsWidget->hide();
debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
@ -627,8 +627,6 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal());
UpdateStatusBar(); UpdateStatusBar();
}); });
connect_shortcut(QStringLiteral("Swap Eyes"),
[&] { Settings::values.swap_eyes = !Settings::values.swap_eyes; });
connect_shortcut(QStringLiteral("Toggle Texture Dumping"), connect_shortcut(QStringLiteral("Toggle Texture Dumping"),
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); [&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
connect_shortcut(QStringLiteral("Toggle Custom Textures"), connect_shortcut(QStringLiteral("Toggle Custom Textures"),
@ -2484,24 +2482,18 @@ void GMainWindow::OnMouseActivity() {
ShowMouseCursor(); ShowMouseCursor();
} }
void GMainWindow::mouseMoveEvent(QMouseEvent*) { void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) {
OnMouseActivity(); OnMouseActivity();
} }
void GMainWindow::mousePressEvent(QMouseEvent*) { void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) {
OnMouseActivity(); OnMouseActivity();
} }
void GMainWindow::mouseReleaseEvent(QMouseEvent*) { void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) {
OnMouseActivity(); OnMouseActivity();
} }
void GMainWindow::moveEvent(QMoveEvent* event) {
QMainWindow::moveEvent(event);
const auto screen_pos = Common::MakeVec(pos().x(), pos().y());
render_window->SetScreenPos(screen_pos);
}
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
QString status_message; QString status_message;

View File

@ -374,7 +374,6 @@ protected:
void mouseMoveEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override;
void mousePressEvent(QMouseEvent* event) override; void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override;
void moveEvent(QMoveEvent* event) override;
}; };
Q_DECLARE_METATYPE(std::size_t); Q_DECLARE_METATYPE(std::size_t);

View File

@ -84,7 +84,7 @@ void LogSettings() {
log_setting("Renderer_TextureFilter", GetTextureFilterName(values.texture_filter.GetValue())); log_setting("Renderer_TextureFilter", GetTextureFilterName(values.texture_filter.GetValue()));
log_setting("Stereoscopy_Render3d", values.render_3d.GetValue()); log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue()); log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
log_setting("Stereoscopy_SwapEyes", values.swap_eyes.GetValue()); log_setting("Stereoscopy_MonoRenderOption", values.mono_render_option.GetValue());
if (values.render_3d.GetValue() == StereoRenderOption::Anaglyph) { if (values.render_3d.GetValue() == StereoRenderOption::Anaglyph) {
log_setting("Renderer_AnaglyphShader", values.anaglyph_shader_name.GetValue()); log_setting("Renderer_AnaglyphShader", values.anaglyph_shader_name.GetValue());
} }

View File

@ -49,12 +49,19 @@ enum class LayoutOption : u32 {
enum class StereoRenderOption : u32 { enum class StereoRenderOption : u32 {
Off = 0, Off = 0,
SideBySide = 1, SideBySide = 1,
TopBottom = 2, Anaglyph = 2,
Anaglyph = 3, Interlaced = 3,
Interlaced = 4, ReverseInterlaced = 4,
CardboardVR = 5 CardboardVR = 5
}; };
// Which eye to render when 3d is off. 800px wide mode could be added here in the future, when
// implemented
enum class MonoRenderOption : u32 {
LeftEye = 0,
RightEye = 1,
};
enum class AudioEmulation : u32 { enum class AudioEmulation : u32 {
HLE = 0, HLE = 0,
LLE = 1, LLE = 1,
@ -460,7 +467,8 @@ struct Values {
SwitchableSetting<StereoRenderOption> render_3d{StereoRenderOption::Off, "render_3d"}; SwitchableSetting<StereoRenderOption> render_3d{StereoRenderOption::Off, "render_3d"};
SwitchableSetting<u32> factor_3d{0, "factor_3d"}; SwitchableSetting<u32> factor_3d{0, "factor_3d"};
SwitchableSetting<bool> swap_eyes{false, "swap_eyes"}; SwitchableSetting<MonoRenderOption> mono_render_option{MonoRenderOption::LeftEye,
"mono_render_option"};
Setting<u32> cardboard_screen_size{85, "cardboard_screen_size"}; Setting<u32> cardboard_screen_size{85, "cardboard_screen_size"};
Setting<s32> cardboard_x_shift{0, "cardboard_x_shift"}; Setting<s32> cardboard_x_shift{0, "cardboard_x_shift"};

View File

@ -73,13 +73,6 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
framebuffer_x < layout.bottom_screen.right / 2) || framebuffer_x < layout.bottom_screen.right / 2) ||
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) && (framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2)))); framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
return framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right &&
((framebuffer_y >= layout.bottom_screen.top / 2 &&
framebuffer_y < layout.bottom_screen.bottom / 2) ||
(framebuffer_y >= (layout.bottom_screen.top / 2) + (layout.height / 2) &&
framebuffer_y < (layout.bottom_screen.bottom / 2) + (layout.height / 2)));
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) { } else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
return (framebuffer_y >= layout.bottom_screen.top && return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom && framebuffer_y < layout.bottom_screen.bottom &&
@ -98,35 +91,22 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const { std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
if (new_x >= framebuffer_layout.width / 2) { if (new_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
new_x -= framebuffer_layout.width / 2; new_x -= framebuffer_layout.width / 2;
} else if (Settings::values.render_3d.GetValue() == else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
Settings::StereoRenderOption::CardboardVR) {
new_x -= new_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2); (framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
} }
}
if (new_y >= framebuffer_layout.height / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
new_y -= framebuffer_layout.height / 2;
}
}
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
new_x = std::clamp(new_x, framebuffer_layout.bottom_screen.left / 2, new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
framebuffer_layout.bottom_screen.right / 2 - 1); new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
} else { } else {
new_x = std::clamp(new_x, framebuffer_layout.bottom_screen.left, new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
framebuffer_layout.bottom_screen.right - 1); new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
} }
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) { new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
new_y = std::clamp(new_y, framebuffer_layout.bottom_screen.top / 2, new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
framebuffer_layout.bottom_screen.bottom / 2 - 1);
} else {
new_y = std::clamp(new_y, framebuffer_layout.bottom_screen.top,
framebuffer_layout.bottom_screen.bottom - 1);
}
return std::make_tuple(new_x, new_y); return std::make_tuple(new_x, new_y);
} }
@ -142,25 +122,17 @@ void EmuWindow::CreateTouchState() {
} }
bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return false; return false;
}
if (framebuffer_x >= framebuffer_layout.width / 2) { if (framebuffer_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
framebuffer_x -= framebuffer_layout.width / 2; framebuffer_x -= framebuffer_layout.width / 2;
} else if (Settings::values.render_3d.GetValue() == else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
Settings::StereoRenderOption::CardboardVR) {
framebuffer_x -= framebuffer_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2); (framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
} }
} std::lock_guard guard(touch_state->mutex);
if (framebuffer_y >= framebuffer_layout.height / 2) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
framebuffer_y -= framebuffer_layout.height / 2;
}
}
std::scoped_lock lock{touch_state->mutex};
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) { if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
touch_state->touch_x = touch_state->touch_x =
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) / static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
@ -171,17 +143,9 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) / static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
} }
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::TopBottom) {
touch_state->touch_y =
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top / 2) /
(framebuffer_layout.bottom_screen.bottom / 2 -
framebuffer_layout.bottom_screen.top / 2);
} else {
touch_state->touch_y = touch_state->touch_y =
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) / static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
}
if (!framebuffer_layout.is_rotated) { if (!framebuffer_layout.is_rotated) {
std::swap(touch_state->touch_x, touch_state->touch_y); std::swap(touch_state->touch_x, touch_state->touch_y);
@ -193,20 +157,18 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
} }
void EmuWindow::TouchReleased() { void EmuWindow::TouchReleased() {
std::scoped_lock lock{touch_state->mutex}; std::lock_guard guard{touch_state->mutex};
touch_state->touch_pressed = false; touch_state->touch_pressed = false;
touch_state->touch_x = 0; touch_state->touch_x = 0;
touch_state->touch_y = 0; touch_state->touch_y = 0;
} }
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!touch_state->touch_pressed) { if (!touch_state->touch_pressed)
return; return;
}
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
}
TouchPressed(framebuffer_x, framebuffer_y); TouchPressed(framebuffer_x, framebuffer_y);
} }

View File

@ -9,7 +9,6 @@
#include <utility> #include <utility>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/vector_math.h"
#include "core/3ds.h" #include "core/3ds.h"
#include "core/frontend/framebuffer_layout.h" #include "core/frontend/framebuffer_layout.h"
@ -218,17 +217,6 @@ public:
config = val; config = val;
} }
/**
* Updates the position of the client window area relative to the origin of the host display.
*/
void SetScreenPos(const Common::Vec2i pos) {
screen_pos = pos;
}
Common::Vec2i GetScreenPos() const {
return screen_pos;
}
/** /**
* Returns system information about the drawing area. * Returns system information about the drawing area.
*/ */
@ -286,7 +274,6 @@ protected:
bool is_secondary{}; bool is_secondary{};
bool strict_context_required{}; bool strict_context_required{};
WindowSystemInfo window_info; WindowSystemInfo window_info;
Common::Vec2i screen_pos{};
private: private:
/** /**

View File

@ -4,7 +4,6 @@
#include <cmath> #include <cmath>
#include "common/alignment.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/settings.h" #include "common/settings.h"
#include "core/3ds.h" #include "core/3ds.h"

View File

@ -151,8 +151,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
static_cast<int>(Settings::values.render_3d.GetValue())); static_cast<int>(Settings::values.render_3d.GetValue()));
AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d", AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d",
Settings::values.factor_3d.GetValue()); Settings::values.factor_3d.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_SwapEyes", AddField(Telemetry::FieldType::UserConfig, "Renderer_MonoRenderOption",
static_cast<int>(Settings::values.swap_eyes.GetValue())); static_cast<int>(Settings::values.mono_render_option.GetValue()));
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds",
Settings::values.is_new_3ds.GetValue()); Settings::values.is_new_3ds.GetValue());
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue", AddField(Telemetry::FieldType::UserConfig, "System_RegionValue",

View File

@ -4,16 +4,17 @@
//? #version 430 core //? #version 430 core
// https://cybereality.com/rendepth-red-cyan-anaglyph-filter-optimized-for-stereoscopic-3d-on-lcd-monitors/ // Anaglyph Red-Cyan shader based on Dubois algorithm
const mat3 left_filter = mat3( // Constants taken from the paper:
vec3(0.4561, 0.500484, 0.176381), // "Conversion of a Stereo Pair to Anaglyph with
vec3(-0.400822, -0.0378246, -0.0157589), // the Least-Squares Projection Method"
vec3(-0.0152161, -0.0205971, -0.00546856)); // Eric Dubois, March 2009
const mat3 l = mat3( 0.437, 0.449, 0.164,
const mat3 right_filter = mat3( -0.062,-0.062,-0.024,
vec3(-0.0434706, -0.0879388, -0.00155529), -0.048,-0.050,-0.017);
vec3(0.378476, 0.73364, -0.0184503), const mat3 r = mat3(-0.011,-0.032,-0.007,
vec3(-0.0721527, -0.112961, 1.2264)); 0.377, 0.761, 0.009,
-0.026,-0.093, 1.234);
layout(location = 0) in vec2 frag_tex_coord; layout(location = 0) in vec2 frag_tex_coord;
layout(location = 0) out vec4 color; layout(location = 0) out vec4 color;
@ -23,22 +24,9 @@ layout(binding = 1) uniform sampler2D color_texture_r;
uniform vec4 resolution; uniform vec4 resolution;
uniform int layer; uniform int layer;
uniform bool swap_eyes;
const vec3 gamma_map = vec3(1.6, 0.8, 1.0);
vec3 correct_color(vec3 original) {
vec3 corrected;
corrected.r = pow(original.r, 1.0 / gamma_map.r);
corrected.g = pow(original.g, 1.0 / gamma_map.g);
corrected.b = pow(original.b, 1.0 / gamma_map.b);
return corrected;
}
void main() { void main() {
vec4 color_left = texture(color_texture, frag_tex_coord); vec4 color_tex_l = texture(color_texture, frag_tex_coord);
vec4 color_right = texture(color_texture_r, frag_tex_coord); vec4 color_tex_r = texture(color_texture_r, frag_tex_coord);
vec3 optimized_color = clamp(color_left.rgb * (swap_eyes ? right_filter : left_filter), vec3(0.0), vec3(1.0)) + color = vec4(color_tex_l.rgb*l+color_tex_r.rgb*r, color_tex_l.a);
clamp(color_right.rgb * (swap_eyes ? left_filter : right_filter), vec3(0.0), vec3(1.0));
color = vec4(correct_color(optimized_color), color_left.a);
} }

View File

@ -7,22 +7,16 @@
layout(location = 0) in vec2 frag_tex_coord; layout(location = 0) in vec2 frag_tex_coord;
layout(location = 0) out vec4 color; layout(location = 0) out vec4 color;
layout(binding = 0) uniform sampler2D color_texture_l; layout(binding = 0) uniform sampler2D color_texture;
layout(binding = 1) uniform sampler2D color_texture_r; layout(binding = 1) uniform sampler2D color_texture_r;
uniform vec4 o_resolution; uniform vec4 o_resolution;
uniform ivec2 screen_pos; uniform int reverse_interlaced;
uniform bool swap_eyes;
void main() { void main() {
float screen_row = o_resolution.x * frag_tex_coord.x; float screen_row = o_resolution.x * frag_tex_coord.x;
bool is_even = screen_pos.y % 2 == 0; if (int(screen_row) % 2 == reverse_interlaced)
if (swap_eyes) { color = texture(color_texture, frag_tex_coord);
is_even = !is_even; else
}
if (int(screen_row) % 2 == int(is_even)) {
color = texture(color_texture_l, frag_tex_coord);
} else {
color = texture(color_texture_r, frag_tex_coord); color = texture(color_texture_r, frag_tex_coord);
} }
}

View File

@ -49,8 +49,6 @@ uniform float4 i_resolution;
uniform float4 o_resolution; uniform float4 o_resolution;
// Layer // Layer
uniform int layer; uniform int layer;
// Screen position
uniform int2 screen_pos;
uniform sampler2D color_texture; uniform sampler2D color_texture;
uniform sampler2D color_texture_r; uniform sampler2D color_texture_r;
@ -121,11 +119,6 @@ float2 GetCoordinates()
return frag_tex_coord; return frag_tex_coord;
} }
int2 GetScreenPos()
{
return screen_pos;
}
void SetOutput(float4 color_in) void SetOutput(float4 color_in)
{ {
color = color_in; color = color_in;

View File

@ -54,7 +54,8 @@ struct ScreenRectVertex {
* *
* @param flipped Whether the frame should be flipped upside down. * @param flipped Whether the frame should be flipped upside down.
*/ */
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(u32 width, u32 height, bool flipped) { static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height,
bool flipped) {
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
@ -404,7 +405,9 @@ void RendererOpenGL::ReloadShader() {
shader_data += shader_text; shader_data += shader_text;
} }
} }
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced) { } else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::ReverseInterlaced) {
shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG; shader_data += HostShaders::OPENGL_PRESENT_INTERLACED_FRAG;
} else { } else {
if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") { if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") {
@ -426,14 +429,23 @@ void RendererOpenGL::ReloadShader() {
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix"); uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture"); uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph || if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced) { Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
uniform_swap_eyes = glGetUniformLocation(shader.handle, "swap_eyes"); Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced) {
uniform_color_texture_r = glGetUniformLocation(shader.handle, "color_texture_r"); uniform_color_texture_r = glGetUniformLocation(shader.handle, "color_texture_r");
} }
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced) {
GLuint uniform_reverse_interlaced =
glGetUniformLocation(shader.handle, "reverse_interlaced");
if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::ReverseInterlaced)
glUniform1i(uniform_reverse_interlaced, 1);
else
glUniform1i(uniform_reverse_interlaced, 0);
}
uniform_i_resolution = glGetUniformLocation(shader.handle, "i_resolution"); uniform_i_resolution = glGetUniformLocation(shader.handle, "i_resolution");
uniform_o_resolution = glGetUniformLocation(shader.handle, "o_resolution"); uniform_o_resolution = glGetUniformLocation(shader.handle, "o_resolution");
uniform_layer = glGetUniformLocation(shader.handle, "layer"); uniform_layer = glGetUniformLocation(shader.handle, "layer");
uniform_screen_pos = glGetUniformLocation(shader.handle, "screen_pos");
attrib_position = glGetAttribLocation(shader.handle, "vert_position"); attrib_position = glGetAttribLocation(shader.handle, "vert_position");
attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord"); attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
} }
@ -666,7 +678,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
// Set projection matrix // Set projection matrix
const auto ortho_matrix = MakeOrthographicMatrix(layout.width, layout.height, flipped); std::array<GLfloat, 3 * 2> ortho_matrix =
MakeOrthographicMatrix((float)layout.width, (float)layout.height, flipped);
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data()); glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
// Bind texture in Texture Unit 0 // Bind texture in Texture Unit 0
@ -674,12 +687,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
const bool stereo_single_screen = const bool stereo_single_screen =
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph || Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced; Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced;
// Set the screen position
const auto screen_pos = render_window.GetScreenPos() +
Common::MakeVec<s32>(layout.top_screen.left, layout.top_screen.bottom);
glUniform2i(uniform_screen_pos, screen_pos.x, screen_pos.y);
// Bind a second texture for the right eye if in Anaglyph mode // Bind a second texture for the right eye if in Anaglyph mode
if (stereo_single_screen) { if (stereo_single_screen) {
@ -747,7 +756,7 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
: Layout::DisplayOrientation::Portrait; : Layout::DisplayOrientation::Portrait;
switch (Settings::values.render_3d.GetValue()) { switch (Settings::values.render_3d.GetValue()) {
case Settings::StereoRenderOption::Off: { case Settings::StereoRenderOption::Off: {
const u32 eye = static_cast<u32>(Settings::values.swap_eyes.GetValue()); const int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
DrawSingleScreen(screen_infos[eye], top_screen_left, top_screen_top, top_screen_width, DrawSingleScreen(screen_infos[eye], top_screen_left, top_screen_top, top_screen_width,
top_screen_height, orientation); top_screen_height, orientation);
break; break;
@ -761,15 +770,6 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
top_screen_top, top_screen_width / 2, top_screen_height, orientation); top_screen_top, top_screen_width / 2, top_screen_height, orientation);
break; break;
} }
case Settings::StereoRenderOption::TopBottom: {
DrawSingleScreen(screen_infos[0], top_screen_left, top_screen_top / 2, top_screen_width,
top_screen_height / 2, orientation);
glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[1], top_screen_left,
static_cast<float>((top_screen_top / 2) + (layout.height / 2)),
top_screen_width, top_screen_height / 2, orientation);
break;
}
case Settings::StereoRenderOption::CardboardVR: { case Settings::StereoRenderOption::CardboardVR: {
DrawSingleScreen(screen_infos[0], top_screen_left, top_screen_top, top_screen_width, DrawSingleScreen(screen_infos[0], top_screen_left, top_screen_top, top_screen_width,
top_screen_height, orientation); top_screen_height, orientation);
@ -781,8 +781,8 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
break; break;
} }
case Settings::StereoRenderOption::Anaglyph: case Settings::StereoRenderOption::Anaglyph:
case Settings::StereoRenderOption::Interlaced: { case Settings::StereoRenderOption::Interlaced:
glUniform1i(uniform_swap_eyes, Settings::values.swap_eyes.GetValue()); case Settings::StereoRenderOption::ReverseInterlaced: {
DrawSingleScreenStereo(screen_infos[0], screen_infos[1], top_screen_left, top_screen_top, DrawSingleScreenStereo(screen_infos[0], screen_infos[1], top_screen_left, top_screen_top,
top_screen_width, top_screen_height, orientation); top_screen_width, top_screen_height, orientation);
break; break;
@ -803,17 +803,8 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
const auto orientation = layout.is_rotated ? Layout::DisplayOrientation::Landscape const auto orientation = layout.is_rotated ? Layout::DisplayOrientation::Landscape
: Layout::DisplayOrientation::Portrait; : Layout::DisplayOrientation::Portrait;
const auto render_3d =
#ifndef ANDROID
Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows &&
Settings::values.render_3d.GetValue() != Settings::StereoRenderOption::Anaglyph
? Settings::StereoRenderOption::Off
: Settings::values.render_3d.GetValue();
#else
const auto render_3d = Settings::values.render_3d.GetValue();
#endif
switch (render_3d) { switch (Settings::values.render_3d.GetValue()) {
case Settings::StereoRenderOption::Off: { case Settings::StereoRenderOption::Off: {
DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top, DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top,
bottom_screen_width, bottom_screen_height, orientation); bottom_screen_width, bottom_screen_height, orientation);
@ -828,15 +819,6 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
bottom_screen_top, bottom_screen_width / 2, bottom_screen_height, orientation); bottom_screen_top, bottom_screen_width / 2, bottom_screen_height, orientation);
break; break;
} }
case Settings::StereoRenderOption::TopBottom: {
DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top / 2,
bottom_screen_width, bottom_screen_height / 2, orientation);
glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[2], bottom_screen_left,
static_cast<float>((bottom_screen_top / 2) + (layout.height / 2)),
bottom_screen_width, bottom_screen_height / 2, orientation);
break;
}
case Settings::StereoRenderOption::CardboardVR: { case Settings::StereoRenderOption::CardboardVR: {
DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top, DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top,
bottom_screen_width, bottom_screen_height, orientation); bottom_screen_width, bottom_screen_height, orientation);
@ -848,8 +830,8 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
break; break;
} }
case Settings::StereoRenderOption::Anaglyph: case Settings::StereoRenderOption::Anaglyph:
case Settings::StereoRenderOption::Interlaced: { case Settings::StereoRenderOption::Interlaced:
glUniform1i(uniform_swap_eyes, Settings::values.swap_eyes.GetValue()); case Settings::StereoRenderOption::ReverseInterlaced: {
DrawSingleScreenStereo(screen_infos[2], screen_infos[2], bottom_screen_left, DrawSingleScreenStereo(screen_infos[2], screen_infos[2], bottom_screen_left,
bottom_screen_top, bottom_screen_width, bottom_screen_height, bottom_screen_top, bottom_screen_width, bottom_screen_height,
orientation); orientation);

View File

@ -103,13 +103,11 @@ private:
GLuint uniform_modelview_matrix; GLuint uniform_modelview_matrix;
GLuint uniform_color_texture; GLuint uniform_color_texture;
GLuint uniform_color_texture_r; GLuint uniform_color_texture_r;
GLuint uniform_swap_eyes;
// Shader uniform for Dolphin compatibility // Shader uniform for Dolphin compatibility
GLuint uniform_i_resolution; GLuint uniform_i_resolution;
GLuint uniform_o_resolution; GLuint uniform_o_resolution;
GLuint uniform_layer; GLuint uniform_layer;
GLuint uniform_screen_pos;
// Shader attribute input indices // Shader attribute input indices
GLuint attrib_position; GLuint attrib_position;