Commit Graph

11 Commits

Author SHA1 Message Date
GPUCode
eaf62eb635 renderer_vulkan: Rework format handling
* This is a pretty large commit that aims to solve some issues with the current format system
* The instance now builds at application initialization an array of format traits for each pixel format
  that includes information such as blit/attachment/storage support and fallback formats
* The runtime doesn't ask the instance for formats but receives these traits and can dedice on its own what to build
  For now we do the same as before, we require both blit and attachment support

* Morton swizzling also sees many bug fixes. The previous code was very hacky and didn't work for partial
  texture updates. It was also inconsistent, as it would take a tiled_buffer and write to the middle of linear
* Now the functions have been greatly simplified and adjusted to work better with std::span. This fixes out of bounds
  errors and texture glitches (like the display in Mario Kart 7)
2022-12-25 22:07:46 +02:00
emufan4568
9675811bbe renderer_vulkan: Add experimental Vulkan renderer 2022-12-25 22:07:46 +02:00
emufan4568
9403049671 rasterizer_cache: Refactor texture cube interface
* Reuse our Surface class instead of having a separate one, to avoid reimplementing stuff in the backend
2022-12-25 22:02:59 +02:00
emufan4568
c71dbb5d19 rasterizer_cache: Make into template
* This is the final step, now RasterizerCache is compltely decoupled from OpenGL (technically not yet, but that's talking details). For now texture filtering and some GLES paths have been disabled and will be reimplemented in the following commits
2022-12-25 22:02:59 +02:00
emufan4568
14652d52bc morton_swizzle: Implement texture formats in UNSWIZZLE_TABLE
* I can now remove that loop that has been messing with my OCD
2022-12-25 22:02:11 +02:00
emufan4568
a57ee7cdf2 morton_swizzle: Use tiled_buffer instead of reading data from g_memory
* It's much safer and removes hardcoded global state usage
2022-12-25 22:02:11 +02:00
emufan4568
f13738d252 morton_swizzle: Optimize and use std::span 2022-12-25 22:02:10 +02:00
emufan4568
695447611e rasterizer_cache: Use SurfaceType instead of Aspect
* It was doing pointless enum conversions when both enums described the same thing
2022-12-25 22:02:10 +02:00
emufan4568
06bacfbd72 rasterizer_cache: Separate texture swizzling to utils 2022-12-25 22:02:10 +02:00
emufan4568
a2d0669562 rasterizer_cache: Touch up MatchFlags comments 2022-12-25 22:02:10 +02:00
emufan4568
1963b649e8 rasterizer_cache: Shorten filenames and general cleanup
* AllocateSurfaceTexture now takes the PixelFormat directly as FormatTuple is an OpenGL struct and will be moved there
2022-12-25 22:02:10 +02:00