Commit Graph

133 Commits

Author SHA1 Message Date
Vitor K c8c2beaeff
misc: fix issues pointed out by msvc (#7316)
* do not move constant variables

* applet_manager: avoid possible use after move

* use constant references where pointed out by msvc

* extra_hid: initialize response

* ValidateSaveState: passing slot separately is not necessary

* common: mark HashCombine as nodiscard

* cityhash: remove use of using namespace std

* Prefix all size_t with std::

done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115

* shared_memory.cpp: fix log error format

* fix compiling with pch off
2024-01-07 12:37:42 -08:00
GPUCode 2b20082581
common: Miscellaneous cleanups (#7239)
* code: Remove some old msvc workarounds

* android: Upgrade to NDK 26

* Allows access to newer libc++

* common/swap: Make use of std::endian

Allows removing a bunch of defines in favor of a two liner.

* common: Remove misc.cpp

* GetLastErrorMsg has been in error.h for a while and also helps removing a depedency from a hot header like common_funcs

* common: use SetThreadDescription API for thread names

* common: Remove linear disk cache

* Has never been used?

* bit_set: Make constexpr

* ring_buffer: Use feature macro

* bit_set: Use <bit> and concepts

* gsp_gpu: Restore comment

* core: Ignore GCC warning

---------

Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Liam <byteslice@airmail.cc>
2023-12-14 16:26:33 +02:00
PabloMK7 680e132318
Unlock RW access to opened files on windows (#7161)
* Unlock RW access to opened files on windows

* Add missing include
2023-11-17 03:14:00 -08:00
PabloMK7 4284893044
Implement RomFS cache and async reads. (#7089)
* Implement RomFS cache and async reads.

* Suggestions and fix compilation.

* Apply suggestions
2023-11-02 17:19:00 -07:00
Steveice10 66404a669f
build: Fixes for a few minor issues (#6886) 2023-08-14 09:47:17 -07:00
GPUCode cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00
GPUCode ba98bf058a logging: Address some issues 2023-07-03 02:18:35 +03:00
ameerj 52b9007fcf common: Reduce unused includes 2023-06-30 12:15:52 +03:00
SachinVin 946a32d793 android + common: fix warnings 2023-06-17 21:24:20 +05:30
Steveice10 238a574645
qt: Add support for building for iOS. (#6594) 2023-06-07 20:40:53 -07:00
Vitor K 34de77d429
Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
SachinVin 41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d3044b744fb835025b8eb0f4ea5b757.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
GPUCode 06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
GPUCode c7f8bc5582 file_util: Check fd before using dup 2023-03-24 16:56:31 +02:00
hank121314 8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Steveice10 d704c6a3ac
common: Support macOS application data path conventions. (#6258) 2023-01-23 15:20:50 +05:30
Tobias 1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Vitor K 9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
SachinVin b6ff58a9d6 FileUtil, Frontends: Fix updating custom NAND/SDMC path 2022-04-30 15:53:45 +05:30
SachinVin 1079f61260 Android:file_util.cpp: remove unnecessary ROOT_DIR 2021-12-18 16:52:24 +05:30
Pengfei f85bde3ca3
Replace `&vec[0]` with `vec.data()`
When the vector is empty, using `&vec[0]` involves undefined behaviour. While that works fine most of the time, Flatpak builds aborted on a failed `__builtin_expect`.

I searched for such occurences across the codebase with the regex `(?<!&)&\w+\[0\]` and fixed those that would potentially cause issues.
2021-07-14 17:01:14 +08:00
Daniel Méndez 3be52f818a file_util: Add a function to update the user path
Added a default value when sdmc and nand are empty
2021-04-17 23:48:30 +02:00
Vitor Kiguchi fb49ce462f Revert #5530 "Port yuzu-emu/yuzu#4539"
There is currently no such warning and the solution proposed
omits the call instead of the warning.
2020-12-30 14:49:40 -03:00
Lioncash 41f42d8df3 common: Silence two discarded result warnings
These are intentionally discarded internally, since the rest of the
public API allows querying success. We want all non-internal uses of
these functions to be explicitly checked, so we can signify that we
intentionally want to discard the return values here.
2020-08-28 16:32:13 +02:00
Ben 307b8f923b
Merge pull request #5224 from FearlessTobi/port-3630
Port yuzu-emu/yuzu#3630: "common/file_util: Allow access to files on network shares"
2020-05-13 18:28:01 +02:00
Lioncash 6ed4431d8b file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.

A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.

While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-05-11 01:58:13 +02:00
Ben Russell fb941c56d8 common/file_util: Allow access to files on network shares
On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.

Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
2020-04-18 04:36:12 +02:00
Hamish Milne b5f394dd12 Use placeholders for serialized paths 2020-04-05 00:20:59 +01:00
Hamish Milne 7049af744f Merge remote-tracking branch 'upstream/master' into feature/savestates-2 2020-03-28 12:33:21 +00:00
Vitor K 480d3aaf19
common: Port some changes from dolphin (#5127)
* IOFile: Make the move constructor and move assignment operator noexcept

Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.

This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.

As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.

* fix various instances of -1 being assigned to unsigned types

* do not assign in conditional statements

* File/IOFile: Check _tfopen_s properly

* common/file_util.cpp: address review comments

Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
Co-authored-by: Sepalani <sepalani@hotmail.fr>
2020-03-25 14:33:37 -05:00
zhupengfei a487016cb4
core, citra_qt: Implement a save states file format and slot UI
10 slots are offered along with 'Save to Oldest Slot' and 'Load from Newest Slot'.

The savestate format is similar to the movie file format. It is called CST (Citra SavesTate), and is basically a 0x100 byte header (consisting of magic, revision, creation time and title ID) followed by Zstd compressed raw savestate data.

The savestate files are saved to the `states` folder in Citra's user folder. The files are named like `<Title ID>.<Slot ID>.cst`.
2020-02-18 13:19:52 +08:00
Hamish Milne 2217b3558d Fixed file services serialization 2020-02-13 17:42:10 +08:00
Hamish Milne 996aba39fe Correct exports; add some file serialization; fix service base object serialization 2020-02-13 17:42:07 +08:00
James Rowe cf4125a6a5 Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
James Rowe 6945b6539f Address review and update zstd 2020-01-15 19:58:34 -07:00
James Rowe be52d3a7d0 Add missing changes from yuzu file_util 2020-01-15 19:58:34 -07:00
Khangaroo ae4aaf2fc1 nested folder support + refuse to load incompatibly sized textures + general cleanups 2019-11-09 12:56:27 -07:00
Khangaroo 6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
khang06 94b3c63bf9 add dump dir to user paths 2019-11-09 12:53:16 -07:00
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
bunnei bf8224213d android: common: file_util: Add user_path, ConfigDir, and CacheDir. 2019-07-07 11:01:13 -04:00
Tobias ef73de9386
Port yuzu-emu/yuzu#2511: "common/file_util: Minor cleanup" (#4782)
* common/file_util: Make IOFile's WriteString take a std::string_view

We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.

* common/file_util: Remove unnecessary c_str() calls

The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.

* common/file_util: Make ReadFileToString and WriteStringToFile consistent

Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.

We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.

* common/file_util: Remove duplicated documentation comments

These are already present within the header, so they don't need to be
repeated in the cpp file.

* common/file_util: Make GetCurrentDir() return a std::optional

nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.

* common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()

While we're at it, also invert the conditional into a guard clause.
2019-06-08 00:23:57 +02:00
BreadFish64 605dfe80e7 appease clang format 2019-03-09 19:15:35 -06:00
BreadFish64 9848610ea2 android: init user path 2019-03-09 18:23:27 -06:00
BreadFish64 d3d53bae83 common: decouple getting and setting user paths
paths -> g_paths
2019-02-15 14:48:31 -06:00
B3N30 847003cc1c FFmpegDL: Added external_dlls folder to user folder
AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
Ben b90ff739a0 Add CheatEngine and support for Gateway cheats (#4406)
* Add CheatEngine; Add support for Gateway cheats; Add Cheat UI

* fix a potential crash on some systems

* fix substr with negative length

* Add Joker to the NonOp comp handling

* Fixup JokerOp

* minor fixup in patchop; add todo for nested loops

* Add comment for PadState member variable in HID

* fix: stol to stoul in parsing cheat file

* fix misplaced parsing of values; fix patchop code

* add missing break

* Make read_func and write_func a template parameter
2018-11-16 18:01:10 -07:00
Weiyi Wang 25a370ef19 only redefine 64 bit file operation for MSVC
MinGW provides POSIX functions
2018-10-13 13:21:18 -04:00
Lioncash b3221c3180 file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-09-22 21:18:56 +02:00
Weiyi Wang 7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00