Commit Graph

37 Commits

Author SHA1 Message Date
Steveice10 238a574645
qt: Add support for building for iOS. (#6594) 2023-06-07 20:40:53 -07:00
hank121314 8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Steveice10 d704c6a3ac
common: Support macOS application data path conventions. (#6258) 2023-01-23 15:20:50 +05:30
zhupengfei a487016cb4
core, citra_qt: Implement a save states file format and slot UI
10 slots are offered along with 'Save to Oldest Slot' and 'Load from Newest Slot'.

The savestate format is similar to the movie file format. It is called CST (Citra SavesTate), and is basically a 0x100 byte header (consisting of magic, revision, creation time and title ID) followed by Zstd compressed raw savestate data.

The savestate files are saved to the `states` folder in Citra's user folder. The files are named like `<Title ID>.<Slot ID>.cst`.
2020-02-18 13:19:52 +08:00
khang06 a458155f99 texture dump hotkey (ctrl+d)
address more comments
2019-11-09 12:56:30 -07:00
Khangaroo 6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
khang06 94b3c63bf9 add dump dir to user paths 2019-11-09 12:53:16 -07:00
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
bunnei 4d1de484c6 android: common: Add paths for Android SDCARD_DIR and EMU_DATA_DIR. 2019-07-07 11:01:13 -04:00
B3N30 847003cc1c FFmpegDL: Added external_dlls folder to user folder
AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
Ben b90ff739a0 Add CheatEngine and support for Gateway cheats (#4406)
* Add CheatEngine; Add support for Gateway cheats; Add Cheat UI

* fix a potential crash on some systems

* fix substr with negative length

* Add Joker to the NonOp comp handling

* Fixup JokerOp

* minor fixup in patchop; add todo for nested loops

* Add comment for PadState member variable in HID

* fix: stol to stoul in parsing cheat file

* fix misplaced parsing of values; fix patchop code

* add missing break

* Make read_func and write_func a template parameter
2018-11-16 18:01:10 -07:00
B3n30 be3bd18c42 Load keys from new3DS native firm 2018-10-17 17:44:54 +02:00
Ben f48157c6ea
Load AES keys stored in boot9.bin (#4335)
* Load AES keys stored in boot9.bin
2018-10-17 10:13:55 +02:00
Lioncash b3221c3180 file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-09-22 21:18:56 +02:00
Daniel Lim Wee Soong 51398e0301 Logging: Add customizable logging backends and fmtlib based macros
* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
2018-04-23 21:32:56 -06:00
wwylele ea1ea0224c HW: add AES engine & implement AES-CCM 2017-02-21 23:57:31 +02:00
bunnei 707cc66362 file_util: Remove unused paths. 2016-12-21 23:29:12 -05:00
freiro 593ec7fa74 Move to AppData/Roaming/Citra/ 2016-11-26 22:57:36 +01:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Emmanuel Gil Peyrot 188b419586 Common: Fix logic for setting EMU_DATA_DIR. 2015-03-16 02:22:59 +01:00
Emmanuel Gil Peyrot 129ad721c1 Common: Switch to the XDG Base Directory Specification for directory selection.
This allows for easily movable and independent configuration and data directories, using standardized paths.
2015-02-25 05:27:13 +01:00
Subv 71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv cfd7b219f6 SaveDataCheck: Move the files to nand/title
under /nand/title/high/low/content/00000000.app.romfs
2015-01-03 19:01:46 -05:00
Subv 3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
bunnei 6fe61d3deb APT_U: Added GetSharedFont service function. 2014-12-12 22:06:10 -05:00
bunnei 5bac72282a Common: Add "sysdata" to GetUserPath and cleanup. 2014-12-12 00:15:47 -05:00
archshift e6594f9f53 Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00
archshift 1966f7b0ad Use the citra user path for the sdmc directory 2014-09-21 09:34:33 -07:00
Lioncash 90e994471a Common: Move header guards over to pragma once
Also replaced C headers with the C++ equivalent ones
2014-08-17 13:45:55 -04:00
bunnei de0a034a84 fixed project includes to use new directory structure 2014-04-08 20:15:08 -04:00
bunnei 63e46abdb8 got rid of 'src' folders in each sub-project 2014-04-08 19:25:03 -04:00