* This is a pretty large commit that aims to solve some issues with the current format system
* The instance now builds at application initialization an array of format traits for each pixel format
that includes information such as blit/attachment/storage support and fallback formats
* The runtime doesn't ask the instance for formats but receives these traits and can dedice on its own what to build
For now we do the same as before, we require both blit and attachment support
* Morton swizzling also sees many bug fixes. The previous code was very hacky and didn't work for partial
texture updates. It was also inconsistent, as it would take a tiled_buffer and write to the middle of linear
* Now the functions have been greatly simplified and adjusted to work better with std::span. This fixes out of bounds
errors and texture glitches (like the display in Mario Kart 7)