emufan4568
2726fe66db
renderer_opengl: Header cleanup
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* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b
renderer_opengl: Remove amd hacks and legacy paths
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* AMDs new driver fixed many issues in the OpenGL driver. No reason to
keep these hacks. In addition the upgrade to 4.3 guarantees the
existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420
video_core: Bump OpenGL version to 4.3 on desktop
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* The current backend heavily depends on many extensions for shadow
rendering and texture cubes in the fragment shaders. All these
extensions were incorporated to core in 4.3. Support is practically
ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
02d1fa2e0f
git: Ignore build directories from Qt Creator
2022-08-21 01:16:48 +03:00
emufan4568
17ad594a62
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
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* This commit aims to both continue the rasterizer cache cleanup by
separating CachedSurface into a dedicated header and to start weeding
out the raw OpenGL code from the cache.
* The latter is achieved by abstracting most texture operations in a new
class called TextureRuntime. This has many benefits such as making it easier
to port the functionality to other graphics APIs and the removal of the need
to pass (read/draw) framebuffer handles everywhere. The filterer and
reinterpreter get their own sets of FBOs due to this, something that
might be a performance win since it reduces the state switching
overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d
rasterizer_cache: Header cleanup and copyright date update
2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4
rasterizer_cache: Move utlities and type to separate headers
2022-08-21 01:16:48 +03:00
emufan4568
0fedf11be1
rasterizer_cache: Move depth tuples to cpp file
2022-08-21 01:16:47 +03:00
emufan4568
22acfe4d41
rasterizer_cache: SurfaceParams interface cleanup
2022-08-21 01:16:47 +03:00
emufan4568
cb0816c987
rasterizer_cache: Compute width and height only when used
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Solves the compiler warning
2022-08-21 01:16:47 +03:00
emufan4568
6a7d601e42
rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
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* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568
efc2db4088
rasterizer_cache: Separate into common directory
2022-08-21 01:16:42 +03:00
SachinVin
58d0705f0f
Merge pull request #6090 from JosJuice/android-cheats
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android: Add cheat GUI
2022-08-14 18:14:40 +05:30
SachinVin
9ba1d68ba3
Merge pull request #6083 from pawelniegowski/amd-22-7-makecurrent-shader-bugfixes
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Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-08-14 18:14:26 +05:30
pawelniegowski
b0c72c2ea7
revert GLSL version change
2022-08-10 16:36:23 +02:00
JosJuice
5180122506
android: Add cheat GUI
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Based on https://github.com/dolphin-emu/dolphin/pull/10092 ,
with adaptations made for differences in how Citra handles cheats.
You can access the cheat GUI while a game is running.
2022-08-06 08:19:18 +02:00
SachinVin
a51b1cd3cd
Merge pull request #6089 from JosJuice/android-convert-str
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android: Improve string conversion
2022-08-04 13:47:49 +05:30
JosJuice
ce07ef1821
android: Use correct encoding when converting strings
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The JNI functions that have "UTF" their name use "modified UTF-8"
rather than the standard UTF-8 that Citra uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2022-08-03 15:54:15 +02:00
JosJuice
87677be921
android: Create utility function for converting strings to Java
2022-08-03 15:45:11 +02:00
JosJuice
e65ca8b907
android: Deduplicate GetJString
2022-08-03 15:45:11 +02:00
Morph
bf6e4a41d7
Merge pull request #6086 from zhaobot/tx-update-20220801035019
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Update translations (2022-08-01)
2022-08-01 06:43:59 -04:00
pawelniegowski
ce441237cf
Update src/core/frontend/emu_window.h
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clang-format
Co-authored-by: BreadFish64 <mohror64@gmail.com>
2022-08-01 09:07:23 +02:00
The Citra Community
2c91bab0c5
Update translations (2022-08-01)
2022-08-01 03:50:38 +00:00
pawelniegowski
ff81fb04b4
Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-07-29 12:26:18 +02:00
Ian Chamberlain
6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 ( #6078 )
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Resolves #6077
If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init ), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
Diego Arias
357025dfdf
loader: check for overflow of seg_sizes[] in 3dsx loader ( #6075 )
2022-07-23 21:57:55 +05:30
Z11-V
2b2868f156
screenshot fixes ( #6070 )
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* screenshot fixes
* formatting
* disable screenshot on pause
2022-07-23 21:57:32 +05:30
merry
2d95b9946f
framebuffer_layout: Fix positioning of small screen when centered in landscape on mobile ( #6071 )
2022-07-17 17:49:55 +05:30
BreadFish64
353aaaf665
Merge pull request #6010 from SachinVin/gunman
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shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
Z11-V
19d97e4180
added quick screenshot ( #6025 )
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Modified Capture screenshot to save screenshots with a timestamped name in the user directory.
2022-07-06 21:51:01 -05:00
Morph
355933218d
Merge pull request #6062 from SachinVin/dyn-msvc
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dynarmic: workaround MSCV compile error
2022-07-03 08:28:39 -04:00
SachinVin
243548afc4
bump dynarmic
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workaround MSCV compile error
2022-07-03 13:56:33 +05:30
SachinVin
d84b3d9330
Merge pull request #6053 from Morph1984/assert-noinline
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common/assert: Use noinline lambda instead of a wrapper template
2022-07-03 11:50:50 +05:30
Morph
edbe7600f5
common/assert: Use noinline lambda instead of a wrapper template
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MSVC now supports specifying __declspec on lambda functions
2022-06-30 08:58:36 -04:00
SachinVin
84d5d62cf5
Merge pull request #5519 from vitor-k/decouple
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Remove citra-room dependence on core
2022-06-25 14:42:31 +05:30
Morph
f71e853054
externals: Update cpp-jwt to e12ef062 ( #6051 )
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Resolves compilation errors when compiling with C++20
2022-06-25 14:41:57 +05:30
Morph
49c0ed297f
common_funcs: Add CITRA_NO_INLINE
2022-06-14 07:18:12 -04:00
Vitor Kiguchi
bc5bf28333
webservice: change naming on android as well
2022-06-11 11:44:49 +02:00
Vitor Kiguchi
28188f13f5
remove dedicated_room dependence on core
2022-06-11 10:21:18 +02:00
Vitor Kiguchi
fa0cb52a5d
Move webservice settings to own file
2022-06-11 10:21:17 +02:00
SachinVin
88a4759702
citra_qt: configure_input.cpp: update the modifier settings for both the sticks ( #6033 )
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The Controller config UI exposes the Circle mod, only for the Circle pad's modifier, So after changing the binding, it leaves the default binding for the c-stick untouched, and the user is nagged about the (default) D key being bound to something, when trying to bind it to any other button.
With this PR we update the modifier for both the Circle Pad and C-stick.
2022-06-11 11:53:27 +05:30
SachinVin
3f16cd9c82
Merge pull request #6045 from liushuyu/web-export-ssl
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web_service: infect other targets with OpenSSL exports
2022-06-11 11:53:02 +05:30
liushuyu
8d603032f8
web_service: infect other targets with OpenSSL exports ...
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... this can avoid the missing symbol issue when linking
2022-06-08 01:22:11 -06:00
Pengfei Zhu
3bb027ac12
Merge pull request #6042 from zhaowenlan1779/translation-fix
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Add configure_enhancements.ui to CMakeLists.txt
2022-06-06 15:56:53 +08:00
Pengfei Zhu
f453fddbde
Add configure_enhancements.ui to CMakeLists.txt
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This was omitted, which seemed to be preventing this tab from being translated.
2022-06-06 13:47:07 +08:00
SachinVin
b7c1c21019
Merge pull request #6030 from Daisouji/daisouji-midnight-theme
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Adding Midnight Theme
2022-06-04 14:10:05 +05:30
zhaobot
a2cd03bccb
Update translations (2022-06-01) ( #6039 )
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Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2022-06-04 14:09:37 +05:30
BreadFish64
6f6a9357c2
Merge pull request #6023 from Morph1984/c4267
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general: Enforce C4267 warning on MSVC
2022-06-01 19:40:35 -05:00
SachinVin
65611e5b51
Shader jit: Save and restore `LOOPCOUNT_REG` for nested loops,
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also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
scribblemaniac
a6e7a81de9
Use cubic mapping for volume control ( #6020 )
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* Use cubic mapping for volume control
* Update comment for hardware volume slider
2022-05-20 22:47:37 +05:30